forked from Mirrorlandia_minetest/minetest
Virtual joystick: Use s32 when using m_screensize as a subtrahend (#12814)
If still uses u32, m_screensize will yield a big value (underflow) when used as a subtrahend. ETIE_MOVED is allowed to be run if joystick's ID is available and virtual joystick is fixed. Add .0f for some float values.
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@ -773,7 +773,7 @@ void TouchScreenGUI::translateEvent(const SEvent &event)
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m_rarecontrolsbar.deactivate();
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s32 dxj = event.TouchInput.X - button_size * 5.0f / 2.0f;
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s32 dyj = event.TouchInput.Y - m_screensize.Y + button_size * 5.0f / 2.0f;
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s32 dyj = event.TouchInput.Y - (s32)m_screensize.Y + button_size * 5.0f / 2.0f;
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/* Select joystick when left 1/3 of screen dragged or
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* when joystick tapped (fixed joystick position)
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@ -824,8 +824,9 @@ void TouchScreenGUI::translateEvent(const SEvent &event)
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} else {
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assert(event.TouchInput.Event == ETIE_MOVED);
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if (m_pointerpos[event.TouchInput.ID] ==
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v2s32(event.TouchInput.X, event.TouchInput.Y))
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if (!(m_has_joystick_id && m_fixed_joystick) &&
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m_pointerpos[event.TouchInput.ID] ==
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v2s32(event.TouchInput.X, event.TouchInput.Y))
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return;
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if (m_has_move_id) {
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@ -878,14 +879,14 @@ void TouchScreenGUI::translateEvent(const SEvent &event)
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s32 dx = X - m_pointerpos[event.TouchInput.ID].X;
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s32 dy = Y - m_pointerpos[event.TouchInput.ID].Y;
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if (m_fixed_joystick) {
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dx = X - button_size * 5 / 2;
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dy = Y - m_screensize.Y + button_size * 5 / 2;
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dx = X - button_size * 5.0f / 2.0f;
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dy = Y - (s32)m_screensize.Y + button_size * 5.0f / 2.0f;
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}
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double distance_sq = dx * dx + dy * dy;
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s32 dxj = event.TouchInput.X - button_size * 5.0f / 2.0f;
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s32 dyj = event.TouchInput.Y - m_screensize.Y + button_size * 5.0f / 2.0f;
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s32 dyj = event.TouchInput.Y - (s32)m_screensize.Y + button_size * 5.0f / 2.0f;
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bool inside_joystick = (dxj * dxj + dyj * dyj <= button_size * button_size * 1.5 * 1.5);
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if (m_joystick_has_really_moved || inside_joystick ||
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@ -936,8 +937,8 @@ void TouchScreenGUI::translateEvent(const SEvent &event)
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s32 ndy = button_size * dy / distance - button_size / 2.0f;
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if (m_fixed_joystick) {
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m_joystick_btn_center->guibutton->setRelativePosition(v2s32(
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button_size * 5 / 2 + ndx,
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m_screensize.Y - button_size * 5 / 2 + ndy));
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button_size * 5.0f / 2.0f + ndx,
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m_screensize.Y - button_size * 5.0f / 2.0f + ndy));
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} else {
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m_joystick_btn_center->guibutton->setRelativePosition(v2s32(
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m_pointerpos[event.TouchInput.ID].X + ndx,
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