forked from Mirrorlandia_minetest/minetest
Mgv7/flat/fractal: Stop tunnel-floor biome nodes being placed everywhere
A bool for 'in or under tunnel' was missing 1-node-deep stone ledges were being replaced with biome surface material
This commit is contained in:
parent
93887043d9
commit
493a298c0c
@ -565,6 +565,7 @@ void MapgenFlat::generateCaves(s16 max_stone_y)
|
||||
for (s16 z = node_min.Z; z <= node_max.Z; z++)
|
||||
for (s16 x = node_min.X; x <= node_max.X; x++, index2d++) {
|
||||
bool column_is_open = false; // Is column open to overground
|
||||
bool is_tunnel = false; // Is tunnel or tunnel floor
|
||||
u32 vi = vm->m_area.index(x, node_max.Y + 1, z);
|
||||
u32 index3d = (z - node_min.Z) * zstride + (csize.Y + 1) * ystride +
|
||||
(x - node_min.X);
|
||||
@ -591,13 +592,16 @@ void MapgenFlat::generateCaves(s16 max_stone_y)
|
||||
if (d1 * d2 > 0.3f && ndef->get(c).is_ground_content) {
|
||||
// In tunnel and ground content, excavate
|
||||
vm->m_data[vi] = MapNode(CONTENT_AIR);
|
||||
} else if (column_is_open &&
|
||||
is_tunnel = true;
|
||||
} else if (is_tunnel && column_is_open &&
|
||||
(c == biome->c_filler || c == biome->c_stone)) {
|
||||
// Tunnel entrance floor
|
||||
vm->m_data[vi] = MapNode(biome->c_top);
|
||||
column_is_open = false;
|
||||
is_tunnel = false;
|
||||
} else {
|
||||
column_is_open = false;
|
||||
is_tunnel = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -693,6 +693,7 @@ void MapgenFractal::generateCaves(s16 max_stone_y)
|
||||
for (s16 z = node_min.Z; z <= node_max.Z; z++)
|
||||
for (s16 x = node_min.X; x <= node_max.X; x++, index2d++) {
|
||||
bool column_is_open = false; // Is column open to overground
|
||||
bool is_tunnel = false; // Is tunnel or tunnel floor
|
||||
u32 vi = vm->m_area.index(x, node_max.Y + 1, z);
|
||||
u32 index3d = (z - node_min.Z) * zstride + (csize.Y + 1) * ystride +
|
||||
(x - node_min.X);
|
||||
@ -719,13 +720,16 @@ void MapgenFractal::generateCaves(s16 max_stone_y)
|
||||
if (d1 * d2 > 0.3f && ndef->get(c).is_ground_content) {
|
||||
// In tunnel and ground content, excavate
|
||||
vm->m_data[vi] = MapNode(CONTENT_AIR);
|
||||
} else if (column_is_open &&
|
||||
is_tunnel = true;
|
||||
} else if (is_tunnel && column_is_open &&
|
||||
(c == biome->c_filler || c == biome->c_stone)) {
|
||||
// Tunnel entrance floor
|
||||
vm->m_data[vi] = MapNode(biome->c_top);
|
||||
column_is_open = false;
|
||||
is_tunnel = false;
|
||||
} else {
|
||||
column_is_open = false;
|
||||
is_tunnel = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -875,6 +875,7 @@ void MapgenV7::generateCaves(s16 max_stone_y)
|
||||
for (s16 z = node_min.Z; z <= node_max.Z; z++)
|
||||
for (s16 x = node_min.X; x <= node_max.X; x++, index2d++) {
|
||||
bool column_is_open = false; // Is column open to overground
|
||||
bool is_tunnel = false; // Is tunnel or tunnel floor
|
||||
u32 vi = vm->m_area.index(x, node_max.Y + 1, z);
|
||||
u32 index3d = (z - node_min.Z) * zstride + (csize.Y + 1) * ystride +
|
||||
(x - node_min.X);
|
||||
@ -901,13 +902,16 @@ void MapgenV7::generateCaves(s16 max_stone_y)
|
||||
if (d1 * d2 > 0.3f && ndef->get(c).is_ground_content) {
|
||||
// In tunnel and ground content, excavate
|
||||
vm->m_data[vi] = MapNode(CONTENT_AIR);
|
||||
} else if (column_is_open &&
|
||||
is_tunnel = true;
|
||||
} else if (is_tunnel && column_is_open &&
|
||||
(c == biome->c_filler || c == biome->c_stone)) {
|
||||
// Tunnel entrance floor
|
||||
vm->m_data[vi] = MapNode(biome->c_top);
|
||||
column_is_open = false;
|
||||
is_tunnel = false;
|
||||
} else {
|
||||
column_is_open = false;
|
||||
is_tunnel = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user