forked from Mirrorlandia_minetest/minetest
Load a texturepack from the 'textures' subfolder of a game
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@ -47,47 +47,41 @@ Paths
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Games
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-----
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Games are looked up from:
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* `$path_share/games/gameid/`
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* `$path_user/games/gameid/`
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Where `gameid` is unique to each game.
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* `$path_share/games/gameid/`
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* `$path_user/games/gameid/`
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where `gameid` is unique to each game.
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The game directory contains the file `game.conf`, which contains:
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name = <Human-readable full name of the game>
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e.g.
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The game directory can contain the following files:
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* `game.conf`
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Which contains:
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* name = <Human-readable full name of the game>
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e.g.
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name = Minetest
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Optionally, game.conf can also contain:
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* Optionally, game.conf can also contain:
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disallowed_mapgens = <comma-separated mapgens>
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e.g.
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e.g.
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disallowed_mapgens = v5,v6,flat
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These mapgens are removed from the list of mapgens for the game.
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The game directory can contain the file minetest.conf, which will be used
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to set default settings when running the particular game.
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It can also contain a settingtypes.txt in the same format as the one in builtin.
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This settingtypes.txt will be parsed by the menu and the settings will be displayed
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in the "Games" category in the settings tab.
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These mapgens are removed from the list of mapgens for the game.
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* minetest.conf
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Used to set default settings when running this game.
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* settingtypes.txt
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In the same format as the one in builtin.
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This settingtypes.txt will be parsed by the menu and the settings will be
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displayed in the "Games" category in the advanced settings tab.
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* If the subgame contains a folder called `textures` the server will load it
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as a texturepack, overriding mod textures.
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Any server texturepack will override mod textures and the game texturepack.
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### Menu images
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Games can provide custom main menu images. They are put inside a `menu` directory
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inside the game directory.
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The images are named `$identifier.png`, where `$identifier` is
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one of `overlay,background,footer,header`.
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If you want to specify multiple images for one identifier, add additional images named
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like `$identifier.$n.png`, with an ascending number $n starting with 1, and a random
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image will be chosen from the provided ones.
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Games can provide custom main menu images. They are put inside a `menu`
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directory inside the game directory.
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The images are named `$identifier.png`, where `$identifier` is one of
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`overlay`, `background`, `footer`, `header`.
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If you want to specify multiple images for one identifier, add additional
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images named like `$identifier.$n.png`, with an ascending number $n starting
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with 1, and a random image will be chosen from the provided ones.
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Mod load path
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-------------
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@ -253,7 +253,10 @@ Server::Server(
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m_nodedef->updateAliases(m_itemdef);
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// Apply texture overrides from texturepack/override.txt
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for (const auto &path : fs::GetRecursiveDirs(g_settings->get("texture_path")))
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std::vector<std::string> paths;
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fs::GetRecursiveDirs(paths, g_settings->get("texture_path"));
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fs::GetRecursiveDirs(paths, m_gamespec.path + DIR_DELIM + "textures");
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for (const std::string &path : paths)
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m_nodedef->applyTextureOverrides(path + DIR_DELIM + "override.txt");
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m_nodedef->setNodeRegistrationStatus(true);
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@ -2259,8 +2262,9 @@ void Server::fillMediaCache()
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paths.push_back(mod.path + DIR_DELIM + "models");
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paths.push_back(mod.path + DIR_DELIM + "locale");
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}
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fs::GetRecursiveDirs(paths, porting::path_user + DIR_DELIM +
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"textures" + DIR_DELIM + "server");
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fs::GetRecursiveDirs(paths, m_gamespec.path + DIR_DELIM + "textures");
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fs::GetRecursiveDirs(paths, porting::path_user + DIR_DELIM + "textures" + DIR_DELIM + "server");
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// Collect media file information from paths into cache
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for (const std::string &mediapath : paths) {
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std::vector<fs::DirListNode> dirlist = fs::GetDirListing(mediapath);
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