Fix player getting reset to 0,0 at connect if being far from 0,0

This commit is contained in:
Perttu Ahola 2011-11-30 00:39:36 +02:00
parent 661ed387df
commit 49e4f55b09

@ -472,6 +472,8 @@ void ServerEnvironment::deSerializePlayers(const std::string &savedir)
newplayer = true; newplayer = true;
} }
ServerRemotePlayer *srp = static_cast<ServerRemotePlayer*>(player);
// Load player // Load player
{ {
infostream<<"Reading player "<<testplayer.getName()<<" from " infostream<<"Reading player "<<testplayer.getName()<<" from "
@ -483,7 +485,9 @@ void ServerEnvironment::deSerializePlayers(const std::string &savedir)
infostream<<"Failed to read "<<path<<std::endl; infostream<<"Failed to read "<<path<<std::endl;
continue; continue;
} }
player->deSerialize(is); srp->deSerialize(is);
srp->m_last_good_position = srp->getBasePosition();
srp->m_last_good_position_age = 0;
} }
if(newplayer) if(newplayer)