Fix some debug info showing despite being disabled in the UI (#12205)

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Lars Müller 2022-04-21 21:45:47 +02:00 committed by GitHub
parent 583257f093
commit 4558793caf
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@ -3157,8 +3157,9 @@ void Game::processPlayerInteraction(f32 dtime, bool show_hud)
handlePointingAtNode(pointed, selected_item, hand_item, dtime); handlePointingAtNode(pointed, selected_item, hand_item, dtime);
} else if (pointed.type == POINTEDTHING_OBJECT) { } else if (pointed.type == POINTEDTHING_OBJECT) {
v3f player_position = player->getPosition(); v3f player_position = player->getPosition();
bool basic_debug_allowed = client->checkPrivilege("debug") || (player->hud_flags & HUD_FLAG_BASIC_DEBUG);
handlePointingAtObject(pointed, tool_item, player_position, handlePointingAtObject(pointed, tool_item, player_position,
client->checkPrivilege("debug") || (player->hud_flags & HUD_FLAG_BASIC_DEBUG)); m_game_ui->m_flags.show_basic_debug && basic_debug_allowed);
} else if (isKeyDown(KeyType::DIG)) { } else if (isKeyDown(KeyType::DIG)) {
// When button is held down in air, show continuous animation // When button is held down in air, show continuous animation
runData.punching = true; runData.punching = true;