Fix attached-to-object sounds having a higher reference distance

This commit is contained in:
Desour 2021-03-23 01:02:49 +01:00 committed by sfan5
parent 2da1eee394
commit 437d011968

@ -671,8 +671,8 @@ public:
alSourcei(sound->source_id, AL_SOURCE_RELATIVE, false);
alSource3f(sound->source_id, AL_POSITION, pos.X, pos.Y, pos.Z);
alSource3f(sound->source_id, AL_VELOCITY, 0, 0, 0);
alSourcef(sound->source_id, AL_REFERENCE_DISTANCE, 30.0);
alSource3f(sound->source_id, AL_VELOCITY, 0.0f, 0.0f, 0.0f);
alSourcef(sound->source_id, AL_REFERENCE_DISTANCE, 10.0f);
}
bool updateSoundGain(int id, float gain)