Pass clang-format on 14 trivial header files fixes

Also remove them from whitelist
This commit is contained in:
Loic Blot 2017-04-07 23:22:00 +02:00
parent 271d7c31e6
commit 4af99b75cf
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GPG Key ID: EFAA458E8C153987
15 changed files with 146 additions and 154 deletions

@ -22,8 +22,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#define S_CLIENT_H_ #define S_CLIENT_H_
#include "cpp_api/s_base.h" #include "cpp_api/s_base.h"
#include "util/string.h"
#include "mapnode.h" #include "mapnode.h"
#include "util/string.h"
#ifdef _CRT_MSVCP_CURRENT #ifdef _CRT_MSVCP_CURRENT
#include <cstdint> #include <cstdint>
@ -31,7 +31,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
class ClientEnvironment; class ClientEnvironment;
class ScriptApiClient: virtual public ScriptApiBase class ScriptApiClient : virtual public ScriptApiBase
{ {
public: public:
// Calls on_shutdown handlers // Calls on_shutdown handlers

@ -26,8 +26,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
struct ToolCapabilities; struct ToolCapabilities;
class ScriptApiPlayer class ScriptApiPlayer : virtual public ScriptApiBase
: virtual public ScriptApiBase
{ {
public: public:
virtual ~ScriptApiPlayer(); virtual ~ScriptApiPlayer();
@ -36,17 +35,16 @@ public:
void on_dieplayer(ServerActiveObject *player); void on_dieplayer(ServerActiveObject *player);
bool on_respawnplayer(ServerActiveObject *player); bool on_respawnplayer(ServerActiveObject *player);
bool on_prejoinplayer(const std::string &name, const std::string &ip, bool on_prejoinplayer(const std::string &name, const std::string &ip,
std::string *reason); std::string *reason);
void on_joinplayer(ServerActiveObject *player); void on_joinplayer(ServerActiveObject *player);
void on_leaveplayer(ServerActiveObject *player, bool timeout); void on_leaveplayer(ServerActiveObject *player, bool timeout);
void on_cheat(ServerActiveObject *player, const std::string &cheat_type); void on_cheat(ServerActiveObject *player, const std::string &cheat_type);
bool on_punchplayer(ServerActiveObject *player, bool on_punchplayer(ServerActiveObject *player, ServerActiveObject *hitter,
ServerActiveObject *hitter, float time_from_last_punch, float time_from_last_punch, const ToolCapabilities *toolcap,
const ToolCapabilities *toolcap, v3f dir, s16 damage); v3f dir, s16 damage);
s16 on_player_hpchange(ServerActiveObject *player, s16 hp_change); s16 on_player_hpchange(ServerActiveObject *player, s16 hp_change);
void on_playerReceiveFields(ServerActiveObject *player, void on_playerReceiveFields(ServerActiveObject *player,
const std::string &formname, const StringMap &fields); const std::string &formname, const StringMap &fields);
}; };
#endif /* S_PLAYER_H_ */ #endif /* S_PLAYER_H_ */

@ -22,12 +22,11 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "lua_api/l_base.h" #include "lua_api/l_base.h"
class AreaStore; class AreaStore;
class LuaAreaStore : public ModApiBase { class LuaAreaStore : public ModApiBase
{
private: private:
static const char className[]; static const char className[];
static const luaL_reg methods[]; static const luaL_reg methods[];

@ -19,8 +19,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#ifndef L_METADATA_H_ #ifndef L_METADATA_H_
#define L_METADATA_H_ #define L_METADATA_H_
#include "lua_api/l_base.h"
#include "irrlichttypes_bloated.h" #include "irrlichttypes_bloated.h"
#include "lua_api/l_base.h"
class Metadata; class Metadata;
@ -28,14 +28,15 @@ class Metadata;
NodeMetaRef NodeMetaRef
*/ */
class MetaDataRef : public ModApiBase { class MetaDataRef : public ModApiBase
{
public: public:
virtual ~MetaDataRef() {} virtual ~MetaDataRef() {}
protected: protected:
static MetaDataRef *checkobject(lua_State *L, int narg); static MetaDataRef *checkobject(lua_State *L, int narg);
virtual void reportMetadataChange() {} virtual void reportMetadataChange() {}
virtual Metadata* getmeta(bool auto_create) = 0; virtual Metadata *getmeta(bool auto_create) = 0;
virtual void clearMeta() = 0; virtual void clearMeta() = 0;
virtual void handleToTable(lua_State *L, Metadata *meta); virtual void handleToTable(lua_State *L, Metadata *meta);

@ -22,12 +22,11 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "l_base.h" #include "l_base.h"
class Minimap; class Minimap;
class LuaMinimap : public ModApiBase { class LuaMinimap : public ModApiBase
{
private: private:
static const char className[]; static const char className[];
static const luaL_reg methods[]; static const luaL_reg methods[];
@ -49,6 +48,7 @@ private:
static int l_toggle_shape(lua_State *L); static int l_toggle_shape(lua_State *L);
Minimap *m_minimap; Minimap *m_minimap;
public: public:
LuaMinimap(Minimap *m); LuaMinimap(Minimap *m);
~LuaMinimap() {} ~LuaMinimap() {}
@ -56,7 +56,7 @@ public:
static void create(lua_State *L, Minimap *object); static void create(lua_State *L, Minimap *object);
static LuaMinimap *checkobject(lua_State *L, int narg); static LuaMinimap *checkobject(lua_State *L, int narg);
static Minimap* getobject(LuaMinimap *ref); static Minimap *getobject(LuaMinimap *ref);
static void Register(lua_State *L); static void Register(lua_State *L);
}; };

@ -20,12 +20,13 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#ifndef L_NODETIMER_H_ #ifndef L_NODETIMER_H_
#define L_NODETIMER_H_ #define L_NODETIMER_H_
#include "lua_api/l_base.h"
#include "irr_v3d.h" #include "irr_v3d.h"
#include "lua_api/l_base.h"
class ServerEnvironment; class ServerEnvironment;
class NodeTimerRef : public ModApiBase { class NodeTimerRef : public ModApiBase
{
private: private:
v3s16 m_p; v3s16 m_p;
ServerEnvironment *m_env; ServerEnvironment *m_env;
@ -62,6 +63,4 @@ public:
static void Register(lua_State *L); static void Register(lua_State *L);
}; };
#endif /* L_NODETIMER_H_ */ #endif /* L_NODETIMER_H_ */

@ -20,14 +20,15 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#ifndef L_NOISE_H_ #ifndef L_NOISE_H_
#define L_NOISE_H_ #define L_NOISE_H_
#include "lua_api/l_base.h"
#include "irr_v3d.h" #include "irr_v3d.h"
#include "lua_api/l_base.h"
#include "noise.h" #include "noise.h"
/* /*
LuaPerlinNoise LuaPerlinNoise
*/ */
class LuaPerlinNoise : public ModApiBase { class LuaPerlinNoise : public ModApiBase
{
private: private:
NoiseParams np; NoiseParams np;
static const char className[]; static const char className[];
@ -57,7 +58,8 @@ public:
/* /*
LuaPerlinNoiseMap LuaPerlinNoiseMap
*/ */
class LuaPerlinNoiseMap : public ModApiBase { class LuaPerlinNoiseMap : public ModApiBase
{
NoiseParams np; NoiseParams np;
Noise *noise; Noise *noise;
bool m_is3d; bool m_is3d;
@ -95,7 +97,8 @@ public:
/* /*
LuaPseudoRandom LuaPseudoRandom
*/ */
class LuaPseudoRandom : public ModApiBase { class LuaPseudoRandom : public ModApiBase
{
private: private:
PseudoRandom m_pseudo; PseudoRandom m_pseudo;
@ -111,8 +114,7 @@ private:
static int l_next(lua_State *L); static int l_next(lua_State *L);
public: public:
LuaPseudoRandom(s32 seed) : LuaPseudoRandom(s32 seed) : m_pseudo(seed) {}
m_pseudo(seed) {}
// LuaPseudoRandom(seed) // LuaPseudoRandom(seed)
// Creates an LuaPseudoRandom and leaves it on top of stack // Creates an LuaPseudoRandom and leaves it on top of stack
@ -126,7 +128,8 @@ public:
/* /*
LuaPcgRandom LuaPcgRandom
*/ */
class LuaPcgRandom : public ModApiBase { class LuaPcgRandom : public ModApiBase
{
private: private:
PcgRandom m_rnd; PcgRandom m_rnd;
@ -146,10 +149,8 @@ private:
static int l_rand_normal_dist(lua_State *L); static int l_rand_normal_dist(lua_State *L);
public: public:
LuaPcgRandom(u64 seed) : LuaPcgRandom(u64 seed) : m_rnd(seed) {}
m_rnd(seed) {} LuaPcgRandom(u64 seed, u64 seq) : m_rnd(seed, seq) {}
LuaPcgRandom(u64 seed, u64 seq) :
m_rnd(seed, seq) {}
// LuaPcgRandom(seed) // LuaPcgRandom(seed)
// Creates an LuaPcgRandom and leaves it on top of stack // Creates an LuaPcgRandom and leaves it on top of stack
@ -160,11 +161,11 @@ public:
static void Register(lua_State *L); static void Register(lua_State *L);
}; };
/* /*
LuaSecureRandom LuaSecureRandom
*/ */
class LuaSecureRandom : public ModApiBase { class LuaSecureRandom : public ModApiBase
{
private: private:
static const size_t RAND_BUF_SIZE = 2048; static const size_t RAND_BUF_SIZE = 2048;
static const char className[]; static const char className[];

@ -22,7 +22,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "lua_api/l_base.h" #include "lua_api/l_base.h"
class ModApiServer : public ModApiBase { class ModApiServer : public ModApiBase
{
private: private:
// request_shutdown([message], [reconnect]) // request_shutdown([message], [reconnect])
static int l_request_shutdown(lua_State *L); static int l_request_shutdown(lua_State *L);
@ -107,7 +108,6 @@ private:
public: public:
static void Initialize(lua_State *L, int top); static void Initialize(lua_State *L, int top);
}; };
#endif /* L_SERVER_H_ */ #endif /* L_SERVER_H_ */

@ -24,51 +24,51 @@ with this program; if not, write to the Free Software Foundation, Inc.,
class Settings; class Settings;
class LuaSettings : public ModApiBase { class LuaSettings : public ModApiBase
{
private: private:
static const char className[]; static const char className[];
static const luaL_reg methods[]; static const luaL_reg methods[];
// garbage collector // garbage collector
static int gc_object(lua_State* L); static int gc_object(lua_State *L);
// get(self, key) -> value // get(self, key) -> value
static int l_get(lua_State* L); static int l_get(lua_State *L);
// get_bool(self, key) -> boolean // get_bool(self, key) -> boolean
static int l_get_bool(lua_State* L); static int l_get_bool(lua_State *L);
// set(self, key, value) // set(self, key, value)
static int l_set(lua_State* L); static int l_set(lua_State *L);
// remove(self, key) -> success // remove(self, key) -> success
static int l_remove(lua_State* L); static int l_remove(lua_State *L);
// get_names(self) -> {key1, ...} // get_names(self) -> {key1, ...}
static int l_get_names(lua_State* L); static int l_get_names(lua_State *L);
// write(self) -> success // write(self) -> success
static int l_write(lua_State* L); static int l_write(lua_State *L);
// to_table(self) -> {[key1]=value1,...} // to_table(self) -> {[key1]=value1,...}
static int l_to_table(lua_State* L); static int l_to_table(lua_State *L);
bool m_write_allowed; bool m_write_allowed;
Settings* m_settings; Settings *m_settings;
std::string m_filename; std::string m_filename;
public: public:
LuaSettings(const char* filename, bool write_allowed); LuaSettings(const char *filename, bool write_allowed);
~LuaSettings(); ~LuaSettings();
// LuaSettings(filename) // LuaSettings(filename)
// Creates an LuaSettings and leaves it on top of stack // Creates an LuaSettings and leaves it on top of stack
static int create_object(lua_State* L); static int create_object(lua_State *L);
static LuaSettings* checkobject(lua_State* L, int narg); static LuaSettings *checkobject(lua_State *L, int narg);
static void Register(lua_State* L);
static void Register(lua_State *L);
}; };
#endif #endif

@ -29,19 +29,19 @@ DEALINGS IN THE SOFTWARE.
#include "threads.h" #include "threads.h"
#if USE_CPP11_MUTEX #if USE_CPP11_MUTEX
#include <condition_variable> #include <condition_variable>
#include "threading/mutex.h" #include "threading/mutex.h"
#include "threading/mutex_auto_lock.h" #include "threading/mutex_auto_lock.h"
#endif #endif
/** A syncronization primitive that will wake up one waiting thread when signaled. /** A syncronization primitive that will wake up one waiting thread when signaled.
* Calling @c signal() multiple times before a waiting thread has had a chance * Calling @c signal() multiple times before a waiting thread has had a chance
* to notice the signal will wake only one thread. Additionally, if no threads * to notice the signal will wake only one thread. Additionally, if no threads
* are waiting on the event when it is signaled, the next call to @c wait() * are waiting on the event when it is signaled, the next call to @c wait()
* will return (almost) immediately. * will return (almost) immediately.
*/ */
class Event { class Event
{
public: public:
Event(); Event();
#ifndef USE_CPP11_MUTEX #ifndef USE_CPP11_MUTEX

@ -21,21 +21,22 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#define THREADING_SEMAPHORE_H #define THREADING_SEMAPHORE_H
#if defined(_WIN32) #if defined(_WIN32)
#include <windows.h> #include <windows.h>
#elif defined(__MACH__) && defined(__APPLE__) #elif defined(__MACH__) && defined(__APPLE__)
#include <mach/semaphore.h> #include <mach/semaphore.h>
#else #else
#include <semaphore.h> #include <semaphore.h>
#endif #endif
#include "util/basic_macros.h" #include "util/basic_macros.h"
class Semaphore { class Semaphore
{
public: public:
Semaphore(int val=0); Semaphore(int val = 0);
~Semaphore(); ~Semaphore();
void post(unsigned int num=1); void post(unsigned int num = 1);
void wait(); void wait();
bool wait(unsigned int time_ms); bool wait(unsigned int time_ms);
@ -52,4 +53,3 @@ private:
}; };
#endif #endif

@ -20,36 +20,41 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#ifndef TILEANIMATION_HEADER #ifndef TILEANIMATION_HEADER
#define TILEANIMATION_HEADER #define TILEANIMATION_HEADER
#include "irrlichttypes_bloated.h"
#include <iostream> #include <iostream>
#include "irrlichttypes_bloated.h"
enum TileAnimationType { enum TileAnimationType
{
TAT_NONE = 0, TAT_NONE = 0,
TAT_VERTICAL_FRAMES = 1, TAT_VERTICAL_FRAMES = 1,
TAT_SHEET_2D = 2, TAT_SHEET_2D = 2,
}; };
struct TileAnimationParams { struct TileAnimationParams
{
enum TileAnimationType type; enum TileAnimationType type;
union { union
{
// struct { // struct {
// } none; // } none;
struct { struct
{
int aspect_w; // width for aspect ratio int aspect_w; // width for aspect ratio
int aspect_h; // height for aspect ratio int aspect_h; // height for aspect ratio
float length; // seconds float length; // seconds
} vertical_frames; } vertical_frames;
struct { struct
int frames_w; // number of frames left-to-right {
int frames_h; // number of frames top-to-bottom int frames_w; // number of frames left-to-right
int frames_h; // number of frames top-to-bottom
float frame_length; // seconds float frame_length; // seconds
} sheet_2d; } sheet_2d;
}; };
void serialize(std::ostream &os, u16 protocol_version) const; void serialize(std::ostream &os, u16 protocol_version) const;
void deSerialize(std::istream &is, u16 protocol_version); void deSerialize(std::istream &is, u16 protocol_version);
void determineParams(v2u32 texture_size, int *frame_count, void determineParams(v2u32 texture_size, int *frame_count, int *frame_length_ms,
int *frame_length_ms, v2u32 *frame_size) const; v2u32 *frame_size) const;
void getTextureModifer(std::ostream &os, v2u32 texture_size, int frame) const; void getTextureModifer(std::ostream &os, v2u32 texture_size, int frame) const;
v2f getTextureCoords(v2u32 texture_size, int frame) const; v2f getTextureCoords(v2u32 texture_size, int frame) const;
}; };

@ -19,15 +19,15 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#ifndef TOUCHSCREENGUI_HEADER #ifndef TOUCHSCREENGUI_HEADER
#define TOUCHSCREENGUI_HEADER #define TOUCHSCREENGUI_HEADER
#include <IGUIEnvironment.h>
#include <IGUIButton.h>
#include <IEventReceiver.h> #include <IEventReceiver.h>
#include <IGUIButton.h>
#include <IGUIEnvironment.h>
#include <vector>
#include <map> #include <map>
#include <vector>
#include "game.h"
#include "client/tile.h" #include "client/tile.h"
#include "game.h"
using namespace irr; using namespace irr;
using namespace irr::core; using namespace irr::core;
@ -68,32 +68,32 @@ typedef enum {
#define SETTINGS_BAR_Y_OFFSET 6.5 #define SETTINGS_BAR_Y_OFFSET 6.5
#define RARE_CONTROLS_BAR_Y_OFFSET 4 #define RARE_CONTROLS_BAR_Y_OFFSET 4
extern const char** touchgui_button_imagenames; extern const char **touchgui_button_imagenames;
struct button_info { struct button_info
float repeatcounter; {
float repeatdelay; float repeatcounter;
irr::EKEY_CODE keycode; float repeatdelay;
irr::EKEY_CODE keycode;
std::vector<int> ids; std::vector<int> ids;
IGUIButton* guibutton = NULL; IGUIButton *guibutton = NULL;
bool immediate_release; bool immediate_release;
}; };
class AutoHideButtonBar class AutoHideButtonBar
{ {
public: public:
AutoHideButtonBar(IrrlichtDevice *device, IEventReceiver *receiver);
AutoHideButtonBar( IrrlichtDevice *device, IEventReceiver* receiver ); void init(ISimpleTextureSource *tsrc, const char *starter_img, int button_id,
v2s32 UpperLeft, v2s32 LowerRight, autohide_button_bar_dir dir,
void init(ISimpleTextureSource* tsrc, const char* starter_img, float timeout);
int button_id, v2s32 UpperLeft, v2s32 LowerRight,
autohide_button_bar_dir dir, float timeout);
~AutoHideButtonBar(); ~AutoHideButtonBar();
/* add button to be shown */ /* add button to be shown */
void addButton(touch_gui_button_id id, const wchar_t* caption, void addButton(touch_gui_button_id id, const wchar_t *caption,
const char* btn_image); const char *btn_image);
/* detect settings bar button events */ /* detect settings bar button events */
bool isButton(const SEvent &event); bool isButton(const SEvent &event);
@ -114,40 +114,41 @@ public:
void show(); void show();
private: private:
ISimpleTextureSource* m_texturesource; ISimpleTextureSource *m_texturesource;
irr::video::IVideoDriver* m_driver; irr::video::IVideoDriver *m_driver;
IGUIEnvironment* m_guienv; IGUIEnvironment *m_guienv;
IEventReceiver* m_receiver; IEventReceiver *m_receiver;
v2u32 m_screensize; v2u32 m_screensize;
button_info m_starter; button_info m_starter;
std::vector<button_info*> m_buttons; std::vector<button_info *> m_buttons;
v2s32 m_upper_left; v2s32 m_upper_left;
v2s32 m_lower_right; v2s32 m_lower_right;
/* show settings bar */ /* show settings bar */
bool m_active; bool m_active;
bool m_visible; bool m_visible;
/* settings bar timeout */ /* settings bar timeout */
float m_timeout; float m_timeout;
float m_timeout_value; float m_timeout_value;
bool m_initialized; bool m_initialized;
autohide_button_bar_dir m_dir; autohide_button_bar_dir m_dir;
}; };
class TouchScreenGUI class TouchScreenGUI
{ {
public: public:
TouchScreenGUI(IrrlichtDevice *device, IEventReceiver* receiver); TouchScreenGUI(IrrlichtDevice *device, IEventReceiver *receiver);
~TouchScreenGUI(); ~TouchScreenGUI();
void translateEvent(const SEvent &event); void translateEvent(const SEvent &event);
void init(ISimpleTextureSource* tsrc); void init(ISimpleTextureSource *tsrc);
double getYawChange() { double getYawChange()
{
double res = m_camera_yaw_change; double res = m_camera_yaw_change;
m_camera_yaw_change = 0; m_camera_yaw_change = 0;
return res; return res;
@ -166,28 +167,28 @@ public:
void show(); void show();
private: private:
IrrlichtDevice* m_device; IrrlichtDevice *m_device;
IGUIEnvironment* m_guienv; IGUIEnvironment *m_guienv;
IEventReceiver* m_receiver; IEventReceiver *m_receiver;
ISimpleTextureSource* m_texturesource; ISimpleTextureSource *m_texturesource;
v2u32 m_screensize; v2u32 m_screensize;
std::map<int,rect<s32> > m_hud_rects; std::map<int, rect<s32>> m_hud_rects;
std::map<int,irr::EKEY_CODE> m_hud_ids; std::map<int, irr::EKEY_CODE> m_hud_ids;
bool m_visible; // is the gui visible bool m_visible; // is the gui visible
/* value in degree */ /* value in degree */
double m_camera_yaw_change; double m_camera_yaw_change;
double m_camera_pitch; double m_camera_pitch;
line3d<f32> m_shootline; line3d<f32> m_shootline;
rect<s32> m_control_pad_rect; rect<s32> m_control_pad_rect;
int m_move_id; int m_move_id;
bool m_move_has_really_moved; bool m_move_has_really_moved;
s32 m_move_downtime; s32 m_move_downtime;
bool m_move_sent_as_mouse_event; bool m_move_sent_as_mouse_event;
v2s32 m_move_downlocation; v2s32 m_move_downlocation;
button_info m_buttons[after_last_element_id]; button_info m_buttons[after_last_element_id];
@ -206,9 +207,10 @@ private:
float repeat_delay = BUTTON_REPEAT_DELAY); float repeat_delay = BUTTON_REPEAT_DELAY);
/* load texture */ /* load texture */
void loadButtonTexture(button_info* btn, const char* path, rect<s32> button_rect); void loadButtonTexture(button_info *btn, const char *path, rect<s32> button_rect);
struct id_status{ struct id_status
{
int id; int id;
int X; int X;
int Y; int Y;
@ -236,7 +238,8 @@ private:
int getGuiButtonSize(); int getGuiButtonSize();
/* doubleclick detection variables */ /* doubleclick detection variables */
struct key_event { struct key_event
{
unsigned int down_time; unsigned int down_time;
s32 x; s32 x;
s32 y; s32 y;

@ -29,15 +29,15 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#endif #endif
#ifdef USE_UNORDERED_CONTAINERS #ifdef USE_UNORDERED_CONTAINERS
#include <unordered_map> #include <unordered_map>
#include <unordered_set> #include <unordered_set>
#define UNORDERED_MAP std::unordered_map #define UNORDERED_MAP std::unordered_map
#define UNORDERED_SET std::unordered_set #define UNORDERED_SET std::unordered_set
#else #else
#include <map> #include <map>
#include <set> #include <set>
#define UNORDERED_MAP std::map #define UNORDERED_MAP std::map
#define UNORDERED_SET std::set #define UNORDERED_SET std::set
#endif #endif
#endif #endif

@ -248,7 +248,6 @@ src/script/cpp_api/s_async.h
src/script/cpp_api/s_base.cpp src/script/cpp_api/s_base.cpp
src/script/cpp_api/s_base.h src/script/cpp_api/s_base.h
src/script/cpp_api/s_client.cpp src/script/cpp_api/s_client.cpp
src/script/cpp_api/s_client.h
src/script/cpp_api/s_entity.cpp src/script/cpp_api/s_entity.cpp
src/script/cpp_api/s_entity.h src/script/cpp_api/s_entity.h
src/script/cpp_api/s_env.cpp src/script/cpp_api/s_env.cpp
@ -265,13 +264,11 @@ src/script/cpp_api/s_node.h
src/script/cpp_api/s_nodemeta.cpp src/script/cpp_api/s_nodemeta.cpp
src/script/cpp_api/s_nodemeta.h src/script/cpp_api/s_nodemeta.h
src/script/cpp_api/s_player.cpp src/script/cpp_api/s_player.cpp
src/script/cpp_api/s_player.h
src/script/cpp_api/s_security.cpp src/script/cpp_api/s_security.cpp
src/script/cpp_api/s_security.h src/script/cpp_api/s_security.h
src/script/cpp_api/s_server.cpp src/script/cpp_api/s_server.cpp
src/script/cpp_api/s_server.h src/script/cpp_api/s_server.h
src/script/lua_api/l_areastore.cpp src/script/lua_api/l_areastore.cpp
src/script/lua_api/l_areastore.h
src/script/lua_api/l_base.cpp src/script/lua_api/l_base.cpp
src/script/lua_api/l_base.h src/script/lua_api/l_base.h
src/script/lua_api/l_craft.cpp src/script/lua_api/l_craft.cpp
@ -291,15 +288,11 @@ src/script/lua_api/l_mainmenu.cpp
src/script/lua_api/l_mainmenu.h src/script/lua_api/l_mainmenu.h
src/script/lua_api/l_mapgen.cpp src/script/lua_api/l_mapgen.cpp
src/script/lua_api/l_metadata.cpp src/script/lua_api/l_metadata.cpp
src/script/lua_api/l_metadata.h
src/script/lua_api/l_minimap.cpp src/script/lua_api/l_minimap.cpp
src/script/lua_api/l_minimap.h
src/script/lua_api/l_nodemeta.cpp src/script/lua_api/l_nodemeta.cpp
src/script/lua_api/l_nodemeta.h src/script/lua_api/l_nodemeta.h
src/script/lua_api/l_nodetimer.cpp src/script/lua_api/l_nodetimer.cpp
src/script/lua_api/l_nodetimer.h
src/script/lua_api/l_noise.cpp src/script/lua_api/l_noise.cpp
src/script/lua_api/l_noise.h
src/script/lua_api/l_object.cpp src/script/lua_api/l_object.cpp
src/script/lua_api/l_object.h src/script/lua_api/l_object.h
src/script/lua_api/l_particles.cpp src/script/lua_api/l_particles.cpp
@ -307,9 +300,7 @@ src/script/lua_api/l_particles.h
src/script/lua_api/l_rollback.cpp src/script/lua_api/l_rollback.cpp
src/script/lua_api/l_rollback.h src/script/lua_api/l_rollback.h
src/script/lua_api/l_server.cpp src/script/lua_api/l_server.cpp
src/script/lua_api/l_server.h
src/script/lua_api/l_settings.cpp src/script/lua_api/l_settings.cpp
src/script/lua_api/l_settings.h
src/script/lua_api/l_sound.cpp src/script/lua_api/l_sound.cpp
src/script/lua_api/l_storage.cpp src/script/lua_api/l_storage.cpp
src/script/lua_api/l_util.cpp src/script/lua_api/l_util.cpp
@ -347,21 +338,17 @@ src/terminal_chat_console.cpp
src/terminal_chat_console.h src/terminal_chat_console.h
src/threading/atomic.h src/threading/atomic.h
src/threading/event.cpp src/threading/event.cpp
src/threading/event.h
src/threading/mutex_auto_lock.h src/threading/mutex_auto_lock.h
src/threading/mutex.cpp src/threading/mutex.cpp
src/threading/mutex.h src/threading/mutex.h
src/threading/semaphore.cpp src/threading/semaphore.cpp
src/threading/semaphore.h
src/threading/thread.cpp src/threading/thread.cpp
src/threading/thread.h src/threading/thread.h
src/threads.h src/threads.h
src/tileanimation.cpp src/tileanimation.cpp
src/tileanimation.h
src/tool.cpp src/tool.cpp
src/tool.h src/tool.h
src/touchscreengui.cpp src/touchscreengui.cpp
src/touchscreengui.h
src/treegen.cpp src/treegen.cpp
src/treegen.h src/treegen.h
src/unittest/test_areastore.cpp src/unittest/test_areastore.cpp
@ -398,7 +385,6 @@ src/util/base64.cpp
src/util/base64.h src/util/base64.h
src/util/basic_macros.h src/util/basic_macros.h
src/util/container.h src/util/container.h
src/util/cpp11_container.h
src/util/directiontables.cpp src/util/directiontables.cpp
src/util/directiontables.h src/util/directiontables.h
src/util/enriched_string.cpp src/util/enriched_string.cpp