forked from Mirrorlandia_minetest/minetest
some documentation updates
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@ -3,6 +3,12 @@ Minetest-c55
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An InfiniMiner/Minecraft inspired game.
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Copyright (c) 2010-2011 Perttu Ahola <celeron55@gmail.com>
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Further documentation:
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----------------------
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- Website: http://celeron.55.lt/~celeron55/minetest/
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- Wiki: http://celeron.55.lt/~celeron55/minetest/wiki/
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- Forum: http://celeron.55.lt/~celeron55/minetest/forum/
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This is a development version:
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------------------------------
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- Don't expect it to work as well as a finished game will.
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@ -12,6 +18,7 @@ This is a development version:
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Controls:
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---------
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- See the in-game pause menu
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- Settable in the configuration file, see the section below.
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Map directory:
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--------------
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@ -6,11 +6,29 @@
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#
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# By default, all the settings are commented and not functional.
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# Uncomment settings by removing the preceding #.
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#
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# Further documentation:
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# http://celeron.55.lt/~celeron55/minetest/wiki/doku.php
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#
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# Client side stuff
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#
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# Initial window size
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#screenW = 800
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#screenH = 600
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# Port to connect to and to bind a server at
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#port = 30000
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# Address to connect to (blank = start local server)
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#address =
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# Name of player. On server, this is the default admin.
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#name =
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# Key configuration.
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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#keymap_forward = KEY_KEY_W
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#keymap_backward = KEY_KEY_S
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#keymap_left = KEY_KEY_A
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@ -20,39 +38,52 @@
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#keymap_inventory = KEY_KEY_I
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#keymap_chat = KEY_KEY_T
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#keymap_rangeselect = KEY_KEY_R
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# Some (temporary) keys for debugging
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# Some (temporary) keys for debugging features
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#keymap_special1 = KEY_KEY_E
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#keymap_print_debug_stacks = KEY_KEY_P
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# The desired FPS
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#wanted_fps = 30
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# If FPS would go higher than this, limit it by sleeping
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# (to not waste CPU power for no benefit)
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#fps_max = 60
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# The allowed adjustment range for the automatic rendering range adjustment
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#viewing_range_nodes_max = 300
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#viewing_range_nodes_min = 35
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#screenW = 800
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#screenH = 600
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#port = 30000
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#address =
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#name =
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# Whether to try to fog out the border of the visible area
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# Whether to fog out the end of the visible area
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#enable_fog = true
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# Enable a bit lower water surface; disable for speed
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#new_style_water = true
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# Enable nice leaves; disable for speed
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#new_style_leaves = true
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# Enable smooth lighting with simple ambient occlusion; disable for speed
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# Enable smooth lighting with simple ambient occlusion;
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# disable for speed or for different looks.
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#smooth_lighting = true
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# Whether to draw a frametime graph
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# Whether to draw a frametime graph (for debugging frametime)
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#frametime_graph = false
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# Enable combining mainly used textures to a bigger one
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# Enable combining mainly used textures to a bigger one for improved speed
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# disable if it causes graphics glitches.
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#enable_texture_atlas = true
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# Path to texture directory
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# Path to texture directory. All textures are first searched from here.
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#texture_path =
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# Video back-end.
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# Possible values: null, software, burningsvideo, direct3d8, direct3d9, opengl
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#video_driver = opengl
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#
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# Enable random user input, for testing
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#random_input = false
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# Timeout for client to remove unused map data from memory
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#client_delete_unused_sectors_timeout = 1200
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#
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@ -60,8 +91,10 @@
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#
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# Set to true to enable experimental features
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# (varies from version to version, see wiki)
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#enable_experimental = false
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# Map directory (everything in the world is stored here)
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#map-dir = /home/palle/custom_map
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# Set to true to enable creative mode (unlimited inventory)
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@ -69,6 +102,7 @@
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#enable_damage = false
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# Gives some stuff to players at the beginning
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#give_initial_stuff = false
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# Player and object positions are sent at intervals specified by this
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