F5 debug info: Add colons, use lowercase except for FPS and RTT

This commit is contained in:
ThomasMonroe314 2017-11-28 07:25:41 -06:00 committed by paramat
parent 03caa1e319
commit 419799b831

@ -4421,17 +4421,17 @@ void Game::updateGui(const RunStats &stats, f32 dtime, const CameraOrientation &
std::ostringstream os(std::ios_base::binary); std::ostringstream os(std::ios_base::binary);
os << std::fixed os << std::fixed
<< PROJECT_NAME_C " " << g_version_hash << PROJECT_NAME_C " " << g_version_hash
<< ", FPS " << fps << ", FPS: " << fps
<< std::setprecision(0) << std::setprecision(0)
<< ", Drawtime " << drawtime_avg << "ms" << ", drawtime: " << drawtime_avg << "ms"
<< std::setprecision(1) << std::setprecision(1)
<< ", Dtime jitter " << ", dtime jitter: "
<< (stats.dtime_jitter.max_fraction * 100.0) << "%" << (stats.dtime_jitter.max_fraction * 100.0) << "%"
<< std::setprecision(1) << std::setprecision(1)
<< ", View range " << ", view range: "
<< (draw_control->range_all ? "All" : itos(draw_control->wanted_range)) << (draw_control->range_all ? "All" : itos(draw_control->wanted_range))
<< std::setprecision(3) << std::setprecision(3)
<< ", RTT " << client->getRTT() << "s"; << ", RTT: " << client->getRTT() << "s";
setStaticText(guitext, utf8_to_wide(os.str()).c_str()); setStaticText(guitext, utf8_to_wide(os.str()).c_str());
guitext->setVisible(true); guitext->setVisible(true);
} else { } else {
@ -4449,12 +4449,12 @@ void Game::updateGui(const RunStats &stats, f32 dtime, const CameraOrientation &
if (flags.show_debug) { if (flags.show_debug) {
std::ostringstream os(std::ios_base::binary); std::ostringstream os(std::ios_base::binary);
os << std::setprecision(1) << std::fixed os << std::setprecision(1) << std::fixed
<< "Pos (" << (player_position.X / BS) << "pos: (" << (player_position.X / BS)
<< ", " << (player_position.Y / BS) << ", " << (player_position.Y / BS)
<< ", " << (player_position.Z / BS) << ", " << (player_position.Z / BS)
<< "), Yaw " << (wrapDegrees_0_360(cam.camera_yaw)) << "° " << "), yaw: " << (wrapDegrees_0_360(cam.camera_yaw)) << "° "
<< yawToDirectionString(cam.camera_yaw) << yawToDirectionString(cam.camera_yaw)
<< ", Seed " << ((u64)client->getMapSeed()); << ", seed: " << ((u64)client->getMapSeed());
if (runData.pointed_old.type == POINTEDTHING_NODE) { if (runData.pointed_old.type == POINTEDTHING_NODE) {
ClientMap &map = client->getEnv().getClientMap(); ClientMap &map = client->getEnv().getClientMap();
@ -4462,8 +4462,8 @@ void Game::updateGui(const RunStats &stats, f32 dtime, const CameraOrientation &
MapNode n = map.getNodeNoEx(runData.pointed_old.node_undersurface); MapNode n = map.getNodeNoEx(runData.pointed_old.node_undersurface);
if (n.getContent() != CONTENT_IGNORE && nodedef->get(n).name != "unknown") { if (n.getContent() != CONTENT_IGNORE && nodedef->get(n).name != "unknown") {
os << ", Pointed " << nodedef->get(n).name os << ", pointed: " << nodedef->get(n).name
<< ", Param2 " << (u64) n.getParam2(); << ", param2: " << (u64) n.getParam2();
} }
} }