forked from Mirrorlandia_minetest/minetest
Make shift the default descent control on ladders and when flying
"aux1_descends" setting switches to the old descend control.
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@ -15,7 +15,7 @@
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# https://bitbucket.org/celeron55/minetest/src/tip/src/defaultsettings.cpp
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#
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# A vim command to convert most of defaultsettings.cpp to conf file format:
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# :'<,'>s/\tg_settings\.setDefault("\([^"]*\)", "\([^"]*\)");.*/#\1 = \2/g
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# :'<,'>s/\tsettings->setDefault("\([^"]*\)", "\([^"]*\)");.*/#\1 = \2/g
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# Note: Some of the settings are implemented in Lua
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#
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@ -49,8 +49,14 @@
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#keymap_freemove = KEY_KEY_K
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#keymap_fastmove = KEY_KEY_J
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#keymap_screenshot = KEY_F12
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# If true, keymap_special1 instead of keymap_sneak is used for climbing down and descending
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#aux1_descends = false
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# Some (temporary) keys for debugging
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#keymap_print_debug_stacks = KEY_KEY_P
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#keymap_quicktune_prev = KEY_HOME
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#keymap_quicktune_next = KEY_END
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#keymap_quicktune_dec = KEY_NEXT
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#keymap_quicktune_inc = KEY_PRIOR
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# Minimum FPS
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# The amount of rendered stuff is dynamically set according to this
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@ -52,6 +52,7 @@ void set_default_settings(Settings *settings)
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settings->setDefault("keymap_toggle_profiler", "KEY_F6");
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settings->setDefault("keymap_increase_viewing_range_min", "+");
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settings->setDefault("keymap_decrease_viewing_range_min", "-");
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settings->setDefault("aux1_descends", "false");
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// Some (temporary) keys for debugging
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settings->setDefault("keymap_print_debug_stacks", "KEY_KEY_P");
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settings->setDefault("keymap_quicktune_prev", "KEY_HOME");
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@ -359,6 +359,9 @@ void LocalPlayer::applyControl(float dtime)
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if(free_move && fast_move)
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superspeed = true;
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// Old descend control
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if(g_settings->getBool("aux1_descends"))
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{
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// Auxiliary button 1 (E)
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if(control.aux1)
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{
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@ -386,6 +389,42 @@ void LocalPlayer::applyControl(float dtime)
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superspeed = true;
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}
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}
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}
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// New minecraft-like descend control
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else
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{
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// Auxiliary button 1 (E)
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if(control.aux1)
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{
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if(!free_move && !is_climbing)
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{
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// If not free movement but fast is allowed, aux1 is
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// "Turbo button"
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if(fast_move)
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superspeed = true;
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}
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}
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if(control.sneak)
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{
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if(free_move)
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{
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// In free movement mode, sneak descends
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v3f speed = getSpeed();
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if(fast_move)
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speed.Y = -20*BS;
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else
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speed.Y = -walkspeed_max;
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setSpeed(speed);
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}
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else if(is_climbing)
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{
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v3f speed = getSpeed();
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speed.Y = -3*BS;
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setSpeed(speed);
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}
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}
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}
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if(continuous_forward)
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speed += move_direction;
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