forked from Mirrorlandia_minetest/minetest
Node definition aliases
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@ -107,10 +107,19 @@
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-- minetest.chat_send_all(text)
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-- minetest.chat_send_player(name, text)
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-- minetest.get_player_privs(name) -> set of privs
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--
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-- stackstring_take_item(stackstring) -> stackstring, item
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-- stackstring_put_item(stackstring, item) -> stackstring, success
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-- stackstring_put_stackstring(stackstring, stackstring) -> stackstring, success
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--
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-- minetest.digprop_constanttime(time)
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-- minetest.digprop_stonelike(toughness)
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-- minetest.digprop_dirtlike(toughness)
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-- minetest.digprop_gravellike(toughness)
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-- minetest.digprop_woodlike(toughness)
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-- minetest.digprop_leaveslike(toughness)
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-- minetest.digprop_glasslike(toughness)
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--
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-- Global objects:
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-- minetest.env - environment reference
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--
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@ -1,6 +1,46 @@
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-- legacy (Minetest 0.4 mod)
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-- Provides as much backwards-compatibility as feasible
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minetest.alias_node("stone", "default:stone")
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minetest.alias_node("dirt_with_grass", "default:dirt_with_grass")
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minetest.alias_node("dirt_with_grass_footsteps", "default:dirt_with_grass_footsteps")
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minetest.alias_node("dirt", "default:dirt")
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minetest.alias_node("sand", "default:sand")
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minetest.alias_node("gravel", "default:gravel")
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minetest.alias_node("sandstone", "default:sandstone")
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minetest.alias_node("clay", "default:clay")
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minetest.alias_node("brick", "default:brick")
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minetest.alias_node("tree", "default:tree")
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minetest.alias_node("jungletree", "default:jungletree")
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minetest.alias_node("junglegrass", "default:junglegrass")
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minetest.alias_node("leaves", "default:leaves")
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minetest.alias_node("cactus", "default:cactus")
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minetest.alias_node("papyrus", "default:papyrus")
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minetest.alias_node("bookshelf", "default:bookshelf")
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minetest.alias_node("glass", "default:glass")
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minetest.alias_node("wooden_fence", "default:fence_wood")
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minetest.alias_node("rail", "default:rail")
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minetest.alias_node("ladder", "default:ladder")
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minetest.alias_node("wood", "default:wood")
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minetest.alias_node("mese", "default:mese")
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minetest.alias_node("cloud", "default:cloud")
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minetest.alias_node("water_flowing", "default:water_flowing")
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minetest.alias_node("water_source", "default:water_source")
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minetest.alias_node("lava_flowing", "default:lava_flowing")
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minetest.alias_node("lava_source", "default:lava_source")
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minetest.alias_node("torch", "default:torch")
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minetest.alias_node("sign_wall", "default:sign_wall")
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minetest.alias_node("chest", "default:chest")
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minetest.alias_node("locked_chest", "default:chest_locked")
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minetest.alias_node("cobble", "default:cobble")
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minetest.alias_node("mossycobble", "default:mossycobble")
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minetest.alias_node("steelblock", "default:steelblock")
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minetest.alias_node("nyancat", "default:nyancat")
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minetest.alias_node("nyancat_rainbow", "default:nyancat_rainbow")
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minetest.alias_node("sapling", "default:sapling")
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minetest.alias_node("apple", "default:apple")
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--[[
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WATER_ALPHA = 160
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WATER_VISC = 1
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LAVA_VISC = 7
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@ -1016,5 +1056,5 @@ function on_dignode(p, node)
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nodeupdate(p)
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end
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minetest.register_on_dignode(on_dignode)
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--]]
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-- END
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@ -398,8 +398,18 @@ public:
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{
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return get(n.getContent());
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}
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virtual bool getId(const std::string &name, content_t &result) const
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virtual bool getId(const std::string &name_, content_t &result) const
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{
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std::string name = name_;
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// Convert name according to possible alias
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std::map<std::string, std::string>::const_iterator i;
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i = m_aliases.find(name);
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if(i != m_aliases.end()){
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/*infostream<<"ndef: alias active: "<<name<<" -> "<<i->second
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<<std::endl;*/
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name = i->second;
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}
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// Get id
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return m_name_id_mapping.getId(name, result);
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}
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virtual content_t getId(const std::string &name) const
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@ -438,6 +448,12 @@ public:
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m_content_features[c] = def;
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if(def.name != "")
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m_name_id_mapping.set(c, def.name);
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// Remove conflicting alias if it exists
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bool alias_removed = (m_aliases.erase(def.name) != 0);
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if(alias_removed)
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infostream<<"ndef: erased alias "<<def.name
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<<" because node was defined"<<std::endl;
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}
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virtual content_t set(const std::string &name,
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const ContentFeatures &def)
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@ -476,6 +492,19 @@ public:
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f.material.diggability = DIGGABLE_NORMAL;
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return set(name, f);
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}
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virtual void setAlias(const std::string &name,
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const std::string &convert_to)
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{
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content_t id;
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if(getId(name, id)){
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infostream<<"ndef: not setting alias "<<name<<" -> "<<convert_to
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<<": "<<name<<" is already defined"<<std::endl;
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return;
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}
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infostream<<"ndef: setting alias "<<name<<" -> "<<convert_to
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<<std::endl;
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m_aliases[name] = convert_to;
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}
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virtual void updateTextures(ITextureSource *tsrc)
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{
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#ifndef SERVER
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@ -639,8 +668,12 @@ public:
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}
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}
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private:
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// Features indexed by id
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ContentFeatures m_content_features[MAX_CONTENT+1];
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// A mapping for fast converting back and forth between names and ids
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NameIdMapping m_name_id_mapping;
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// Aliases for loading legacy crap
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std::map<std::string, std::string> m_aliases;
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};
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IWritableNodeDefManager* createNodeDefManager()
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@ -279,6 +279,11 @@ public:
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const ContentFeatures &def)=0;
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// If returns CONTENT_IGNORE, could not allocate id
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virtual content_t allocateDummy(const std::string &name)=0;
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// Set an alias so that nodes named <name> will load as <convert_to>.
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// Alias is not set if <name> has already been defined.
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// Alias will be removed if <name> is defined at a later point of time.
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virtual void setAlias(const std::string &name,
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const std::string &convert_to)=0;
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/*
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Update tile textures to latest return values of TextueSource.
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@ -1122,6 +1122,24 @@ static int l_register_node(lua_State *L)
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return 0; /* number of results */
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}
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// alias_node(name, convert_to_name)
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static int l_alias_node(lua_State *L)
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{
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std::string name = luaL_checkstring(L, 1);
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std::string convert_to = luaL_checkstring(L, 2);
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// Get server from registry
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lua_getfield(L, LUA_REGISTRYINDEX, "minetest_server");
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Server *server = (Server*)lua_touserdata(L, -1);
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// And get the writable node definition manager from the server
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IWritableNodeDefManager *nodedef =
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server->getWritableNodeDefManager();
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nodedef->setAlias(name, convert_to);
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return 0; /* number of results */
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}
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// register_craft({output=item, recipe={{item00,item10},{item01,item11}})
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static int l_register_craft(lua_State *L)
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{
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@ -1274,6 +1292,7 @@ static const struct luaL_Reg minetest_f [] = {
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{"register_node", l_register_node},
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{"register_craft", l_register_craft},
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{"register_abm", l_register_abm},
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{"alias_node", l_alias_node},
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{"setting_get", l_setting_get},
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{"setting_getbool", l_setting_getbool},
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{"chat_send_all", l_chat_send_all},
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