forked from Mirrorlandia_minetest/minetest
Server class code cleanups (#9769)
* Server::overrideDayNightRatio doesn't require to return bool There is no sense to sending null player, the caller should send a valid object * Server::init: make private & cleanup This function is always called before start() and loads some variables which can be loaded in constructor directly. Make it private and call it directly in start * Split Server inventory responsibility to a dedicated object This splits permit to found various historical issues: * duplicate lookups on player connection * sending inventory to non related player when a player connects * non friendly lookups on detached inventories ownership This reduce the detached inventory complexity and also increased the lookup performance in a quite interesting way for servers with thousands of inventories.
This commit is contained in:
parent
650168cada
commit
454dbf83a9
@ -1302,7 +1302,6 @@ bool Game::createSingleplayerServer(const std::string &map_dir,
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}
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server = new Server(map_dir, gamespec, simple_singleplayer_mode, bind_addr, false);
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server->init();
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server->start();
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return true;
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@ -887,7 +887,6 @@ static bool run_dedicated_server(const GameParams &game_params, const Settings &
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// Create server
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Server server(game_params.world_path, game_params.game_spec,
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false, bind_addr, true, &iface);
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server.init();
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g_term_console.setup(&iface, &kill, admin_nick);
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@ -922,7 +921,6 @@ static bool run_dedicated_server(const GameParams &game_params, const Settings &
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// Create server
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Server server(game_params.world_path, game_params.game_spec, false,
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bind_addr, true);
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server.init();
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server.start();
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// Run server
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@ -34,6 +34,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "network/networkprotocol.h"
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#include "network/serveropcodes.h"
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#include "server/player_sao.h"
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#include "server/serverinventorymgr.h"
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#include "util/auth.h"
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#include "util/base64.h"
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#include "util/pointedthing.h"
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@ -620,9 +621,9 @@ void Server::handleCommand_InventoryAction(NetworkPacket* pkt)
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ma->from_inv.applyCurrentPlayer(player->getName());
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ma->to_inv.applyCurrentPlayer(player->getName());
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setInventoryModified(ma->from_inv);
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m_inventory_mgr->setInventoryModified(ma->from_inv);
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if (ma->from_inv != ma->to_inv)
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setInventoryModified(ma->to_inv);
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m_inventory_mgr->setInventoryModified(ma->to_inv);
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bool from_inv_is_current_player =
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(ma->from_inv.type == InventoryLocation::PLAYER) &&
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@ -687,7 +688,7 @@ void Server::handleCommand_InventoryAction(NetworkPacket* pkt)
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da->from_inv.applyCurrentPlayer(player->getName());
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setInventoryModified(da->from_inv);
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m_inventory_mgr->setInventoryModified(da->from_inv);
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/*
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Disable dropping items out of craftpreview
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@ -723,7 +724,7 @@ void Server::handleCommand_InventoryAction(NetworkPacket* pkt)
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ca->craft_inv.applyCurrentPlayer(player->getName());
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setInventoryModified(ca->craft_inv);
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m_inventory_mgr->setInventoryModified(ca->craft_inv);
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//bool craft_inv_is_current_player =
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// (ca->craft_inv.type == InventoryLocation::PLAYER) &&
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@ -739,7 +740,7 @@ void Server::handleCommand_InventoryAction(NetworkPacket* pkt)
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}
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// Do the action
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a->apply(this, playersao, this);
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a->apply(m_inventory_mgr.get(), playersao, this);
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// Eat the action
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delete a;
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}
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@ -45,6 +45,11 @@ Server *ModApiBase::getServer(lua_State *L)
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return getScriptApiBase(L)->getServer();
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}
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ServerInventoryManager *ModApiBase::getServerInventoryMgr(lua_State *L)
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{
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return getScriptApiBase(L)->getServer()->getInventoryMgr();
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}
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#ifndef SERVER
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Client *ModApiBase::getClient(lua_State *L)
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{
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@ -38,12 +38,14 @@ class GUIEngine;
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class ScriptApiBase;
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class Server;
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class Environment;
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class ServerInventoryManager;
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class ModApiBase : protected LuaHelper {
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public:
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static ScriptApiBase* getScriptApiBase(lua_State *L);
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static Server* getServer(lua_State *L);
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static ServerInventoryManager *getServerInventoryMgr(lua_State *L);
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#ifndef SERVER
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static Client* getClient(lua_State *L);
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static GUIEngine* getGuiEngine(lua_State *L);
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@ -23,6 +23,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "common/c_converter.h"
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#include "common/c_content.h"
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#include "server.h"
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#include "server/serverinventorymgr.h"
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#include "remoteplayer.h"
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/*
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@ -38,7 +39,7 @@ InvRef* InvRef::checkobject(lua_State *L, int narg)
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Inventory* InvRef::getinv(lua_State *L, InvRef *ref)
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{
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return getServer(L)->getInventory(ref->m_loc);
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return getServerInventoryMgr(L)->getInventory(ref->m_loc);
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}
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InventoryList* InvRef::getlist(lua_State *L, InvRef *ref,
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@ -54,7 +55,7 @@ InventoryList* InvRef::getlist(lua_State *L, InvRef *ref,
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void InvRef::reportInventoryChange(lua_State *L, InvRef *ref)
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{
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// Inform other things that the inventory has changed
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getServer(L)->setInventoryModified(ref->m_loc);
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getServerInventoryMgr(L)->setInventoryModified(ref->m_loc);
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}
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// Exported functions
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@ -497,7 +498,7 @@ int ModApiInventory::l_get_inventory(lua_State *L)
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v3s16 pos = check_v3s16(L, -1);
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loc.setNodeMeta(pos);
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if (getServer(L)->getInventory(loc) != NULL)
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if (getServerInventoryMgr(L)->getInventory(loc) != NULL)
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InvRef::create(L, loc);
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else
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lua_pushnil(L);
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@ -515,7 +516,7 @@ int ModApiInventory::l_get_inventory(lua_State *L)
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lua_pop(L, 1);
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}
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if (getServer(L)->getInventory(loc) != NULL)
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if (getServerInventoryMgr(L)->getInventory(loc) != NULL)
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InvRef::create(L, loc);
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else
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lua_pushnil(L);
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@ -530,7 +531,7 @@ int ModApiInventory::l_create_detached_inventory_raw(lua_State *L)
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NO_MAP_LOCK_REQUIRED;
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const char *name = luaL_checkstring(L, 1);
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std::string player = readParam<std::string>(L, 2, "");
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if (getServer(L)->createDetachedInventory(name, player) != NULL) {
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if (getServerInventoryMgr(L)->createDetachedInventory(name, getServer(L)->idef(), player) != NULL) {
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InventoryLocation loc;
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loc.setDetached(name);
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InvRef::create(L, loc);
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@ -545,7 +546,7 @@ int ModApiInventory::l_remove_detached_inventory_raw(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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const std::string &name = luaL_checkstring(L, 1);
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lua_pushboolean(L, getServer(L)->removeDetachedInventory(name));
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lua_pushboolean(L, getServerInventoryMgr(L)->removeDetachedInventory(name));
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return 1;
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}
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@ -33,6 +33,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "scripting_server.h"
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#include "server/luaentity_sao.h"
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#include "server/player_sao.h"
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#include "server/serverinventorymgr.h"
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/*
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ObjectRef
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@ -289,7 +290,7 @@ int ObjectRef::l_get_inventory(lua_State *L)
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if (co == NULL) return 0;
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// Do it
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InventoryLocation loc = co->getInventoryLocation();
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if (getServer(L)->getInventory(loc) != NULL)
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if (getServerInventoryMgr(L)->getInventory(loc) != NULL)
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InvRef::create(L, loc);
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else
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lua_pushnil(L); // An object may have no inventory (nil)
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@ -2172,9 +2173,7 @@ int ObjectRef::l_override_day_night_ratio(lua_State *L)
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ratio = readParam<float>(L, 2);
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}
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if (!getServer(L)->overrideDayNightRatio(player, do_override, ratio))
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return 0;
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getServer(L)->overrideDayNightRatio(player, do_override, ratio);
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lua_pushboolean(L, true);
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return 1;
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}
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190
src/server.cpp
190
src/server.cpp
@ -64,6 +64,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "chat_interface.h"
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#include "remoteplayer.h"
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#include "server/player_sao.h"
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#include "server/serverinventorymgr.h"
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#include "translation.h"
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class ClientNotFoundException : public BaseException
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@ -338,11 +339,6 @@ Server::~Server()
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infostream << "Server: Deinitializing scripting" << std::endl;
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delete m_script;
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// Delete detached inventories
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for (auto &detached_inventory : m_detached_inventories) {
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delete detached_inventory.second;
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}
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while (!m_unsent_map_edit_queue.empty()) {
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delete m_unsent_map_edit_queue.front();
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m_unsent_map_edit_queue.pop();
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@ -388,6 +384,9 @@ void Server::init()
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m_script = new ServerScripting(this);
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// Must be created before mod loading because we have some inventory creation
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m_inventory_mgr = std::unique_ptr<ServerInventoryManager>(new ServerInventoryManager());
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m_script->loadMod(getBuiltinLuaPath() + DIR_DELIM "init.lua", BUILTIN_MOD_NAME);
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m_modmgr->loadMods(m_script);
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@ -422,6 +421,7 @@ void Server::init()
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// Initialize Environment
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m_env = new ServerEnvironment(servermap, m_script, this, m_path_world);
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m_inventory_mgr->setEnv(m_env);
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m_clients.setEnv(m_env);
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if (!servermap->settings_mgr.makeMapgenParams())
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@ -443,6 +443,8 @@ void Server::init()
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m_env->loadMeta();
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// Those settings can be overwritten in world.mt, they are
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// intended to be cached after environment loading.
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m_liquid_transform_every = g_settings->getFloat("liquid_update");
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m_max_chatmessage_length = g_settings->getU16("chat_message_max_size");
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m_csm_restriction_flags = g_settings->getU64("csm_restriction_flags");
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@ -451,6 +453,8 @@ void Server::init()
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void Server::start()
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{
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init();
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infostream << "Starting server on " << m_bind_addr.serializeString()
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<< "..." << std::endl;
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@ -1180,82 +1184,6 @@ void Server::onMapEditEvent(const MapEditEvent &event)
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m_unsent_map_edit_queue.push(new MapEditEvent(event));
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}
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Inventory* Server::getInventory(const InventoryLocation &loc)
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{
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switch (loc.type) {
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case InventoryLocation::UNDEFINED:
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case InventoryLocation::CURRENT_PLAYER:
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break;
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case InventoryLocation::PLAYER:
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{
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RemotePlayer *player = m_env->getPlayer(loc.name.c_str());
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if(!player)
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return NULL;
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PlayerSAO *playersao = player->getPlayerSAO();
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if(!playersao)
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return NULL;
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return playersao->getInventory();
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}
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break;
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case InventoryLocation::NODEMETA:
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{
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NodeMetadata *meta = m_env->getMap().getNodeMetadata(loc.p);
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if(!meta)
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return NULL;
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return meta->getInventory();
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}
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break;
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case InventoryLocation::DETACHED:
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{
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if(m_detached_inventories.count(loc.name) == 0)
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return NULL;
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return m_detached_inventories[loc.name];
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}
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break;
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default:
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sanity_check(false); // abort
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break;
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}
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return NULL;
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}
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void Server::setInventoryModified(const InventoryLocation &loc)
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{
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switch(loc.type){
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case InventoryLocation::UNDEFINED:
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break;
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case InventoryLocation::PLAYER:
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{
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RemotePlayer *player = m_env->getPlayer(loc.name.c_str());
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if (!player)
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return;
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player->setModified(true);
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player->inventory.setModified(true);
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// Updates are sent in ServerEnvironment::step()
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}
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break;
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case InventoryLocation::NODEMETA:
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{
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MapEditEvent event;
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event.type = MEET_BLOCK_NODE_METADATA_CHANGED;
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event.p = loc.p;
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m_env->getMap().dispatchEvent(event);
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}
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break;
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case InventoryLocation::DETACHED:
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{
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// Updates are sent in ServerEnvironment::step()
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}
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break;
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default:
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sanity_check(false); // abort
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break;
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}
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}
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void Server::SetBlocksNotSent(std::map<v3s16, MapBlock *>& block)
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{
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std::vector<session_t> clients = m_clients.getClientIDs();
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@ -2712,40 +2640,20 @@ void Server::sendRequestedMedia(session_t peer_id,
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}
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}
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void Server::sendDetachedInventory(const std::string &name, session_t peer_id)
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void Server::sendDetachedInventory(Inventory *inventory, const std::string &name, session_t peer_id)
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{
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const auto &inv_it = m_detached_inventories.find(name);
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const auto &player_it = m_detached_inventories_player.find(name);
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if (player_it == m_detached_inventories_player.end() ||
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player_it->second.empty()) {
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// OK. Send to everyone
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} else {
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if (!m_env)
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return; // Mods are not done loading
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RemotePlayer *p = m_env->getPlayer(player_it->second.c_str());
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if (!p)
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return; // Player is offline
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if (peer_id != PEER_ID_INEXISTENT && peer_id != p->getPeerId())
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return; // Caller requested send to a different player, so don't send.
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peer_id = p->getPeerId();
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}
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NetworkPacket pkt(TOCLIENT_DETACHED_INVENTORY, 0, peer_id);
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pkt << name;
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if (inv_it == m_detached_inventories.end()) {
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if (!inventory) {
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pkt << false; // Remove inventory
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} else {
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pkt << true; // Update inventory
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// Serialization & NetworkPacket isn't a love story
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std::ostringstream os(std::ios_base::binary);
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inv_it->second->serialize(os);
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inv_it->second->setModified(false);
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inventory->serialize(os);
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inventory->setModified(false);
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const std::string &os_str = os.str();
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pkt << static_cast<u16>(os_str.size()); // HACK: to keep compatibility with 5.0.0 clients
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@ -2760,16 +2668,17 @@ void Server::sendDetachedInventory(const std::string &name, session_t peer_id)
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void Server::sendDetachedInventories(session_t peer_id, bool incremental)
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{
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for (const auto &detached_inventory : m_detached_inventories) {
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const std::string &name = detached_inventory.first;
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if (incremental) {
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Inventory *inv = detached_inventory.second;
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if (!inv || !inv->checkModified())
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continue;
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// Lookup player name, to filter detached inventories just after
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std::string peer_name;
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if (peer_id != PEER_ID_INEXISTENT) {
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peer_name = getClient(peer_id, CS_Created)->getName();
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}
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sendDetachedInventory(name, peer_id);
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}
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auto send_cb = [this, peer_id](const std::string &name, Inventory *inv) {
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sendDetachedInventory(inv, name, peer_id);
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};
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m_inventory_mgr->sendDetachedInventories(peer_name, incremental, send_cb);
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}
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/*
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@ -3442,15 +3351,12 @@ void Server::setClouds(RemotePlayer *player, const CloudParams ¶ms)
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SendCloudParams(player->getPeerId(), params);
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}
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bool Server::overrideDayNightRatio(RemotePlayer *player, bool do_override,
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void Server::overrideDayNightRatio(RemotePlayer *player, bool do_override,
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float ratio)
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{
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if (!player)
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return false;
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sanity_check(player);
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player->overrideDayNightRatio(do_override, ratio);
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SendOverrideDayNightRatio(player->getPeerId(), do_override, ratio);
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return true;
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}
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void Server::notifyPlayers(const std::wstring &msg)
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@ -3541,52 +3447,6 @@ void Server::deleteParticleSpawner(const std::string &playername, u32 id)
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SendDeleteParticleSpawner(peer_id, id);
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}
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Inventory* Server::createDetachedInventory(const std::string &name, const std::string &player)
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{
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if(m_detached_inventories.count(name) > 0){
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infostream<<"Server clearing detached inventory \""<<name<<"\""<<std::endl;
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delete m_detached_inventories[name];
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} else {
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infostream<<"Server creating detached inventory \""<<name<<"\""<<std::endl;
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}
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Inventory *inv = new Inventory(m_itemdef);
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sanity_check(inv);
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m_detached_inventories[name] = inv;
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if (!player.empty())
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m_detached_inventories_player[name] = player;
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//TODO find a better way to do this
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sendDetachedInventory(name,PEER_ID_INEXISTENT);
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return inv;
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}
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|
||||
bool Server::removeDetachedInventory(const std::string &name)
|
||||
{
|
||||
const auto &inv_it = m_detached_inventories.find(name);
|
||||
if (inv_it == m_detached_inventories.end())
|
||||
return false;
|
||||
|
||||
delete inv_it->second;
|
||||
m_detached_inventories.erase(inv_it);
|
||||
|
||||
if (!m_env) // Mods are not done loading
|
||||
return true;
|
||||
|
||||
const auto &player_it = m_detached_inventories_player.find(name);
|
||||
if (player_it != m_detached_inventories_player.end()) {
|
||||
RemotePlayer *player = m_env->getPlayer(player_it->second.c_str());
|
||||
|
||||
if (player && player->getPeerId() != PEER_ID_INEXISTENT)
|
||||
sendDetachedInventory(name, player->getPeerId());
|
||||
|
||||
m_detached_inventories_player.erase(player_it);
|
||||
} else {
|
||||
// Notify all players about the change
|
||||
sendDetachedInventory(name, PEER_ID_INEXISTENT);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
// actions: time-reversed list
|
||||
// Return value: success/failure
|
||||
bool Server::rollbackRevertActions(const std::list<RollbackAction> &actions,
|
||||
@ -3607,7 +3467,7 @@ bool Server::rollbackRevertActions(const std::list<RollbackAction> &actions,
|
||||
|
||||
for (const RollbackAction &action : actions) {
|
||||
num_tried++;
|
||||
bool success = action.applyRevert(map, this, this);
|
||||
bool success = action.applyRevert(map, m_inventory_mgr.get(), this);
|
||||
if(!success){
|
||||
num_failed++;
|
||||
std::ostringstream os;
|
||||
|
33
src/server.h
33
src/server.h
@ -68,6 +68,7 @@ struct MoonParams;
|
||||
struct StarParams;
|
||||
class ServerThread;
|
||||
class ServerModManager;
|
||||
class ServerInventoryManager;
|
||||
|
||||
enum ClientDeletionReason {
|
||||
CDR_LEAVE,
|
||||
@ -116,7 +117,7 @@ struct ServerPlayingSound
|
||||
};
|
||||
|
||||
class Server : public con::PeerHandler, public MapEventReceiver,
|
||||
public InventoryManager, public IGameDef
|
||||
public IGameDef
|
||||
{
|
||||
public:
|
||||
/*
|
||||
@ -134,7 +135,6 @@ public:
|
||||
~Server();
|
||||
DISABLE_CLASS_COPY(Server);
|
||||
|
||||
void init();
|
||||
void start();
|
||||
void stop();
|
||||
// This is mainly a way to pass the time to the server.
|
||||
@ -196,12 +196,6 @@ public:
|
||||
*/
|
||||
void onMapEditEvent(const MapEditEvent &event);
|
||||
|
||||
/*
|
||||
Shall be called with the environment and the connection locked.
|
||||
*/
|
||||
Inventory* getInventory(const InventoryLocation &loc);
|
||||
void setInventoryModified(const InventoryLocation &loc);
|
||||
|
||||
// Connection must be locked when called
|
||||
std::wstring getStatusString();
|
||||
inline double getUptime() const { return m_uptime_counter->get(); }
|
||||
@ -253,10 +247,8 @@ public:
|
||||
|
||||
void deleteParticleSpawner(const std::string &playername, u32 id);
|
||||
|
||||
// Creates or resets inventory
|
||||
Inventory *createDetachedInventory(const std::string &name,
|
||||
const std::string &player = "");
|
||||
bool removeDetachedInventory(const std::string &name);
|
||||
ServerInventoryManager *getInventoryMgr() const { return m_inventory_mgr.get(); }
|
||||
void sendDetachedInventory(Inventory *inventory, const std::string &name, session_t peer_id);
|
||||
|
||||
// Envlock and conlock should be locked when using scriptapi
|
||||
ServerScripting *getScriptIface(){ return m_script; }
|
||||
@ -318,7 +310,7 @@ public:
|
||||
|
||||
void setClouds(RemotePlayer *player, const CloudParams ¶ms);
|
||||
|
||||
bool overrideDayNightRatio(RemotePlayer *player, bool do_override, float brightness);
|
||||
void overrideDayNightRatio(RemotePlayer *player, bool do_override, float brightness);
|
||||
|
||||
/* con::PeerHandler implementation. */
|
||||
void peerAdded(con::Peer *peer);
|
||||
@ -389,6 +381,8 @@ private:
|
||||
float m_timer = 0.0f;
|
||||
};
|
||||
|
||||
void init();
|
||||
|
||||
void SendMovement(session_t peer_id);
|
||||
void SendHP(session_t peer_id, u16 hp);
|
||||
void SendBreath(session_t peer_id, u16 breath);
|
||||
@ -457,8 +451,6 @@ private:
|
||||
void sendRequestedMedia(session_t peer_id,
|
||||
const std::vector<std::string> &tosend);
|
||||
|
||||
void sendDetachedInventory(const std::string &name, session_t peer_id);
|
||||
|
||||
// Adds a ParticleSpawner on peer with peer_id (PEER_ID_INEXISTENT == all)
|
||||
void SendAddParticleSpawner(session_t peer_id, u16 protocol_version,
|
||||
u16 amount, float spawntime,
|
||||
@ -656,14 +648,6 @@ private:
|
||||
s32 m_next_sound_id = 0; // positive values only
|
||||
s32 nextSoundId();
|
||||
|
||||
/*
|
||||
Detached inventories (behind m_env_mutex)
|
||||
*/
|
||||
// key = name
|
||||
std::map<std::string, Inventory*> m_detached_inventories;
|
||||
// value = "" (visible to all players) or player name
|
||||
std::map<std::string, std::string> m_detached_inventories_player;
|
||||
|
||||
std::unordered_map<std::string, ModMetadata *> m_mod_storages;
|
||||
float m_mod_storage_save_timer = 10.0f;
|
||||
|
||||
@ -674,6 +658,9 @@ private:
|
||||
// ModChannel manager
|
||||
std::unique_ptr<ModChannelMgr> m_modchannel_mgr;
|
||||
|
||||
// Inventory manager
|
||||
std::unique_ptr<ServerInventoryManager> m_inventory_mgr;
|
||||
|
||||
// Global server metrics backend
|
||||
std::unique_ptr<MetricsBackend> m_metrics_backend;
|
||||
|
||||
|
@ -4,5 +4,6 @@ set(server_SRCS
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/mods.cpp
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/player_sao.cpp
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/serveractiveobject.cpp
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/serverinventorymgr.cpp
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/unit_sao.cpp
|
||||
PARENT_SCOPE)
|
||||
|
192
src/server/serverinventorymgr.cpp
Normal file
192
src/server/serverinventorymgr.cpp
Normal file
@ -0,0 +1,192 @@
|
||||
/*
|
||||
Minetest
|
||||
Copyright (C) 2010-2020 Minetest core development team
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU Lesser General Public License as published by
|
||||
the Free Software Foundation; either version 2.1 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
*/
|
||||
|
||||
#include "serverinventorymgr.h"
|
||||
#include "map.h"
|
||||
#include "nodemetadata.h"
|
||||
#include "player_sao.h"
|
||||
#include "remoteplayer.h"
|
||||
#include "server.h"
|
||||
#include "serverenvironment.h"
|
||||
|
||||
ServerInventoryManager::ServerInventoryManager() : InventoryManager()
|
||||
{
|
||||
}
|
||||
|
||||
ServerInventoryManager::~ServerInventoryManager()
|
||||
{
|
||||
// Delete detached inventories
|
||||
for (auto &detached_inventory : m_detached_inventories) {
|
||||
delete detached_inventory.second.inventory;
|
||||
}
|
||||
}
|
||||
|
||||
Inventory *ServerInventoryManager::getInventory(const InventoryLocation &loc)
|
||||
{
|
||||
switch (loc.type) {
|
||||
case InventoryLocation::UNDEFINED:
|
||||
case InventoryLocation::CURRENT_PLAYER:
|
||||
break;
|
||||
case InventoryLocation::PLAYER: {
|
||||
RemotePlayer *player = m_env->getPlayer(loc.name.c_str());
|
||||
if (!player)
|
||||
return NULL;
|
||||
PlayerSAO *playersao = player->getPlayerSAO();
|
||||
if (!playersao)
|
||||
return NULL;
|
||||
return playersao->getInventory();
|
||||
} break;
|
||||
case InventoryLocation::NODEMETA: {
|
||||
NodeMetadata *meta = m_env->getMap().getNodeMetadata(loc.p);
|
||||
if (!meta)
|
||||
return NULL;
|
||||
return meta->getInventory();
|
||||
} break;
|
||||
case InventoryLocation::DETACHED: {
|
||||
auto it = m_detached_inventories.find(loc.name);
|
||||
if (it == m_detached_inventories.end())
|
||||
return nullptr;
|
||||
return it->second.inventory;
|
||||
} break;
|
||||
default:
|
||||
sanity_check(false); // abort
|
||||
break;
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
||||
void ServerInventoryManager::setInventoryModified(const InventoryLocation &loc)
|
||||
{
|
||||
switch (loc.type) {
|
||||
case InventoryLocation::UNDEFINED:
|
||||
break;
|
||||
case InventoryLocation::PLAYER: {
|
||||
|
||||
RemotePlayer *player = m_env->getPlayer(loc.name.c_str());
|
||||
|
||||
if (!player)
|
||||
return;
|
||||
|
||||
player->setModified(true);
|
||||
player->inventory.setModified(true);
|
||||
// Updates are sent in ServerEnvironment::step()
|
||||
} break;
|
||||
case InventoryLocation::NODEMETA: {
|
||||
MapEditEvent event;
|
||||
event.type = MEET_BLOCK_NODE_METADATA_CHANGED;
|
||||
event.p = loc.p;
|
||||
m_env->getMap().dispatchEvent(event);
|
||||
} break;
|
||||
case InventoryLocation::DETACHED: {
|
||||
// Updates are sent in ServerEnvironment::step()
|
||||
} break;
|
||||
default:
|
||||
sanity_check(false); // abort
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
Inventory *ServerInventoryManager::createDetachedInventory(
|
||||
const std::string &name, IItemDefManager *idef, const std::string &player)
|
||||
{
|
||||
if (m_detached_inventories.count(name) > 0) {
|
||||
infostream << "Server clearing detached inventory \"" << name << "\""
|
||||
<< std::endl;
|
||||
delete m_detached_inventories[name].inventory;
|
||||
} else {
|
||||
infostream << "Server creating detached inventory \"" << name << "\""
|
||||
<< std::endl;
|
||||
}
|
||||
|
||||
Inventory *inv = new Inventory(idef);
|
||||
sanity_check(inv);
|
||||
m_detached_inventories[name].inventory = inv;
|
||||
if (!player.empty()) {
|
||||
m_detached_inventories[name].owner = player;
|
||||
|
||||
if (!m_env)
|
||||
return inv; // Mods are not loaded yet, ignore
|
||||
|
||||
RemotePlayer *p = m_env->getPlayer(name.c_str());
|
||||
|
||||
// if player is connected, send him the inventory
|
||||
if (p && p->getPeerId() != PEER_ID_INEXISTENT) {
|
||||
m_env->getGameDef()->sendDetachedInventory(
|
||||
inv, name, p->getPeerId());
|
||||
}
|
||||
} else {
|
||||
if (!m_env)
|
||||
return inv; // Mods are not loaded yet, don't send
|
||||
|
||||
// Inventory is for everybody, broadcast
|
||||
m_env->getGameDef()->sendDetachedInventory(inv, name, PEER_ID_INEXISTENT);
|
||||
}
|
||||
|
||||
return inv;
|
||||
}
|
||||
|
||||
bool ServerInventoryManager::removeDetachedInventory(const std::string &name)
|
||||
{
|
||||
const auto &inv_it = m_detached_inventories.find(name);
|
||||
if (inv_it == m_detached_inventories.end())
|
||||
return false;
|
||||
|
||||
delete inv_it->second.inventory;
|
||||
const std::string &owner = inv_it->second.owner;
|
||||
|
||||
if (!owner.empty()) {
|
||||
RemotePlayer *player = m_env->getPlayer(owner.c_str());
|
||||
|
||||
if (player && player->getPeerId() != PEER_ID_INEXISTENT)
|
||||
m_env->getGameDef()->sendDetachedInventory(
|
||||
nullptr, name, player->getPeerId());
|
||||
|
||||
} else {
|
||||
// Notify all players about the change
|
||||
m_env->getGameDef()->sendDetachedInventory(
|
||||
nullptr, name, PEER_ID_INEXISTENT);
|
||||
}
|
||||
|
||||
m_detached_inventories.erase(inv_it);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void ServerInventoryManager::sendDetachedInventories(const std::string &peer_name,
|
||||
bool incremental,
|
||||
std::function<void(const std::string &, Inventory *)> apply_cb)
|
||||
{
|
||||
for (const auto &detached_inventory : m_detached_inventories) {
|
||||
const DetachedInventory &dinv = detached_inventory.second;
|
||||
if (incremental) {
|
||||
if (!dinv.inventory || !dinv.inventory->checkModified())
|
||||
continue;
|
||||
}
|
||||
|
||||
// if we are pushing inventories to a specific player
|
||||
// we should filter to send only the right inventories
|
||||
if (!peer_name.empty()) {
|
||||
const std::string &attached_player = dinv.owner;
|
||||
if (!attached_player.empty() && peer_name != attached_player)
|
||||
continue;
|
||||
}
|
||||
|
||||
apply_cb(detached_inventory.first, detached_inventory.second.inventory);
|
||||
}
|
||||
}
|
60
src/server/serverinventorymgr.h
Normal file
60
src/server/serverinventorymgr.h
Normal file
@ -0,0 +1,60 @@
|
||||
/*
|
||||
Minetest
|
||||
Copyright (C) 2010-2020 Minetest core development team
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU Lesser General Public License as published by
|
||||
the Free Software Foundation; either version 2.1 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "inventorymanager.h"
|
||||
#include <functional>
|
||||
|
||||
class ServerEnvironment;
|
||||
|
||||
class ServerInventoryManager : public InventoryManager
|
||||
{
|
||||
public:
|
||||
ServerInventoryManager();
|
||||
virtual ~ServerInventoryManager();
|
||||
|
||||
void setEnv(ServerEnvironment *env)
|
||||
{
|
||||
assert(!m_env);
|
||||
m_env = env;
|
||||
}
|
||||
|
||||
Inventory *getInventory(const InventoryLocation &loc);
|
||||
void setInventoryModified(const InventoryLocation &loc);
|
||||
|
||||
// Creates or resets inventory
|
||||
Inventory *createDetachedInventory(const std::string &name, IItemDefManager *idef,
|
||||
const std::string &player = "");
|
||||
bool removeDetachedInventory(const std::string &name);
|
||||
|
||||
void sendDetachedInventories(const std::string &peer_name, bool incremental,
|
||||
std::function<void(const std::string &, Inventory *)> apply_cb);
|
||||
|
||||
private:
|
||||
struct DetachedInventory
|
||||
{
|
||||
Inventory *inventory;
|
||||
std::string owner;
|
||||
};
|
||||
|
||||
ServerEnvironment *m_env = nullptr;
|
||||
|
||||
std::unordered_map<std::string, DetachedInventory> m_detached_inventories;
|
||||
};
|
Loading…
Reference in New Issue
Block a user