From 485b3b1203199109c8db04dd37726adeb0cb9f8c Mon Sep 17 00:00:00 2001 From: x2048 Date: Fri, 28 Oct 2022 21:50:45 +0200 Subject: [PATCH] Add comments explaining use of entity glow --- src/client/content_cao.cpp | 3 +++ 1 file changed, 3 insertions(+) diff --git a/src/client/content_cao.cpp b/src/client/content_cao.cpp index 8d9371e02..a03154340 100644 --- a/src/client/content_cao.cpp +++ b/src/client/content_cao.cpp @@ -869,6 +869,7 @@ void GenericCAO::updateLight(u32 day_night_ratio) bool this_ok; MapNode n = m_env->getMap().getNode(pos[i], &this_ok); if (this_ok) { + // Get light level at the position plus the entity glow u16 this_light = getInteriorLight(n, m_prop.glow, m_client->ndef()); u8 this_light_intensity = MYMAX(this_light & 0xFF, this_light >> 8); if (this_light_intensity > light_at_pos_intensity) { @@ -881,6 +882,8 @@ void GenericCAO::updateLight(u32 day_night_ratio) if (!pos_ok) light_at_pos = LIGHT_SUN; + // Encode light into color, adding a small boost + // based on the entity glow. video::SColor light = encode_light(light_at_pos, m_prop.glow); if (!m_enable_shaders) final_color_blend(&light, light_at_pos, day_night_ratio);