Add liquid_range to nodedef

This commit is contained in:
PilzAdam 2013-07-16 16:28:18 +02:00 committed by RealBadAngel
parent cba90d4441
commit 413f0d0353
6 changed files with 16 additions and 4 deletions

@ -1947,6 +1947,7 @@ Node definition (register_node)
liquid_alternative_source = "", -- Source version of flowing liquid liquid_alternative_source = "", -- Source version of flowing liquid
liquid_viscosity = 0, -- Higher viscosity = slower flow (max. 7) liquid_viscosity = 0, -- Higher viscosity = slower flow (max. 7)
liquid_renewable = true, -- Can new liquid source be created by placing liquid_renewable = true, -- Can new liquid source be created by placing
liquid_range = 8, -- number of flowing nodes arround source (max. 8)
drowning = true, -- Player will drown in these drowning = true, -- Player will drown in these
two or more sources nearly? two or more sources nearly?
light_source = 0, -- Amount of light emitted by node light_source = 0, -- Amount of light emitted by node

@ -395,6 +395,8 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
l = getInteriorLight(n, 0, data); l = getInteriorLight(n, 0, data);
video::SColor c = MapBlock_LightColor(f.alpha, l, decode_light(f.light_source)); video::SColor c = MapBlock_LightColor(f.alpha, l, decode_light(f.light_source));
u8 range = rangelim(nodedef->get(c_flowing).liquid_range, 0, 8);
// Neighbor liquid levels (key = relative position) // Neighbor liquid levels (key = relative position)
// Includes current node // Includes current node
std::map<v3s16, f32> neighbor_levels; std::map<v3s16, f32> neighbor_levels;
@ -426,9 +428,10 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
if(n2.getContent() == c_source) if(n2.getContent() == c_source)
level = (-0.5+node_liquid_level) * BS; level = (-0.5+node_liquid_level) * BS;
else if(n2.getContent() == c_flowing) else if(n2.getContent() == c_flowing){
level = (-0.5 + ((float)(n2.param2&LIQUID_LEVEL_MASK) u8 liquid_level = (n2.param2&LIQUID_LEVEL_MASK) - (LIQUID_LEVEL_MAX+1-range);
+ 0.5) / (float)LIQUID_LEVEL_SOURCE * node_liquid_level) * BS; level = (-0.5 + ((float)liquid_level+ 0.5) / (float)range * node_liquid_level) * BS;
}
// Check node above neighbor. // Check node above neighbor.
// NOTE: This doesn't get executed if neighbor // NOTE: This doesn't get executed if neighbor

@ -2166,7 +2166,8 @@ void Map::transformLiquids(std::map<v3s16, MapBlock*> & modified_blocks)
} else } else
new_node_level = max_node_level; new_node_level = max_node_level;
if (new_node_level >= 0) u8 range = rangelim(nodemgr->get(liquid_kind).liquid_range, 0, LIQUID_LEVEL_MAX+1);
if (new_node_level >= (LIQUID_LEVEL_MAX+1-range))
new_node_content = liquid_kind; new_node_content = liquid_kind;
else else
new_node_content = CONTENT_AIR; new_node_content = CONTENT_AIR;

@ -213,6 +213,7 @@ void ContentFeatures::reset()
liquid_alternative_source = ""; liquid_alternative_source = "";
liquid_viscosity = 0; liquid_viscosity = 0;
liquid_renewable = true; liquid_renewable = true;
liquid_range = LIQUID_LEVEL_MAX+1;
drowning = true; drowning = true;
light_source = 0; light_source = 0;
damage_per_second = 0; damage_per_second = 0;
@ -284,6 +285,7 @@ void ContentFeatures::serialize(std::ostream &os, u16 protocol_version)
// the protocol version // the protocol version
writeU8(os, drowning); writeU8(os, drowning);
writeU8(os, leveled); writeU8(os, leveled);
writeU8(os, liquid_range);
} }
void ContentFeatures::deSerialize(std::istream &is) void ContentFeatures::deSerialize(std::istream &is)
@ -350,6 +352,7 @@ void ContentFeatures::deSerialize(std::istream &is)
// otherwise changes the protocol version // otherwise changes the protocol version
drowning = readU8(is); drowning = readU8(is);
leveled = readU8(is); leveled = readU8(is);
liquid_range = readU8(is);
}catch(SerializationError &e) {}; }catch(SerializationError &e) {};
} }

@ -224,6 +224,8 @@ struct ContentFeatures
u8 liquid_viscosity; u8 liquid_viscosity;
// Is liquid renewable (new liquid source will be created between 2 existing) // Is liquid renewable (new liquid source will be created between 2 existing)
bool liquid_renewable; bool liquid_renewable;
// Number of flowing liquids surrounding source
u8 liquid_range;
bool drowning; bool drowning;
// Amount of light the node emits // Amount of light the node emits
u8 light_source; u8 light_source;

@ -391,6 +391,8 @@ ContentFeatures read_content_features(lua_State *L, int index)
// the slowest possible // the slowest possible
f.liquid_viscosity = getintfield_default(L, index, f.liquid_viscosity = getintfield_default(L, index,
"liquid_viscosity", f.liquid_viscosity); "liquid_viscosity", f.liquid_viscosity);
f.liquid_range = getintfield_default(L, index,
"liquid_range", f.liquid_range);
f.leveled = getintfield_default(L, index, "leveled", f.leveled); f.leveled = getintfield_default(L, index, "leveled", f.leveled);
getboolfield(L, index, "liquid_renewable", f.liquid_renewable); getboolfield(L, index, "liquid_renewable", f.liquid_renewable);