Move pathfinder classes to cpp file

There is no need to put them into the header, they are solely used
inside the pathfinder.

Another advantage of this change is that only the pathfinder.cpp has
to be compiled if PATHFINDER_DEBUG gets defined or undefined, not
all files including the .h.

This commit moves the pathfinder classes to the cpp file without
modifications.
Also, the PATHFINDER_DEBUG macro gets moved to the cpp file and
the PATHFINDER_CALC_TIME macro gets moved to a plce where it
actually does work.
This commit is contained in:
est31 2016-04-01 01:20:34 +02:00
parent c1a0ebb725
commit 46e5ef4e9a
2 changed files with 292 additions and 287 deletions

@ -26,8 +26,14 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "map.h"
#include "log.h"
//#define PATHFINDER_DEBUG
//#define PATHFINDER_CALC_TIME
#ifdef PATHFINDER_DEBUG
#include <iomanip>
#include <string>
#endif
#ifdef PATHFINDER_DEBUG
#include <iomanip>
#endif
#ifdef PATHFINDER_CALC_TIME
#include <sys/time.h>
@ -37,8 +43,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
/* Typedefs and macros */
/******************************************************************************/
//#define PATHFINDER_CALC_TIME
/** shortcut to print a 3d pos */
#define PPOS(pos) "(" << pos.X << "," << pos.Y << "," << pos.Z << ")"
@ -56,6 +60,291 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#define ERROR_TARGET errorstream << "pathfinder: "
#endif
/******************************************************************************/
/* Class definitions */
/******************************************************************************/
/** representation of cost in specific direction */
class path_cost {
public:
/** default constructor */
path_cost();
/** copy constructor */
path_cost(const path_cost& b);
/** assignment operator */
path_cost& operator= (const path_cost& b);
bool valid; /**< movement is possible */
int value; /**< cost of movement */
int direction; /**< y-direction of movement */
bool updated; /**< this cost has ben calculated */
};
/** representation of a mapnode to be used for pathfinding */
class path_gridnode {
public:
/** default constructor */
path_gridnode();
/** copy constructor */
path_gridnode(const path_gridnode& b);
/**
* assignment operator
* @param b node to copy
*/
path_gridnode& operator= (const path_gridnode& b);
/**
* read cost in a specific direction
* @param dir direction of cost to fetch
*/
path_cost get_cost(v3s16 dir);
/**
* set cost value for movement
* @param dir direction to set cost for
* @cost cost to set
*/
void set_cost(v3s16 dir,path_cost cost);
bool valid; /**< node is on surface */
bool target; /**< node is target position */
bool source; /**< node is stating position */
int totalcost; /**< cost to move here from starting point */
v3s16 sourcedir; /**< origin of movement for current cost */
int surfaces; /**< number of surfaces with same x,z value*/
v3s16 pos; /**< real position of node */
path_cost directions[4]; /**< cost in different directions */
/* debug values */
bool is_element; /**< node is element of path detected */
char type; /**< type of node */
};
/** class doing pathfinding */
class pathfinder {
public:
/**
* default constructor
*/
pathfinder();
/**
* path evaluation function
* @param env environment to look for path
* @param source origin of path
* @param destination end position of path
* @param searchdistance maximum number of nodes to look in each direction
* @param max_jump maximum number of blocks a path may jump up
* @param max_drop maximum number of blocks a path may drop
* @param algo algorithm to use for finding a path
*/
std::vector<v3s16> get_Path(ServerEnvironment* env,
v3s16 source,
v3s16 destination,
unsigned int searchdistance,
unsigned int max_jump,
unsigned int max_drop,
algorithm algo);
private:
/** data struct for storing internal information */
struct limits {
struct limit {
int min;
int max;
};
limit X;
limit Y;
limit Z;
};
/* helper functions */
/**
* transform index pos to mappos
* @param ipos a index position
* @return map position
*/
v3s16 getRealPos(v3s16 ipos);
/**
* transform mappos to index pos
* @param pos a real pos
* @return index position
*/
v3s16 getIndexPos(v3s16 pos);
/**
* get gridnode at a specific index position
* @param ipos index position
* @return gridnode for index
*/
path_gridnode& getIndexElement(v3s16 ipos);
/**
* invert a 3d position
* @param pos 3d position
* @return pos *-1
*/
v3s16 invert(v3s16 pos);
/**
* check if a index is within current search area
* @param index position to validate
* @return true/false
*/
bool valid_index(v3s16 index);
/**
* translate position to float position
* @param pos integer position
* @return float position
*/
v3f tov3f(v3s16 pos);
/* algorithm functions */
/**
* calculate 2d manahttan distance to target
* @param pos position to calc distance
* @return integer distance
*/
int get_manhattandistance(v3s16 pos);
/**
* get best direction based uppon heuristics
* @param directions list of unchecked directions
* @param g_pos mapnode to start from
* @return direction to check
*/
v3s16 get_dir_heuristic(std::vector<v3s16>& directions,path_gridnode& g_pos);
/**
* build internal data representation of search area
* @return true/false if costmap creation was successfull
*/
bool build_costmap();
/**
* calculate cost of movement
* @param pos real world position to start movement
* @param dir direction to move to
* @return cost information
*/
path_cost calc_cost(v3s16 pos,v3s16 dir);
/**
* recursive update whole search areas total cost information
* @param ipos position to check next
* @param srcdir positionc checked last time
* @param total_cost cost of moving to ipos
* @param level current recursion depth
* @return true/false path to destination has been found
*/
bool update_all_costs(v3s16 ipos,v3s16 srcdir,int total_cost,int level);
/**
* recursive try to find a patrh to destionation
* @param ipos position to check next
* @param srcdir positionc checked last time
* @param total_cost cost of moving to ipos
* @param level current recursion depth
* @return true/false path to destination has been found
*/
bool update_cost_heuristic(v3s16 ipos,v3s16 srcdir,int current_cost,int level);
/**
* recursive build a vector containing all nodes from source to destination
* @param path vector to add nodes to
* @param pos pos to check next
* @param level recursion depth
*/
void build_path(std::vector<v3s16>& path,v3s16 pos, int level);
/* variables */
int m_max_index_x; /**< max index of search area in x direction */
int m_max_index_y; /**< max index of search area in y direction */
int m_max_index_z; /**< max index of search area in z direction */
int m_searchdistance; /**< max distance to search in each direction */
int m_maxdrop; /**< maximum number of blocks a path may drop */
int m_maxjump; /**< maximum number of blocks a path may jump */
int m_min_target_distance; /**< current smalest path to target */
bool m_prefetch; /**< prefetch cost data */
v3s16 m_start; /**< source position */
v3s16 m_destination; /**< destination position */
limits m_limits; /**< position limits in real map coordinates */
/** 3d grid containing all map data already collected and analyzed */
std::vector<std::vector<std::vector<path_gridnode> > > m_data;
ServerEnvironment* m_env; /**< minetest environment pointer */
#ifdef PATHFINDER_DEBUG
/**
* print collected cost information
*/
void print_cost();
/**
* print collected cost information in a specific direction
* @param dir direction to print
*/
void print_cost(path_directions dir);
/**
* print type of node as evaluated
*/
void print_type();
/**
* print pathlenght for all nodes in search area
*/
void print_pathlen();
/**
* print a path
* @param path path to show
*/
void print_path(std::vector<v3s16> path);
/**
* print y direction for all movements
*/
void print_ydir();
/**
* print y direction for moving in a specific direction
* @param dir direction to show data
*/
void print_ydir(path_directions dir);
/**
* helper function to translate a direction to speaking text
* @param dir direction to translate
* @return textual name of direction
*/
std::string dir_to_name(path_directions dir);
#endif
};
/******************************************************************************/
/* implementation */
/******************************************************************************/

@ -24,10 +24,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
/* Includes */
/******************************************************************************/
#include <vector>
#include "irr_v3d.h"
/******************************************************************************/
/* Forward declarations */
/******************************************************************************/
@ -38,8 +36,6 @@ class ServerEnvironment;
/* Typedefs and macros */
/******************************************************************************/
//#define PATHFINDER_DEBUG
typedef enum {
DIR_XP,
DIR_XM,
@ -67,284 +63,4 @@ std::vector<v3s16> get_Path(ServerEnvironment* env,
unsigned int max_drop,
algorithm algo);
/** representation of cost in specific direction */
class path_cost {
public:
/** default constructor */
path_cost();
/** copy constructor */
path_cost(const path_cost& b);
/** assignment operator */
path_cost& operator= (const path_cost& b);
bool valid; /**< movement is possible */
int value; /**< cost of movement */
int direction; /**< y-direction of movement */
bool updated; /**< this cost has ben calculated */
};
/** representation of a mapnode to be used for pathfinding */
class path_gridnode {
public:
/** default constructor */
path_gridnode();
/** copy constructor */
path_gridnode(const path_gridnode& b);
/**
* assignment operator
* @param b node to copy
*/
path_gridnode& operator= (const path_gridnode& b);
/**
* read cost in a specific direction
* @param dir direction of cost to fetch
*/
path_cost get_cost(v3s16 dir);
/**
* set cost value for movement
* @param dir direction to set cost for
* @cost cost to set
*/
void set_cost(v3s16 dir,path_cost cost);
bool valid; /**< node is on surface */
bool target; /**< node is target position */
bool source; /**< node is stating position */
int totalcost; /**< cost to move here from starting point */
v3s16 sourcedir; /**< origin of movement for current cost */
int surfaces; /**< number of surfaces with same x,z value*/
v3s16 pos; /**< real position of node */
path_cost directions[4]; /**< cost in different directions */
/* debug values */
bool is_element; /**< node is element of path detected */
char type; /**< type of node */
};
/** class doing pathfinding */
class pathfinder {
public:
/**
* default constructor
*/
pathfinder();
/**
* path evaluation function
* @param env environment to look for path
* @param source origin of path
* @param destination end position of path
* @param searchdistance maximum number of nodes to look in each direction
* @param max_jump maximum number of blocks a path may jump up
* @param max_drop maximum number of blocks a path may drop
* @param algo algorithm to use for finding a path
*/
std::vector<v3s16> get_Path(ServerEnvironment* env,
v3s16 source,
v3s16 destination,
unsigned int searchdistance,
unsigned int max_jump,
unsigned int max_drop,
algorithm algo);
private:
/** data struct for storing internal information */
struct limits {
struct limit {
int min;
int max;
};
limit X;
limit Y;
limit Z;
};
/* helper functions */
/**
* transform index pos to mappos
* @param ipos a index position
* @return map position
*/
v3s16 getRealPos(v3s16 ipos);
/**
* transform mappos to index pos
* @param pos a real pos
* @return index position
*/
v3s16 getIndexPos(v3s16 pos);
/**
* get gridnode at a specific index position
* @param ipos index position
* @return gridnode for index
*/
path_gridnode& getIndexElement(v3s16 ipos);
/**
* invert a 3d position
* @param pos 3d position
* @return pos *-1
*/
v3s16 invert(v3s16 pos);
/**
* check if a index is within current search area
* @param index position to validate
* @return true/false
*/
bool valid_index(v3s16 index);
/**
* translate position to float position
* @param pos integer position
* @return float position
*/
v3f tov3f(v3s16 pos);
/* algorithm functions */
/**
* calculate 2d manahttan distance to target
* @param pos position to calc distance
* @return integer distance
*/
int get_manhattandistance(v3s16 pos);
/**
* get best direction based uppon heuristics
* @param directions list of unchecked directions
* @param g_pos mapnode to start from
* @return direction to check
*/
v3s16 get_dir_heuristic(std::vector<v3s16>& directions,path_gridnode& g_pos);
/**
* build internal data representation of search area
* @return true/false if costmap creation was successfull
*/
bool build_costmap();
/**
* calculate cost of movement
* @param pos real world position to start movement
* @param dir direction to move to
* @return cost information
*/
path_cost calc_cost(v3s16 pos,v3s16 dir);
/**
* recursive update whole search areas total cost information
* @param ipos position to check next
* @param srcdir positionc checked last time
* @param total_cost cost of moving to ipos
* @param level current recursion depth
* @return true/false path to destination has been found
*/
bool update_all_costs(v3s16 ipos,v3s16 srcdir,int total_cost,int level);
/**
* recursive try to find a patrh to destionation
* @param ipos position to check next
* @param srcdir positionc checked last time
* @param total_cost cost of moving to ipos
* @param level current recursion depth
* @return true/false path to destination has been found
*/
bool update_cost_heuristic(v3s16 ipos,v3s16 srcdir,int current_cost,int level);
/**
* recursive build a vector containing all nodes from source to destination
* @param path vector to add nodes to
* @param pos pos to check next
* @param level recursion depth
*/
void build_path(std::vector<v3s16>& path,v3s16 pos, int level);
/* variables */
int m_max_index_x; /**< max index of search area in x direction */
int m_max_index_y; /**< max index of search area in y direction */
int m_max_index_z; /**< max index of search area in z direction */
int m_searchdistance; /**< max distance to search in each direction */
int m_maxdrop; /**< maximum number of blocks a path may drop */
int m_maxjump; /**< maximum number of blocks a path may jump */
int m_min_target_distance; /**< current smalest path to target */
bool m_prefetch; /**< prefetch cost data */
v3s16 m_start; /**< source position */
v3s16 m_destination; /**< destination position */
limits m_limits; /**< position limits in real map coordinates */
/** 3d grid containing all map data already collected and analyzed */
std::vector<std::vector<std::vector<path_gridnode> > > m_data;
ServerEnvironment* m_env; /**< minetest environment pointer */
#ifdef PATHFINDER_DEBUG
/**
* print collected cost information
*/
void print_cost();
/**
* print collected cost information in a specific direction
* @param dir direction to print
*/
void print_cost(path_directions dir);
/**
* print type of node as evaluated
*/
void print_type();
/**
* print pathlenght for all nodes in search area
*/
void print_pathlen();
/**
* print a path
* @param path path to show
*/
void print_path(std::vector<v3s16> path);
/**
* print y direction for all movements
*/
void print_ydir();
/**
* print y direction for moving in a specific direction
* @param dir direction to show data
*/
void print_ydir(path_directions dir);
/**
* helper function to translate a direction to speaking text
* @param dir direction to translate
* @return textual name of direction
*/
std::string dir_to_name(path_directions dir);
#endif
};
#endif /* PATHFINDER_H_ */