Docs: Clarify where to check for 'protection_bypass' (#8675)

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SmallJoker 2019-07-14 13:23:38 +02:00 committed by GitHub
parent 0c31946943
commit 47492386ec
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2 changed files with 9 additions and 16 deletions

@ -251,11 +251,6 @@ local function user_name(user)
return user and user:get_player_name() or "" return user and user:get_player_name() or ""
end end
local function is_protected(pos, name)
return core.is_protected(pos, name) and
not minetest.check_player_privs(name, "protection_bypass")
end
-- Returns a logging function. For empty names, does not log. -- Returns a logging function. For empty names, does not log.
local function make_log(name) local function make_log(name)
return name ~= "" and core.log or function() end return name ~= "" and core.log or function() end
@ -302,7 +297,7 @@ function core.item_place_node(itemstack, placer, pointed_thing, param2,
place_to = {x = under.x, y = under.y, z = under.z} place_to = {x = under.x, y = under.y, z = under.z}
end end
if is_protected(place_to, playername) then if core.is_protected(place_to, playername) then
log("action", playername log("action", playername
.. " tried to place " .. def.name .. " tried to place " .. def.name
.. " at protected position " .. " at protected position "
@ -552,7 +547,7 @@ function core.node_dig(pos, node, digger)
return return
end end
if is_protected(pos, diggername) then if core.is_protected(pos, diggername) then
log("action", diggername log("action", diggername
.. " tried to dig " .. node.name .. " tried to dig " .. node.name
.. " at protected position " .. " at protected position "

@ -4856,15 +4856,13 @@ Misc.
* `minetest.decode_base64(string)`: returns string * `minetest.decode_base64(string)`: returns string
* Decodes a string encoded in base64. * Decodes a string encoded in base64.
* `minetest.is_protected(pos, name)`: returns boolean * `minetest.is_protected(pos, name)`: returns boolean
* Returns true, if player `name` shouldn't be able to dig at `pos` or do * Returning `true` restricts the player `name` from modifying (i.e. digging,
other actions, definable by mods, due to some mod-defined ownership-like placing) the node at position `pos`.
concept. * `name` will be `""` for non-players or unknown players.
* Returns false or nil, if the player is allowed to do such actions. * This function should be overridden by protection mods. It is highly
* `name` will be "" for non-players or unknown players. recommended to grant access to players with the `protection_bypass` privilege.
* This function should be overridden by protection mods and should be used * Cache and call the old version of this function if the position is
to check if a player can interact at a position. not protected by the mod. This will allow using multiple protection mods.
* This function should call the old version of itself if the position is
not protected by the mod.
* Example: * Example:
local old_is_protected = minetest.is_protected local old_is_protected = minetest.is_protected