diff --git a/src/clientenvironment.cpp b/src/clientenvironment.cpp index 2a761ee1d..e6b273086 100644 --- a/src/clientenvironment.cpp +++ b/src/clientenvironment.cpp @@ -458,7 +458,7 @@ u16 ClientEnvironment::addActiveObject(ClientActiveObject *object) infostream<<"ClientEnvironment::addActiveObject(): " <<"added (id="<getId()<<")"<getId()] = object; - object->addToScene(m_smgr, m_texturesource, m_irr); + object->addToScene(m_smgr, m_texturesource); { // Update lighting immediately u8 light = 0; bool pos_ok; diff --git a/src/clientobject.h b/src/clientobject.h index a3eb3e242..d81e8e7e6 100644 --- a/src/clientobject.h +++ b/src/clientobject.h @@ -39,9 +39,8 @@ public: ClientActiveObject(u16 id, Client *client, ClientEnvironment *env); virtual ~ClientActiveObject(); - virtual void addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc, - IrrlichtDevice *irr){} - virtual void removeFromScene(bool permanent){} + virtual void addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc) {}; + virtual void removeFromScene(bool permanent) {} // 0 <= light_at_pos <= LIGHT_SUN virtual void updateLight(u8 light_at_pos){} virtual void updateLightNoCheck(u8 light_at_pos){} diff --git a/src/content_cao.cpp b/src/content_cao.cpp index ac7b48e0d..e0ebc5fad 100644 --- a/src/content_cao.cpp +++ b/src/content_cao.cpp @@ -128,8 +128,7 @@ public: static ClientActiveObject* create(Client *client, ClientEnvironment *env); - void addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc, - IrrlichtDevice *irr); + void addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc); void removeFromScene(bool permanent); void updateLight(u8 light_at_pos); v3s16 getLightPosition(); @@ -165,8 +164,7 @@ ClientActiveObject* TestCAO::create(Client *client, ClientEnvironment *env) return new TestCAO(client, env); } -void TestCAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc, - IrrlichtDevice *irr) +void TestCAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc) { if(m_node != NULL) return; @@ -272,8 +270,7 @@ public: static ClientActiveObject* create(Client *client, ClientEnvironment *env); - void addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc, - IrrlichtDevice *irr); + void addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc); void removeFromScene(bool permanent); void updateLight(u8 light_at_pos); v3s16 getLightPosition(); @@ -329,8 +326,7 @@ ClientActiveObject* ItemCAO::create(Client *client, ClientEnvironment *env) return new ItemCAO(client, env); } -void ItemCAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc, - IrrlichtDevice *irr) +void ItemCAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc) { if(m_node != NULL) return; @@ -721,11 +717,9 @@ void GenericCAO::removeFromScene(bool permanent) } } -void GenericCAO::addToScene(scene::ISceneManager *smgr, - ITextureSource *tsrc, IrrlichtDevice *irr) +void GenericCAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc) { m_smgr = smgr; - m_irr = irr; if (getSceneNode() != NULL) { return; @@ -1034,7 +1028,7 @@ void GenericCAO::step(float dtime, ClientEnvironment *env) } } - if(m_visuals_expired && m_smgr && m_irr){ + if (m_visuals_expired && m_smgr) { m_visuals_expired = false; // Attachments, part 1: All attached objects must be unparented first, @@ -1056,7 +1050,7 @@ void GenericCAO::step(float dtime, ClientEnvironment *env) } removeFromScene(false); - addToScene(m_smgr, m_client->tsrc(), m_irr); + addToScene(m_smgr, m_client->tsrc()); // Attachments, part 2: Now that the parent has been refreshed, put its attachments back for (std::vector::size_type i = 0; i < m_children.size(); i++) { diff --git a/src/content_cao.h b/src/content_cao.h index e353b71de..66d5ca3f9 100644 --- a/src/content_cao.h +++ b/src/content_cao.h @@ -65,7 +65,6 @@ private: ObjectProperties m_prop; // scene::ISceneManager *m_smgr = nullptr; - IrrlichtDevice *m_irr = nullptr; Client *m_client = nullptr; aabb3f m_selection_box = aabb3f(-BS/3.,-BS/3.,-BS/3., BS/3.,BS/3.,BS/3.); scene::IMeshSceneNode *m_meshnode = nullptr; @@ -169,8 +168,7 @@ public: void removeFromScene(bool permanent); - void addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc, - IrrlichtDevice *irr); + void addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc); inline void expireVisuals() {