forked from Mirrorlandia_minetest/minetest
Lua API: Document HP, breath and damage limits (#9080)
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@ -5623,6 +5623,9 @@ This is basically a reference to a C++ `ServerActiveObject`
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* `get_hp()`: returns number of hitpoints (2 * number of hearts)
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* `get_hp()`: returns number of hitpoints (2 * number of hearts)
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* `set_hp(hp, reason)`: set number of hitpoints (2 * number of hearts).
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* `set_hp(hp, reason)`: set number of hitpoints (2 * number of hearts).
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* See reason in register_on_player_hpchange
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* See reason in register_on_player_hpchange
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* Is limited to the range of 0 ... 65535 (2^16 - 1)
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* For players: HP are also limited by `hp_max` specified in the player's
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object properties
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* `get_inventory()`: returns an `InvRef` for players, otherwise returns `nil`
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* `get_inventory()`: returns an `InvRef` for players, otherwise returns `nil`
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* `get_wield_list()`: returns the name of the inventory list the wielded item
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* `get_wield_list()`: returns the name of the inventory list the wielded item
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is in.
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is in.
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@ -5743,6 +5746,7 @@ This is basically a reference to a C++ `ServerActiveObject`
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* `0`: player is drowning
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* `0`: player is drowning
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* max: bubbles bar is not shown
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* max: bubbles bar is not shown
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* See [Object properties] for more information
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* See [Object properties] for more information
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* Is limited to range 0 ... 65535 (2^16 - 1)
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* `set_fov(fov, is_multiplier)`: Sets player's FOV
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* `set_fov(fov, is_multiplier)`: Sets player's FOV
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* `fov`: FOV value.
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* `fov`: FOV value.
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* `is_multiplier`: Set to `true` if the FOV value is a multiplier.
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* `is_multiplier`: Set to `true` if the FOV value is a multiplier.
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@ -6432,6 +6436,7 @@ Used by `minetest.register_node`, `minetest.register_craftitem`, and
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uses = 20, maxlevel = 2},
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uses = 20, maxlevel = 2},
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},
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},
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damage_groups = {groupname = damage},
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damage_groups = {groupname = damage},
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-- Damage values must be between -32768 and 32767 (2^15)
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punch_attack_uses = nil,
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punch_attack_uses = nil,
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-- Amount of uses this tool has for attacking players and entities
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-- Amount of uses this tool has for attacking players and entities
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