forked from Mirrorlandia_minetest/minetest
Fix backface culling when connecting to new servers.
Introduce a new contentfeatures version (8). When clients connect using v27 protocol version, they can assume that the tiledef.backface_culling is trustable, but if clients connect to servers providing contentfeatures version 7, then the v27 clients know that backface culling settings provided by the server in tiledefs are bogus for mesh, plantlike, firelike or liquid drawtype nodes. thanks to hmmmm, est31, nerzhul. Tested on new client - new server, new client - old server old client - new server.
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ba8fa9e889
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47464c9344
@ -139,7 +139,7 @@ void TileDef::serialize(std::ostream &os, u16 protocol_version) const
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}
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}
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}
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}
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void TileDef::deSerialize(std::istream &is, bool culling_ignore)
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void TileDef::deSerialize(std::istream &is, const u8 contenfeatures_version, const NodeDrawType drawtype)
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{
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{
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int version = readU8(is);
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int version = readU8(is);
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name = deSerializeString(is);
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name = deSerializeString(is);
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@ -153,10 +153,12 @@ void TileDef::deSerialize(std::istream &is, bool culling_ignore)
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tileable_horizontal = readU8(is);
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tileable_horizontal = readU8(is);
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tileable_vertical = readU8(is);
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tileable_vertical = readU8(is);
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}
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}
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// when connecting to old servers - do not use
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// provided values here since culling needs to be
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if ((contenfeatures_version < 8) &&
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// disabled by default for these drawtypes
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((drawtype == NDT_MESH) ||
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if (culling_ignore)
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(drawtype == NDT_FIRELIKE) ||
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(drawtype == NDT_LIQUID) ||
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(drawtype == NDT_PLANTLIKE)))
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backface_culling = false;
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backface_culling = false;
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}
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}
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@ -268,7 +270,8 @@ void ContentFeatures::serialize(std::ostream &os, u16 protocol_version) const
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return;
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return;
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}
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}
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writeU8(os, 7); // version
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writeU8(os, protocol_version < 27 ? 7 : 8);
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os<<serializeString(name);
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os<<serializeString(name);
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writeU16(os, groups.size());
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writeU16(os, groups.size());
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for(ItemGroupList::const_iterator
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for(ItemGroupList::const_iterator
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@ -330,9 +333,11 @@ void ContentFeatures::serialize(std::ostream &os, u16 protocol_version) const
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void ContentFeatures::deSerialize(std::istream &is)
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void ContentFeatures::deSerialize(std::istream &is)
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{
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{
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int version = readU8(is);
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int version = readU8(is);
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if(version != 7){
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if (version < 7) {
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deSerializeOld(is, version);
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deSerializeOld(is, version);
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return;
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return;
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} else if (version > 8) {
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throw SerializationError("unsupported ContentFeatures version");
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}
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}
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name = deSerializeString(is);
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name = deSerializeString(is);
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@ -345,21 +350,15 @@ void ContentFeatures::deSerialize(std::istream &is)
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}
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}
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drawtype = (enum NodeDrawType)readU8(is);
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drawtype = (enum NodeDrawType)readU8(is);
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bool ignore_culling = ((version <= 26) &&
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((drawtype == NDT_MESH) ||
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(drawtype == NDT_PLANTLIKE) ||
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(drawtype == NDT_FIRELIKE) ||
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(drawtype == NDT_LIQUID)));
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visual_scale = readF1000(is);
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visual_scale = readF1000(is);
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if(readU8(is) != 6)
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if(readU8(is) != 6)
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throw SerializationError("unsupported tile count");
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throw SerializationError("unsupported tile count");
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for(u32 i = 0; i < 6; i++)
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for(u32 i = 0; i < 6; i++)
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tiledef[i].deSerialize(is, ignore_culling);
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tiledef[i].deSerialize(is, version, drawtype);
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if(readU8(is) != CF_SPECIAL_COUNT)
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if(readU8(is) != CF_SPECIAL_COUNT)
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throw SerializationError("unsupported CF_SPECIAL_COUNT");
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throw SerializationError("unsupported CF_SPECIAL_COUNT");
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for(u32 i = 0; i < CF_SPECIAL_COUNT; i++)
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for(u32 i = 0; i < CF_SPECIAL_COUNT; i++)
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tiledef_special[i].deSerialize(is, ignore_culling);
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tiledef_special[i].deSerialize(is, version, drawtype);
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alpha = readU8(is);
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alpha = readU8(is);
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post_effect_color.setAlpha(readU8(is));
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post_effect_color.setAlpha(readU8(is));
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post_effect_color.setRed(readU8(is));
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post_effect_color.setRed(readU8(is));
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@ -1284,21 +1283,15 @@ void ContentFeatures::deSerializeOld(std::istream &is, int version)
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}
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}
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drawtype = (enum NodeDrawType)readU8(is);
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drawtype = (enum NodeDrawType)readU8(is);
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bool ignore_culling = ((version <= 26) &&
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((drawtype == NDT_MESH) ||
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(drawtype == NDT_PLANTLIKE) ||
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(drawtype == NDT_FIRELIKE) ||
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(drawtype == NDT_LIQUID)));
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visual_scale = readF1000(is);
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visual_scale = readF1000(is);
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if (readU8(is) != 6)
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if (readU8(is) != 6)
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throw SerializationError("unsupported tile count");
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throw SerializationError("unsupported tile count");
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for (u32 i = 0; i < 6; i++)
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for (u32 i = 0; i < 6; i++)
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tiledef[i].deSerialize(is, ignore_culling);
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tiledef[i].deSerialize(is, version, drawtype);
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if (readU8(is) != CF_SPECIAL_COUNT)
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if (readU8(is) != CF_SPECIAL_COUNT)
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throw SerializationError("unsupported CF_SPECIAL_COUNT");
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throw SerializationError("unsupported CF_SPECIAL_COUNT");
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for (u32 i = 0; i < CF_SPECIAL_COUNT; i++)
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for (u32 i = 0; i < CF_SPECIAL_COUNT; i++)
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tiledef_special[i].deSerialize(is, ignore_culling);
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tiledef_special[i].deSerialize(is, version, drawtype);
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alpha = readU8(is);
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alpha = readU8(is);
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post_effect_color.setAlpha(readU8(is));
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post_effect_color.setAlpha(readU8(is));
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post_effect_color.setRed(readU8(is));
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post_effect_color.setRed(readU8(is));
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@ -1342,12 +1335,12 @@ void ContentFeatures::deSerializeOld(std::istream &is, int version)
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if (readU8(is) != 6)
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if (readU8(is) != 6)
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throw SerializationError("unsupported tile count");
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throw SerializationError("unsupported tile count");
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for (u32 i = 0; i < 6; i++)
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for (u32 i = 0; i < 6; i++)
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tiledef[i].deSerialize(is, drawtype);
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tiledef[i].deSerialize(is, version, drawtype);
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// CF_SPECIAL_COUNT in version 6 = 2
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// CF_SPECIAL_COUNT in version 6 = 2
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if (readU8(is) != 2)
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if (readU8(is) != 2)
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throw SerializationError("unsupported CF_SPECIAL_COUNT");
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throw SerializationError("unsupported CF_SPECIAL_COUNT");
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for (u32 i = 0; i < 2; i++)
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for (u32 i = 0; i < 2; i++)
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tiledef_special[i].deSerialize(is, drawtype);
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tiledef_special[i].deSerialize(is, version, drawtype);
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alpha = readU8(is);
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alpha = readU8(is);
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post_effect_color.setAlpha(readU8(is));
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post_effect_color.setAlpha(readU8(is));
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post_effect_color.setRed(readU8(is));
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post_effect_color.setRed(readU8(is));
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@ -104,6 +104,30 @@ struct NodeBox
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struct MapNode;
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struct MapNode;
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class NodeMetadata;
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class NodeMetadata;
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enum NodeDrawType
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{
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NDT_NORMAL, // A basic solid block
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NDT_AIRLIKE, // Nothing is drawn
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NDT_LIQUID, // Do not draw face towards same kind of flowing/source liquid
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NDT_FLOWINGLIQUID, // A very special kind of thing
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NDT_GLASSLIKE, // Glass-like, don't draw faces towards other glass
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NDT_ALLFACES, // Leaves-like, draw all faces no matter what
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NDT_ALLFACES_OPTIONAL, // Fancy -> allfaces, fast -> normal
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NDT_TORCHLIKE,
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NDT_SIGNLIKE,
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NDT_PLANTLIKE,
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NDT_FENCELIKE,
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NDT_RAILLIKE,
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NDT_NODEBOX,
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NDT_GLASSLIKE_FRAMED, // Glass-like, draw connected frames and all all
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// visible faces
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// uses 2 textures, one for frames, second for faces
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NDT_FIRELIKE, // Draw faces slightly rotated and only on connecting nodes,
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NDT_GLASSLIKE_FRAMED_OPTIONAL, // enabled -> connected, disabled -> Glass-like
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// uses 2 textures, one for frames, second for faces
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NDT_MESH, // Uses static meshes
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};
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/*
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/*
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Stand-alone definition of a TileSpec (basically a server-side TileSpec)
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Stand-alone definition of a TileSpec (basically a server-side TileSpec)
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*/
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*/
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@ -137,31 +161,7 @@ struct TileDef
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}
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}
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void serialize(std::ostream &os, u16 protocol_version) const;
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void serialize(std::ostream &os, u16 protocol_version) const;
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void deSerialize(std::istream &is, bool culling_ignore);
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void deSerialize(std::istream &is, const u8 contentfeatures_version, const NodeDrawType drawtype);
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};
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enum NodeDrawType
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{
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NDT_NORMAL, // A basic solid block
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NDT_AIRLIKE, // Nothing is drawn
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NDT_LIQUID, // Do not draw face towards same kind of flowing/source liquid
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NDT_FLOWINGLIQUID, // A very special kind of thing
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NDT_GLASSLIKE, // Glass-like, don't draw faces towards other glass
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NDT_ALLFACES, // Leaves-like, draw all faces no matter what
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NDT_ALLFACES_OPTIONAL, // Fancy -> allfaces, fast -> normal
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NDT_TORCHLIKE,
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NDT_SIGNLIKE,
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NDT_PLANTLIKE,
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NDT_FENCELIKE,
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NDT_RAILLIKE,
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NDT_NODEBOX,
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NDT_GLASSLIKE_FRAMED, // Glass-like, draw connected frames and all all
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// visible faces
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// uses 2 textures, one for frames, second for faces
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NDT_FIRELIKE, // Draw faces slightly rotated and only on connecting nodes,
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NDT_GLASSLIKE_FRAMED_OPTIONAL, // enabled -> connected, disabled -> Glass-like
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// uses 2 textures, one for frames, second for faces
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NDT_MESH, // Uses static meshes
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};
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};
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#define CF_SPECIAL_COUNT 6
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#define CF_SPECIAL_COUNT 6
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