Possible fix to bases of islands/hills getting culled out too early

This commit is contained in:
Perttu Ahola 2011-11-03 15:10:58 +02:00
parent 718086f383
commit 4964daa5be

@ -3844,8 +3844,8 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
Occlusion culling
*/
v3s16 cpn = v3s16(block->getPos() * MAP_BLOCKSIZE)
+ v3s16(MAP_BLOCKSIZE)/2;
v3s16 cpn = block->getPos() * MAP_BLOCKSIZE;
cpn += v3s16(MAP_BLOCKSIZE/2, MAP_BLOCKSIZE/2, MAP_BLOCKSIZE/2);
float step = BS*1;
float stepfac = 1.1;
float startoff = BS*1;