forked from Mirrorlandia_minetest/minetest
Optimize table creation
This commit is contained in:
parent
06baf05c64
commit
4594ba6522
@ -871,26 +871,13 @@ void read_groups(lua_State *L, int index,
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/******************************************************************************/
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void push_items(lua_State *L, const std::vector<ItemStack> &items)
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{
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lua_pushcfunction(L, script_error_handler);
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int errorhandler = lua_gettop(L);
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// Get the table insert function
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lua_getglobal(L, "table");
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lua_getfield(L, -1, "insert");
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int table_insert = lua_gettop(L);
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// Create and fill table
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lua_newtable(L);
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int table = lua_gettop(L);
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for(u32 i=0; i<items.size(); i++){
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ItemStack item = items[i];
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lua_pushvalue(L, table_insert);
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lua_pushvalue(L, table);
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LuaItemStack::create(L, item);
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if(lua_pcall(L, 2, 0, errorhandler))
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script_error(L);
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lua_createtable(L, items.size(), 0);
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std::vector<ItemStack>::const_iterator iter = items.begin();
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for (u32 i = 0; iter != items.end(); iter++) {
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LuaItemStack::create(L, *iter);
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lua_rawseti(L, -2, ++i);
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}
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lua_remove(L, -2); // Remove insert
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lua_remove(L, -2); // Remove table
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lua_remove(L, -2); // Remove error handler
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}
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/******************************************************************************/
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@ -389,67 +389,52 @@ int ModApiCraft::l_get_all_craft_recipes(lua_State *L)
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ICraftDefManager *cdef = gdef->cdef();
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CraftInput input;
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CraftOutput output(o_item,0);
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std::vector<CraftDefinition*> recipes_list = cdef->getCraftRecipes(output, gdef);
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if (recipes_list.empty())
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{
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std::vector<CraftDefinition*> recipes_list;
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recipes_list = cdef->getCraftRecipes(output, gdef);
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if (recipes_list.empty()) {
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lua_pushnil(L);
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return 1;
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}
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// Get the table insert function
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lua_getglobal(L, "table");
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lua_getfield(L, -1, "insert");
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int table_insert = lua_gettop(L);
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lua_newtable(L);
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int table = lua_gettop(L);
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for (std::vector<CraftDefinition*>::const_iterator
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i = recipes_list.begin();
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i != recipes_list.end(); i++)
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{
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lua_createtable(L, recipes_list.size(), 0);
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std::vector<CraftDefinition*>::const_iterator iter = recipes_list.begin();
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for (u16 i = 0; iter != recipes_list.end(); iter++) {
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CraftOutput tmpout;
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tmpout.item = "";
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tmpout.time = 0;
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CraftDefinition *def = *i;
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tmpout = def->getOutput(input, gdef);
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tmpout = (*iter)->getOutput(input, gdef);
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std::string query = tmpout.item;
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char *fmtpos, *fmt = &query[0];
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if (strtok_r(fmt, " ", &fmtpos) == output.item)
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{
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input = def->getInput(output, gdef);
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lua_pushvalue(L, table_insert);
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lua_pushvalue(L, table);
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if (strtok_r(fmt, " ", &fmtpos) == output.item) {
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input = (*iter)->getInput(output, gdef);
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lua_newtable(L);
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int k = 1;
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lua_newtable(L);
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for(std::vector<ItemStack>::const_iterator
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i = input.items.begin();
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i != input.items.end(); i++, k++)
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{
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if (i->empty())
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lua_newtable(L); // items
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std::vector<ItemStack>::const_iterator iter = input.items.begin();
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for (u16 j = 0; iter != input.items.end(); iter++) {
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if (iter->empty())
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continue;
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lua_pushinteger(L,k);
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lua_pushstring(L,i->name.c_str());
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lua_settable(L, -3);
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lua_pushstring(L, iter->name.c_str());
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lua_rawseti(L, -2, ++j);
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}
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lua_setfield(L, -2, "items");
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setintfield(L, -1, "width", input.width);
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switch (input.method) {
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case CRAFT_METHOD_NORMAL:
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lua_pushstring(L,"normal");
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lua_pushstring(L, "normal");
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break;
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case CRAFT_METHOD_COOKING:
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lua_pushstring(L,"cooking");
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lua_pushstring(L, "cooking");
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break;
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case CRAFT_METHOD_FUEL:
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lua_pushstring(L,"fuel");
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lua_pushstring(L, "fuel");
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break;
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default:
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lua_pushstring(L,"unknown");
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}
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lua_pushstring(L, "unknown");
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}
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lua_setfield(L, -2, "type");
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lua_pushstring(L, &tmpout.item[0]);
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lua_setfield(L, -2, "output");
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if (lua_pcall(L, 2, 0, 0))
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script_error(L);
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lua_rawseti(L, -2, ++i);
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}
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}
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return 1;
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@ -448,28 +448,20 @@ int ModApiEnvMod::l_get_player_by_name(lua_State *L)
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// minetest.get_objects_inside_radius(pos, radius)
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int ModApiEnvMod::l_get_objects_inside_radius(lua_State *L)
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{
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// Get the table insert function
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lua_getglobal(L, "table");
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lua_getfield(L, -1, "insert");
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int table_insert = lua_gettop(L);
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GET_ENV_PTR;
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// Do it
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v3f pos = checkFloatPos(L, 1);
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float radius = luaL_checknumber(L, 2) * BS;
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std::set<u16> ids = env->getObjectsInsideRadius(pos, radius);
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lua_newtable(L);
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int table = lua_gettop(L);
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for(std::set<u16>::const_iterator
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i = ids.begin(); i != ids.end(); i++){
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ServerActiveObject *obj = env->getActiveObject(*i);
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ScriptApiBase *script = getScriptApiBase(L);
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lua_createtable(L, ids.size(), 0);
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std::set<u16>::const_iterator iter = ids.begin();
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for(u32 i = 0; iter != ids.end(); iter++) {
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ServerActiveObject *obj = env->getActiveObject(*iter);
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// Insert object reference into table
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lua_pushvalue(L, table_insert);
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lua_pushvalue(L, table);
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getScriptApiBase(L)->objectrefGetOrCreate(obj);
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if(lua_pcall(L, 2, 0, 0))
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script_error(L);
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script->objectrefGetOrCreate(obj);
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lua_rawseti(L, -2, ++i);
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}
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return 1;
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}
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@ -579,25 +571,16 @@ int ModApiEnvMod::l_find_nodes_in_area(lua_State *L)
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ndef->getIds(lua_tostring(L, 3), filter);
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}
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// Get the table insert function
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lua_getglobal(L, "table");
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lua_getfield(L, -1, "insert");
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int table_insert = lua_gettop(L);
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lua_newtable(L);
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int table = lua_gettop(L);
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for(s16 x=minp.X; x<=maxp.X; x++)
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for(s16 y=minp.Y; y<=maxp.Y; y++)
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for(s16 z=minp.Z; z<=maxp.Z; z++)
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{
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v3s16 p(x,y,z);
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u64 i = 0;
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for(s16 x = minp.X; x <= maxp.X; x++)
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for(s16 y = minp.Y; y <= maxp.Y; y++)
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for(s16 z = minp.Z; z <= maxp.Z; z++) {
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v3s16 p(x, y, z);
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content_t c = env->getMap().getNodeNoEx(p).getContent();
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if(filter.count(c) != 0){
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lua_pushvalue(L, table_insert);
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lua_pushvalue(L, table);
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if(filter.count(c) != 0) {
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push_v3s16(L, p);
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if(lua_pcall(L, 2, 0, 0))
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script_error(L);
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lua_rawseti(L, -2, ++i);
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}
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}
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return 1;
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@ -50,7 +50,6 @@ int ModApiRollback::l_rollback_get_node_actions(lua_State *L)
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lua_createtable(L, actions.size(), 0);
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for (unsigned int i = 1; iter != actions.end(); ++iter, ++i) {
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lua_pushnumber(L, i); // Push index
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lua_createtable(L, 0, 5); // Make a table with enough space pre-allocated
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lua_pushstring(L, iter->actor.c_str());
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@ -68,7 +67,7 @@ int ModApiRollback::l_rollback_get_node_actions(lua_State *L)
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push_RollbackNode(L, iter->n_new);
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lua_setfield(L, -2, "newnode");
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lua_settable(L, -3); // Add action table to main table
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lua_rawseti(L, -2, i); // Add action table to main table
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}
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return 1;
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@ -229,16 +229,13 @@ int ModApiServer::l_get_modnames(lua_State *L)
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// mods_sorted; not great performance but the number of mods on a
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// server will likely be small.
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for(std::list<std::string>::iterator i = mods_unsorted.begin();
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i != mods_unsorted.end(); ++i)
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{
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i != mods_unsorted.end(); ++i) {
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bool added = false;
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for(std::list<std::string>::iterator x = mods_sorted.begin();
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x != mods_sorted.end(); ++x)
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{
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x != mods_sorted.end(); ++x) {
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// I doubt anybody using Minetest will be using
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// anything not ASCII based :)
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if((*i).compare(*x) <= 0)
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{
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if(i->compare(*x) <= 0) {
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mods_sorted.insert(x, *i);
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added = true;
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break;
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@ -248,25 +245,12 @@ int ModApiServer::l_get_modnames(lua_State *L)
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mods_sorted.push_back(*i);
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}
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// Get the table insertion function from Lua.
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lua_getglobal(L, "table");
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lua_getfield(L, -1, "insert");
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int insertion_func = lua_gettop(L);
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// Package them up for Lua
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lua_newtable(L);
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int new_table = lua_gettop(L);
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std::list<std::string>::iterator i = mods_sorted.begin();
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while(i != mods_sorted.end())
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{
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lua_pushvalue(L, insertion_func);
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lua_pushvalue(L, new_table);
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lua_pushstring(L, (*i).c_str());
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if(lua_pcall(L, 2, 0, 0) != 0)
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{
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script_error(L);
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}
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++i;
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lua_createtable(L, mods_sorted.size(), 0);
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std::list<std::string>::iterator iter = mods_sorted.begin();
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for (u16 i = 0; iter != mods_sorted.end(); iter++) {
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lua_pushstring(L, iter->c_str());
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lua_rawseti(L, -2, ++i);
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}
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return 1;
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}
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