forked from Mirrorlandia_minetest/minetest
F5 debug info: Add colons, use lowercase except for FPS and RTT
This commit is contained in:
parent
03caa1e319
commit
419799b831
20
src/game.cpp
20
src/game.cpp
@ -4421,17 +4421,17 @@ void Game::updateGui(const RunStats &stats, f32 dtime, const CameraOrientation &
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std::ostringstream os(std::ios_base::binary);
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std::ostringstream os(std::ios_base::binary);
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os << std::fixed
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os << std::fixed
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<< PROJECT_NAME_C " " << g_version_hash
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<< PROJECT_NAME_C " " << g_version_hash
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<< ", FPS " << fps
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<< ", FPS: " << fps
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<< std::setprecision(0)
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<< std::setprecision(0)
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<< ", Drawtime " << drawtime_avg << "ms"
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<< ", drawtime: " << drawtime_avg << "ms"
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<< std::setprecision(1)
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<< std::setprecision(1)
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<< ", Dtime jitter "
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<< ", dtime jitter: "
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<< (stats.dtime_jitter.max_fraction * 100.0) << "%"
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<< (stats.dtime_jitter.max_fraction * 100.0) << "%"
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<< std::setprecision(1)
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<< std::setprecision(1)
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<< ", View range "
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<< ", view range: "
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<< (draw_control->range_all ? "All" : itos(draw_control->wanted_range))
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<< (draw_control->range_all ? "All" : itos(draw_control->wanted_range))
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<< std::setprecision(3)
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<< std::setprecision(3)
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<< ", RTT " << client->getRTT() << "s";
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<< ", RTT: " << client->getRTT() << "s";
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setStaticText(guitext, utf8_to_wide(os.str()).c_str());
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setStaticText(guitext, utf8_to_wide(os.str()).c_str());
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guitext->setVisible(true);
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guitext->setVisible(true);
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} else {
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} else {
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@ -4449,12 +4449,12 @@ void Game::updateGui(const RunStats &stats, f32 dtime, const CameraOrientation &
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if (flags.show_debug) {
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if (flags.show_debug) {
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std::ostringstream os(std::ios_base::binary);
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std::ostringstream os(std::ios_base::binary);
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os << std::setprecision(1) << std::fixed
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os << std::setprecision(1) << std::fixed
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<< "Pos (" << (player_position.X / BS)
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<< "pos: (" << (player_position.X / BS)
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<< ", " << (player_position.Y / BS)
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<< ", " << (player_position.Y / BS)
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<< ", " << (player_position.Z / BS)
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<< ", " << (player_position.Z / BS)
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<< "), Yaw " << (wrapDegrees_0_360(cam.camera_yaw)) << "° "
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<< "), yaw: " << (wrapDegrees_0_360(cam.camera_yaw)) << "° "
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<< yawToDirectionString(cam.camera_yaw)
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<< yawToDirectionString(cam.camera_yaw)
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<< ", Seed " << ((u64)client->getMapSeed());
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<< ", seed: " << ((u64)client->getMapSeed());
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if (runData.pointed_old.type == POINTEDTHING_NODE) {
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if (runData.pointed_old.type == POINTEDTHING_NODE) {
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ClientMap &map = client->getEnv().getClientMap();
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ClientMap &map = client->getEnv().getClientMap();
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@ -4462,8 +4462,8 @@ void Game::updateGui(const RunStats &stats, f32 dtime, const CameraOrientation &
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MapNode n = map.getNodeNoEx(runData.pointed_old.node_undersurface);
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MapNode n = map.getNodeNoEx(runData.pointed_old.node_undersurface);
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if (n.getContent() != CONTENT_IGNORE && nodedef->get(n).name != "unknown") {
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if (n.getContent() != CONTENT_IGNORE && nodedef->get(n).name != "unknown") {
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os << ", Pointed " << nodedef->get(n).name
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os << ", pointed: " << nodedef->get(n).name
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<< ", Param2 " << (u64) n.getParam2();
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<< ", param2: " << (u64) n.getParam2();
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}
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}
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}
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}
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