forked from Mirrorlandia_minetest/minetest
Fix some debug info showing despite being disabled in the UI (#12205)
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583257f093
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@ -3157,8 +3157,9 @@ void Game::processPlayerInteraction(f32 dtime, bool show_hud)
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handlePointingAtNode(pointed, selected_item, hand_item, dtime);
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handlePointingAtNode(pointed, selected_item, hand_item, dtime);
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} else if (pointed.type == POINTEDTHING_OBJECT) {
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} else if (pointed.type == POINTEDTHING_OBJECT) {
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v3f player_position = player->getPosition();
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v3f player_position = player->getPosition();
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bool basic_debug_allowed = client->checkPrivilege("debug") || (player->hud_flags & HUD_FLAG_BASIC_DEBUG);
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handlePointingAtObject(pointed, tool_item, player_position,
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handlePointingAtObject(pointed, tool_item, player_position,
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client->checkPrivilege("debug") || (player->hud_flags & HUD_FLAG_BASIC_DEBUG));
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m_game_ui->m_flags.show_basic_debug && basic_debug_allowed);
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} else if (isKeyDown(KeyType::DIG)) {
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} else if (isKeyDown(KeyType::DIG)) {
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// When button is held down in air, show continuous animation
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// When button is held down in air, show continuous animation
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runData.punching = true;
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runData.punching = true;
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