Node definition manager refactor (#7016)

* Rename IWritableNodeDefManager to NodeDefManager
* Make INodeDefManager functions const
* Use "const *NodeDefManager" instead of "*INodeDefManager"
* Remove unused INodeDefManager class
* Merge NodeDefManager and CNodeDefManager
* Document NodeDefManager
This commit is contained in:
Dániel Juhász 2018-02-10 22:04:16 +02:00 committed by SmallJoker
parent 617d94c803
commit 3face01a20
61 changed files with 583 additions and 457 deletions

@ -413,7 +413,7 @@ void Camera::update(LocalPlayer* player, f32 frametime, f32 busytime, f32 tool_r
my_cp.Y = m_camera_position.Y + (m_camera_direction.Y * -i); my_cp.Y = m_camera_position.Y + (m_camera_direction.Y * -i);
// Prevent camera positioned inside nodes // Prevent camera positioned inside nodes
INodeDefManager *nodemgr = m_client->ndef(); const NodeDefManager *nodemgr = m_client->ndef();
MapNode n = m_client->getEnv().getClientMap() MapNode n = m_client->getEnv().getClientMap()
.getNodeNoEx(floatToInt(my_cp, BS)); .getNodeNoEx(floatToInt(my_cp, BS));

@ -71,7 +71,7 @@ Client::Client(
IWritableTextureSource *tsrc, IWritableTextureSource *tsrc,
IWritableShaderSource *shsrc, IWritableShaderSource *shsrc,
IWritableItemDefManager *itemdef, IWritableItemDefManager *itemdef,
IWritableNodeDefManager *nodedef, NodeDefManager *nodedef,
ISoundManager *sound, ISoundManager *sound,
MtEventManager *event, MtEventManager *event,
bool ipv6, bool ipv6,
@ -1798,7 +1798,7 @@ IItemDefManager* Client::getItemDefManager()
{ {
return m_itemdef; return m_itemdef;
} }
INodeDefManager* Client::getNodeDefManager() const NodeDefManager* Client::getNodeDefManager()
{ {
return m_nodedef; return m_nodedef;
} }

@ -48,7 +48,7 @@ class MapBlockMesh;
class IWritableTextureSource; class IWritableTextureSource;
class IWritableShaderSource; class IWritableShaderSource;
class IWritableItemDefManager; class IWritableItemDefManager;
class IWritableNodeDefManager; class NodeDefManager;
//class IWritableCraftDefManager; //class IWritableCraftDefManager;
class ClientMediaDownloader; class ClientMediaDownloader;
struct MapDrawControl; struct MapDrawControl;
@ -129,7 +129,7 @@ public:
IWritableTextureSource *tsrc, IWritableTextureSource *tsrc,
IWritableShaderSource *shsrc, IWritableShaderSource *shsrc,
IWritableItemDefManager *itemdef, IWritableItemDefManager *itemdef,
IWritableNodeDefManager *nodedef, NodeDefManager *nodedef,
ISoundManager *sound, ISoundManager *sound,
MtEventManager *event, MtEventManager *event,
bool ipv6, bool ipv6,
@ -365,7 +365,7 @@ public:
// IGameDef interface // IGameDef interface
virtual IItemDefManager* getItemDefManager(); virtual IItemDefManager* getItemDefManager();
virtual INodeDefManager* getNodeDefManager(); virtual const NodeDefManager* getNodeDefManager();
virtual ICraftDefManager* getCraftDefManager(); virtual ICraftDefManager* getCraftDefManager();
ITextureSource* getTextureSource(); ITextureSource* getTextureSource();
virtual IShaderSource* getShaderSource(); virtual IShaderSource* getShaderSource();
@ -477,7 +477,7 @@ private:
IWritableTextureSource *m_tsrc; IWritableTextureSource *m_tsrc;
IWritableShaderSource *m_shsrc; IWritableShaderSource *m_shsrc;
IWritableItemDefManager *m_itemdef; IWritableItemDefManager *m_itemdef;
IWritableNodeDefManager *m_nodedef; NodeDefManager *m_nodedef;
ISoundManager *m_sound; ISoundManager *m_sound;
MtEventManager *m_event; MtEventManager *m_event;

@ -131,7 +131,7 @@ void GameUI::update(const RunStats &stats, Client *client, MapDrawControl *draw_
if (pointed_old.type == POINTEDTHING_NODE) { if (pointed_old.type == POINTEDTHING_NODE) {
ClientMap &map = client->getEnv().getClientMap(); ClientMap &map = client->getEnv().getClientMap();
const INodeDefManager *nodedef = client->getNodeDefManager(); const NodeDefManager *nodedef = client->getNodeDefManager();
MapNode n = map.getNodeNoEx(pointed_old.node_undersurface); MapNode n = map.getNodeNoEx(pointed_old.node_undersurface);
if (n.getContent() != CONTENT_IGNORE && nodedef->get(n).name != "unknown") { if (n.getContent() != CONTENT_IGNORE && nodedef->get(n).name != "unknown") {

@ -480,9 +480,9 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
} }
static bool getVisibleBrightness(Map *map, const v3f &p0, v3f dir, float step, static bool getVisibleBrightness(Map *map, const v3f &p0, v3f dir, float step,
float step_multiplier, float start_distance, float end_distance, float step_multiplier, float start_distance, float end_distance,
INodeDefManager *ndef, u32 daylight_factor, float sunlight_min_d, const NodeDefManager *ndef, u32 daylight_factor, float sunlight_min_d,
int *result, bool *sunlight_seen) int *result, bool *sunlight_seen)
{ {
int brightness_sum = 0; int brightness_sum = 0;
int brightness_count = 0; int brightness_count = 0;

@ -202,8 +202,8 @@ bool wouldCollideWithCeiling(
return false; return false;
} }
static inline void getNeighborConnectingFace(const v3s16 &p, INodeDefManager *nodedef, static inline void getNeighborConnectingFace(const v3s16 &p,
Map *map, MapNode n, int v, int *neighbors) const NodeDefManager *nodedef, Map *map, MapNode n, int v, int *neighbors)
{ {
MapNode n2 = map->getNodeNoEx(p); MapNode n2 = map->getNodeNoEx(p);
if (nodedef->nodeboxConnects(n, n2, v)) if (nodedef->nodeboxConnects(n, n2, v))
@ -283,7 +283,7 @@ collisionMoveResult collisionMoveSimple(Environment *env, IGameDef *gamedef,
// Object collides into walkable nodes // Object collides into walkable nodes
any_position_valid = true; any_position_valid = true;
INodeDefManager *nodedef = gamedef->getNodeDefManager(); const NodeDefManager *nodedef = gamedef->getNodeDefManager();
const ContentFeatures &f = nodedef->get(n); const ContentFeatures &f = nodedef->get(n);
if (!f.walkable) if (!f.walkable)

@ -874,7 +874,7 @@ void GenericCAO::step(float dtime, ClientEnvironment *env)
if (m_step_distance_counter > 1.5f * BS) { if (m_step_distance_counter > 1.5f * BS) {
m_step_distance_counter = 0.0f; m_step_distance_counter = 0.0f;
if (!m_is_local_player && m_prop.makes_footstep_sound) { if (!m_is_local_player && m_prop.makes_footstep_sound) {
INodeDefManager *ndef = m_client->ndef(); const NodeDefManager *ndef = m_client->ndef();
v3s16 p = floatToInt(getPosition() + v3s16 p = floatToInt(getPosition() +
v3f(0.0f, (m_prop.collisionbox.MinEdge.Y - 0.5f) * BS, 0.0f), BS); v3f(0.0f, (m_prop.collisionbox.MinEdge.Y - 0.5f) * BS, 0.0f), BS);
MapNode n = m_env->getMap().getNodeNoEx(p); MapNode n = m_env->getMap().getNodeNoEx(p);

@ -49,7 +49,7 @@ public:
MeshMakeData *data; MeshMakeData *data;
MeshCollector *collector; MeshCollector *collector;
INodeDefManager *nodedef; const NodeDefManager *nodedef;
scene::IMeshManipulator *meshmanip; scene::IMeshManipulator *meshmanip;
// options // options

@ -36,7 +36,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
} }
class EmergeThread; class EmergeThread;
class INodeDefManager; class NodeDefManager;
class Settings; class Settings;
class BiomeManager; class BiomeManager;
@ -53,7 +53,7 @@ struct BlockMakeData {
v3s16 blockpos_max; v3s16 blockpos_max;
v3s16 blockpos_requested; v3s16 blockpos_requested;
UniqueQueue<v3s16> transforming_liquid; UniqueQueue<v3s16> transforming_liquid;
INodeDefManager *nodedef = nullptr; const NodeDefManager *nodedef = nullptr;
BlockMakeData() = default; BlockMakeData() = default;
@ -88,7 +88,7 @@ struct BlockEmergeData {
class EmergeManager { class EmergeManager {
public: public:
INodeDefManager *ndef; const NodeDefManager *ndef;
bool enable_mapgen_debug_info; bool enable_mapgen_debug_info;
// Generation Notify // Generation Notify

@ -87,7 +87,7 @@ float Environment::getTimeOfDayF()
Check if a node is pointable Check if a node is pointable
*/ */
inline static bool isPointableNode(const MapNode &n, inline static bool isPointableNode(const MapNode &n,
INodeDefManager *nodedef , bool liquids_pointable) const NodeDefManager *nodedef , bool liquids_pointable)
{ {
const ContentFeatures &features = nodedef->get(n); const ContentFeatures &features = nodedef->get(n);
return features.pointable || return features.pointable ||
@ -96,7 +96,7 @@ inline static bool isPointableNode(const MapNode &n,
void Environment::continueRaycast(RaycastState *state, PointedThing *result) void Environment::continueRaycast(RaycastState *state, PointedThing *result)
{ {
INodeDefManager *nodedef = getMap().getNodeDefManager(); const NodeDefManager *nodedef = getMap().getNodeDefManager();
if (state->m_initialization_needed) { if (state->m_initialization_needed) {
// Add objects // Add objects
if (state->m_objects_pointable) { if (state->m_objects_pointable) {

@ -255,7 +255,7 @@ public:
class SoundMaker class SoundMaker
{ {
ISoundManager *m_sound; ISoundManager *m_sound;
INodeDefManager *m_ndef; const NodeDefManager *m_ndef;
public: public:
bool makes_footstep_sound; bool makes_footstep_sound;
float m_player_step_timer; float m_player_step_timer;
@ -264,7 +264,7 @@ public:
SimpleSoundSpec m_player_leftpunch_sound; SimpleSoundSpec m_player_leftpunch_sound;
SimpleSoundSpec m_player_rightpunch_sound; SimpleSoundSpec m_player_rightpunch_sound;
SoundMaker(ISoundManager *sound, INodeDefManager *ndef): SoundMaker(ISoundManager *sound, const NodeDefManager *ndef):
m_sound(sound), m_sound(sound),
m_ndef(ndef), m_ndef(ndef),
makes_footstep_sound(true), makes_footstep_sound(true),
@ -809,7 +809,7 @@ private:
// When created, these will be filled with data received from the server // When created, these will be filled with data received from the server
IWritableItemDefManager *itemdef_manager = nullptr; IWritableItemDefManager *itemdef_manager = nullptr;
IWritableNodeDefManager *nodedef_manager = nullptr; NodeDefManager *nodedef_manager = nullptr;
GameOnDemandSoundFetcher soundfetcher; // useful when testing GameOnDemandSoundFetcher soundfetcher; // useful when testing
ISoundManager *sound = nullptr; ISoundManager *sound = nullptr;
@ -3066,7 +3066,7 @@ PointedThing Game::updatePointedThing(
ClientEnvironment &env = client->getEnv(); ClientEnvironment &env = client->getEnv();
ClientMap &map = env.getClientMap(); ClientMap &map = env.getClientMap();
INodeDefManager *nodedef = map.getNodeDefManager(); const NodeDefManager *nodedef = map.getNodeDefManager();
runData.selected_object = NULL; runData.selected_object = NULL;
@ -3252,7 +3252,7 @@ bool Game::nodePlacementPrediction(const ItemDefinition &playeritem_def,
const ItemStack &playeritem, const v3s16 &nodepos, const v3s16 &neighbourpos) const ItemStack &playeritem, const v3s16 &nodepos, const v3s16 &neighbourpos)
{ {
std::string prediction = playeritem_def.node_placement_prediction; std::string prediction = playeritem_def.node_placement_prediction;
INodeDefManager *nodedef = client->ndef(); const NodeDefManager *nodedef = client->ndef();
ClientMap &map = client->getEnv().getClientMap(); ClientMap &map = client->getEnv().getClientMap();
MapNode node; MapNode node;
bool is_valid_position; bool is_valid_position;

@ -24,7 +24,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "irrlichttypes.h" #include "irrlichttypes.h"
class IItemDefManager; class IItemDefManager;
class INodeDefManager; class NodeDefManager;
class ICraftDefManager; class ICraftDefManager;
class ITextureSource; class ITextureSource;
class ISoundManager; class ISoundManager;
@ -53,7 +53,7 @@ public:
// These are thread-safe IF they are not edited while running threads. // These are thread-safe IF they are not edited while running threads.
// Thus, first they are set up and then they are only read. // Thus, first they are set up and then they are only read.
virtual IItemDefManager* getItemDefManager()=0; virtual IItemDefManager* getItemDefManager()=0;
virtual INodeDefManager* getNodeDefManager()=0; virtual const NodeDefManager* getNodeDefManager()=0;
virtual ICraftDefManager* getCraftDefManager()=0; virtual ICraftDefManager* getCraftDefManager()=0;
// Used for keeping track of names/ids of unknown nodes // Used for keeping track of names/ids of unknown nodes
@ -67,7 +67,7 @@ public:
// Shorthands // Shorthands
IItemDefManager *idef() { return getItemDefManager(); } IItemDefManager *idef() { return getItemDefManager(); }
INodeDefManager *ndef() { return getNodeDefManager(); } const NodeDefManager *ndef() { return getNodeDefManager(); }
ICraftDefManager *cdef() { return getCraftDefManager(); } ICraftDefManager *cdef() { return getCraftDefManager(); }
MtEventManager *event() { return getEventManager(); } MtEventManager *event() { return getEventManager(); }

@ -70,7 +70,7 @@ bool LocalPlayer::updateSneakNode(Map *map, const v3f &position,
v3s16(-1, 0, -1) v3s16(-1, 0, -1)
}; };
INodeDefManager *nodemgr = m_client->ndef(); const NodeDefManager *nodemgr = m_client->ndef();
MapNode node; MapNode node;
bool is_valid_position; bool is_valid_position;
bool new_sneak_node_exists = m_sneak_node_exists; bool new_sneak_node_exists = m_sneak_node_exists;
@ -181,7 +181,7 @@ void LocalPlayer::move(f32 dtime, Environment *env, f32 pos_max_d,
} }
Map *map = &env->getMap(); Map *map = &env->getMap();
INodeDefManager *nodemgr = m_client->ndef(); const NodeDefManager *nodemgr = m_client->ndef();
v3f position = getPosition(); v3f position = getPosition();
@ -762,7 +762,7 @@ void LocalPlayer::old_move(f32 dtime, Environment *env, f32 pos_max_d,
std::vector<CollisionInfo> *collision_info) std::vector<CollisionInfo> *collision_info)
{ {
Map *map = &env->getMap(); Map *map = &env->getMap();
INodeDefManager *nodemgr = m_client->ndef(); const NodeDefManager *nodemgr = m_client->ndef();
v3f position = getPosition(); v3f position = getPosition();
@ -1063,7 +1063,7 @@ float LocalPlayer::getSlipFactor(Environment *env, const v3f &speedH)
float slip_factor = 1.0f; float slip_factor = 1.0f;
// Slip on slippery nodes // Slip on slippery nodes
const INodeDefManager *nodemgr = env->getGameDef()->ndef(); const NodeDefManager *nodemgr = env->getGameDef()->ndef();
Map *map = &env->getMap(); Map *map = &env->getMap();
const ContentFeatures &f = nodemgr->get(map->getNodeNoEx( const ContentFeatures &f = nodemgr->get(map->getNodeNoEx(
floatToInt(getPosition() - v3f(0, 0.05f * BS, 0), BS))); floatToInt(getPosition() - v3f(0, 0.05f * BS, 0), BS)));

@ -178,7 +178,7 @@ public:
virtual MapBlock * emergeBlock(v3s16 p, bool create_blank=true) virtual MapBlock * emergeBlock(v3s16 p, bool create_blank=true)
{ return getBlockNoCreateNoEx(p); } { return getBlockNoCreateNoEx(p); }
inline INodeDefManager * getNodeDefManager() { return m_nodedef; } inline const NodeDefManager * getNodeDefManager() { return m_nodedef; }
// Returns InvalidPositionException if not found // Returns InvalidPositionException if not found
bool isNodeUnderground(v3s16 p); bool isNodeUnderground(v3s16 p);
@ -311,7 +311,7 @@ protected:
UniqueQueue<v3s16> m_transforming_liquid; UniqueQueue<v3s16> m_transforming_liquid;
// This stores the properties of the nodes on the map. // This stores the properties of the nodes on the map.
INodeDefManager *m_nodedef; const NodeDefManager *m_nodedef;
bool isOccluded(v3s16 p0, v3s16 p1, float step, float stepfac, bool isOccluded(v3s16 p0, v3s16 p1, float step, float stepfac,
float start_off, float end_off, u32 needed_count); float start_off, float end_off, u32 needed_count);

@ -132,6 +132,7 @@ std::string MapBlock::getModifiedReasonString()
return reason; return reason;
} }
void MapBlock::copyTo(VoxelManipulator &dst) void MapBlock::copyTo(VoxelManipulator &dst)
{ {
v3s16 data_size(MAP_BLOCKSIZE, MAP_BLOCKSIZE, MAP_BLOCKSIZE); v3s16 data_size(MAP_BLOCKSIZE, MAP_BLOCKSIZE, MAP_BLOCKSIZE);
@ -154,7 +155,7 @@ void MapBlock::copyFrom(VoxelManipulator &dst)
void MapBlock::actuallyUpdateDayNightDiff() void MapBlock::actuallyUpdateDayNightDiff()
{ {
INodeDefManager *nodemgr = m_gamedef->ndef(); const NodeDefManager *nodemgr = m_gamedef->ndef();
// Running this function un-expires m_day_night_differs // Running this function un-expires m_day_night_differs
m_day_night_differs_expired = false; m_day_night_differs_expired = false;
@ -252,7 +253,7 @@ s16 MapBlock::getGroundLevel(v2s16 p2d)
// mapblocks. // mapblocks.
static content_t getBlockNodeIdMapping_mapping[USHRT_MAX + 1]; static content_t getBlockNodeIdMapping_mapping[USHRT_MAX + 1];
static void getBlockNodeIdMapping(NameIdMapping *nimap, MapNode *nodes, static void getBlockNodeIdMapping(NameIdMapping *nimap, MapNode *nodes,
INodeDefManager *nodedef) const NodeDefManager *nodedef)
{ {
memset(getBlockNodeIdMapping_mapping, 0xFF, (USHRT_MAX + 1) * sizeof(content_t)); memset(getBlockNodeIdMapping_mapping, 0xFF, (USHRT_MAX + 1) * sizeof(content_t));
@ -294,7 +295,7 @@ static void getBlockNodeIdMapping(NameIdMapping *nimap, MapNode *nodes,
static void correctBlockNodeIds(const NameIdMapping *nimap, MapNode *nodes, static void correctBlockNodeIds(const NameIdMapping *nimap, MapNode *nodes,
IGameDef *gamedef) IGameDef *gamedef)
{ {
INodeDefManager *nodedef = gamedef->ndef(); const NodeDefManager *nodedef = gamedef->ndef();
// This means the block contains incorrect ids, and we contain // This means the block contains incorrect ids, and we contain
// the information to convert those to names. // the information to convert those to names.
// nodedef contains information to convert our names to globally // nodedef contains information to convert our names to globally
@ -741,7 +742,7 @@ void MapBlock::deSerialize_pre22(std::istream &is, u8 version, bool disk)
// Legacy data changes // Legacy data changes
// This code has to convert from pre-22 to post-22 format. // This code has to convert from pre-22 to post-22 format.
INodeDefManager *nodedef = m_gamedef->ndef(); const NodeDefManager *nodedef = m_gamedef->ndef();
for(u32 i=0; i<nodecount; i++) for(u32 i=0; i<nodecount; i++)
{ {
const ContentFeatures &f = nodedef->get(data[i].getContent()); const ContentFeatures &f = nodedef->get(data[i].getContent());

@ -127,7 +127,7 @@ void MeshMakeData::setSmoothLighting(bool smooth_lighting)
Single light bank. Single light bank.
*/ */
static u8 getInteriorLight(enum LightBank bank, MapNode n, s32 increment, static u8 getInteriorLight(enum LightBank bank, MapNode n, s32 increment,
INodeDefManager *ndef) const NodeDefManager *ndef)
{ {
u8 light = n.getLight(bank, ndef); u8 light = n.getLight(bank, ndef);
@ -149,7 +149,7 @@ static u8 getInteriorLight(enum LightBank bank, MapNode n, s32 increment,
Calculate non-smooth lighting at interior of node. Calculate non-smooth lighting at interior of node.
Both light banks. Both light banks.
*/ */
u16 getInteriorLight(MapNode n, s32 increment, INodeDefManager *ndef) u16 getInteriorLight(MapNode n, s32 increment, const NodeDefManager *ndef)
{ {
u16 day = getInteriorLight(LIGHTBANK_DAY, n, increment, ndef); u16 day = getInteriorLight(LIGHTBANK_DAY, n, increment, ndef);
u16 night = getInteriorLight(LIGHTBANK_NIGHT, n, increment, ndef); u16 night = getInteriorLight(LIGHTBANK_NIGHT, n, increment, ndef);
@ -161,7 +161,7 @@ u16 getInteriorLight(MapNode n, s32 increment, INodeDefManager *ndef)
Single light bank. Single light bank.
*/ */
static u8 getFaceLight(enum LightBank bank, MapNode n, MapNode n2, static u8 getFaceLight(enum LightBank bank, MapNode n, MapNode n2,
v3s16 face_dir, INodeDefManager *ndef) v3s16 face_dir, const NodeDefManager *ndef)
{ {
u8 light; u8 light;
u8 l1 = n.getLight(bank, ndef); u8 l1 = n.getLight(bank, ndef);
@ -184,7 +184,8 @@ static u8 getFaceLight(enum LightBank bank, MapNode n, MapNode n2,
Calculate non-smooth lighting at face of node. Calculate non-smooth lighting at face of node.
Both light banks. Both light banks.
*/ */
u16 getFaceLight(MapNode n, MapNode n2, v3s16 face_dir, INodeDefManager *ndef) u16 getFaceLight(MapNode n, MapNode n2, v3s16 face_dir,
const NodeDefManager *ndef)
{ {
u16 day = getFaceLight(LIGHTBANK_DAY, n, n2, face_dir, ndef); u16 day = getFaceLight(LIGHTBANK_DAY, n, n2, face_dir, ndef);
u16 night = getFaceLight(LIGHTBANK_NIGHT, n, n2, face_dir, ndef); u16 night = getFaceLight(LIGHTBANK_NIGHT, n, n2, face_dir, ndef);
@ -198,7 +199,7 @@ u16 getFaceLight(MapNode n, MapNode n2, v3s16 face_dir, INodeDefManager *ndef)
static u16 getSmoothLightCombined(const v3s16 &p, static u16 getSmoothLightCombined(const v3s16 &p,
const std::array<v3s16,8> &dirs, MeshMakeData *data) const std::array<v3s16,8> &dirs, MeshMakeData *data)
{ {
INodeDefManager *ndef = data->m_client->ndef(); const NodeDefManager *ndef = data->m_client->ndef();
u16 ambient_occlusion = 0; u16 ambient_occlusion = 0;
u16 light_count = 0; u16 light_count = 0;
@ -672,7 +673,7 @@ static void makeFastFace(const TileSpec &tile, u16 li0, u16 li1, u16 li2, u16 li
TODO: Add 3: Both faces drawn with backface culling, remove equivalent TODO: Add 3: Both faces drawn with backface culling, remove equivalent
*/ */
static u8 face_contents(content_t m1, content_t m2, bool *equivalent, static u8 face_contents(content_t m1, content_t m2, bool *equivalent,
INodeDefManager *ndef) const NodeDefManager *ndef)
{ {
*equivalent = false; *equivalent = false;
@ -717,7 +718,7 @@ static u8 face_contents(content_t m1, content_t m2, bool *equivalent,
*/ */
void getNodeTileN(MapNode mn, v3s16 p, u8 tileindex, MeshMakeData *data, TileSpec &tile) void getNodeTileN(MapNode mn, v3s16 p, u8 tileindex, MeshMakeData *data, TileSpec &tile)
{ {
INodeDefManager *ndef = data->m_client->ndef(); const NodeDefManager *ndef = data->m_client->ndef();
const ContentFeatures &f = ndef->get(mn); const ContentFeatures &f = ndef->get(mn);
tile = f.tiles[tileindex]; tile = f.tiles[tileindex];
bool has_crack = p == data->m_crack_pos_relative; bool has_crack = p == data->m_crack_pos_relative;
@ -737,7 +738,7 @@ void getNodeTileN(MapNode mn, v3s16 p, u8 tileindex, MeshMakeData *data, TileSpe
*/ */
void getNodeTile(MapNode mn, v3s16 p, v3s16 dir, MeshMakeData *data, TileSpec &tile) void getNodeTile(MapNode mn, v3s16 p, v3s16 dir, MeshMakeData *data, TileSpec &tile)
{ {
INodeDefManager *ndef = data->m_client->ndef(); const NodeDefManager *ndef = data->m_client->ndef();
// Direction must be (1,0,0), (-1,0,0), (0,1,0), (0,-1,0), // Direction must be (1,0,0), (-1,0,0), (0,1,0), (0,-1,0),
// (0,0,1), (0,0,-1) or (0,0,0) // (0,0,1), (0,0,-1) or (0,0,0)
@ -810,7 +811,7 @@ static void getTileInfo(
) )
{ {
VoxelManipulator &vmanip = data->m_vmanip; VoxelManipulator &vmanip = data->m_vmanip;
INodeDefManager *ndef = data->m_client->ndef(); const NodeDefManager *ndef = data->m_client->ndef();
v3s16 blockpos_nodes = data->m_blockpos * MAP_BLOCKSIZE; v3s16 blockpos_nodes = data->m_blockpos * MAP_BLOCKSIZE;
const MapNode &n0 = vmanip.getNodeRefUnsafe(blockpos_nodes + p); const MapNode &n0 = vmanip.getNodeRefUnsafe(blockpos_nodes + p);

@ -233,8 +233,9 @@ struct MeshCollector
video::SColor encode_light(u16 light, u8 emissive_light); video::SColor encode_light(u16 light, u8 emissive_light);
// Compute light at node // Compute light at node
u16 getInteriorLight(MapNode n, s32 increment, INodeDefManager *ndef); u16 getInteriorLight(MapNode n, s32 increment, const NodeDefManager *ndef);
u16 getFaceLight(MapNode n, MapNode n2, v3s16 face_dir, INodeDefManager *ndef); u16 getFaceLight(MapNode n, MapNode n2, v3s16 face_dir,
const NodeDefManager *ndef);
u16 getSmoothLightSolid(const v3s16 &p, const v3s16 &face_dir, const v3s16 &corner, MeshMakeData *data); u16 getSmoothLightSolid(const v3s16 &p, const v3s16 &face_dir, const v3s16 &corner, MeshMakeData *data);
u16 getSmoothLightTransparent(const v3s16 &p, const v3s16 &corner, MeshMakeData *data); u16 getSmoothLightTransparent(const v3s16 &p, const v3s16 &corner, MeshMakeData *data);

@ -36,7 +36,7 @@ static NoiseParams nparams_caveliquids(0, 1, v3f(150.0, 150.0, 150.0), 776, 3, 0
//// ////
CavesNoiseIntersection::CavesNoiseIntersection( CavesNoiseIntersection::CavesNoiseIntersection(
INodeDefManager *nodedef, BiomeManager *biomemgr, v3s16 chunksize, const NodeDefManager *nodedef, BiomeManager *biomemgr, v3s16 chunksize,
NoiseParams *np_cave1, NoiseParams *np_cave2, s32 seed, float cave_width) NoiseParams *np_cave1, NoiseParams *np_cave2, s32 seed, float cave_width)
{ {
assert(nodedef); assert(nodedef);
@ -174,7 +174,7 @@ void CavesNoiseIntersection::generateCaves(MMVManip *vm,
//// ////
CavernsNoise::CavernsNoise( CavernsNoise::CavernsNoise(
INodeDefManager *nodedef, v3s16 chunksize, NoiseParams *np_cavern, const NodeDefManager *nodedef, v3s16 chunksize, NoiseParams *np_cavern,
s32 seed, float cavern_limit, float cavern_taper, float cavern_threshold) s32 seed, float cavern_limit, float cavern_taper, float cavern_threshold)
{ {
assert(nodedef); assert(nodedef);
@ -272,7 +272,7 @@ bool CavernsNoise::generateCaverns(MMVManip *vm, v3s16 nmin, v3s16 nmax)
//// ////
CavesRandomWalk::CavesRandomWalk( CavesRandomWalk::CavesRandomWalk(
INodeDefManager *ndef, const NodeDefManager *ndef,
GenerateNotifier *gennotify, GenerateNotifier *gennotify,
s32 seed, s32 seed,
int water_level, int water_level,
@ -585,7 +585,7 @@ inline bool CavesRandomWalk::isPosAboveSurface(v3s16 p)
//// CavesV6 //// CavesV6
//// ////
CavesV6::CavesV6(INodeDefManager *ndef, GenerateNotifier *gennotify, CavesV6::CavesV6(const NodeDefManager *ndef, GenerateNotifier *gennotify,
int water_level, content_t water_source, content_t lava_source) int water_level, content_t water_source, content_t lava_source)
{ {
assert(ndef); assert(ndef);

@ -39,15 +39,15 @@ class GenerateNotifier;
class CavesNoiseIntersection class CavesNoiseIntersection
{ {
public: public:
CavesNoiseIntersection(INodeDefManager *nodedef, BiomeManager *biomemgr, CavesNoiseIntersection(const NodeDefManager *nodedef,
v3s16 chunksize, NoiseParams *np_cave1, NoiseParams *np_cave2, BiomeManager *biomemgr, v3s16 chunksize, NoiseParams *np_cave1,
s32 seed, float cave_width); NoiseParams *np_cave2, s32 seed, float cave_width);
~CavesNoiseIntersection(); ~CavesNoiseIntersection();
void generateCaves(MMVManip *vm, v3s16 nmin, v3s16 nmax, u8 *biomemap); void generateCaves(MMVManip *vm, v3s16 nmin, v3s16 nmax, u8 *biomemap);
private: private:
INodeDefManager *m_ndef; const NodeDefManager *m_ndef;
BiomeManager *m_bmgr; BiomeManager *m_bmgr;
// configurable parameters // configurable parameters
@ -68,15 +68,15 @@ private:
class CavernsNoise class CavernsNoise
{ {
public: public:
CavernsNoise(INodeDefManager *nodedef, v3s16 chunksize, NoiseParams *np_cavern, CavernsNoise(const NodeDefManager *nodedef, v3s16 chunksize,
s32 seed, float cavern_limit, float cavern_taper, NoiseParams *np_cavern, s32 seed, float cavern_limit,
float cavern_threshold); float cavern_taper, float cavern_threshold);
~CavernsNoise(); ~CavernsNoise();
bool generateCaverns(MMVManip *vm, v3s16 nmin, v3s16 nmax); bool generateCaverns(MMVManip *vm, v3s16 nmin, v3s16 nmax);
private: private:
INodeDefManager *m_ndef; const NodeDefManager *m_ndef;
// configurable parameters // configurable parameters
v3s16 m_csize; v3s16 m_csize;
@ -111,7 +111,7 @@ class CavesRandomWalk
{ {
public: public:
MMVManip *vm; MMVManip *vm;
INodeDefManager *ndef; const NodeDefManager *ndef;
GenerateNotifier *gennotify; GenerateNotifier *gennotify;
s16 *heightmap; s16 *heightmap;
@ -153,10 +153,10 @@ public:
// ndef is a mandatory parameter. // ndef is a mandatory parameter.
// If gennotify is NULL, generation events are not logged. // If gennotify is NULL, generation events are not logged.
CavesRandomWalk(INodeDefManager *ndef, GenerateNotifier *gennotify = NULL, CavesRandomWalk(const NodeDefManager *ndef, GenerateNotifier *gennotify =
s32 seed = 0, int water_level = 1, NULL, s32 seed = 0, int water_level = 1, content_t water_source =
content_t water_source = CONTENT_IGNORE, CONTENT_IGNORE, content_t lava_source = CONTENT_IGNORE,
content_t lava_source = CONTENT_IGNORE, int lava_depth = -256); int lava_depth = -256);
// vm and ps are mandatory parameters. // vm and ps are mandatory parameters.
// If heightmap is NULL, the surface level at all points is assumed to // If heightmap is NULL, the surface level at all points is assumed to
@ -188,7 +188,7 @@ class CavesV6
{ {
public: public:
MMVManip *vm; MMVManip *vm;
INodeDefManager *ndef; const NodeDefManager *ndef;
GenerateNotifier *gennotify; GenerateNotifier *gennotify;
PseudoRandom *ps; PseudoRandom *ps;
PseudoRandom *ps2; PseudoRandom *ps2;
@ -224,7 +224,7 @@ public:
// ndef is a mandatory parameter. // ndef is a mandatory parameter.
// If gennotify is NULL, generation events are not logged. // If gennotify is NULL, generation events are not logged.
CavesV6(INodeDefManager *ndef, GenerateNotifier *gennotify = NULL, CavesV6(const NodeDefManager *ndef, GenerateNotifier *gennotify = NULL,
int water_level = 1, content_t water_source = CONTENT_IGNORE, int water_level = 1, content_t water_source = CONTENT_IGNORE,
content_t lava_source = CONTENT_IGNORE); content_t lava_source = CONTENT_IGNORE);

@ -37,7 +37,7 @@ NoiseParams nparams_dungeon_alt_wall(-0.4, 1.0, v3f(40.0, 40.0, 40.0), 32474, 6,
/////////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////
DungeonGen::DungeonGen(INodeDefManager *ndef, DungeonGen::DungeonGen(const NodeDefManager *ndef,
GenerateNotifier *gennotify, DungeonParams *dparams) GenerateNotifier *gennotify, DungeonParams *dparams)
{ {
assert(ndef); assert(ndef);

@ -30,7 +30,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
VMANIP_FLAG_DUNGEON_INSIDE|VMANIP_FLAG_DUNGEON_PRESERVE) VMANIP_FLAG_DUNGEON_INSIDE|VMANIP_FLAG_DUNGEON_PRESERVE)
class MMVManip; class MMVManip;
class INodeDefManager; class NodeDefManager;
v3s16 rand_ortho_dir(PseudoRandom &random, bool diagonal_dirs); v3s16 rand_ortho_dir(PseudoRandom &random, bool diagonal_dirs);
v3s16 turn_xz(v3s16 olddir, int t); v3s16 turn_xz(v3s16 olddir, int t);
@ -69,7 +69,7 @@ struct DungeonParams {
class DungeonGen { class DungeonGen {
public: public:
MMVManip *vm; MMVManip *vm;
INodeDefManager *ndef; const NodeDefManager *ndef;
GenerateNotifier *gennotify; GenerateNotifier *gennotify;
u32 blockseed; u32 blockseed;
@ -83,7 +83,7 @@ public:
v3s16 m_pos; v3s16 m_pos;
v3s16 m_dir; v3s16 m_dir;
DungeonGen(INodeDefManager *ndef, DungeonGen(const NodeDefManager *ndef,
GenerateNotifier *gennotify, DungeonParams *dparams); GenerateNotifier *gennotify, DungeonParams *dparams);
void generate(MMVManip *vm, u32 bseed, void generate(MMVManip *vm, u32 bseed,

@ -41,7 +41,7 @@ typedef u8 biome_t; // copy from mg_biome.h to avoid an unnecessary include
class Settings; class Settings;
class MMVManip; class MMVManip;
class INodeDefManager; class NodeDefManager;
extern FlagDesc flagdesc_mapgen[]; extern FlagDesc flagdesc_mapgen[];
extern FlagDesc flagdesc_gennotify[]; extern FlagDesc flagdesc_gennotify[];
@ -170,7 +170,7 @@ public:
int id = -1; int id = -1;
MMVManip *vm = nullptr; MMVManip *vm = nullptr;
INodeDefManager *ndef = nullptr; const NodeDefManager *ndef = nullptr;
u32 blockseed; u32 blockseed;
s16 *heightmap = nullptr; s16 *heightmap = nullptr;

@ -35,7 +35,7 @@ MapgenSinglenode::MapgenSinglenode(int mapgenid,
{ {
flags = params->flags; flags = params->flags;
INodeDefManager *ndef = emerge->ndef; const NodeDefManager *ndef = emerge->ndef;
c_node = ndef->getId("mapgen_singlenode"); c_node = ndef->getId("mapgen_singlenode");
if (c_node == CONTENT_IGNORE) if (c_node == CONTENT_IGNORE)

@ -85,7 +85,7 @@ MapgenV6::MapgenV6(int mapgenid, MapgenV6Params *params, EmergeManager *emerge)
csize.X + 2 * MAP_BLOCKSIZE, csize.Y + 2 * MAP_BLOCKSIZE); csize.X + 2 * MAP_BLOCKSIZE, csize.Y + 2 * MAP_BLOCKSIZE);
//// Resolve nodes to be used //// Resolve nodes to be used
INodeDefManager *ndef = emerge->ndef; const NodeDefManager *ndef = emerge->ndef;
c_stone = ndef->getId("mapgen_stone"); c_stone = ndef->getId("mapgen_stone");
c_dirt = ndef->getId("mapgen_dirt"); c_dirt = ndef->getId("mapgen_dirt");

@ -427,7 +427,7 @@ bool Schematic::serializeToLua(std::ostream *os,
bool Schematic::loadSchematicFromFile(const std::string &filename, bool Schematic::loadSchematicFromFile(const std::string &filename,
INodeDefManager *ndef, StringMap *replace_names) const NodeDefManager *ndef, StringMap *replace_names)
{ {
std::ifstream is(filename.c_str(), std::ios_base::binary); std::ifstream is(filename.c_str(), std::ios_base::binary);
if (!is.good()) { if (!is.good()) {
@ -461,7 +461,7 @@ bool Schematic::loadSchematicFromFile(const std::string &filename,
bool Schematic::saveSchematicToFile(const std::string &filename, bool Schematic::saveSchematicToFile(const std::string &filename,
INodeDefManager *ndef) const NodeDefManager *ndef)
{ {
MapNode *orig_schemdata = schemdata; MapNode *orig_schemdata = schemdata;
std::vector<std::string> ndef_nodenames; std::vector<std::string> ndef_nodenames;
@ -554,7 +554,7 @@ void Schematic::applyProbabilities(v3s16 p0,
void generate_nodelist_and_update_ids(MapNode *nodes, size_t nodecount, void generate_nodelist_and_update_ids(MapNode *nodes, size_t nodecount,
std::vector<std::string> *usednodes, INodeDefManager *ndef) std::vector<std::string> *usednodes, const NodeDefManager *ndef)
{ {
std::unordered_map<content_t, content_t> nodeidmap; std::unordered_map<content_t, content_t> nodeidmap;
content_t numids = 0; content_t numids = 0;

@ -97,9 +97,10 @@ public:
virtual void resolveNodeNames(); virtual void resolveNodeNames();
bool loadSchematicFromFile(const std::string &filename, INodeDefManager *ndef, bool loadSchematicFromFile(const std::string &filename,
StringMap *replace_names=NULL); const NodeDefManager *ndef, StringMap *replace_names = NULL);
bool saveSchematicToFile(const std::string &filename, INodeDefManager *ndef); bool saveSchematicToFile(const std::string &filename,
const NodeDefManager *ndef);
bool getSchematicFromMap(Map *map, v3s16 p1, v3s16 p2); bool getSchematicFromMap(Map *map, v3s16 p1, v3s16 p2);
bool deserializeFromMts(std::istream *is, std::vector<std::string> *names); bool deserializeFromMts(std::istream *is, std::vector<std::string> *names);
@ -144,4 +145,4 @@ private:
}; };
void generate_nodelist_and_update_ids(MapNode *nodes, size_t nodecount, void generate_nodelist_and_update_ids(MapNode *nodes, size_t nodecount,
std::vector<std::string> *usednodes, INodeDefManager *ndef); std::vector<std::string> *usednodes, const NodeDefManager *ndef);

@ -33,8 +33,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
namespace treegen namespace treegen
{ {
void make_tree(MMVManip &vmanip, v3s16 p0, void make_tree(MMVManip &vmanip, v3s16 p0, bool is_apple_tree,
bool is_apple_tree, INodeDefManager *ndef, s32 seed) const NodeDefManager *ndef, s32 seed)
{ {
/* /*
NOTE: Tree-placing code is currently duplicated in the engine NOTE: Tree-placing code is currently duplicated in the engine
@ -115,7 +115,7 @@ void make_tree(MMVManip &vmanip, v3s16 p0,
// L-System tree LUA spawner // L-System tree LUA spawner
treegen::error spawn_ltree(ServerEnvironment *env, v3s16 p0, treegen::error spawn_ltree(ServerEnvironment *env, v3s16 p0,
INodeDefManager *ndef, const TreeDef &tree_definition) const NodeDefManager *ndef, const TreeDef &tree_definition)
{ {
ServerMap *map = &env->getServerMap(); ServerMap *map = &env->getServerMap();
std::map<v3s16, MapBlock*> modified_blocks; std::map<v3s16, MapBlock*> modified_blocks;
@ -142,7 +142,7 @@ treegen::error spawn_ltree(ServerEnvironment *env, v3s16 p0,
//L-System tree generator //L-System tree generator
treegen::error make_ltree(MMVManip &vmanip, v3s16 p0, treegen::error make_ltree(MMVManip &vmanip, v3s16 p0,
INodeDefManager *ndef, TreeDef tree_definition) const NodeDefManager *ndef, TreeDef tree_definition)
{ {
MapNode dirtnode(ndef->getId("mapgen_dirt")); MapNode dirtnode(ndef->getId("mapgen_dirt"));
s32 seed; s32 seed;
@ -648,7 +648,8 @@ v3f transposeMatrix(irr::core::matrix4 M, v3f v)
} }
void make_jungletree(MMVManip &vmanip, v3s16 p0, INodeDefManager *ndef, s32 seed) void make_jungletree(MMVManip &vmanip, v3s16 p0, const NodeDefManager *ndef,
s32 seed)
{ {
/* /*
NOTE: Tree-placing code is currently duplicated in the engine NOTE: Tree-placing code is currently duplicated in the engine
@ -747,7 +748,8 @@ void make_jungletree(MMVManip &vmanip, v3s16 p0, INodeDefManager *ndef, s32 seed
} }
void make_pine_tree(MMVManip &vmanip, v3s16 p0, INodeDefManager *ndef, s32 seed) void make_pine_tree(MMVManip &vmanip, v3s16 p0, const NodeDefManager *ndef,
s32 seed)
{ {
/* /*
NOTE: Tree-placing code is currently duplicated in the engine NOTE: Tree-placing code is currently duplicated in the engine

@ -25,7 +25,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "noise.h" #include "noise.h"
class MMVManip; class MMVManip;
class INodeDefManager; class NodeDefManager;
class ServerEnvironment; class ServerEnvironment;
@ -61,20 +61,20 @@ namespace treegen {
// Add default tree // Add default tree
void make_tree(MMVManip &vmanip, v3s16 p0, void make_tree(MMVManip &vmanip, v3s16 p0,
bool is_apple_tree, INodeDefManager *ndef, s32 seed); bool is_apple_tree, const NodeDefManager *ndef, s32 seed);
// Add jungle tree // Add jungle tree
void make_jungletree(MMVManip &vmanip, v3s16 p0, void make_jungletree(MMVManip &vmanip, v3s16 p0,
INodeDefManager *ndef, s32 seed); const NodeDefManager *ndef, s32 seed);
// Add pine tree // Add pine tree
void make_pine_tree(MMVManip &vmanip, v3s16 p0, void make_pine_tree(MMVManip &vmanip, v3s16 p0,
INodeDefManager *ndef, s32 seed); const NodeDefManager *ndef, s32 seed);
// Add L-Systems tree (used by engine) // Add L-Systems tree (used by engine)
treegen::error make_ltree(MMVManip &vmanip, v3s16 p0, INodeDefManager *ndef, treegen::error make_ltree(MMVManip &vmanip, v3s16 p0,
TreeDef tree_definition); const NodeDefManager *ndef, TreeDef tree_definition);
// Spawn L-systems tree from LUA // Spawn L-systems tree from LUA
treegen::error spawn_ltree (ServerEnvironment *env, v3s16 p0, INodeDefManager *ndef, treegen::error spawn_ltree (ServerEnvironment *env, v3s16 p0,
const TreeDef &tree_definition); const NodeDefManager *ndef, const TreeDef &tree_definition);
// L-System tree gen helper functions // L-System tree gen helper functions
void tree_node_placement(MMVManip &vmanip, v3f p0, void tree_node_placement(MMVManip &vmanip, v3f p0,

@ -46,7 +46,7 @@ static const u8 rot_to_wallmounted[] = {
// Create directly from a nodename // Create directly from a nodename
// If name is unknown, sets CONTENT_IGNORE // If name is unknown, sets CONTENT_IGNORE
MapNode::MapNode(INodeDefManager *ndef, const std::string &name, MapNode::MapNode(const NodeDefManager *ndef, const std::string &name,
u8 a_param1, u8 a_param2) u8 a_param1, u8 a_param2)
{ {
content_t id = CONTENT_IGNORE; content_t id = CONTENT_IGNORE;
@ -84,12 +84,13 @@ void MapNode::setLight(enum LightBank bank, u8 a_light, const ContentFeatures &f
assert("Invalid light bank" == NULL); assert("Invalid light bank" == NULL);
} }
void MapNode::setLight(enum LightBank bank, u8 a_light, INodeDefManager *nodemgr) void MapNode::setLight(enum LightBank bank, u8 a_light,
const NodeDefManager *nodemgr)
{ {
setLight(bank, a_light, nodemgr->get(*this)); setLight(bank, a_light, nodemgr->get(*this));
} }
bool MapNode::isLightDayNightEq(INodeDefManager *nodemgr) const bool MapNode::isLightDayNightEq(const NodeDefManager *nodemgr) const
{ {
const ContentFeatures &f = nodemgr->get(*this); const ContentFeatures &f = nodemgr->get(*this);
bool isEqual; bool isEqual;
@ -105,7 +106,7 @@ bool MapNode::isLightDayNightEq(INodeDefManager *nodemgr) const
return isEqual; return isEqual;
} }
u8 MapNode::getLight(enum LightBank bank, INodeDefManager *nodemgr) const u8 MapNode::getLight(enum LightBank bank, const NodeDefManager *nodemgr) const
{ {
// Select the brightest of [light source, propagated light] // Select the brightest of [light source, propagated light]
const ContentFeatures &f = nodemgr->get(*this); const ContentFeatures &f = nodemgr->get(*this);
@ -132,7 +133,8 @@ u8 MapNode::getLightNoChecks(enum LightBank bank, const ContentFeatures *f) cons
bank == LIGHTBANK_DAY ? param1 & 0x0f : (param1 >> 4) & 0x0f); bank == LIGHTBANK_DAY ? param1 & 0x0f : (param1 >> 4) & 0x0f);
} }
bool MapNode::getLightBanks(u8 &lightday, u8 &lightnight, INodeDefManager *nodemgr) const bool MapNode::getLightBanks(u8 &lightday, u8 &lightnight,
const NodeDefManager *nodemgr) const
{ {
// Select the brightest of [light source, propagated light] // Select the brightest of [light source, propagated light]
const ContentFeatures &f = nodemgr->get(*this); const ContentFeatures &f = nodemgr->get(*this);
@ -153,7 +155,8 @@ bool MapNode::getLightBanks(u8 &lightday, u8 &lightnight, INodeDefManager *nodem
return f.param_type == CPT_LIGHT || f.light_source != 0; return f.param_type == CPT_LIGHT || f.light_source != 0;
} }
u8 MapNode::getFaceDir(INodeDefManager *nodemgr, bool allow_wallmounted) const u8 MapNode::getFaceDir(const NodeDefManager *nodemgr,
bool allow_wallmounted) const
{ {
const ContentFeatures &f = nodemgr->get(*this); const ContentFeatures &f = nodemgr->get(*this);
if (f.param_type_2 == CPT2_FACEDIR || if (f.param_type_2 == CPT2_FACEDIR ||
@ -165,7 +168,7 @@ u8 MapNode::getFaceDir(INodeDefManager *nodemgr, bool allow_wallmounted) const
return 0; return 0;
} }
u8 MapNode::getWallMounted(INodeDefManager *nodemgr) const u8 MapNode::getWallMounted(const NodeDefManager *nodemgr) const
{ {
const ContentFeatures &f = nodemgr->get(*this); const ContentFeatures &f = nodemgr->get(*this);
if (f.param_type_2 == CPT2_WALLMOUNTED || if (f.param_type_2 == CPT2_WALLMOUNTED ||
@ -174,7 +177,7 @@ u8 MapNode::getWallMounted(INodeDefManager *nodemgr) const
return 0; return 0;
} }
v3s16 MapNode::getWallMountedDir(INodeDefManager *nodemgr) const v3s16 MapNode::getWallMountedDir(const NodeDefManager *nodemgr) const
{ {
switch(getWallMounted(nodemgr)) switch(getWallMounted(nodemgr))
{ {
@ -187,7 +190,7 @@ v3s16 MapNode::getWallMountedDir(INodeDefManager *nodemgr) const
} }
} }
void MapNode::rotateAlongYAxis(INodeDefManager *nodemgr, Rotation rot) void MapNode::rotateAlongYAxis(const NodeDefManager *nodemgr, Rotation rot)
{ {
ContentParamType2 cpt2 = nodemgr->get(*this).param_type_2; ContentParamType2 cpt2 = nodemgr->get(*this).param_type_2;
@ -244,7 +247,8 @@ void MapNode::rotateAlongYAxis(INodeDefManager *nodemgr, Rotation rot)
} }
void transformNodeBox(const MapNode &n, const NodeBox &nodebox, void transformNodeBox(const MapNode &n, const NodeBox &nodebox,
INodeDefManager *nodemgr, std::vector<aabb3f> *p_boxes, u8 neighbors = 0) const NodeDefManager *nodemgr, std::vector<aabb3f> *p_boxes,
u8 neighbors = 0)
{ {
std::vector<aabb3f> &boxes = *p_boxes; std::vector<aabb3f> &boxes = *p_boxes;
@ -518,7 +522,7 @@ void transformNodeBox(const MapNode &n, const NodeBox &nodebox,
} }
static inline void getNeighborConnectingFace( static inline void getNeighborConnectingFace(
const v3s16 &p, INodeDefManager *nodedef, const v3s16 &p, const NodeDefManager *nodedef,
Map *map, MapNode n, u8 bitmask, u8 *neighbors) Map *map, MapNode n, u8 bitmask, u8 *neighbors)
{ {
MapNode n2 = map->getNodeNoEx(p); MapNode n2 = map->getNodeNoEx(p);
@ -528,7 +532,7 @@ static inline void getNeighborConnectingFace(
u8 MapNode::getNeighbors(v3s16 p, Map *map) u8 MapNode::getNeighbors(v3s16 p, Map *map)
{ {
INodeDefManager *nodedef=map->getNodeDefManager(); const NodeDefManager *nodedef = map->getNodeDefManager();
u8 neighbors = 0; u8 neighbors = 0;
const ContentFeatures &f = nodedef->get(*this); const ContentFeatures &f = nodedef->get(*this);
// locate possible neighboring nodes to connect to // locate possible neighboring nodes to connect to
@ -562,13 +566,15 @@ u8 MapNode::getNeighbors(v3s16 p, Map *map)
return neighbors; return neighbors;
} }
void MapNode::getNodeBoxes(INodeDefManager *nodemgr, std::vector<aabb3f> *boxes, u8 neighbors) void MapNode::getNodeBoxes(const NodeDefManager *nodemgr,
std::vector<aabb3f> *boxes, u8 neighbors)
{ {
const ContentFeatures &f = nodemgr->get(*this); const ContentFeatures &f = nodemgr->get(*this);
transformNodeBox(*this, f.node_box, nodemgr, boxes, neighbors); transformNodeBox(*this, f.node_box, nodemgr, boxes, neighbors);
} }
void MapNode::getCollisionBoxes(INodeDefManager *nodemgr, std::vector<aabb3f> *boxes, u8 neighbors) void MapNode::getCollisionBoxes(const NodeDefManager *nodemgr,
std::vector<aabb3f> *boxes, u8 neighbors)
{ {
const ContentFeatures &f = nodemgr->get(*this); const ContentFeatures &f = nodemgr->get(*this);
if (f.collision_box.fixed.empty()) if (f.collision_box.fixed.empty())
@ -577,13 +583,14 @@ void MapNode::getCollisionBoxes(INodeDefManager *nodemgr, std::vector<aabb3f> *b
transformNodeBox(*this, f.collision_box, nodemgr, boxes, neighbors); transformNodeBox(*this, f.collision_box, nodemgr, boxes, neighbors);
} }
void MapNode::getSelectionBoxes(INodeDefManager *nodemgr, std::vector<aabb3f> *boxes, u8 neighbors) void MapNode::getSelectionBoxes(const NodeDefManager *nodemgr,
std::vector<aabb3f> *boxes, u8 neighbors)
{ {
const ContentFeatures &f = nodemgr->get(*this); const ContentFeatures &f = nodemgr->get(*this);
transformNodeBox(*this, f.selection_box, nodemgr, boxes, neighbors); transformNodeBox(*this, f.selection_box, nodemgr, boxes, neighbors);
} }
u8 MapNode::getMaxLevel(INodeDefManager *nodemgr) const u8 MapNode::getMaxLevel(const NodeDefManager *nodemgr) const
{ {
const ContentFeatures &f = nodemgr->get(*this); const ContentFeatures &f = nodemgr->get(*this);
// todo: after update in all games leave only if (f.param_type_2 == // todo: after update in all games leave only if (f.param_type_2 ==
@ -594,7 +601,7 @@ u8 MapNode::getMaxLevel(INodeDefManager *nodemgr) const
return 0; return 0;
} }
u8 MapNode::getLevel(INodeDefManager *nodemgr) const u8 MapNode::getLevel(const NodeDefManager *nodemgr) const
{ {
const ContentFeatures &f = nodemgr->get(*this); const ContentFeatures &f = nodemgr->get(*this);
// todo: after update in all games leave only if (f.param_type_2 == // todo: after update in all games leave only if (f.param_type_2 ==
@ -615,7 +622,7 @@ u8 MapNode::getLevel(INodeDefManager *nodemgr) const
return 0; return 0;
} }
u8 MapNode::setLevel(INodeDefManager *nodemgr, s8 level) u8 MapNode::setLevel(const NodeDefManager *nodemgr, s8 level)
{ {
u8 rest = 0; u8 rest = 0;
if (level < 1) { if (level < 1) {
@ -643,7 +650,7 @@ u8 MapNode::setLevel(INodeDefManager *nodemgr, s8 level)
return rest; return rest;
} }
u8 MapNode::addLevel(INodeDefManager *nodemgr, s8 add) u8 MapNode::addLevel(const NodeDefManager *nodemgr, s8 add)
{ {
s8 level = getLevel(nodemgr); s8 level = getLevel(nodemgr);
if (add == 0) level = 1; if (add == 0) level = 1;

@ -24,7 +24,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include <string> #include <string>
#include <vector> #include <vector>
class INodeDefManager; class NodeDefManager;
class Map; class Map;
/* /*
@ -147,7 +147,7 @@ struct MapNode
// Create directly from a nodename // Create directly from a nodename
// If name is unknown, sets CONTENT_IGNORE // If name is unknown, sets CONTENT_IGNORE
MapNode(INodeDefManager *ndef, const std::string &name, MapNode(const NodeDefManager *ndef, const std::string &name,
u8 a_param1=0, u8 a_param2=0); u8 a_param1=0, u8 a_param2=0);
bool operator==(const MapNode &other) bool operator==(const MapNode &other)
@ -193,16 +193,17 @@ struct MapNode
void setLight(enum LightBank bank, u8 a_light, const ContentFeatures &f); void setLight(enum LightBank bank, u8 a_light, const ContentFeatures &f);
void setLight(enum LightBank bank, u8 a_light, INodeDefManager *nodemgr); void setLight(enum LightBank bank, u8 a_light,
const NodeDefManager *nodemgr);
/** /**
* Check if the light value for night differs from the light value for day. * Check if the light value for night differs from the light value for day.
* *
* @return If the light values are equal, returns true; otherwise false * @return If the light values are equal, returns true; otherwise false
*/ */
bool isLightDayNightEq(INodeDefManager *nodemgr) const; bool isLightDayNightEq(const NodeDefManager *nodemgr) const;
u8 getLight(enum LightBank bank, INodeDefManager *nodemgr) const; u8 getLight(enum LightBank bank, const NodeDefManager *nodemgr) const;
/*! /*!
* Returns the node's light level from param1. * Returns the node's light level from param1.
@ -212,15 +213,15 @@ struct MapNode
u8 getLightRaw(enum LightBank bank, const ContentFeatures &f) const; u8 getLightRaw(enum LightBank bank, const ContentFeatures &f) const;
/** /**
* This function differs from getLight(enum LightBank bank, INodeDefManager *nodemgr) * This function differs from getLight(enum LightBank bank, NodeDefManager *nodemgr)
* in that the ContentFeatures of the node in question are not retrieved by * in that the ContentFeatures of the node in question are not retrieved by
* the function itself. Thus, if you have already called nodemgr->get() to * the function itself. Thus, if you have already called nodemgr->get() to
* get the ContentFeatures you pass it to this function instead of the * get the ContentFeatures you pass it to this function instead of the
* function getting ContentFeatures itself. Since INodeDefManager::get() * function getting ContentFeatures itself. Since NodeDefManager::get()
* is relatively expensive this can lead to significant performance * is relatively expensive this can lead to significant performance
* improvements in some situations. Call this function if (and only if) * improvements in some situations. Call this function if (and only if)
* you have already retrieved the ContentFeatures by calling * you have already retrieved the ContentFeatures by calling
* INodeDefManager::get() for the node you're working with and the * NodeDefManager::get() for the node you're working with and the
* pre-conditions listed are true. * pre-conditions listed are true.
* *
* @pre f != NULL * @pre f != NULL
@ -228,11 +229,12 @@ struct MapNode
*/ */
u8 getLightNoChecks(LightBank bank, const ContentFeatures *f) const; u8 getLightNoChecks(LightBank bank, const ContentFeatures *f) const;
bool getLightBanks(u8 &lightday, u8 &lightnight, INodeDefManager *nodemgr) const; bool getLightBanks(u8 &lightday, u8 &lightnight,
const NodeDefManager *nodemgr) const;
// 0 <= daylight_factor <= 1000 // 0 <= daylight_factor <= 1000
// 0 <= return value <= LIGHT_SUN // 0 <= return value <= LIGHT_SUN
u8 getLightBlend(u32 daylight_factor, INodeDefManager *nodemgr) const u8 getLightBlend(u32 daylight_factor, const NodeDefManager *nodemgr) const
{ {
u8 lightday = 0; u8 lightday = 0;
u8 lightnight = 0; u8 lightnight = 0;
@ -240,11 +242,12 @@ struct MapNode
return blend_light(daylight_factor, lightday, lightnight); return blend_light(daylight_factor, lightday, lightnight);
} }
u8 getFaceDir(INodeDefManager *nodemgr, bool allow_wallmounted = false) const; u8 getFaceDir(const NodeDefManager *nodemgr,
u8 getWallMounted(INodeDefManager *nodemgr) const; bool allow_wallmounted = false) const;
v3s16 getWallMountedDir(INodeDefManager *nodemgr) const; u8 getWallMounted(const NodeDefManager *nodemgr) const;
v3s16 getWallMountedDir(const NodeDefManager *nodemgr) const;
void rotateAlongYAxis(INodeDefManager *nodemgr, Rotation rot); void rotateAlongYAxis(const NodeDefManager *nodemgr, Rotation rot);
/*! /*!
* Checks which neighbors does this node connect to. * Checks which neighbors does this node connect to.
@ -256,25 +259,28 @@ struct MapNode
/* /*
Gets list of node boxes (used for rendering (NDT_NODEBOX)) Gets list of node boxes (used for rendering (NDT_NODEBOX))
*/ */
void getNodeBoxes(INodeDefManager *nodemgr, std::vector<aabb3f> *boxes, u8 neighbors = 0); void getNodeBoxes(const NodeDefManager *nodemgr, std::vector<aabb3f> *boxes,
u8 neighbors = 0);
/* /*
Gets list of selection boxes Gets list of selection boxes
*/ */
void getSelectionBoxes(INodeDefManager *nodemg, std::vector<aabb3f> *boxes, u8 neighbors = 0); void getSelectionBoxes(const NodeDefManager *nodemg,
std::vector<aabb3f> *boxes, u8 neighbors = 0);
/* /*
Gets list of collision boxes Gets list of collision boxes
*/ */
void getCollisionBoxes(INodeDefManager *nodemgr, std::vector<aabb3f> *boxes, u8 neighbors = 0); void getCollisionBoxes(const NodeDefManager *nodemgr,
std::vector<aabb3f> *boxes, u8 neighbors = 0);
/* /*
Liquid helpers Liquid helpers
*/ */
u8 getMaxLevel(INodeDefManager *nodemgr) const; u8 getMaxLevel(const NodeDefManager *nodemgr) const;
u8 getLevel(INodeDefManager *nodemgr) const; u8 getLevel(const NodeDefManager *nodemgr) const;
u8 setLevel(INodeDefManager *nodemgr, s8 level = 1); u8 setLevel(const NodeDefManager *nodemgr, s8 level = 1);
u8 addLevel(INodeDefManager *nodemgr, s8 add = 1); u8 addLevel(const NodeDefManager *nodemgr, s8 add = 1);
/* /*
Serialization functions Serialization functions

@ -152,7 +152,7 @@ public:
private: private:
ITextureSource *m_tsrc; ITextureSource *m_tsrc;
IShaderSource *m_shdrsrc; IShaderSource *m_shdrsrc;
INodeDefManager *m_ndef; const NodeDefManager *m_ndef;
MinimapUpdateThread *m_minimap_update_thread; MinimapUpdateThread *m_minimap_update_thread;
scene::SMeshBuffer *m_meshbuffer; scene::SMeshBuffer *m_meshbuffer;
bool m_enable_shaders; bool m_enable_shaders;

@ -931,97 +931,19 @@ void ContentFeatures::updateTextures(ITextureSource *tsrc, IShaderSource *shdsrc
#endif #endif
/* /*
CNodeDefManager NodeDefManager
*/ */
class CNodeDefManager: public IWritableNodeDefManager {
public:
CNodeDefManager();
virtual ~CNodeDefManager();
void clear();
inline virtual const ContentFeatures& get(content_t c) const;
inline virtual const ContentFeatures& get(const MapNode &n) const;
virtual bool getId(const std::string &name, content_t &result) const;
virtual content_t getId(const std::string &name) const;
virtual bool getIds(const std::string &name, std::vector<content_t> &result) const;
virtual const ContentFeatures& get(const std::string &name) const;
content_t allocateId();
virtual content_t set(const std::string &name, const ContentFeatures &def);
virtual content_t allocateDummy(const std::string &name);
virtual void removeNode(const std::string &name);
virtual void updateAliases(IItemDefManager *idef);
virtual void applyTextureOverrides(const std::string &override_filepath);
virtual void updateTextures(IGameDef *gamedef,
void (*progress_cbk)(void *progress_args, u32 progress, u32 max_progress),
void *progress_cbk_args);
void serialize(std::ostream &os, u16 protocol_version) const;
void deSerialize(std::istream &is);
inline virtual void setNodeRegistrationStatus(bool completed);
virtual void pendNodeResolve(NodeResolver *nr);
virtual bool cancelNodeResolveCallback(NodeResolver *nr);
virtual void runNodeResolveCallbacks();
virtual void resetNodeResolveState();
virtual void mapNodeboxConnections();
virtual bool nodeboxConnects(MapNode from, MapNode to, u8 connect_face);
virtual core::aabbox3d<s16> getSelectionBoxIntUnion() const
{
return m_selection_box_int_union;
}
private:
void addNameIdMapping(content_t i, std::string name);
/*!
* Recalculates m_selection_box_int_union based on
* m_selection_box_union.
*/
void fixSelectionBoxIntUnion();
// Features indexed by id
std::vector<ContentFeatures> m_content_features;
// A mapping for fast converting back and forth between names and ids
NameIdMapping m_name_id_mapping;
// Like m_name_id_mapping, but only from names to ids, and includes
// item aliases too. Updated by updateAliases()
// Note: Not serialized.
std::unordered_map<std::string, content_t> m_name_id_mapping_with_aliases;
// A mapping from groups to a vector of content_ts that belong to it.
// Necessary for a direct lookup in getIds().
// Note: Not serialized.
std::unordered_map<std::string, std::vector<content_t>> m_group_to_items;
// Next possibly free id
content_t m_next_id;
// NodeResolvers to callback once node registration has ended
std::vector<NodeResolver *> m_pending_resolve_callbacks;
// True when all nodes have been registered
bool m_node_registration_complete;
//! The union of all nodes' selection boxes.
aabb3f m_selection_box_union;
/*!
* The smallest box in node coordinates that
* contains all nodes' selection boxes.
*/
core::aabbox3d<s16> m_selection_box_int_union;
};
CNodeDefManager::CNodeDefManager()
NodeDefManager::NodeDefManager()
{ {
clear(); clear();
} }
CNodeDefManager::~CNodeDefManager() NodeDefManager::~NodeDefManager()
{ {
#ifndef SERVER #ifndef SERVER
for (ContentFeatures &f : m_content_features) { for (ContentFeatures &f : m_content_features) {
@ -1034,7 +956,7 @@ CNodeDefManager::~CNodeDefManager()
} }
void CNodeDefManager::clear() void NodeDefManager::clear()
{ {
m_content_features.clear(); m_content_features.clear();
m_name_id_mapping.clear(); m_name_id_mapping.clear();
@ -1103,20 +1025,7 @@ void CNodeDefManager::clear()
} }
inline const ContentFeatures& CNodeDefManager::get(content_t c) const bool NodeDefManager::getId(const std::string &name, content_t &result) const
{
return c < m_content_features.size()
? m_content_features[c] : m_content_features[CONTENT_UNKNOWN];
}
inline const ContentFeatures& CNodeDefManager::get(const MapNode &n) const
{
return get(n.getContent());
}
bool CNodeDefManager::getId(const std::string &name, content_t &result) const
{ {
std::unordered_map<std::string, content_t>::const_iterator std::unordered_map<std::string, content_t>::const_iterator
i = m_name_id_mapping_with_aliases.find(name); i = m_name_id_mapping_with_aliases.find(name);
@ -1127,7 +1036,7 @@ bool CNodeDefManager::getId(const std::string &name, content_t &result) const
} }
content_t CNodeDefManager::getId(const std::string &name) const content_t NodeDefManager::getId(const std::string &name) const
{ {
content_t id = CONTENT_IGNORE; content_t id = CONTENT_IGNORE;
getId(name, id); getId(name, id);
@ -1135,7 +1044,7 @@ content_t CNodeDefManager::getId(const std::string &name) const
} }
bool CNodeDefManager::getIds(const std::string &name, bool NodeDefManager::getIds(const std::string &name,
std::vector<content_t> &result) const std::vector<content_t> &result) const
{ {
//TimeTaker t("getIds", NULL, PRECISION_MICRO); //TimeTaker t("getIds", NULL, PRECISION_MICRO);
@ -1160,7 +1069,7 @@ bool CNodeDefManager::getIds(const std::string &name,
} }
const ContentFeatures& CNodeDefManager::get(const std::string &name) const const ContentFeatures& NodeDefManager::get(const std::string &name) const
{ {
content_t id = CONTENT_UNKNOWN; content_t id = CONTENT_UNKNOWN;
getId(name, id); getId(name, id);
@ -1169,7 +1078,7 @@ const ContentFeatures& CNodeDefManager::get(const std::string &name) const
// returns CONTENT_IGNORE if no free ID found // returns CONTENT_IGNORE if no free ID found
content_t CNodeDefManager::allocateId() content_t NodeDefManager::allocateId()
{ {
for (content_t id = m_next_id; for (content_t id = m_next_id;
id >= m_next_id; // overflow? id >= m_next_id; // overflow?
@ -1297,7 +1206,7 @@ void getNodeBoxUnion(const NodeBox &nodebox, const ContentFeatures &features,
} }
inline void CNodeDefManager::fixSelectionBoxIntUnion() inline void NodeDefManager::fixSelectionBoxIntUnion()
{ {
m_selection_box_int_union.MinEdge.X = floorf( m_selection_box_int_union.MinEdge.X = floorf(
m_selection_box_union.MinEdge.X / BS + 0.5f); m_selection_box_union.MinEdge.X / BS + 0.5f);
@ -1315,7 +1224,7 @@ inline void CNodeDefManager::fixSelectionBoxIntUnion()
// IWritableNodeDefManager // IWritableNodeDefManager
content_t CNodeDefManager::set(const std::string &name, const ContentFeatures &def) content_t NodeDefManager::set(const std::string &name, const ContentFeatures &def)
{ {
// Pre-conditions // Pre-conditions
assert(name != ""); assert(name != "");
@ -1357,7 +1266,7 @@ content_t CNodeDefManager::set(const std::string &name, const ContentFeatures &d
} }
content_t CNodeDefManager::allocateDummy(const std::string &name) content_t NodeDefManager::allocateDummy(const std::string &name)
{ {
assert(name != ""); // Pre-condition assert(name != ""); // Pre-condition
ContentFeatures f; ContentFeatures f;
@ -1366,7 +1275,7 @@ content_t CNodeDefManager::allocateDummy(const std::string &name)
} }
void CNodeDefManager::removeNode(const std::string &name) void NodeDefManager::removeNode(const std::string &name)
{ {
// Pre-condition // Pre-condition
assert(name != ""); assert(name != "");
@ -1393,7 +1302,7 @@ void CNodeDefManager::removeNode(const std::string &name)
} }
void CNodeDefManager::updateAliases(IItemDefManager *idef) void NodeDefManager::updateAliases(IItemDefManager *idef)
{ {
std::set<std::string> all; std::set<std::string> all;
idef->getAll(all); idef->getAll(all);
@ -1408,9 +1317,9 @@ void CNodeDefManager::updateAliases(IItemDefManager *idef)
} }
} }
void CNodeDefManager::applyTextureOverrides(const std::string &override_filepath) void NodeDefManager::applyTextureOverrides(const std::string &override_filepath)
{ {
infostream << "CNodeDefManager::applyTextureOverrides(): Applying " infostream << "NodeDefManager::applyTextureOverrides(): Applying "
"overrides to textures from " << override_filepath << std::endl; "overrides to textures from " << override_filepath << std::endl;
std::ifstream infile(override_filepath.c_str()); std::ifstream infile(override_filepath.c_str());
@ -1462,12 +1371,12 @@ void CNodeDefManager::applyTextureOverrides(const std::string &override_filepath
} }
} }
void CNodeDefManager::updateTextures(IGameDef *gamedef, void NodeDefManager::updateTextures(IGameDef *gamedef,
void (*progress_callback)(void *progress_args, u32 progress, u32 max_progress), void (*progress_callback)(void *progress_args, u32 progress, u32 max_progress),
void *progress_callback_args) void *progress_callback_args)
{ {
#ifndef SERVER #ifndef SERVER
infostream << "CNodeDefManager::updateTextures(): Updating " infostream << "NodeDefManager::updateTextures(): Updating "
"textures in node definitions" << std::endl; "textures in node definitions" << std::endl;
Client *client = (Client *)gamedef; Client *client = (Client *)gamedef;
@ -1488,7 +1397,7 @@ void CNodeDefManager::updateTextures(IGameDef *gamedef,
#endif #endif
} }
void CNodeDefManager::serialize(std::ostream &os, u16 protocol_version) const void NodeDefManager::serialize(std::ostream &os, u16 protocol_version) const
{ {
writeU8(os, 1); // version writeU8(os, 1); // version
u16 count = 0; u16 count = 0;
@ -1517,7 +1426,7 @@ void CNodeDefManager::serialize(std::ostream &os, u16 protocol_version) const
} }
void CNodeDefManager::deSerialize(std::istream &is) void NodeDefManager::deSerialize(std::istream &is)
{ {
clear(); clear();
int version = readU8(is); int version = readU8(is);
@ -1567,25 +1476,20 @@ void CNodeDefManager::deSerialize(std::istream &is)
} }
void CNodeDefManager::addNameIdMapping(content_t i, std::string name) void NodeDefManager::addNameIdMapping(content_t i, std::string name)
{ {
m_name_id_mapping.set(i, name); m_name_id_mapping.set(i, name);
m_name_id_mapping_with_aliases.insert(std::make_pair(name, i)); m_name_id_mapping_with_aliases.insert(std::make_pair(name, i));
} }
IWritableNodeDefManager *createNodeDefManager() NodeDefManager *createNodeDefManager()
{ {
return new CNodeDefManager(); return new NodeDefManager();
}
inline void CNodeDefManager::setNodeRegistrationStatus(bool completed)
{
m_node_registration_complete = completed;
} }
void CNodeDefManager::pendNodeResolve(NodeResolver *nr) void NodeDefManager::pendNodeResolve(NodeResolver *nr) const
{ {
nr->m_ndef = this; nr->m_ndef = this;
if (m_node_registration_complete) if (m_node_registration_complete)
@ -1595,7 +1499,7 @@ void CNodeDefManager::pendNodeResolve(NodeResolver *nr)
} }
bool CNodeDefManager::cancelNodeResolveCallback(NodeResolver *nr) bool NodeDefManager::cancelNodeResolveCallback(NodeResolver *nr) const
{ {
size_t len = m_pending_resolve_callbacks.size(); size_t len = m_pending_resolve_callbacks.size();
for (size_t i = 0; i != len; i++) { for (size_t i = 0; i != len; i++) {
@ -1612,7 +1516,7 @@ bool CNodeDefManager::cancelNodeResolveCallback(NodeResolver *nr)
} }
void CNodeDefManager::runNodeResolveCallbacks() void NodeDefManager::runNodeResolveCallbacks()
{ {
for (size_t i = 0; i != m_pending_resolve_callbacks.size(); i++) { for (size_t i = 0; i != m_pending_resolve_callbacks.size(); i++) {
NodeResolver *nr = m_pending_resolve_callbacks[i]; NodeResolver *nr = m_pending_resolve_callbacks[i];
@ -1623,13 +1527,13 @@ void CNodeDefManager::runNodeResolveCallbacks()
} }
void CNodeDefManager::resetNodeResolveState() void NodeDefManager::resetNodeResolveState()
{ {
m_node_registration_complete = false; m_node_registration_complete = false;
m_pending_resolve_callbacks.clear(); m_pending_resolve_callbacks.clear();
} }
void CNodeDefManager::mapNodeboxConnections() void NodeDefManager::mapNodeboxConnections()
{ {
for (ContentFeatures &f : m_content_features) { for (ContentFeatures &f : m_content_features) {
if (f.drawtype != NDT_NODEBOX || f.node_box.type != NODEBOX_CONNECTED) if (f.drawtype != NDT_NODEBOX || f.node_box.type != NODEBOX_CONNECTED)
@ -1641,7 +1545,8 @@ void CNodeDefManager::mapNodeboxConnections()
} }
} }
bool CNodeDefManager::nodeboxConnects(MapNode from, MapNode to, u8 connect_face) bool NodeDefManager::nodeboxConnects(MapNode from, MapNode to,
u8 connect_face) const
{ {
const ContentFeatures &f1 = get(from); const ContentFeatures &f1 = get(from);

@ -24,6 +24,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include <iostream> #include <iostream>
#include <map> #include <map>
#include "mapnode.h" #include "mapnode.h"
#include "nameidmapping.h"
#ifndef SERVER #ifndef SERVER
#include "client/tile.h" #include "client/tile.h"
#include <IMeshManipulator.h> #include <IMeshManipulator.h>
@ -34,7 +35,6 @@ class Client;
#include "constants.h" // BS #include "constants.h" // BS
#include "tileanimation.h" #include "tileanimation.h"
class INodeDefManager;
class IItemDefManager; class IItemDefManager;
class ITextureSource; class ITextureSource;
class IShaderSource; class IShaderSource;
@ -438,92 +438,293 @@ struct ContentFeatures
#endif #endif
}; };
class INodeDefManager { /*!
* @brief This class is for getting the actual properties of nodes from their
* content ID.
*
* @details The nodes on the map are represented by three numbers (see MapNode).
* The first number (param0) is the type of a node. All node types have own
* properties (see ContentFeatures). This class is for storing and getting the
* properties of nodes.
* The manager is first filled with registered nodes, then as the game begins,
* functions only get `const` pointers to it, to prevent modification of
* registered nodes.
*/
class NodeDefManager {
public: public:
INodeDefManager() = default;
virtual ~INodeDefManager() = default;
// Get node definition
virtual const ContentFeatures &get(content_t c) const=0;
virtual const ContentFeatures &get(const MapNode &n) const=0;
virtual bool getId(const std::string &name, content_t &result) const=0;
virtual content_t getId(const std::string &name) const=0;
// Allows "group:name" in addition to regular node names
// returns false if node name not found, true otherwise
virtual bool getIds(const std::string &name, std::vector<content_t> &result)
const=0;
virtual const ContentFeatures &get(const std::string &name) const=0;
virtual void serialize(std::ostream &os, u16 protocol_version) const=0;
virtual void pendNodeResolve(NodeResolver *nr)=0;
virtual bool cancelNodeResolveCallback(NodeResolver *nr)=0;
virtual bool nodeboxConnects(const MapNode from, const MapNode to, u8 connect_face)=0;
/*! /*!
* Returns the smallest box in node coordinates that * Creates a NodeDefManager, and registers three ContentFeatures:
* contains all nodes' selection boxes. * \ref CONTENT_AIR, \ref CONTENT_UNKNOWN and \ref CONTENT_IGNORE.
*/ */
virtual core::aabbox3d<s16> getSelectionBoxIntUnion() const=0; NodeDefManager();
}; ~NodeDefManager();
class IWritableNodeDefManager : public INodeDefManager { /*!
public: * Returns the properties for the given content type.
IWritableNodeDefManager() = default; * @param c content type of a node
virtual ~IWritableNodeDefManager() = default; * @return properties of the given content type, or \ref CONTENT_UNKNOWN
* if the given content type is not registered.
*/
inline const ContentFeatures& get(content_t c) const {
return
c < m_content_features.size() ?
m_content_features[c] : m_content_features[CONTENT_UNKNOWN];
}
// Get node definition /*!
virtual const ContentFeatures &get(content_t c) const=0; * Returns the properties of the given node.
virtual const ContentFeatures &get(const MapNode &n) const=0; * @param n a map node
virtual bool getId(const std::string &name, content_t &result) const=0; * @return properties of the given node or @ref CONTENT_UNKNOWN if the
// If not found, returns CONTENT_IGNORE * given content type is not registered.
virtual content_t getId(const std::string &name) const=0; */
// Allows "group:name" in addition to regular node names inline const ContentFeatures& get(const MapNode &n) const {
virtual bool getIds(const std::string &name, std::vector<content_t> &result) return get(n.getContent());
const=0; }
// If not found, returns the features of CONTENT_UNKNOWN
virtual const ContentFeatures &get(const std::string &name) const=0;
// Register node definition by name (allocate an id) /*!
// If returns CONTENT_IGNORE, could not allocate id * Returns the node properties for a node name.
virtual content_t set(const std::string &name, * @param name name of a node
const ContentFeatures &def)=0; * @return properties of the given node or @ref CONTENT_UNKNOWN if
// If returns CONTENT_IGNORE, could not allocate id * not found
virtual content_t allocateDummy(const std::string &name)=0; */
// Remove a node const ContentFeatures& get(const std::string &name) const;
virtual void removeNode(const std::string &name)=0;
/* /*!
Update item alias mapping. * Returns the content ID for the given name.
Call after updating item definitions. * @param name a node name
*/ * @param[out] result will contain the content ID if found, otherwise
virtual void updateAliases(IItemDefManager *idef)=0; * remains unchanged
* @return true if the ID was found, false otherwise
*/
bool getId(const std::string &name, content_t &result) const;
/* /*!
Override textures from servers with ones specified in texturepack/override.txt * Returns the content ID for the given name.
*/ * @param name a node name
virtual void applyTextureOverrides(const std::string &override_filepath)=0; * @return ID of the node or @ref CONTENT_IGNORE if not found
*/
content_t getId(const std::string &name) const;
/* /*!
Update tile textures to latest return values of TextueSource. * Returns the content IDs of the given node name or node group name.
*/ * Group names start with "group:".
virtual void updateTextures(IGameDef *gamedef, * @param name a node name or node group name
* @param[out] result will be appended with matching IDs
* @return true if `name` is a valid node name or a (not necessarily
* valid) group name
*/
bool getIds(const std::string &name, std::vector<content_t> &result) const;
/*!
* Returns the smallest box in integer node coordinates that
* contains all nodes' selection boxes. The returned box might be larger
* than the minimal size if the largest node is removed from the manager.
*/
inline core::aabbox3d<s16> getSelectionBoxIntUnion() const {
return m_selection_box_int_union;
}
/*!
* Checks whether a node connects to an adjacent node.
* @param from the node to be checked
* @param to the adjacent node
* @param connect_face a bit field indicating which face of the node is
* adjacent to the other node.
* Bits: +y (least significant), -y, -z, -x, +z, +x (most significant).
* @return true if the node connects, false otherwise
*/
bool nodeboxConnects(MapNode from, MapNode to,
u8 connect_face) const;
/*!
* Registers a NodeResolver to wait for the registration of
* ContentFeatures. Once the node registration finishes, all
* listeners are notified.
*/
void pendNodeResolve(NodeResolver *nr) const;
/*!
* Stops listening to the NodeDefManager.
* @return true if the listener was registered before, false otherwise
*/
bool cancelNodeResolveCallback(NodeResolver *nr) const;
/*!
* Registers a new node type with the given name and allocates a new
* content ID.
* Should not be called with an already existing name.
* @param name name of the node, must match with `def.name`.
* @param def definition of the registered node type.
* @return ID of the registered node or @ref CONTENT_IGNORE if
* the function could not allocate an ID.
*/
content_t set(const std::string &name, const ContentFeatures &def);
/*!
* Allocates a blank node ID for the given name.
* @param name name of a node
* @return allocated ID or @ref CONTENT_IGNORE if could not allocate
* an ID.
*/
content_t allocateDummy(const std::string &name);
/*!
* Removes the given node name from the manager.
* The node ID will remain in the manager, but won't be linked to any name.
* @param name name to be removed
*/
void removeNode(const std::string &name);
/*!
* Regenerates the alias list (a map from names to node IDs).
* @param idef the item definition manager containing alias information
*/
void updateAliases(IItemDefManager *idef);
/*!
* Reads the used texture pack's override.txt, and replaces the textures
* of registered nodes with the ones specified there.
*
* Format of the input file: in each line
* `node_name top|bottom|right|left|front|back|all|*|sides texture_name.png`
*
* @param override_filepath path to 'texturepack/override.txt'
*/
void applyTextureOverrides(const std::string &override_filepath);
/*!
* Only the client uses this. Loads textures and shaders required for
* rendering the nodes.
* @param gamedef must be a Client.
* @param progress_cbk called each time a node is loaded. Arguments:
* `progress_cbk_args`, number of loaded ContentFeatures, number of
* total ContentFeatures.
* @param progress_cbk_args passed to the callback function
*/
void updateTextures(IGameDef *gamedef,
void (*progress_cbk)(void *progress_args, u32 progress, u32 max_progress), void (*progress_cbk)(void *progress_args, u32 progress, u32 max_progress),
void *progress_cbk_args)=0; void *progress_cbk_args);
virtual void serialize(std::ostream &os, u16 protocol_version) const=0; /*!
virtual void deSerialize(std::istream &is)=0; * Writes the content of this manager to the given output stream.
* @param protocol_version serialization version of ContentFeatures
*/
void serialize(std::ostream &os, u16 protocol_version) const;
virtual void setNodeRegistrationStatus(bool completed)=0; /*!
* Restores the manager from a serialized stream.
* This clears the previous state.
* @param is input stream containing a serialized NodeDefManager
*/
void deSerialize(std::istream &is);
virtual void pendNodeResolve(NodeResolver *nr)=0; /*!
virtual bool cancelNodeResolveCallback(NodeResolver *nr)=0; * Used to indicate that node registration has finished.
virtual void runNodeResolveCallbacks()=0; * @param completed tells whether registration is complete
virtual void resetNodeResolveState()=0; */
virtual void mapNodeboxConnections()=0; inline void setNodeRegistrationStatus(bool completed) {
virtual core::aabbox3d<s16> getSelectionBoxIntUnion() const=0; m_node_registration_complete = completed;
}
/*!
* Notifies the registered NodeResolver instances that node registration
* has finished, then unregisters all listeners.
* Must be called after node registration has finished!
*/
void runNodeResolveCallbacks();
/*!
* Sets the registration completion flag to false and unregisters all
* NodeResolver instances listening to the manager.
*/
void resetNodeResolveState();
/*!
* Resolves the IDs to which connecting nodes connect from names.
* Must be called after node registration has finished!
*/
void mapNodeboxConnections();
private:
/*!
* Resets the manager to its initial state.
* See the documentation of the constructor.
*/
void clear();
/*!
* Allocates a new content ID, and returns it.
* @return the allocated ID or \ref CONTENT_IGNORE if could not allocate
*/
content_t allocateId();
/*!
* Binds the given content ID and node name.
* Registers them in \ref m_name_id_mapping and
* \ref m_name_id_mapping_with_aliases.
* @param i a content ID
* @param name a node name
*/
void addNameIdMapping(content_t i, std::string name);
/*!
* Recalculates m_selection_box_int_union based on
* m_selection_box_union.
*/
void fixSelectionBoxIntUnion();
//! Features indexed by ID.
std::vector<ContentFeatures> m_content_features;
//! A mapping for fast conversion between names and IDs
NameIdMapping m_name_id_mapping;
/*!
* Like @ref m_name_id_mapping, but maps only from names to IDs, and
* includes aliases too. Updated by \ref updateAliases().
* Note: Not serialized.
*/
std::unordered_map<std::string, content_t> m_name_id_mapping_with_aliases;
/*!
* A mapping from group names to a vector of content types that belong
* to it. Necessary for a direct lookup in \ref getIds().
* Note: Not serialized.
*/
std::unordered_map<std::string, std::vector<content_t>> m_group_to_items;
/*!
* The next ID that might be free to allocate.
* It can be allocated already, because \ref CONTENT_AIR,
* \ref CONTENT_UNKNOWN and \ref CONTENT_IGNORE are registered when the
* manager is initialized, and new IDs are allocated from 0.
*/
content_t m_next_id;
//! True if all nodes have been registered.
bool m_node_registration_complete;
/*!
* The union of all nodes' selection boxes.
* Might be larger if big nodes are removed from the manager.
*/
aabb3f m_selection_box_union;
/*!
* The smallest box in integer node coordinates that
* contains all nodes' selection boxes.
* Might be larger if big nodes are removed from the manager.
*/
core::aabbox3d<s16> m_selection_box_int_union;
/*!
* NodeResolver instances to notify once node registration has finished.
* Even constant NodeDefManager instances can register listeners.
*/
mutable std::vector<NodeResolver *> m_pending_resolve_callbacks;
}; };
IWritableNodeDefManager *createNodeDefManager(); NodeDefManager *createNodeDefManager();
class NodeResolver { class NodeResolver {
public: public:
@ -542,6 +743,6 @@ public:
u32 m_nnlistsizes_idx = 0; u32 m_nnlistsizes_idx = 0;
std::vector<std::string> m_nodenames; std::vector<std::string> m_nodenames;
std::vector<size_t> m_nnlistsizes; std::vector<size_t> m_nnlistsizes;
INodeDefManager *m_ndef = nullptr; const NodeDefManager *m_ndef = nullptr;
bool m_resolve_done = false; bool m_resolve_done = false;
}; };

@ -23,7 +23,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "porting.h" #include "porting.h"
class IGameDef; class IGameDef;
class INodeDefManager; class NodeDefManager;
#define OBJDEF_INVALID_INDEX ((u32)(-1)) #define OBJDEF_INVALID_INDEX ((u32)(-1))
#define OBJDEF_INVALID_HANDLE 0 #define OBJDEF_INVALID_HANDLE 0
@ -80,7 +80,7 @@ public:
size_t getNumObjects() const { return m_objects.size(); } size_t getNumObjects() const { return m_objects.size(); }
ObjDefType getType() const { return m_objtype; } ObjDefType getType() const { return m_objtype; }
INodeDefManager *getNodeDef() const { return m_ndef; } const NodeDefManager *getNodeDef() const { return m_ndef; }
u32 validateHandle(ObjDefHandle handle) const; u32 validateHandle(ObjDefHandle handle) const;
static ObjDefHandle createHandle(u32 index, ObjDefType type, u32 uid); static ObjDefHandle createHandle(u32 index, ObjDefType type, u32 uid);
@ -88,7 +88,7 @@ public:
ObjDefType *type, u32 *uid); ObjDefType *type, u32 *uid);
protected: protected:
INodeDefManager *m_ndef; const NodeDefManager *m_ndef;
std::vector<ObjDef *> m_objects; std::vector<ObjDef *> m_objects;
ObjDefType m_objtype; ObjDefType m_objtype;
}; };

@ -493,7 +493,7 @@ void PathGridnode::setCost(v3s16 dir, const PathCost &cost)
void GridNodeContainer::initNode(v3s16 ipos, PathGridnode *p_node) void GridNodeContainer::initNode(v3s16 ipos, PathGridnode *p_node)
{ {
INodeDefManager *ndef = m_pathf->m_env->getGameDef()->ndef(); const NodeDefManager *ndef = m_pathf->m_env->getGameDef()->ndef();
PathGridnode &elem = *p_node; PathGridnode &elem = *p_node;
v3s16 realpos = m_pathf->getRealPos(ipos); v3s16 realpos = m_pathf->getRealPos(ipos);
@ -754,7 +754,7 @@ v3s16 Pathfinder::getRealPos(v3s16 ipos)
/******************************************************************************/ /******************************************************************************/
PathCost Pathfinder::calcCost(v3s16 pos, v3s16 dir) PathCost Pathfinder::calcCost(v3s16 pos, v3s16 dir)
{ {
INodeDefManager *ndef = m_env->getGameDef()->ndef(); const NodeDefManager *ndef = m_env->getGameDef()->ndef();
PathCost retval; PathCost retval;
retval.updated = true; retval.updated = true;

@ -24,7 +24,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "util/timetaker.h" #include "util/timetaker.h"
ReflowScan::ReflowScan(Map *map, INodeDefManager *ndef) : ReflowScan::ReflowScan(Map *map, const NodeDefManager *ndef) :
m_map(map), m_map(map),
m_ndef(ndef) m_ndef(ndef)
{ {

@ -22,13 +22,13 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "util/container.h" #include "util/container.h"
#include "irrlichttypes_bloated.h" #include "irrlichttypes_bloated.h"
class INodeDefManager; class NodeDefManager;
class Map; class Map;
class MapBlock; class MapBlock;
class ReflowScan { class ReflowScan {
public: public:
ReflowScan(Map *map, INodeDefManager *ndef); ReflowScan(Map *map, const NodeDefManager *ndef);
void scan(MapBlock *block, UniqueQueue<v3s16> *liquid_queue); void scan(MapBlock *block, UniqueQueue<v3s16> *liquid_queue);
private: private:
@ -39,7 +39,7 @@ private:
private: private:
Map *m_map = nullptr; Map *m_map = nullptr;
INodeDefManager *m_ndef = nullptr; const NodeDefManager *m_ndef = nullptr;
v3s16 m_block_pos, m_rel_block_pos; v3s16 m_block_pos, m_rel_block_pos;
UniqueQueue<v3s16> *m_liquid_queue = nullptr; UniqueQueue<v3s16> *m_liquid_queue = nullptr;
MapBlock *m_lookup[3 * 3 * 3]; MapBlock *m_lookup[3 * 3 * 3];

@ -36,7 +36,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
RollbackNode::RollbackNode(Map *map, v3s16 p, IGameDef *gamedef) RollbackNode::RollbackNode(Map *map, v3s16 p, IGameDef *gamedef)
{ {
INodeDefManager *ndef = gamedef->ndef(); const NodeDefManager *ndef = gamedef->ndef();
MapNode n = map->getNodeNoEx(p); MapNode n = map->getNodeNoEx(p);
name = ndef->get(n).name; name = ndef->get(n).name;
param1 = n.param1; param1 = n.param1;
@ -90,7 +90,7 @@ bool RollbackAction::isImportant(IGameDef *gamedef) const
// If metadata differs, action is always important // If metadata differs, action is always important
if(n_old.meta != n_new.meta) if(n_old.meta != n_new.meta)
return true; return true;
INodeDefManager *ndef = gamedef->ndef(); const NodeDefManager *ndef = gamedef->ndef();
// Both are of the same name, so a single definition is needed // Both are of the same name, so a single definition is needed
const ContentFeatures &def = ndef->get(n_old.name); const ContentFeatures &def = ndef->get(n_old.name);
// If the type is flowing liquid, action is not important // If the type is flowing liquid, action is not important
@ -128,7 +128,7 @@ bool RollbackAction::applyRevert(Map *map, InventoryManager *imgr, IGameDef *gam
case TYPE_NOTHING: case TYPE_NOTHING:
return true; return true;
case TYPE_SET_NODE: { case TYPE_SET_NODE: {
INodeDefManager *ndef = gamedef->ndef(); const NodeDefManager *ndef = gamedef->ndef();
// Make sure position is loaded from disk // Make sure position is loaded from disk
map->emergeBlock(getContainerPos(p, MAP_BLOCKSIZE), false); map->emergeBlock(getContainerPos(p, MAP_BLOCKSIZE), false);
// Check current node // Check current node

@ -1075,7 +1075,7 @@ NodeBox read_nodebox(lua_State *L, int index)
} }
/******************************************************************************/ /******************************************************************************/
MapNode readnode(lua_State *L, int index, INodeDefManager *ndef) MapNode readnode(lua_State *L, int index, const NodeDefManager *ndef)
{ {
lua_getfield(L, index, "name"); lua_getfield(L, index, "name");
if (!lua_isstring(L, -1)) if (!lua_isstring(L, -1))
@ -1099,7 +1099,7 @@ MapNode readnode(lua_State *L, int index, INodeDefManager *ndef)
} }
/******************************************************************************/ /******************************************************************************/
void pushnode(lua_State *L, const MapNode &n, INodeDefManager *ndef) void pushnode(lua_State *L, const MapNode &n, const NodeDefManager *ndef)
{ {
lua_newtable(L); lua_newtable(L);
lua_pushstring(L, ndef->get(n).name.c_str()); lua_pushstring(L, ndef->get(n).name.c_str());

@ -44,7 +44,7 @@ extern "C" {
namespace Json { class Value; } namespace Json { class Value; }
struct MapNode; struct MapNode;
class INodeDefManager; class NodeDefManager;
struct PointedThing; struct PointedThing;
struct ItemStack; struct ItemStack;
struct ItemDefinition; struct ItemDefinition;
@ -120,9 +120,9 @@ void read_inventory_list (lua_State *L, int tableindex,
Server *srv, int forcesize=-1); Server *srv, int forcesize=-1);
MapNode readnode (lua_State *L, int index, MapNode readnode (lua_State *L, int index,
INodeDefManager *ndef); const NodeDefManager *ndef);
void pushnode (lua_State *L, const MapNode &n, void pushnode (lua_State *L, const MapNode &n,
INodeDefManager *ndef); const NodeDefManager *ndef);
void read_groups (lua_State *L, int index, void read_groups (lua_State *L, int index,

@ -144,7 +144,7 @@ bool ScriptApiClient::on_dignode(v3s16 p, MapNode node)
{ {
SCRIPTAPI_PRECHECKHEADER SCRIPTAPI_PRECHECKHEADER
INodeDefManager *ndef = getClient()->ndef(); const NodeDefManager *ndef = getClient()->ndef();
// Get core.registered_on_dignode // Get core.registered_on_dignode
lua_getglobal(L, "core"); lua_getglobal(L, "core");
@ -163,7 +163,7 @@ bool ScriptApiClient::on_punchnode(v3s16 p, MapNode node)
{ {
SCRIPTAPI_PRECHECKHEADER SCRIPTAPI_PRECHECKHEADER
INodeDefManager *ndef = getClient()->ndef(); const NodeDefManager *ndef = getClient()->ndef();
// Get core.registered_on_punchgnode // Get core.registered_on_punchgnode
lua_getglobal(L, "core"); lua_getglobal(L, "core");

@ -100,7 +100,7 @@ bool ScriptApiNode::node_on_punch(v3s16 p, MapNode node,
int error_handler = PUSH_ERROR_HANDLER(L); int error_handler = PUSH_ERROR_HANDLER(L);
INodeDefManager *ndef = getServer()->ndef(); const NodeDefManager *ndef = getServer()->ndef();
// Push callback function on stack // Push callback function on stack
if (!getItemCallback(ndef->get(node).name.c_str(), "on_punch", &p)) if (!getItemCallback(ndef->get(node).name.c_str(), "on_punch", &p))
@ -123,7 +123,7 @@ bool ScriptApiNode::node_on_dig(v3s16 p, MapNode node,
int error_handler = PUSH_ERROR_HANDLER(L); int error_handler = PUSH_ERROR_HANDLER(L);
INodeDefManager *ndef = getServer()->ndef(); const NodeDefManager *ndef = getServer()->ndef();
// Push callback function on stack // Push callback function on stack
if (!getItemCallback(ndef->get(node).name.c_str(), "on_dig", &p)) if (!getItemCallback(ndef->get(node).name.c_str(), "on_dig", &p))
@ -144,7 +144,7 @@ void ScriptApiNode::node_on_construct(v3s16 p, MapNode node)
int error_handler = PUSH_ERROR_HANDLER(L); int error_handler = PUSH_ERROR_HANDLER(L);
INodeDefManager *ndef = getServer()->ndef(); const NodeDefManager *ndef = getServer()->ndef();
// Push callback function on stack // Push callback function on stack
if (!getItemCallback(ndef->get(node).name.c_str(), "on_construct", &p)) if (!getItemCallback(ndef->get(node).name.c_str(), "on_construct", &p))
@ -162,7 +162,7 @@ void ScriptApiNode::node_on_destruct(v3s16 p, MapNode node)
int error_handler = PUSH_ERROR_HANDLER(L); int error_handler = PUSH_ERROR_HANDLER(L);
INodeDefManager *ndef = getServer()->ndef(); const NodeDefManager *ndef = getServer()->ndef();
// Push callback function on stack // Push callback function on stack
if (!getItemCallback(ndef->get(node).name.c_str(), "on_destruct", &p)) if (!getItemCallback(ndef->get(node).name.c_str(), "on_destruct", &p))
@ -180,7 +180,7 @@ bool ScriptApiNode::node_on_flood(v3s16 p, MapNode node, MapNode newnode)
int error_handler = PUSH_ERROR_HANDLER(L); int error_handler = PUSH_ERROR_HANDLER(L);
INodeDefManager *ndef = getServer()->ndef(); const NodeDefManager *ndef = getServer()->ndef();
// Push callback function on stack // Push callback function on stack
if (!getItemCallback(ndef->get(node).name.c_str(), "on_flood", &p)) if (!getItemCallback(ndef->get(node).name.c_str(), "on_flood", &p))
@ -201,7 +201,7 @@ void ScriptApiNode::node_after_destruct(v3s16 p, MapNode node)
int error_handler = PUSH_ERROR_HANDLER(L); int error_handler = PUSH_ERROR_HANDLER(L);
INodeDefManager *ndef = getServer()->ndef(); const NodeDefManager *ndef = getServer()->ndef();
// Push callback function on stack // Push callback function on stack
if (!getItemCallback(ndef->get(node).name.c_str(), "after_destruct", &p)) if (!getItemCallback(ndef->get(node).name.c_str(), "after_destruct", &p))
@ -220,7 +220,7 @@ bool ScriptApiNode::node_on_timer(v3s16 p, MapNode node, f32 dtime)
int error_handler = PUSH_ERROR_HANDLER(L); int error_handler = PUSH_ERROR_HANDLER(L);
INodeDefManager *ndef = getServer()->ndef(); const NodeDefManager *ndef = getServer()->ndef();
// Push callback function on stack // Push callback function on stack
if (!getItemCallback(ndef->get(node).name.c_str(), "on_timer", &p)) if (!getItemCallback(ndef->get(node).name.c_str(), "on_timer", &p))
@ -243,7 +243,7 @@ void ScriptApiNode::node_on_receive_fields(v3s16 p,
int error_handler = PUSH_ERROR_HANDLER(L); int error_handler = PUSH_ERROR_HANDLER(L);
INodeDefManager *ndef = getServer()->ndef(); const NodeDefManager *ndef = getServer()->ndef();
// If node doesn't exist, we don't know what callback to call // If node doesn't exist, we don't know what callback to call
MapNode node = getEnv()->getMap().getNodeNoEx(p); MapNode node = getEnv()->getMap().getNodeNoEx(p);

@ -36,7 +36,7 @@ int ScriptApiNodemeta::nodemeta_inventory_AllowMove(v3s16 p,
int error_handler = PUSH_ERROR_HANDLER(L); int error_handler = PUSH_ERROR_HANDLER(L);
INodeDefManager *ndef = getServer()->ndef(); const NodeDefManager *ndef = getServer()->ndef();
// If node doesn't exist, we don't know what callback to call // If node doesn't exist, we don't know what callback to call
MapNode node = getEnv()->getMap().getNodeNoEx(p); MapNode node = getEnv()->getMap().getNodeNoEx(p);
@ -74,7 +74,7 @@ int ScriptApiNodemeta::nodemeta_inventory_AllowPut(v3s16 p,
int error_handler = PUSH_ERROR_HANDLER(L); int error_handler = PUSH_ERROR_HANDLER(L);
INodeDefManager *ndef = getServer()->ndef(); const NodeDefManager *ndef = getServer()->ndef();
// If node doesn't exist, we don't know what callback to call // If node doesn't exist, we don't know what callback to call
MapNode node = getEnv()->getMap().getNodeNoEx(p); MapNode node = getEnv()->getMap().getNodeNoEx(p);
@ -110,7 +110,7 @@ int ScriptApiNodemeta::nodemeta_inventory_AllowTake(v3s16 p,
int error_handler = PUSH_ERROR_HANDLER(L); int error_handler = PUSH_ERROR_HANDLER(L);
INodeDefManager *ndef = getServer()->ndef(); const NodeDefManager *ndef = getServer()->ndef();
// If node doesn't exist, we don't know what callback to call // If node doesn't exist, we don't know what callback to call
MapNode node = getEnv()->getMap().getNodeNoEx(p); MapNode node = getEnv()->getMap().getNodeNoEx(p);
@ -147,7 +147,7 @@ void ScriptApiNodemeta::nodemeta_inventory_OnMove(v3s16 p,
int error_handler = PUSH_ERROR_HANDLER(L); int error_handler = PUSH_ERROR_HANDLER(L);
INodeDefManager *ndef = getServer()->ndef(); const NodeDefManager *ndef = getServer()->ndef();
// If node doesn't exist, we don't know what callback to call // If node doesn't exist, we don't know what callback to call
MapNode node = getEnv()->getMap().getNodeNoEx(p); MapNode node = getEnv()->getMap().getNodeNoEx(p);
@ -180,7 +180,7 @@ void ScriptApiNodemeta::nodemeta_inventory_OnPut(v3s16 p,
int error_handler = PUSH_ERROR_HANDLER(L); int error_handler = PUSH_ERROR_HANDLER(L);
INodeDefManager *ndef = getServer()->ndef(); const NodeDefManager *ndef = getServer()->ndef();
// If node doesn't exist, we don't know what callback to call // If node doesn't exist, we don't know what callback to call
MapNode node = getEnv()->getMap().getNodeNoEx(p); MapNode node = getEnv()->getMap().getNodeNoEx(p);
@ -211,7 +211,7 @@ void ScriptApiNodemeta::nodemeta_inventory_OnTake(v3s16 p,
int error_handler = PUSH_ERROR_HANDLER(L); int error_handler = PUSH_ERROR_HANDLER(L);
INodeDefManager *ndef = getServer()->ndef(); const NodeDefManager *ndef = getServer()->ndef();
// If node doesn't exist, we don't know what callback to call // If node doesn't exist, we don't know what callback to call
MapNode node = getEnv()->getMap().getNodeNoEx(p); MapNode node = getEnv()->getMap().getNodeNoEx(p);

@ -311,7 +311,7 @@ int ModApiClient::l_get_node_def(lua_State *L)
IGameDef *gdef = getGameDef(L); IGameDef *gdef = getGameDef(L);
assert(gdef); assert(gdef);
INodeDefManager *ndef = gdef->ndef(); const NodeDefManager *ndef = gdef->ndef();
assert(ndef); assert(ndef);
if (!lua_isstring(L, 1)) if (!lua_isstring(L, 1))

@ -263,7 +263,7 @@ int ModApiEnvMod::l_set_node(lua_State *L)
{ {
GET_ENV_PTR; GET_ENV_PTR;
INodeDefManager *ndef = env->getGameDef()->ndef(); const NodeDefManager *ndef = env->getGameDef()->ndef();
// parameters // parameters
v3s16 pos = read_v3s16(L, 1); v3s16 pos = read_v3s16(L, 1);
MapNode n = readnode(L, 2, ndef); MapNode n = readnode(L, 2, ndef);
@ -279,7 +279,7 @@ int ModApiEnvMod::l_bulk_set_node(lua_State *L)
{ {
GET_ENV_PTR; GET_ENV_PTR;
INodeDefManager *ndef = env->getGameDef()->ndef(); const NodeDefManager *ndef = env->getGameDef()->ndef();
// parameters // parameters
if (!lua_istable(L, 1)) { if (!lua_istable(L, 1)) {
return 0; return 0;
@ -331,7 +331,7 @@ int ModApiEnvMod::l_swap_node(lua_State *L)
{ {
GET_ENV_PTR; GET_ENV_PTR;
INodeDefManager *ndef = env->getGameDef()->ndef(); const NodeDefManager *ndef = env->getGameDef()->ndef();
// parameters // parameters
v3s16 pos = read_v3s16(L, 1); v3s16 pos = read_v3s16(L, 1);
MapNode n = readnode(L, 2, ndef); MapNode n = readnode(L, 2, ndef);
@ -394,7 +394,7 @@ int ModApiEnvMod::l_get_node_light(lua_State *L)
bool is_position_ok; bool is_position_ok;
MapNode n = env->getMap().getNodeNoEx(pos, &is_position_ok); MapNode n = env->getMap().getNodeNoEx(pos, &is_position_ok);
if (is_position_ok) { if (is_position_ok) {
INodeDefManager *ndef = env->getGameDef()->ndef(); const NodeDefManager *ndef = env->getGameDef()->ndef();
lua_pushinteger(L, n.getLightBlend(dnr, ndef)); lua_pushinteger(L, n.getLightBlend(dnr, ndef));
} else { } else {
lua_pushnil(L); lua_pushnil(L);
@ -410,7 +410,7 @@ int ModApiEnvMod::l_place_node(lua_State *L)
ScriptApiItem *scriptIfaceItem = getScriptApi<ScriptApiItem>(L); ScriptApiItem *scriptIfaceItem = getScriptApi<ScriptApiItem>(L);
Server *server = getServer(L); Server *server = getServer(L);
INodeDefManager *ndef = server->ndef(); const NodeDefManager *ndef = server->ndef();
IItemDefManager *idef = server->idef(); IItemDefManager *idef = server->idef();
v3s16 pos = read_v3s16(L, 1); v3s16 pos = read_v3s16(L, 1);
@ -748,7 +748,7 @@ int ModApiEnvMod::l_find_node_near(lua_State *L)
return 0; return 0;
} }
INodeDefManager *ndef = getGameDef(L)->ndef(); const NodeDefManager *ndef = getGameDef(L)->ndef();
v3s16 pos = read_v3s16(L, 1); v3s16 pos = read_v3s16(L, 1);
int radius = luaL_checkinteger(L, 2); int radius = luaL_checkinteger(L, 2);
std::vector<content_t> filter; std::vector<content_t> filter;
@ -795,7 +795,7 @@ int ModApiEnvMod::l_find_nodes_in_area(lua_State *L)
{ {
GET_ENV_PTR; GET_ENV_PTR;
INodeDefManager *ndef = getServer(L)->ndef(); const NodeDefManager *ndef = getServer(L)->ndef();
v3s16 minp = read_v3s16(L, 1); v3s16 minp = read_v3s16(L, 1);
v3s16 maxp = read_v3s16(L, 2); v3s16 maxp = read_v3s16(L, 2);
sortBoxVerticies(minp, maxp); sortBoxVerticies(minp, maxp);
@ -867,7 +867,7 @@ int ModApiEnvMod::l_find_nodes_in_area_under_air(lua_State *L)
GET_ENV_PTR; GET_ENV_PTR;
INodeDefManager *ndef = getServer(L)->ndef(); const NodeDefManager *ndef = getServer(L)->ndef();
v3s16 minp = read_v3s16(L, 1); v3s16 minp = read_v3s16(L, 1);
v3s16 maxp = read_v3s16(L, 2); v3s16 maxp = read_v3s16(L, 2);
sortBoxVerticies(minp, maxp); sortBoxVerticies(minp, maxp);
@ -1182,7 +1182,7 @@ int ModApiEnvMod::l_spawn_tree(lua_State *L)
treegen::TreeDef tree_def; treegen::TreeDef tree_def;
std::string trunk,leaves,fruit; std::string trunk,leaves,fruit;
INodeDefManager *ndef = env->getGameDef()->ndef(); const NodeDefManager *ndef = env->getGameDef()->ndef();
if(lua_istable(L, 2)) if(lua_istable(L, 2))
{ {

@ -501,7 +501,7 @@ int ModApiItemMod::l_register_item_raw(lua_State *L)
// Get the writable item and node definition managers from the server // Get the writable item and node definition managers from the server
IWritableItemDefManager *idef = IWritableItemDefManager *idef =
getServer(L)->getWritableItemDefManager(); getServer(L)->getWritableItemDefManager();
IWritableNodeDefManager *ndef = NodeDefManager *ndef =
getServer(L)->getWritableNodeDefManager(); getServer(L)->getWritableNodeDefManager();
// Check if name is defined // Check if name is defined
@ -561,7 +561,7 @@ int ModApiItemMod::l_unregister_item_raw(lua_State *L)
// Unregister the node // Unregister the node
if (idef->get(name).type == ITEM_NODE) { if (idef->get(name).type == ITEM_NODE) {
IWritableNodeDefManager *ndef = NodeDefManager *ndef =
getServer(L)->getWritableNodeDefManager(); getServer(L)->getWritableNodeDefManager();
ndef->removeNode(name); ndef->removeNode(name);
} }
@ -593,7 +593,7 @@ int ModApiItemMod::l_get_content_id(lua_State *L)
NO_MAP_LOCK_REQUIRED; NO_MAP_LOCK_REQUIRED;
std::string name = luaL_checkstring(L, 1); std::string name = luaL_checkstring(L, 1);
INodeDefManager *ndef = getGameDef(L)->getNodeDefManager(); const NodeDefManager *ndef = getGameDef(L)->getNodeDefManager();
content_t c = ndef->getId(name); content_t c = ndef->getId(name);
lua_pushinteger(L, c); lua_pushinteger(L, c);
@ -606,7 +606,7 @@ int ModApiItemMod::l_get_name_from_content_id(lua_State *L)
NO_MAP_LOCK_REQUIRED; NO_MAP_LOCK_REQUIRED;
content_t c = luaL_checkint(L, 1); content_t c = luaL_checkint(L, 1);
INodeDefManager *ndef = getGameDef(L)->getNodeDefManager(); const NodeDefManager *ndef = getGameDef(L)->getNodeDefManager();
const char *name = ndef->get(c).name.c_str(); const char *name = ndef->get(c).name.c_str();
lua_pushstring(L, name); lua_pushstring(L, name);

@ -99,16 +99,16 @@ ObjDef *get_objdef(lua_State *L, int index, ObjDefManager *objmgr);
Biome *get_or_load_biome(lua_State *L, int index, Biome *get_or_load_biome(lua_State *L, int index,
BiomeManager *biomemgr); BiomeManager *biomemgr);
Biome *read_biome_def(lua_State *L, int index, INodeDefManager *ndef); Biome *read_biome_def(lua_State *L, int index, const NodeDefManager *ndef);
size_t get_biome_list(lua_State *L, int index, size_t get_biome_list(lua_State *L, int index,
BiomeManager *biomemgr, std::unordered_set<u8> *biome_id_list); BiomeManager *biomemgr, std::unordered_set<u8> *biome_id_list);
Schematic *get_or_load_schematic(lua_State *L, int index, Schematic *get_or_load_schematic(lua_State *L, int index,
SchematicManager *schemmgr, StringMap *replace_names); SchematicManager *schemmgr, StringMap *replace_names);
Schematic *load_schematic(lua_State *L, int index, INodeDefManager *ndef, Schematic *load_schematic(lua_State *L, int index, const NodeDefManager *ndef,
StringMap *replace_names); StringMap *replace_names);
Schematic *load_schematic_from_def(lua_State *L, int index, Schematic *load_schematic_from_def(lua_State *L, int index,
INodeDefManager *ndef, StringMap *replace_names); const NodeDefManager *ndef, StringMap *replace_names);
bool read_schematic_def(lua_State *L, int index, bool read_schematic_def(lua_State *L, int index,
Schematic *schem, std::vector<std::string> *names); Schematic *schem, std::vector<std::string> *names);
@ -160,7 +160,7 @@ Schematic *get_or_load_schematic(lua_State *L, int index,
} }
Schematic *load_schematic(lua_State *L, int index, INodeDefManager *ndef, Schematic *load_schematic(lua_State *L, int index, const NodeDefManager *ndef,
StringMap *replace_names) StringMap *replace_names)
{ {
if (index < 0) if (index < 0)
@ -196,7 +196,7 @@ Schematic *load_schematic(lua_State *L, int index, INodeDefManager *ndef,
Schematic *load_schematic_from_def(lua_State *L, int index, Schematic *load_schematic_from_def(lua_State *L, int index,
INodeDefManager *ndef, StringMap *replace_names) const NodeDefManager *ndef, StringMap *replace_names)
{ {
Schematic *schem = SchematicManager::create(SCHEMATIC_NORMAL); Schematic *schem = SchematicManager::create(SCHEMATIC_NORMAL);
@ -374,7 +374,7 @@ Biome *get_or_load_biome(lua_State *L, int index, BiomeManager *biomemgr)
} }
Biome *read_biome_def(lua_State *L, int index, INodeDefManager *ndef) Biome *read_biome_def(lua_State *L, int index, const NodeDefManager *ndef)
{ {
if (!lua_istable(L, index)) if (!lua_istable(L, index))
return NULL; return NULL;
@ -1014,7 +1014,7 @@ int ModApiMapgen::l_register_biome(lua_State *L)
int index = 1; int index = 1;
luaL_checktype(L, index, LUA_TTABLE); luaL_checktype(L, index, LUA_TTABLE);
INodeDefManager *ndef = getServer(L)->getNodeDefManager(); const NodeDefManager *ndef = getServer(L)->getNodeDefManager();
BiomeManager *bmgr = getServer(L)->getEmergeManager()->biomemgr; BiomeManager *bmgr = getServer(L)->getEmergeManager()->biomemgr;
Biome *biome = read_biome_def(L, index, ndef); Biome *biome = read_biome_def(L, index, ndef);
@ -1040,7 +1040,7 @@ int ModApiMapgen::l_register_decoration(lua_State *L)
int index = 1; int index = 1;
luaL_checktype(L, index, LUA_TTABLE); luaL_checktype(L, index, LUA_TTABLE);
INodeDefManager *ndef = getServer(L)->getNodeDefManager(); const NodeDefManager *ndef = getServer(L)->getNodeDefManager();
DecorationManager *decomgr = getServer(L)->getEmergeManager()->decomgr; DecorationManager *decomgr = getServer(L)->getEmergeManager()->decomgr;
BiomeManager *biomemgr = getServer(L)->getEmergeManager()->biomemgr; BiomeManager *biomemgr = getServer(L)->getEmergeManager()->biomemgr;
SchematicManager *schemmgr = getServer(L)->getEmergeManager()->schemmgr; SchematicManager *schemmgr = getServer(L)->getEmergeManager()->schemmgr;
@ -1197,7 +1197,7 @@ int ModApiMapgen::l_register_ore(lua_State *L)
int index = 1; int index = 1;
luaL_checktype(L, index, LUA_TTABLE); luaL_checktype(L, index, LUA_TTABLE);
INodeDefManager *ndef = getServer(L)->getNodeDefManager(); const NodeDefManager *ndef = getServer(L)->getNodeDefManager();
BiomeManager *bmgr = getServer(L)->getEmergeManager()->biomemgr; BiomeManager *bmgr = getServer(L)->getEmergeManager()->biomemgr;
OreManager *oremgr = getServer(L)->getEmergeManager()->oremgr; OreManager *oremgr = getServer(L)->getEmergeManager()->oremgr;
@ -1469,7 +1469,7 @@ int ModApiMapgen::l_create_schematic(lua_State *L)
{ {
MAP_LOCK_REQUIRED; MAP_LOCK_REQUIRED;
INodeDefManager *ndef = getServer(L)->getNodeDefManager(); const NodeDefManager *ndef = getServer(L)->getNodeDefManager();
const char *filename = luaL_checkstring(L, 4); const char *filename = luaL_checkstring(L, 4);
CHECK_SECURE_PATH(L, filename, true); CHECK_SECURE_PATH(L, filename, true);

@ -136,7 +136,7 @@ int LuaVoxelManip::l_get_node_at(lua_State *L)
{ {
NO_MAP_LOCK_REQUIRED; NO_MAP_LOCK_REQUIRED;
INodeDefManager *ndef = getServer(L)->getNodeDefManager(); const NodeDefManager *ndef = getServer(L)->getNodeDefManager();
LuaVoxelManip *o = checkobject(L, 1); LuaVoxelManip *o = checkobject(L, 1);
v3s16 pos = check_v3s16(L, 2); v3s16 pos = check_v3s16(L, 2);
@ -149,7 +149,7 @@ int LuaVoxelManip::l_set_node_at(lua_State *L)
{ {
NO_MAP_LOCK_REQUIRED; NO_MAP_LOCK_REQUIRED;
INodeDefManager *ndef = getServer(L)->getNodeDefManager(); const NodeDefManager *ndef = getServer(L)->getNodeDefManager();
LuaVoxelManip *o = checkobject(L, 1); LuaVoxelManip *o = checkobject(L, 1);
v3s16 pos = check_v3s16(L, 2); v3s16 pos = check_v3s16(L, 2);
@ -167,7 +167,7 @@ int LuaVoxelManip::l_update_liquids(lua_State *L)
LuaVoxelManip *o = checkobject(L, 1); LuaVoxelManip *o = checkobject(L, 1);
Map *map = &(env->getMap()); Map *map = &(env->getMap());
INodeDefManager *ndef = getServer(L)->getNodeDefManager(); const NodeDefManager *ndef = getServer(L)->getNodeDefManager();
MMVManip *vm = o->vm; MMVManip *vm = o->vm;
Mapgen mg; Mapgen mg;
@ -188,7 +188,7 @@ int LuaVoxelManip::l_calc_lighting(lua_State *L)
if (!o->is_mapgen_vm) if (!o->is_mapgen_vm)
return 0; return 0;
INodeDefManager *ndef = getServer(L)->getNodeDefManager(); const NodeDefManager *ndef = getServer(L)->getNodeDefManager();
EmergeManager *emerge = getServer(L)->getEmergeManager(); EmergeManager *emerge = getServer(L)->getEmergeManager();
MMVManip *vm = o->vm; MMVManip *vm = o->vm;

@ -1501,7 +1501,7 @@ void Server::SendItemDef(session_t peer_id,
} }
void Server::SendNodeDef(session_t peer_id, void Server::SendNodeDef(session_t peer_id,
INodeDefManager *nodedef, u16 protocol_version) const NodeDefManager *nodedef, u16 protocol_version)
{ {
NetworkPacket pkt(TOCLIENT_NODEDEF, 0, peer_id); NetworkPacket pkt(TOCLIENT_NODEDEF, 0, peer_id);
@ -3341,7 +3341,7 @@ IItemDefManager *Server::getItemDefManager()
return m_itemdef; return m_itemdef;
} }
INodeDefManager *Server::getNodeDefManager() const NodeDefManager *Server::getNodeDefManager()
{ {
return m_nodedef; return m_nodedef;
} }
@ -3366,7 +3366,7 @@ IWritableItemDefManager *Server::getWritableItemDefManager()
return m_itemdef; return m_itemdef;
} }
IWritableNodeDefManager *Server::getWritableNodeDefManager() NodeDefManager *Server::getWritableNodeDefManager()
{ {
return m_nodedef; return m_nodedef;
} }

@ -45,7 +45,7 @@ class ChatEvent;
struct ChatEventChat; struct ChatEventChat;
struct ChatInterface; struct ChatInterface;
class IWritableItemDefManager; class IWritableItemDefManager;
class IWritableNodeDefManager; class NodeDefManager;
class IWritableCraftDefManager; class IWritableCraftDefManager;
class BanManager; class BanManager;
class EventManager; class EventManager;
@ -256,7 +256,7 @@ public:
// IGameDef interface // IGameDef interface
// Under envlock // Under envlock
virtual IItemDefManager* getItemDefManager(); virtual IItemDefManager* getItemDefManager();
virtual INodeDefManager* getNodeDefManager(); virtual const NodeDefManager* getNodeDefManager();
virtual ICraftDefManager* getCraftDefManager(); virtual ICraftDefManager* getCraftDefManager();
virtual u16 allocateUnknownNodeId(const std::string &name); virtual u16 allocateUnknownNodeId(const std::string &name);
virtual MtEventManager* getEventManager(); virtual MtEventManager* getEventManager();
@ -264,7 +264,7 @@ public:
virtual EmergeManager *getEmergeManager() { return m_emerge; } virtual EmergeManager *getEmergeManager() { return m_emerge; }
IWritableItemDefManager* getWritableItemDefManager(); IWritableItemDefManager* getWritableItemDefManager();
IWritableNodeDefManager* getWritableNodeDefManager(); NodeDefManager* getWritableNodeDefManager();
IWritableCraftDefManager* getWritableCraftDefManager(); IWritableCraftDefManager* getWritableCraftDefManager();
virtual const std::vector<ModSpec> &getMods() const { return m_mods; } virtual const std::vector<ModSpec> &getMods() const { return m_mods; }
@ -366,7 +366,8 @@ private:
void SendDeathscreen(session_t peer_id, bool set_camera_point_target, void SendDeathscreen(session_t peer_id, bool set_camera_point_target,
v3f camera_point_target); v3f camera_point_target);
void SendItemDef(session_t peer_id, IItemDefManager *itemdef, u16 protocol_version); void SendItemDef(session_t peer_id, IItemDefManager *itemdef, u16 protocol_version);
void SendNodeDef(session_t peer_id, INodeDefManager *nodedef, u16 protocol_version); void SendNodeDef(session_t peer_id, const NodeDefManager *nodedef,
u16 protocol_version);
/* mark blocks not sent for all clients */ /* mark blocks not sent for all clients */
void SetBlocksNotSent(std::map<v3s16, MapBlock *>& block); void SetBlocksNotSent(std::map<v3s16, MapBlock *>& block);
@ -544,7 +545,7 @@ private:
IWritableItemDefManager *m_itemdef; IWritableItemDefManager *m_itemdef;
// Node definition manager // Node definition manager
IWritableNodeDefManager *m_nodedef; NodeDefManager *m_nodedef;
// Craft definition manager // Craft definition manager
IWritableCraftDefManager *m_craftdef; IWritableCraftDefManager *m_craftdef;

@ -80,7 +80,7 @@ void LBMContentMapping::addLBM(LoadingBlockModifierDef *lbm_def, IGameDef *gamed
{ {
// Add the lbm_def to the LBMContentMapping. // Add the lbm_def to the LBMContentMapping.
// Unknown names get added to the global NameIdMapping. // Unknown names get added to the global NameIdMapping.
INodeDefManager *nodedef = gamedef->ndef(); const NodeDefManager *nodedef = gamedef->ndef();
lbm_list.push_back(lbm_def); lbm_list.push_back(lbm_def);
@ -691,7 +691,7 @@ public:
{ {
if(dtime_s < 0.001) if(dtime_s < 0.001)
return; return;
INodeDefManager *ndef = env->getGameDef()->ndef(); const NodeDefManager *ndef = env->getGameDef()->ndef();
for (ABMWithState &abmws : abms) { for (ABMWithState &abmws : abms) {
ActiveBlockModifier *abm = abmws.abm; ActiveBlockModifier *abm = abmws.abm;
float trigger_interval = abm->getTriggerInterval(); float trigger_interval = abm->getTriggerInterval();
@ -914,7 +914,7 @@ void ServerEnvironment::addLoadingBlockModifierDef(LoadingBlockModifierDef *lbm)
bool ServerEnvironment::setNode(v3s16 p, const MapNode &n) bool ServerEnvironment::setNode(v3s16 p, const MapNode &n)
{ {
INodeDefManager *ndef = m_server->ndef(); const NodeDefManager *ndef = m_server->ndef();
MapNode n_old = m_map->getNodeNoEx(p); MapNode n_old = m_map->getNodeNoEx(p);
const ContentFeatures &cf_old = ndef->get(n_old); const ContentFeatures &cf_old = ndef->get(n_old);
@ -947,7 +947,7 @@ bool ServerEnvironment::setNode(v3s16 p, const MapNode &n)
bool ServerEnvironment::removeNode(v3s16 p) bool ServerEnvironment::removeNode(v3s16 p)
{ {
INodeDefManager *ndef = m_server->ndef(); const NodeDefManager *ndef = m_server->ndef();
MapNode n_old = m_map->getNodeNoEx(p); MapNode n_old = m_map->getNodeNoEx(p);
// Call destructor // Call destructor

@ -45,7 +45,7 @@ public:
~TestGameDef(); ~TestGameDef();
IItemDefManager *getItemDefManager() { return m_itemdef; } IItemDefManager *getItemDefManager() { return m_itemdef; }
INodeDefManager *getNodeDefManager() { return m_nodedef; } const NodeDefManager *getNodeDefManager() { return m_nodedef; }
ICraftDefManager *getCraftDefManager() { return m_craftdef; } ICraftDefManager *getCraftDefManager() { return m_craftdef; }
ITextureSource *getTextureSource() { return m_texturesrc; } ITextureSource *getTextureSource() { return m_texturesrc; }
IShaderSource *getShaderSource() { return m_shadersrc; } IShaderSource *getShaderSource() { return m_shadersrc; }
@ -80,7 +80,7 @@ public:
private: private:
IItemDefManager *m_itemdef = nullptr; IItemDefManager *m_itemdef = nullptr;
INodeDefManager *m_nodedef = nullptr; const NodeDefManager *m_nodedef = nullptr;
ICraftDefManager *m_craftdef = nullptr; ICraftDefManager *m_craftdef = nullptr;
ITextureSource *m_texturesrc = nullptr; ITextureSource *m_texturesrc = nullptr;
IShaderSource *m_shadersrc = nullptr; IShaderSource *m_shadersrc = nullptr;
@ -113,7 +113,7 @@ TestGameDef::~TestGameDef()
void TestGameDef::defineSomeNodes() void TestGameDef::defineSomeNodes()
{ {
IWritableItemDefManager *idef = (IWritableItemDefManager *)m_itemdef; IWritableItemDefManager *idef = (IWritableItemDefManager *)m_itemdef;
IWritableNodeDefManager *ndef = (IWritableNodeDefManager *)m_nodedef; NodeDefManager *ndef = (NodeDefManager *)m_nodedef;
ItemDefinition itemdef; ItemDefinition itemdef;
ContentFeatures f; ContentFeatures f;

@ -31,7 +31,7 @@ public:
void runTests(IGameDef *gamedef); void runTests(IGameDef *gamedef);
void testNodeProperties(INodeDefManager *nodedef); void testNodeProperties(const NodeDefManager *nodedef);
}; };
static TestMapNode g_test_instance; static TestMapNode g_test_instance;
@ -43,7 +43,7 @@ void TestMapNode::runTests(IGameDef *gamedef)
//////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////
void TestMapNode::testNodeProperties(INodeDefManager *nodedef) void TestMapNode::testNodeProperties(const NodeDefManager *nodedef)
{ {
MapNode n(CONTENT_AIR); MapNode n(CONTENT_AIR);

@ -34,18 +34,18 @@ public:
void runTests(IGameDef *gamedef); void runTests(IGameDef *gamedef);
void testNodeResolving(IWritableNodeDefManager *ndef); void testNodeResolving(NodeDefManager *ndef);
void testPendingResolveCancellation(IWritableNodeDefManager *ndef); void testPendingResolveCancellation(NodeDefManager *ndef);
void testDirectResolveMethod(IWritableNodeDefManager *ndef); void testDirectResolveMethod(NodeDefManager *ndef);
void testNoneResolveMethod(IWritableNodeDefManager *ndef); void testNoneResolveMethod(NodeDefManager *ndef);
}; };
static TestNodeResolver g_test_instance; static TestNodeResolver g_test_instance;
void TestNodeResolver::runTests(IGameDef *gamedef) void TestNodeResolver::runTests(IGameDef *gamedef)
{ {
IWritableNodeDefManager *ndef = NodeDefManager *ndef =
(IWritableNodeDefManager *)gamedef->getNodeDefManager(); (NodeDefManager *)gamedef->getNodeDefManager();
ndef->resetNodeResolveState(); ndef->resetNodeResolveState();
TEST(testNodeResolving, ndef); TEST(testNodeResolving, ndef);
@ -104,7 +104,7 @@ void Foobaz::resolveNodeNames()
} }
void TestNodeResolver::testNodeResolving(IWritableNodeDefManager *ndef) void TestNodeResolver::testNodeResolving(NodeDefManager *ndef)
{ {
Foobar foobar; Foobar foobar;
size_t i; size_t i;
@ -182,7 +182,7 @@ void TestNodeResolver::testNodeResolving(IWritableNodeDefManager *ndef)
} }
void TestNodeResolver::testPendingResolveCancellation(IWritableNodeDefManager *ndef) void TestNodeResolver::testPendingResolveCancellation(NodeDefManager *ndef)
{ {
Foobaz foobaz1; Foobaz foobaz1;
foobaz1.test_content1 = 1234; foobaz1.test_content1 = 1234;

@ -30,9 +30,9 @@ public:
void runTests(IGameDef *gamedef); void runTests(IGameDef *gamedef);
void testMtsSerializeDeserialize(INodeDefManager *ndef); void testMtsSerializeDeserialize(const NodeDefManager *ndef);
void testLuaTableSerialize(INodeDefManager *ndef); void testLuaTableSerialize(const NodeDefManager *ndef);
void testFileSerializeDeserialize(INodeDefManager *ndef); void testFileSerializeDeserialize(const NodeDefManager *ndef);
static const content_t test_schem1_data[7 * 6 * 4]; static const content_t test_schem1_data[7 * 6 * 4];
static const content_t test_schem2_data[3 * 3 * 3]; static const content_t test_schem2_data[3 * 3 * 3];
@ -44,8 +44,8 @@ static TestSchematic g_test_instance;
void TestSchematic::runTests(IGameDef *gamedef) void TestSchematic::runTests(IGameDef *gamedef)
{ {
IWritableNodeDefManager *ndef = NodeDefManager *ndef =
(IWritableNodeDefManager *)gamedef->getNodeDefManager(); (NodeDefManager *)gamedef->getNodeDefManager();
ndef->setNodeRegistrationStatus(true); ndef->setNodeRegistrationStatus(true);
@ -58,7 +58,7 @@ void TestSchematic::runTests(IGameDef *gamedef)
//////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////
void TestSchematic::testMtsSerializeDeserialize(INodeDefManager *ndef) void TestSchematic::testMtsSerializeDeserialize(const NodeDefManager *ndef)
{ {
static const v3s16 size(7, 6, 4); static const v3s16 size(7, 6, 4);
static const u32 volume = size.X * size.Y * size.Z; static const u32 volume = size.X * size.Y * size.Z;
@ -104,7 +104,7 @@ void TestSchematic::testMtsSerializeDeserialize(INodeDefManager *ndef)
} }
void TestSchematic::testLuaTableSerialize(INodeDefManager *ndef) void TestSchematic::testLuaTableSerialize(const NodeDefManager *ndef)
{ {
static const v3s16 size(3, 3, 3); static const v3s16 size(3, 3, 3);
static const u32 volume = size.X * size.Y * size.Z; static const u32 volume = size.X * size.Y * size.Z;
@ -132,7 +132,7 @@ void TestSchematic::testLuaTableSerialize(INodeDefManager *ndef)
} }
void TestSchematic::testFileSerializeDeserialize(INodeDefManager *ndef) void TestSchematic::testFileSerializeDeserialize(const NodeDefManager *ndef)
{ {
static const v3s16 size(3, 3, 3); static const v3s16 size(3, 3, 3);
static const u32 volume = size.X * size.Y * size.Z; static const u32 volume = size.X * size.Y * size.Z;

@ -30,21 +30,21 @@ public:
void runTests(IGameDef *gamedef); void runTests(IGameDef *gamedef);
void testVoxelLineIterator(INodeDefManager *ndef); void testVoxelLineIterator(const NodeDefManager *ndef);
}; };
static TestVoxelAlgorithms g_test_instance; static TestVoxelAlgorithms g_test_instance;
void TestVoxelAlgorithms::runTests(IGameDef *gamedef) void TestVoxelAlgorithms::runTests(IGameDef *gamedef)
{ {
INodeDefManager *ndef = gamedef->getNodeDefManager(); const NodeDefManager *ndef = gamedef->getNodeDefManager();
TEST(testVoxelLineIterator, ndef); TEST(testVoxelLineIterator, ndef);
} }
//////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////
void TestVoxelAlgorithms::testVoxelLineIterator(INodeDefManager *ndef) void TestVoxelAlgorithms::testVoxelLineIterator(const NodeDefManager *ndef)
{ {
// Test some lines // Test some lines
// Do not test lines that start or end on the border of // Do not test lines that start or end on the border of

@ -33,7 +33,7 @@ public:
void runTests(IGameDef *gamedef); void runTests(IGameDef *gamedef);
void testVoxelArea(); void testVoxelArea();
void testVoxelManipulator(INodeDefManager *nodedef); void testVoxelManipulator(const NodeDefManager *nodedef);
}; };
static TestVoxelManipulator g_test_instance; static TestVoxelManipulator g_test_instance;
@ -80,7 +80,7 @@ void TestVoxelManipulator::testVoxelArea()
} }
void TestVoxelManipulator::testVoxelManipulator(INodeDefManager *nodedef) void TestVoxelManipulator::testVoxelManipulator(const NodeDefManager *nodedef)
{ {
VoxelManipulator v; VoxelManipulator v;

@ -48,8 +48,8 @@ void VoxelManipulator::clear()
m_flags = nullptr; m_flags = nullptr;
} }
void VoxelManipulator::print(std::ostream &o, INodeDefManager *ndef, void VoxelManipulator::print(std::ostream &o, const NodeDefManager *ndef,
VoxelPrintMode mode) VoxelPrintMode mode)
{ {
const v3s16 &em = m_area.getExtent(); const v3s16 &em = m_area.getExtent();
v3s16 of = m_area.MinEdge; v3s16 of = m_area.MinEdge;

@ -29,7 +29,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include <list> #include <list>
#include "util/basic_macros.h" #include "util/basic_macros.h"
class INodeDefManager; class NodeDefManager;
// For VC++ // For VC++
#undef min #undef min
@ -449,7 +449,7 @@ public:
virtual void clear(); virtual void clear();
void print(std::ostream &o, INodeDefManager *nodemgr, void print(std::ostream &o, const NodeDefManager *nodemgr,
VoxelPrintMode mode=VOXELPRINT_MATERIAL); VoxelPrintMode mode=VOXELPRINT_MATERIAL);
void addArea(const VoxelArea &area); void addArea(const VoxelArea &area);

@ -246,7 +246,7 @@ bool step_rel_block_pos(direction dir, relative_v3 &rel_pos,
* \param light_sources nodes that should be re-lighted * \param light_sources nodes that should be re-lighted
* \param modified_blocks output, all modified map blocks are added to this * \param modified_blocks output, all modified map blocks are added to this
*/ */
void unspread_light(Map *map, INodeDefManager *nodemgr, LightBank bank, void unspread_light(Map *map, const NodeDefManager *nodemgr, LightBank bank,
UnlightQueue &from_nodes, ReLightQueue &light_sources, UnlightQueue &from_nodes, ReLightQueue &light_sources,
std::map<v3s16, MapBlock*> &modified_blocks) std::map<v3s16, MapBlock*> &modified_blocks)
{ {
@ -350,7 +350,7 @@ void unspread_light(Map *map, INodeDefManager *nodemgr, LightBank bank,
* \param light_sources starting nodes * \param light_sources starting nodes
* \param modified_blocks output, all modified map blocks are added to this * \param modified_blocks output, all modified map blocks are added to this
*/ */
void spread_light(Map *map, INodeDefManager *nodemgr, LightBank bank, void spread_light(Map *map, const NodeDefManager *nodemgr, LightBank bank,
LightQueue &light_sources, LightQueue &light_sources,
std::map<v3s16, MapBlock*> &modified_blocks) std::map<v3s16, MapBlock*> &modified_blocks)
{ {
@ -427,7 +427,7 @@ struct SunlightPropagationData{
* *
* \param pos position of the node. * \param pos position of the node.
*/ */
bool is_sunlight_above(Map *map, v3s16 pos, INodeDefManager *ndef) bool is_sunlight_above(Map *map, v3s16 pos, const NodeDefManager *ndef)
{ {
bool sunlight = true; bool sunlight = true;
mapblock_v3 source_block_pos; mapblock_v3 source_block_pos;
@ -470,7 +470,7 @@ void update_lighting_nodes(Map *map,
std::vector<std::pair<v3s16, MapNode> > &oldnodes, std::vector<std::pair<v3s16, MapNode> > &oldnodes,
std::map<v3s16, MapBlock*> &modified_blocks) std::map<v3s16, MapBlock*> &modified_blocks)
{ {
INodeDefManager *ndef = map->getNodeDefManager(); const NodeDefManager *ndef = map->getNodeDefManager();
// For node getter functions // For node getter functions
bool is_valid_position; bool is_valid_position;
@ -664,8 +664,8 @@ const VoxelArea block_borders[] = {
* its light source and its brightest neighbor minus one. * its light source and its brightest neighbor minus one.
* . * .
*/ */
bool is_light_locally_correct(Map *map, INodeDefManager *ndef, LightBank bank, bool is_light_locally_correct(Map *map, const NodeDefManager *ndef,
v3s16 pos) LightBank bank, v3s16 pos)
{ {
bool is_valid_position; bool is_valid_position;
MapNode n = map->getNodeNoEx(pos, &is_valid_position); MapNode n = map->getNodeNoEx(pos, &is_valid_position);
@ -691,7 +691,7 @@ bool is_light_locally_correct(Map *map, INodeDefManager *ndef, LightBank bank,
void update_block_border_lighting(Map *map, MapBlock *block, void update_block_border_lighting(Map *map, MapBlock *block,
std::map<v3s16, MapBlock*> &modified_blocks) std::map<v3s16, MapBlock*> &modified_blocks)
{ {
INodeDefManager *ndef = map->getNodeDefManager(); const NodeDefManager *ndef = map->getNodeDefManager();
bool is_valid_position; bool is_valid_position;
for (LightBank bank : banks) { for (LightBank bank : banks) {
// Since invalid light is not common, do not allocate // Since invalid light is not common, do not allocate
@ -777,7 +777,7 @@ void update_block_border_lighting(Map *map, MapBlock *block,
* After the procedure returns, this contains outgoing light at * After the procedure returns, this contains outgoing light at
* the bottom of the voxel manipulator. * the bottom of the voxel manipulator.
*/ */
void fill_with_sunlight(MMVManip *vm, INodeDefManager *ndef, v2s16 offset, void fill_with_sunlight(MMVManip *vm, const NodeDefManager *ndef, v2s16 offset,
bool light[MAP_BLOCKSIZE][MAP_BLOCKSIZE]) bool light[MAP_BLOCKSIZE][MAP_BLOCKSIZE])
{ {
// Distance in array between two nodes on top of each other. // Distance in array between two nodes on top of each other.
@ -829,7 +829,7 @@ void fill_with_sunlight(MMVManip *vm, INodeDefManager *ndef, v2s16 offset,
* node coordinates. * node coordinates.
*/ */
void is_sunlight_above_block(ServerMap *map, mapblock_v3 pos, void is_sunlight_above_block(ServerMap *map, mapblock_v3 pos,
INodeDefManager *ndef, bool light[MAP_BLOCKSIZE][MAP_BLOCKSIZE]) const NodeDefManager *ndef, bool light[MAP_BLOCKSIZE][MAP_BLOCKSIZE])
{ {
mapblock_v3 source_block_pos = pos + v3s16(0, 1, 0); mapblock_v3 source_block_pos = pos + v3s16(0, 1, 0);
// Get or load source block. // Get or load source block.
@ -874,7 +874,7 @@ void is_sunlight_above_block(ServerMap *map, mapblock_v3 pos,
* *
* \returns true if the block was modified, false otherwise. * \returns true if the block was modified, false otherwise.
*/ */
bool propagate_block_sunlight(Map *map, INodeDefManager *ndef, bool propagate_block_sunlight(Map *map, const NodeDefManager *ndef,
SunlightPropagationData *data, UnlightQueue *unlight, ReLightQueue *relight) SunlightPropagationData *data, UnlightQueue *unlight, ReLightQueue *relight)
{ {
bool modified = false; bool modified = false;
@ -980,7 +980,7 @@ void finish_bulk_light_update(Map *map, mapblock_v3 minblock,
mapblock_v3 maxblock, UnlightQueue unlight[2], ReLightQueue relight[2], mapblock_v3 maxblock, UnlightQueue unlight[2], ReLightQueue relight[2],
std::map<v3s16, MapBlock*> *modified_blocks) std::map<v3s16, MapBlock*> *modified_blocks)
{ {
INodeDefManager *ndef = map->getNodeDefManager(); const NodeDefManager *ndef = map->getNodeDefManager();
// dummy boolean // dummy boolean
bool is_valid; bool is_valid;
@ -1048,7 +1048,7 @@ void finish_bulk_light_update(Map *map, mapblock_v3 minblock,
void blit_back_with_light(ServerMap *map, MMVManip *vm, void blit_back_with_light(ServerMap *map, MMVManip *vm,
std::map<v3s16, MapBlock*> *modified_blocks) std::map<v3s16, MapBlock*> *modified_blocks)
{ {
INodeDefManager *ndef = map->getNodeDefManager(); const NodeDefManager *ndef = map->getNodeDefManager();
mapblock_v3 minblock = getNodeBlockPos(vm->m_area.MinEdge); mapblock_v3 minblock = getNodeBlockPos(vm->m_area.MinEdge);
mapblock_v3 maxblock = getNodeBlockPos(vm->m_area.MaxEdge); mapblock_v3 maxblock = getNodeBlockPos(vm->m_area.MaxEdge);
// First queue is for day light, second is for night light. // First queue is for day light, second is for night light.
@ -1152,7 +1152,7 @@ void blit_back_with_light(ServerMap *map, MMVManip *vm,
* After the procedure returns, this contains outgoing light at * After the procedure returns, this contains outgoing light at
* the bottom of the map block. * the bottom of the map block.
*/ */
void fill_with_sunlight(MapBlock *block, INodeDefManager *ndef, void fill_with_sunlight(MapBlock *block, const NodeDefManager *ndef,
bool light[MAP_BLOCKSIZE][MAP_BLOCKSIZE]) bool light[MAP_BLOCKSIZE][MAP_BLOCKSIZE])
{ {
if (block->isDummy()) if (block->isDummy())
@ -1190,7 +1190,7 @@ void repair_block_light(ServerMap *map, MapBlock *block,
{ {
if (!block || block->isDummy()) if (!block || block->isDummy())
return; return;
INodeDefManager *ndef = map->getNodeDefManager(); const NodeDefManager *ndef = map->getNodeDefManager();
// First queue is for day light, second is for night light. // First queue is for day light, second is for night light.
UnlightQueue unlight[] = { UnlightQueue(256), UnlightQueue(256) }; UnlightQueue unlight[] = { UnlightQueue(256), UnlightQueue(256) };
ReLightQueue relight[] = { ReLightQueue(256), ReLightQueue(256) }; ReLightQueue relight[] = { ReLightQueue(256), ReLightQueue(256) };

@ -337,7 +337,7 @@ void WieldMeshSceneNode::setItem(const ItemStack &item, Client *client)
ITextureSource *tsrc = client->getTextureSource(); ITextureSource *tsrc = client->getTextureSource();
IItemDefManager *idef = client->getItemDefManager(); IItemDefManager *idef = client->getItemDefManager();
IShaderSource *shdrsrc = client->getShaderSource(); IShaderSource *shdrsrc = client->getShaderSource();
INodeDefManager *ndef = client->getNodeDefManager(); const NodeDefManager *ndef = client->getNodeDefManager();
const ItemDefinition &def = item.getDefinition(idef); const ItemDefinition &def = item.getDefinition(idef);
const ContentFeatures &f = ndef->get(def.name); const ContentFeatures &f = ndef->get(def.name);
content_t id = ndef->getId(def.name); content_t id = ndef->getId(def.name);
@ -495,7 +495,7 @@ void getItemMesh(Client *client, const ItemStack &item, ItemMesh *result)
{ {
ITextureSource *tsrc = client->getTextureSource(); ITextureSource *tsrc = client->getTextureSource();
IItemDefManager *idef = client->getItemDefManager(); IItemDefManager *idef = client->getItemDefManager();
INodeDefManager *ndef = client->getNodeDefManager(); const NodeDefManager *ndef = client->getNodeDefManager();
const ItemDefinition &def = item.getDefinition(idef); const ItemDefinition &def = item.getDefinition(idef);
const ContentFeatures &f = ndef->get(def.name); const ContentFeatures &f = ndef->get(def.name);
content_t id = ndef->getId(def.name); content_t id = ndef->getId(def.name);