forked from Mirrorlandia_minetest/minetest
Fix trivial get_armor_groups documentation issue (#12760)
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@ -1783,8 +1783,8 @@ For entities, groups are, as of now, used only for calculating damage.
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The rating is the percentage of damage caused by items with this damage group.
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See [Entity damage mechanism].
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object.get_armor_groups() --> a group-rating table (e.g. {fleshy=100})
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object.set_armor_groups({fleshy=30, cracky=80})
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object:get_armor_groups() --> a group-rating table (e.g. {fleshy=100})
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object:set_armor_groups({fleshy=30, cracky=80})
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Groups of tool capabilities
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---------------------------
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