Document the gain of auto-selected dig sounds

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Gregor Parzefall 2022-12-21 13:29:43 +01:00 committed by GitHub
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@ -981,7 +981,7 @@ These sound files are played back by the engine if provided.
* `player_falling_damage`: Played when the local player takes * `player_falling_damage`: Played when the local player takes
damage by falling (gain = 0.5) damage by falling (gain = 0.5)
* `player_jump`: Played when the local player jumps * `player_jump`: Played when the local player jumps
* `default_dig_<groupname>`: Default node digging sound * `default_dig_<groupname>`: Default node digging sound (gain = 0.5)
(see node sound definition for details) (see node sound definition for details)
Registered definitions Registered definitions
@ -8438,7 +8438,7 @@ Used by `minetest.register_node`.
dig = <SimpleSoundSpec> or "__group", dig = <SimpleSoundSpec> or "__group",
-- While digging node. -- While digging node.
-- If `"__group"`, then the sound will be -- If `"__group"`, then the sound will be
-- `default_dig_<groupname>`, where `<groupname>` is the -- `{name = "default_dig_<groupname>", gain = 0.5}` , where `<groupname>` is the
-- name of the item's digging group with the fastest digging time. -- name of the item's digging group with the fastest digging time.
-- In case of a tie, one of the sounds will be played (but we -- In case of a tie, one of the sounds will be played (but we
-- cannot predict which one) -- cannot predict which one)