forked from Mirrorlandia_minetest/minetest
Revise dynamic_add_media API to better accomodate future changes
This commit is contained in:
parent
a01a02f7a1
commit
40ad976753
@ -266,3 +266,26 @@ end
|
|||||||
function core.cancel_shutdown_requests()
|
function core.cancel_shutdown_requests()
|
||||||
core.request_shutdown("", false, -1)
|
core.request_shutdown("", false, -1)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
-- Callback handling for dynamic_add_media
|
||||||
|
|
||||||
|
local dynamic_add_media_raw = core.dynamic_add_media_raw
|
||||||
|
core.dynamic_add_media_raw = nil
|
||||||
|
function core.dynamic_add_media(filepath, callback)
|
||||||
|
local ret = dynamic_add_media_raw(filepath)
|
||||||
|
if ret == false then
|
||||||
|
return ret
|
||||||
|
end
|
||||||
|
if callback == nil then
|
||||||
|
core.log("deprecated", "Calling minetest.dynamic_add_media without "..
|
||||||
|
"a callback is deprecated and will stop working in future versions.")
|
||||||
|
else
|
||||||
|
-- At the moment async loading is not actually implemented, so we
|
||||||
|
-- immediately call the callback ourselves
|
||||||
|
for _, name in ipairs(ret) do
|
||||||
|
callback(name)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
return true
|
||||||
|
end
|
||||||
|
@ -5446,20 +5446,22 @@ Server
|
|||||||
* Returns a code (0: successful, 1: no such player, 2: player is connected)
|
* Returns a code (0: successful, 1: no such player, 2: player is connected)
|
||||||
* `minetest.remove_player_auth(name)`: remove player authentication data
|
* `minetest.remove_player_auth(name)`: remove player authentication data
|
||||||
* Returns boolean indicating success (false if player nonexistant)
|
* Returns boolean indicating success (false if player nonexistant)
|
||||||
* `minetest.dynamic_add_media(filepath)`
|
* `minetest.dynamic_add_media(filepath, callback)`
|
||||||
* Adds the file at the given path to the media sent to clients by the server
|
* `filepath`: path to a media file on the filesystem
|
||||||
on startup and also pushes this file to already connected clients.
|
* `callback`: function with arguments `name`, where name is a player name
|
||||||
|
(previously there was no callback argument; omitting it is deprecated)
|
||||||
|
* Adds the file to the media sent to clients by the server on startup
|
||||||
|
and also pushes this file to already connected clients.
|
||||||
The file must be a supported image, sound or model format. It must not be
|
The file must be a supported image, sound or model format. It must not be
|
||||||
modified, deleted, moved or renamed after calling this function.
|
modified, deleted, moved or renamed after calling this function.
|
||||||
The list of dynamically added media is not persisted.
|
The list of dynamically added media is not persisted.
|
||||||
* Returns boolean indicating success (duplicate files count as error)
|
* Returns false on error, true if the request was accepted
|
||||||
* The media will be ready to use (in e.g. entity textures, sound_play)
|
* The given callback will be called for every player as soon as the
|
||||||
immediately after calling this function.
|
media is available on the client.
|
||||||
Old clients that lack support for this feature will not see the media
|
Old clients that lack support for this feature will not see the media
|
||||||
unless they reconnect to the server.
|
unless they reconnect to the server. (callback won't be called)
|
||||||
* Since media transferred this way does not use client caching or HTTP
|
* Since media transferred this way currently does not use client caching
|
||||||
transfers, dynamic media should not be used with big files or performance
|
or HTTP transfers, dynamic media should not be used with big files.
|
||||||
will suffer.
|
|
||||||
|
|
||||||
Bans
|
Bans
|
||||||
----
|
----
|
||||||
|
@ -452,19 +452,30 @@ int ModApiServer::l_sound_fade(lua_State *L)
|
|||||||
}
|
}
|
||||||
|
|
||||||
// dynamic_add_media(filepath)
|
// dynamic_add_media(filepath)
|
||||||
int ModApiServer::l_dynamic_add_media(lua_State *L)
|
int ModApiServer::l_dynamic_add_media_raw(lua_State *L)
|
||||||
{
|
{
|
||||||
NO_MAP_LOCK_REQUIRED;
|
NO_MAP_LOCK_REQUIRED;
|
||||||
|
|
||||||
// Reject adding media before the server has started up
|
|
||||||
if (!getEnv(L))
|
if (!getEnv(L))
|
||||||
throw LuaError("Dynamic media cannot be added before server has started up");
|
throw LuaError("Dynamic media cannot be added before server has started up");
|
||||||
|
|
||||||
std::string filepath = readParam<std::string>(L, 1);
|
std::string filepath = readParam<std::string>(L, 1);
|
||||||
CHECK_SECURE_PATH(L, filepath.c_str(), false);
|
CHECK_SECURE_PATH(L, filepath.c_str(), false);
|
||||||
|
|
||||||
bool ok = getServer(L)->dynamicAddMedia(filepath);
|
std::vector<RemotePlayer*> sent_to;
|
||||||
lua_pushboolean(L, ok);
|
bool ok = getServer(L)->dynamicAddMedia(filepath, sent_to);
|
||||||
|
if (ok) {
|
||||||
|
// (see wrapper code in builtin)
|
||||||
|
lua_createtable(L, sent_to.size(), 0);
|
||||||
|
int i = 0;
|
||||||
|
for (RemotePlayer *player : sent_to) {
|
||||||
|
lua_pushstring(L, player->getName());
|
||||||
|
lua_rawseti(L, -2, ++i);
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
lua_pushboolean(L, false);
|
||||||
|
}
|
||||||
|
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -532,7 +543,7 @@ void ModApiServer::Initialize(lua_State *L, int top)
|
|||||||
API_FCT(sound_play);
|
API_FCT(sound_play);
|
||||||
API_FCT(sound_stop);
|
API_FCT(sound_stop);
|
||||||
API_FCT(sound_fade);
|
API_FCT(sound_fade);
|
||||||
API_FCT(dynamic_add_media);
|
API_FCT(dynamic_add_media_raw);
|
||||||
|
|
||||||
API_FCT(get_player_information);
|
API_FCT(get_player_information);
|
||||||
API_FCT(get_player_privs);
|
API_FCT(get_player_privs);
|
||||||
|
@ -71,7 +71,7 @@ private:
|
|||||||
static int l_sound_fade(lua_State *L);
|
static int l_sound_fade(lua_State *L);
|
||||||
|
|
||||||
// dynamic_add_media(filepath)
|
// dynamic_add_media(filepath)
|
||||||
static int l_dynamic_add_media(lua_State *L);
|
static int l_dynamic_add_media_raw(lua_State *L);
|
||||||
|
|
||||||
// get_player_privs(name, text)
|
// get_player_privs(name, text)
|
||||||
static int l_get_player_privs(lua_State *L);
|
static int l_get_player_privs(lua_State *L);
|
||||||
|
@ -3465,7 +3465,8 @@ void Server::deleteParticleSpawner(const std::string &playername, u32 id)
|
|||||||
SendDeleteParticleSpawner(peer_id, id);
|
SendDeleteParticleSpawner(peer_id, id);
|
||||||
}
|
}
|
||||||
|
|
||||||
bool Server::dynamicAddMedia(const std::string &filepath)
|
bool Server::dynamicAddMedia(const std::string &filepath,
|
||||||
|
std::vector<RemotePlayer*> &sent_to)
|
||||||
{
|
{
|
||||||
std::string filename = fs::GetFilenameFromPath(filepath.c_str());
|
std::string filename = fs::GetFilenameFromPath(filepath.c_str());
|
||||||
if (m_media.find(filename) != m_media.end()) {
|
if (m_media.find(filename) != m_media.end()) {
|
||||||
@ -3485,9 +3486,17 @@ bool Server::dynamicAddMedia(const std::string &filepath)
|
|||||||
pkt << raw_hash << filename << (bool) true;
|
pkt << raw_hash << filename << (bool) true;
|
||||||
pkt.putLongString(filedata);
|
pkt.putLongString(filedata);
|
||||||
|
|
||||||
auto client_ids = m_clients.getClientIDs(CS_DefinitionsSent);
|
m_clients.lock();
|
||||||
for (session_t client_id : client_ids) {
|
for (auto &pair : m_clients.getClientList()) {
|
||||||
|
if (pair.second->getState() < CS_DefinitionsSent)
|
||||||
|
continue;
|
||||||
|
if (pair.second->net_proto_version < 39)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
if (auto player = m_env->getPlayer(pair.second->peer_id))
|
||||||
|
sent_to.emplace_back(player);
|
||||||
/*
|
/*
|
||||||
|
FIXME: this is a very awful hack
|
||||||
The network layer only guarantees ordered delivery inside a channel.
|
The network layer only guarantees ordered delivery inside a channel.
|
||||||
Since the very next packet could be one that uses the media, we have
|
Since the very next packet could be one that uses the media, we have
|
||||||
to push the media over ALL channels to ensure it is processed before
|
to push the media over ALL channels to ensure it is processed before
|
||||||
@ -3496,9 +3505,10 @@ bool Server::dynamicAddMedia(const std::string &filepath)
|
|||||||
- channel 1 (HUD)
|
- channel 1 (HUD)
|
||||||
- channel 0 (everything else: e.g. play_sound, object messages)
|
- channel 0 (everything else: e.g. play_sound, object messages)
|
||||||
*/
|
*/
|
||||||
m_clients.send(client_id, 1, &pkt, true);
|
m_clients.send(pair.second->peer_id, 1, &pkt, true);
|
||||||
m_clients.send(client_id, 0, &pkt, true);
|
m_clients.send(pair.second->peer_id, 0, &pkt, true);
|
||||||
}
|
}
|
||||||
|
m_clients.unlock();
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
@ -257,7 +257,7 @@ public:
|
|||||||
|
|
||||||
void deleteParticleSpawner(const std::string &playername, u32 id);
|
void deleteParticleSpawner(const std::string &playername, u32 id);
|
||||||
|
|
||||||
bool dynamicAddMedia(const std::string &filepath);
|
bool dynamicAddMedia(const std::string &filepath, std::vector<RemotePlayer*> &sent_to);
|
||||||
|
|
||||||
ServerInventoryManager *getInventoryMgr() const { return m_inventory_mgr.get(); }
|
ServerInventoryManager *getInventoryMgr() const { return m_inventory_mgr.get(); }
|
||||||
void sendDetachedInventory(Inventory *inventory, const std::string &name, session_t peer_id);
|
void sendDetachedInventory(Inventory *inventory, const std::string &name, session_t peer_id);
|
||||||
|
Loading…
Reference in New Issue
Block a user