Fix HUD multiline text alignment (#10795)

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Lars Müller 2021-09-19 20:23:22 +02:00 committed by GitHub
parent e0529da5c8
commit 40ea4ddef1
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@ -20,6 +20,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
*/
#include "client/hud.h"
#include <string>
#include <iostream>
#include <cmath>
#include "settings.h"
#include "util/numeric.h"
@ -377,15 +379,19 @@ void Hud::drawLuaElements(const v3s16 &camera_offset)
std::wstring text = unescape_translate(utf8_to_wide(e->text));
core::dimension2d<u32> textsize = textfont->getDimension(text.c_str());
v2s32 offset((e->align.X - 1.0) * (textsize.Width / 2),
(e->align.Y - 1.0) * (textsize.Height / 2));
v2s32 offset(0, (e->align.Y - 1.0) * (textsize.Height / 2));
core::rect<s32> size(0, 0, e->scale.X * m_scale_factor,
text_height * e->scale.Y * m_scale_factor);
text_height * e->scale.Y * m_scale_factor);
v2s32 offs(e->offset.X * m_scale_factor,
e->offset.Y * m_scale_factor);
e->offset.Y * m_scale_factor);
std::wstringstream wss(text);
std::wstring line;
while (std::getline(wss, line, L'\n'))
{
textfont->draw(text.c_str(), size + pos + offset + offs, color);
core::dimension2d<u32> linesize = textfont->getDimension(line.c_str());
v2s32 line_offset((e->align.X - 1.0) * (linesize.Width / 2), 0);
textfont->draw(line.c_str(), size + pos + offset + offs + line_offset, color);
offset.Y += linesize.Height;
}
break; }
case HUD_ELEM_STATBAR: {