forked from Mirrorlandia_minetest/minetest
Mainmenu game-related changes (#11887)
fixes: * Switching between games does not immediately hide creative mode / damage buttons if so specified * World creation menu has a game selection list even though the menu already provides a gamebar * Showing gameid in world list is unnecessary * Choice of mapgen parameters in menu persists between games (and was half-broken)
This commit is contained in:
parent
b164e16d1b
commit
4c8c649779
@ -125,17 +125,21 @@ os.tmpname = function()
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end
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--------------------------------------------------------------------------------
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function menu_render_worldlist()
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local retval = ""
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function menu_render_worldlist(show_gameid)
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local retval = {}
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local current_worldlist = menudata.worldlist:get_list()
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local row
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for i, v in ipairs(current_worldlist) do
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if retval ~= "" then retval = retval .. "," end
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retval = retval .. core.formspec_escape(v.name) ..
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" \\[" .. core.formspec_escape(v.gameid) .. "\\]"
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row = v.name
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if show_gameid == nil or show_gameid == true then
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row = row .. " [" .. v.gameid .. "]"
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end
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retval[#retval+1] = core.formspec_escape(row)
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end
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return retval
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return table.concat(retval, ",")
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end
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function menu_handle_key_up_down(fields, textlist, settingname)
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@ -15,7 +15,8 @@
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--with this program; if not, write to the Free Software Foundation, Inc.,
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--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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local worldname = ""
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-- cf. tab_local, the gamebar already provides game selection so we hide the list from here
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local hide_gamelist = PLATFORM ~= "Android"
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local function table_to_flags(ftable)
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-- Convert e.g. { jungles = true, caves = false } to "jungles,nocaves"
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@ -31,9 +32,8 @@ local function strflag(flags, flag)
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return (flags[flag] == true) and "true" or "false"
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end
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local cb_caverns = { "caverns", fgettext("Caverns"), "caverns",
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local cb_caverns = { "caverns", fgettext("Caverns"),
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fgettext("Very large caverns deep in the underground") }
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local tt_sea_rivers = fgettext("Sea level rivers")
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local flag_checkboxes = {
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v5 = {
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@ -41,39 +41,38 @@ local flag_checkboxes = {
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},
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v7 = {
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cb_caverns,
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{ "ridges", fgettext("Rivers"), "ridges", tt_sea_rivers },
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{ "mountains", fgettext("Mountains"), "mountains" },
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{ "floatlands", fgettext("Floatlands (experimental)"), "floatlands",
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{ "ridges", fgettext("Rivers"), fgettext("Sea level rivers") },
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{ "mountains", fgettext("Mountains") },
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{ "floatlands", fgettext("Floatlands (experimental)"),
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fgettext("Floating landmasses in the sky") },
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},
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carpathian = {
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cb_caverns,
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{ "rivers", fgettext("Rivers"), "rivers", tt_sea_rivers },
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{ "rivers", fgettext("Rivers"), fgettext("Sea level rivers") },
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},
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valleys = {
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{ "altitude-chill", fgettext("Altitude chill"), "altitude_chill",
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{ "altitude_chill", fgettext("Altitude chill"),
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fgettext("Reduces heat with altitude") },
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{ "altitude-dry", fgettext("Altitude dry"), "altitude_dry",
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{ "altitude_dry", fgettext("Altitude dry"),
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fgettext("Reduces humidity with altitude") },
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{ "humid-rivers", fgettext("Humid rivers"), "humid_rivers",
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{ "humid_rivers", fgettext("Humid rivers"),
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fgettext("Increases humidity around rivers") },
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{ "vary-river-depth", fgettext("Vary river depth"), "vary_river_depth",
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{ "vary_river_depth", fgettext("Vary river depth"),
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fgettext("Low humidity and high heat causes shallow or dry rivers") },
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},
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flat = {
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cb_caverns,
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{ "hills", fgettext("Hills"), "hills" },
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{ "lakes", fgettext("Lakes"), "lakes" },
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{ "hills", fgettext("Hills") },
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{ "lakes", fgettext("Lakes") },
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},
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fractal = {
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{ "terrain", fgettext("Additional terrain"), "terrain",
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{ "terrain", fgettext("Additional terrain"),
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fgettext("Generate non-fractal terrain: Oceans and underground") },
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},
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v6 = {
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{ "trees", fgettext("Trees and jungle grass"), "trees" },
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{ "flat", fgettext("Flat terrain"), "flat" },
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{ "mudflow", fgettext("Mud flow"), "mudflow",
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fgettext("Terrain surface erosion") },
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{ "trees", fgettext("Trees and jungle grass") },
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{ "flat", fgettext("Flat terrain") },
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{ "mudflow", fgettext("Mud flow"), fgettext("Terrain surface erosion") },
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-- Biome settings are in mgv6_biomes below
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},
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}
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@ -105,38 +104,26 @@ local function create_world_formspec(dialogdata)
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"button[4.75,2.5;3,0.5;world_create_cancel;" .. fgettext("Cancel") .. "]"
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end
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local current_mg = dialogdata.mg
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local mapgens = core.get_mapgen_names()
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local current_seed = core.settings:get("fixed_map_seed") or ""
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local current_mg = core.settings:get("mg_name")
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local gameid = core.settings:get("menu_last_game")
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local flags = {
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main = core.settings:get_flags("mg_flags"),
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v5 = core.settings:get_flags("mgv5_spflags"),
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v6 = core.settings:get_flags("mgv6_spflags"),
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v7 = core.settings:get_flags("mgv7_spflags"),
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fractal = core.settings:get_flags("mgfractal_spflags"),
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carpathian = core.settings:get_flags("mgcarpathian_spflags"),
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valleys = core.settings:get_flags("mgvalleys_spflags"),
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flat = core.settings:get_flags("mgflat_spflags"),
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}
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local flags = dialogdata.flags
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local gameidx = 0
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if gameid ~= nil then
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local _
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_, gameidx = pkgmgr.find_by_gameid(gameid)
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if gameidx == nil then
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local game, gameidx = pkgmgr.find_by_gameid(gameid)
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if game == nil and hide_gamelist then
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-- should never happen but just pick the first game
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game = pkgmgr.get_game(1)
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gameidx = 1
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core.settings:set("menu_last_game", game.id)
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elseif game == nil then
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gameidx = 0
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end
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end
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local game_by_gameidx = core.get_game(gameidx)
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local disallowed_mapgen_settings = {}
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if game_by_gameidx ~= nil then
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local gamepath = game_by_gameidx.path
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local gameconfig = Settings(gamepath.."/game.conf")
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if game ~= nil then
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local gameconfig = Settings(game.path.."/game.conf")
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local allowed_mapgens = (gameconfig:get("allowed_mapgens") or ""):split()
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for key, value in pairs(allowed_mapgens) do
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@ -156,7 +143,7 @@ local function create_world_formspec(dialogdata)
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end
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end
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if disallowed_mapgens then
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if #disallowed_mapgens > 0 then
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for i = #mapgens, 1, -1 do
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if table.indexof(disallowed_mapgens, mapgens[i]) > 0 then
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table.remove(mapgens, i)
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@ -172,9 +159,10 @@ local function create_world_formspec(dialogdata)
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local mglist = ""
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local selindex
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do -- build the list of mapgens
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local i = 1
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local first_mg
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for k,v in pairs(mapgens) do
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for k, v in pairs(mapgens) do
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if not first_mg then
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first_mg = v
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end
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@ -182,13 +170,18 @@ local function create_world_formspec(dialogdata)
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selindex = i
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end
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i = i + 1
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mglist = mglist .. v .. ","
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mglist = mglist .. core.formspec_escape(v) .. ","
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end
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if not selindex then
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selindex = 1
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current_mg = first_mg
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end
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mglist = mglist:sub(1, -2)
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end
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-- The logic of the flag element IDs is as follows:
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-- "flag_main_foo-bar-baz" controls dialogdata.flags["main"]["foo_bar_baz"]
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-- see the buttonhandler for the implementation of this
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local mg_main_flags = function(mapgen, y)
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if mapgen == "singlenode" then
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@ -198,11 +191,11 @@ local function create_world_formspec(dialogdata)
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return "", y
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end
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local form = "checkbox[0," .. y .. ";flag_mg_caves;" ..
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local form = "checkbox[0," .. y .. ";flag_main_caves;" ..
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fgettext("Caves") .. ";"..strflag(flags.main, "caves").."]"
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y = y + 0.5
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form = form .. "checkbox[0,"..y..";flag_mg_dungeons;" ..
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form = form .. "checkbox[0,"..y..";flag_main_dungeons;" ..
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fgettext("Dungeons") .. ";"..strflag(flags.main, "dungeons").."]"
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y = y + 0.5
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@ -213,7 +206,7 @@ local function create_world_formspec(dialogdata)
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else
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d_tt = fgettext("Structures appearing on the terrain, typically trees and plants")
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end
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form = form .. "checkbox[0,"..y..";flag_mg_decorations;" ..
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form = form .. "checkbox[0,"..y..";flag_main_decorations;" ..
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d_name .. ";" ..
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strflag(flags.main, "decorations").."]" ..
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"tooltip[flag_mg_decorations;" ..
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@ -221,7 +214,7 @@ local function create_world_formspec(dialogdata)
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"]"
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y = y + 0.5
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form = form .. "tooltip[flag_mg_caves;" ..
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form = form .. "tooltip[flag_main_caves;" ..
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fgettext("Network of tunnels and caves")
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.. "]"
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return form, y
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@ -235,13 +228,13 @@ local function create_world_formspec(dialogdata)
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return "", y
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end
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local form = ""
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for _,tab in pairs(flag_checkboxes[mapgen]) do
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local id = "flag_mg"..mapgen.."_"..tab[1]
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for _, tab in pairs(flag_checkboxes[mapgen]) do
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local id = "flag_"..mapgen.."_"..tab[1]:gsub("_", "-")
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form = form .. ("checkbox[0,%f;%s;%s;%s]"):
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format(y, id, tab[2], strflag(flags[mapgen], tab[3]))
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format(y, id, tab[2], strflag(flags[mapgen], tab[1]))
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if tab[4] then
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form = form .. "tooltip["..id..";"..tab[4].."]"
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if tab[3] then
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form = form .. "tooltip["..id..";"..tab[3].."]"
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end
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y = y + 0.5
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end
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@ -277,16 +270,14 @@ local function create_world_formspec(dialogdata)
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-- biomeblend
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y = y + 0.55
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form = form .. "checkbox[0,"..y..";flag_mgv6_biomeblend;" ..
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form = form .. "checkbox[0,"..y..";flag_v6_biomeblend;" ..
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fgettext("Biome blending") .. ";"..strflag(flags.v6, "biomeblend").."]" ..
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"tooltip[flag_mgv6_biomeblend;" ..
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"tooltip[flag_v6_biomeblend;" ..
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fgettext("Smooth transition between biomes") .. "]"
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return form, y
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end
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current_seed = core.formspec_escape(current_seed)
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local y_start = 0.0
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local y = y_start
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local str_flags, str_spflags
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@ -323,21 +314,27 @@ local function create_world_formspec(dialogdata)
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"container[0,0]"..
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"field[0.3,0.6;6,0.5;te_world_name;" ..
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fgettext("World name") ..
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";" .. core.formspec_escape(worldname) .. "]" ..
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";" .. core.formspec_escape(dialogdata.worldname) .. "]" ..
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"set_focus[te_world_name;false]" ..
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"field[0.3,1.7;6,0.5;te_seed;" ..
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fgettext("Seed") ..
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";".. current_seed .. "]" ..
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";".. core.formspec_escape(dialogdata.seed) .. "]" ..
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"label[0,2;" .. fgettext("Mapgen") .. "]"..
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"dropdown[0,2.5;6.3;dd_mapgen;" .. mglist .. ";" .. selindex .. "]" ..
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"dropdown[0,2.5;6.3;dd_mapgen;" .. mglist .. ";" .. selindex .. "]"
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if not hide_gamelist or devtest_only ~= "" then
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retval = retval ..
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"label[0,3.35;" .. fgettext("Game") .. "]"..
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"textlist[0,3.85;5.8,"..gamelist_height..";games;" ..
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pkgmgr.gamelist() .. ";" .. gameidx .. ";false]" ..
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"container[0,4.5]" ..
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devtest_only ..
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"container_end[]" ..
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"container_end[]"
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end
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retval = retval ..
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"container_end[]" ..
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-- Right side
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@ -360,9 +357,20 @@ local function create_world_buttonhandler(this, fields)
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fields["key_enter"] then
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local worldname = fields["te_world_name"]
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local gameindex = core.get_textlist_index("games")
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local game, gameindex
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if hide_gamelist then
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game, gameindex = pkgmgr.find_by_gameid(core.settings:get("menu_last_game"))
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else
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gameindex = core.get_textlist_index("games")
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game = pkgmgr.get_game(gameindex)
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end
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if gameindex ~= nil then
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local message
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if game == nil then
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message = fgettext("No game selected")
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end
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if message == nil then
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-- For unnamed worlds use the generated name 'world<number>',
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-- where the number increments: it is set to 1 larger than the largest
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-- generated name number found.
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@ -377,36 +385,48 @@ local function create_world_buttonhandler(this, fields)
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worldname = "world" .. worldnum_max + 1
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end
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core.settings:set("fixed_map_seed", fields["te_seed"])
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local message
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if not menudata.worldlist:uid_exists_raw(worldname) then
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core.settings:set("mg_name",fields["dd_mapgen"])
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message = core.create_world(worldname,gameindex)
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else
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if menudata.worldlist:uid_exists_raw(worldname) then
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message = fgettext("A world named \"$1\" already exists", worldname)
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end
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end
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if message ~= nil then
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gamedata.errormessage = message
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else
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core.settings:set("menu_last_game",pkgmgr.games[gameindex].id)
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if message == nil then
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this.data.seed = fields["te_seed"]
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this.data.mg = fields["dd_mapgen"]
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-- actual names as used by engine
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local settings = {
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fixed_map_seed = this.data.seed,
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mg_name = this.data.mg,
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mg_flags = table_to_flags(this.data.flags.main),
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mgv5_spflags = table_to_flags(this.data.flags.v5),
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mgv6_spflags = table_to_flags(this.data.flags.v6),
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mgv7_spflags = table_to_flags(this.data.flags.v7),
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mgfractal_spflags = table_to_flags(this.data.flags.fractal),
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mgcarpathian_spflags = table_to_flags(this.data.flags.carpathian),
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mgvalleys_spflags = table_to_flags(this.data.flags.valleys),
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mgflat_spflags = table_to_flags(this.data.flags.flat),
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}
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message = core.create_world(worldname, gameindex, settings)
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end
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if message == nil then
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core.settings:set("menu_last_game", game.id)
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if this.data.update_worldlist_filter then
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menudata.worldlist:set_filtercriteria(pkgmgr.games[gameindex].id)
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mm_game_theme.update("singleplayer", pkgmgr.games[gameindex].id)
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menudata.worldlist:set_filtercriteria(game.id)
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end
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menudata.worldlist:refresh()
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core.settings:set("mainmenu_last_selected_world",
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menudata.worldlist:raw_index_by_uid(worldname))
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end
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else
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gamedata.errormessage = fgettext("No game selected")
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end
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gamedata.errormessage = message
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this:delete()
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return true
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end
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worldname = fields.te_world_name
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this.data.worldname = fields["te_world_name"]
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this.data.seed = fields["te_seed"]
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if fields["games"] then
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local gameindex = core.get_textlist_index("games")
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@ -417,22 +437,11 @@ local function create_world_buttonhandler(this, fields)
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for k,v in pairs(fields) do
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local split = string.split(k, "_", nil, 3)
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if split and split[1] == "flag" then
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local setting
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if split[2] == "mg" then
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setting = "mg_flags"
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else
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setting = split[2].."_spflags"
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end
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-- We replaced the underscore of flag names with a dash.
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local flag = string.gsub(split[3], "-", "_")
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local ftable = core.settings:get_flags(setting)
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if v == "true" then
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ftable[flag] = true
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else
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ftable[flag] = false
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end
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local flags = table_to_flags(ftable)
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core.settings:set(setting, flags)
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local ftable = this.data.flags[split[2]]
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assert(ftable)
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ftable[flag] = v == "true"
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return true
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end
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end
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@ -446,18 +455,16 @@ local function create_world_buttonhandler(this, fields)
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local entry = core.formspec_escape(fields["mgv6_biomes"])
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for b=1, #mgv6_biomes do
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if entry == mgv6_biomes[b][1] then
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local ftable = core.settings:get_flags("mgv6_spflags")
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local ftable = this.data.flags.v6
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ftable.jungles = mgv6_biomes[b][2].jungles
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ftable.snowbiomes = mgv6_biomes[b][2].snowbiomes
|
||||
local flags = table_to_flags(ftable)
|
||||
core.settings:set("mgv6_spflags", flags)
|
||||
return true
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if fields["dd_mapgen"] then
|
||||
core.settings:set("mg_name", fields["dd_mapgen"])
|
||||
this.data.mg = fields["dd_mapgen"]
|
||||
return true
|
||||
end
|
||||
|
||||
@ -466,12 +473,27 @@ end
|
||||
|
||||
|
||||
function create_create_world_dlg(update_worldlistfilter)
|
||||
worldname = ""
|
||||
local retval = dialog_create("sp_create_world",
|
||||
create_world_formspec,
|
||||
create_world_buttonhandler,
|
||||
nil)
|
||||
retval.update_worldlist_filter = update_worldlistfilter
|
||||
retval.data = {
|
||||
update_worldlist_filter = update_worldlistfilter,
|
||||
worldname = "",
|
||||
-- settings the world is created with:
|
||||
seed = core.settings:get("fixed_map_seed") or "",
|
||||
mg = core.settings:get("mg_name"),
|
||||
flags = {
|
||||
main = core.settings:get_flags("mg_flags"),
|
||||
v5 = core.settings:get_flags("mgv5_spflags"),
|
||||
v6 = core.settings:get_flags("mgv6_spflags"),
|
||||
v7 = core.settings:get_flags("mgv7_spflags"),
|
||||
fractal = core.settings:get_flags("mgfractal_spflags"),
|
||||
carpathian = core.settings:get_flags("mgcarpathian_spflags"),
|
||||
valleys = core.settings:get_flags("mgvalleys_spflags"),
|
||||
flat = core.settings:get_flags("mgflat_spflags"),
|
||||
}
|
||||
}
|
||||
|
||||
return retval
|
||||
end
|
||||
|
@ -33,10 +33,30 @@ if enable_gamebar then
|
||||
return game
|
||||
end
|
||||
|
||||
-- Apply menu changes from given game
|
||||
function apply_game(game)
|
||||
core.set_topleft_text(game.name)
|
||||
core.settings:set("menu_last_game", game.id)
|
||||
menudata.worldlist:set_filtercriteria(game.id)
|
||||
|
||||
mm_game_theme.update("singleplayer", game) -- this refreshes the formspec
|
||||
|
||||
local index = filterlist.get_current_index(menudata.worldlist,
|
||||
tonumber(core.settings:get("mainmenu_last_selected_world")))
|
||||
if not index or index < 1 then
|
||||
local selected = core.get_textlist_index("sp_worlds")
|
||||
if selected ~= nil and selected < #menudata.worldlist:get_list() then
|
||||
index = selected
|
||||
else
|
||||
index = #menudata.worldlist:get_list()
|
||||
end
|
||||
end
|
||||
menu_worldmt_legacy(index)
|
||||
end
|
||||
|
||||
function singleplayer_refresh_gamebar()
|
||||
|
||||
local old_bar = ui.find_by_name("game_button_bar")
|
||||
|
||||
if old_bar ~= nil then
|
||||
old_bar:delete()
|
||||
end
|
||||
@ -51,53 +71,34 @@ if enable_gamebar then
|
||||
return true
|
||||
end
|
||||
|
||||
for key,value in pairs(fields) do
|
||||
for j=1,#pkgmgr.games,1 do
|
||||
if ("game_btnbar_" .. pkgmgr.games[j].id == key) then
|
||||
mm_game_theme.update("singleplayer", pkgmgr.games[j])
|
||||
core.set_topleft_text(pkgmgr.games[j].name)
|
||||
core.settings:set("menu_last_game",pkgmgr.games[j].id)
|
||||
menudata.worldlist:set_filtercriteria(pkgmgr.games[j].id)
|
||||
local index = filterlist.get_current_index(menudata.worldlist,
|
||||
tonumber(core.settings:get("mainmenu_last_selected_world")))
|
||||
if not index or index < 1 then
|
||||
local selected = core.get_textlist_index("sp_worlds")
|
||||
if selected ~= nil and selected < #menudata.worldlist:get_list() then
|
||||
index = selected
|
||||
else
|
||||
index = #menudata.worldlist:get_list()
|
||||
end
|
||||
end
|
||||
menu_worldmt_legacy(index)
|
||||
for _, game in ipairs(pkgmgr.games) do
|
||||
if fields["game_btnbar_" .. game.id] then
|
||||
apply_game(game)
|
||||
return true
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local btnbar = buttonbar_create("game_button_bar",
|
||||
game_buttonbar_button_handler,
|
||||
{x=-0.3,y=5.9}, "horizontal", {x=12.4,y=1.15})
|
||||
|
||||
for i=1,#pkgmgr.games,1 do
|
||||
local btn_name = "game_btnbar_" .. pkgmgr.games[i].id
|
||||
for _, game in ipairs(pkgmgr.games) do
|
||||
local btn_name = "game_btnbar_" .. game.id
|
||||
|
||||
local image = nil
|
||||
local text = nil
|
||||
local tooltip = core.formspec_escape(pkgmgr.games[i].name)
|
||||
local tooltip = core.formspec_escape(game.name)
|
||||
|
||||
if pkgmgr.games[i].menuicon_path ~= nil and
|
||||
pkgmgr.games[i].menuicon_path ~= "" then
|
||||
image = core.formspec_escape(pkgmgr.games[i].menuicon_path)
|
||||
if (game.menuicon_path or "") ~= "" then
|
||||
image = core.formspec_escape(game.menuicon_path)
|
||||
else
|
||||
|
||||
local part1 = pkgmgr.games[i].id:sub(1,5)
|
||||
local part2 = pkgmgr.games[i].id:sub(6,10)
|
||||
local part3 = pkgmgr.games[i].id:sub(11)
|
||||
local part1 = game.id:sub(1,5)
|
||||
local part2 = game.id:sub(6,10)
|
||||
local part3 = game.id:sub(11)
|
||||
|
||||
text = part1 .. "\n" .. part2
|
||||
if part3 ~= nil and
|
||||
part3 ~= "" then
|
||||
if part3 ~= "" then
|
||||
text = text .. "\n" .. part3
|
||||
end
|
||||
end
|
||||
@ -147,8 +148,12 @@ local function get_formspec(tabview, name, tabdata)
|
||||
tonumber(core.settings:get("mainmenu_last_selected_world")))
|
||||
local list = menudata.worldlist:get_list()
|
||||
local world = list and index and list[index]
|
||||
local gameid = world and world.gameid
|
||||
local game = gameid and pkgmgr.find_by_gameid(gameid)
|
||||
local game
|
||||
if world then
|
||||
game = pkgmgr.find_by_gameid(world.gameid)
|
||||
else
|
||||
game = current_game()
|
||||
end
|
||||
local disabled_settings = get_disabled_settings(game)
|
||||
|
||||
local creative, damage, host = "", "", ""
|
||||
@ -182,7 +187,7 @@ local function get_formspec(tabview, name, tabdata)
|
||||
damage ..
|
||||
host ..
|
||||
"textlist[3.9,0.4;7.9,3.45;sp_worlds;" ..
|
||||
menu_render_worldlist() ..
|
||||
menu_render_worldlist(not enable_gamebar) ..
|
||||
";" .. index .. "]"
|
||||
|
||||
if core.settings:get_bool("enable_server") and disabled_settings["enable_server"] == nil then
|
||||
@ -319,7 +324,7 @@ local function main_button_handler(this, fields, name, tabdata)
|
||||
end
|
||||
|
||||
if fields["world_create"] ~= nil then
|
||||
local create_world_dlg = create_create_world_dlg(true)
|
||||
local create_world_dlg = create_create_world_dlg(enable_gamebar)
|
||||
create_world_dlg:set_parent(this)
|
||||
this:hide()
|
||||
create_world_dlg:show()
|
||||
@ -371,11 +376,8 @@ if enable_gamebar then
|
||||
function on_change(type, old_tab, new_tab)
|
||||
if (type == "ENTER") then
|
||||
local game = current_game()
|
||||
|
||||
if game then
|
||||
menudata.worldlist:set_filtercriteria(game.id)
|
||||
core.set_topleft_text(game.name)
|
||||
mm_game_theme.update("singleplayer",game)
|
||||
apply_game(game)
|
||||
end
|
||||
|
||||
singleplayer_refresh_gamebar()
|
||||
|
@ -24,7 +24,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
#include "log.h"
|
||||
#include "util/strfnd.h"
|
||||
#include "defaultsettings.h" // for set_default_settings
|
||||
#include "mapgen/mapgen.h" // for MapgenParams
|
||||
#include "map_settings_manager.h"
|
||||
#include "util/string.h"
|
||||
|
||||
#ifndef SERVER
|
||||
@ -370,19 +370,12 @@ void loadGameConfAndInitWorld(const std::string &path, const std::string &name,
|
||||
// Create map_meta.txt if does not already exist
|
||||
std::string map_meta_path = final_path + DIR_DELIM + "map_meta.txt";
|
||||
if (!fs::PathExists(map_meta_path)) {
|
||||
verbosestream << "Creating map_meta.txt (" << map_meta_path << ")"
|
||||
<< std::endl;
|
||||
std::ostringstream oss(std::ios_base::binary);
|
||||
MapSettingsManager mgr(map_meta_path);
|
||||
|
||||
Settings conf;
|
||||
MapgenParams params;
|
||||
mgr.setMapSetting("seed", g_settings->get("fixed_map_seed"));
|
||||
|
||||
params.readParams(g_settings);
|
||||
params.writeParams(&conf);
|
||||
conf.writeLines(oss);
|
||||
oss << "[end_of_params]\n";
|
||||
|
||||
fs::safeWriteToFile(map_meta_path, oss.str());
|
||||
mgr.makeMapgenParams();
|
||||
mgr.saveMapMeta();
|
||||
}
|
||||
|
||||
// The Settings object is no longer needed for created worlds
|
||||
|
@ -52,14 +52,7 @@ MapSettingsManager::~MapSettingsManager()
|
||||
bool MapSettingsManager::getMapSetting(
|
||||
const std::string &name, std::string *value_out)
|
||||
{
|
||||
// Try getting it normally first
|
||||
if (m_map_settings->getNoEx(name, *value_out))
|
||||
return true;
|
||||
|
||||
// If not we may have to resolve some compatibility kludges
|
||||
if (name == "seed")
|
||||
return Settings::getLayer(SL_GLOBAL)->getNoEx("fixed_map_seed", *value_out);
|
||||
return false;
|
||||
return m_map_settings->getNoEx(name, *value_out);
|
||||
}
|
||||
|
||||
|
||||
|
@ -1018,10 +1018,11 @@ MapgenParams::~MapgenParams()
|
||||
|
||||
void MapgenParams::readParams(const Settings *settings)
|
||||
{
|
||||
std::string seed_str;
|
||||
const char *seed_name = (settings == g_settings) ? "fixed_map_seed" : "seed";
|
||||
// should always be used via MapSettingsManager
|
||||
assert(settings != g_settings);
|
||||
|
||||
if (settings->getNoEx(seed_name, seed_str)) {
|
||||
std::string seed_str;
|
||||
if (settings->getNoEx("seed", seed_str)) {
|
||||
if (!seed_str.empty())
|
||||
seed = read_seed(seed_str.c_str());
|
||||
else
|
||||
|
@ -414,25 +414,53 @@ int ModApiMainMenu::l_create_world(lua_State *L)
|
||||
const char *name = luaL_checkstring(L, 1);
|
||||
int gameidx = luaL_checkinteger(L,2) -1;
|
||||
|
||||
StringMap use_settings;
|
||||
luaL_checktype(L, 3, LUA_TTABLE);
|
||||
lua_pushnil(L);
|
||||
while (lua_next(L, 3) != 0) {
|
||||
// key at index -2 and value at index -1
|
||||
use_settings[luaL_checkstring(L, -2)] = luaL_checkstring(L, -1);
|
||||
lua_pop(L, 1);
|
||||
}
|
||||
lua_pop(L, 1);
|
||||
|
||||
std::string path = porting::path_user + DIR_DELIM
|
||||
"worlds" + DIR_DELIM
|
||||
+ sanitizeDirName(name, "world_");
|
||||
|
||||
std::vector<SubgameSpec> games = getAvailableGames();
|
||||
if (gameidx < 0 || gameidx >= (int) games.size()) {
|
||||
lua_pushstring(L, "Invalid game index");
|
||||
return 1;
|
||||
}
|
||||
|
||||
if ((gameidx >= 0) &&
|
||||
(gameidx < (int) games.size())) {
|
||||
// Set the settings for world creation
|
||||
// this is a bad hack but the best we have right now..
|
||||
StringMap backup;
|
||||
for (auto it : use_settings) {
|
||||
if (g_settings->existsLocal(it.first))
|
||||
backup[it.first] = g_settings->get(it.first);
|
||||
g_settings->set(it.first, it.second);
|
||||
}
|
||||
|
||||
// Create world if it doesn't exist
|
||||
try {
|
||||
loadGameConfAndInitWorld(path, name, games[gameidx], true);
|
||||
lua_pushnil(L);
|
||||
} catch (const BaseException &e) {
|
||||
lua_pushstring(L, (std::string("Failed to initialize world: ") + e.what()).c_str());
|
||||
auto err = std::string("Failed to initialize world: ") + e.what();
|
||||
lua_pushstring(L, err.c_str());
|
||||
}
|
||||
} else {
|
||||
lua_pushstring(L, "Invalid game index");
|
||||
|
||||
// Restore previous settings
|
||||
for (auto it : use_settings) {
|
||||
auto it2 = backup.find(it.first);
|
||||
if (it2 == backup.end())
|
||||
g_settings->remove(it.first); // wasn't set before
|
||||
else
|
||||
g_settings->set(it.first, it2->second); // was set before
|
||||
}
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
@ -659,9 +659,7 @@ bool Settings::getNoiseParamsFromGroup(const std::string &name,
|
||||
|
||||
bool Settings::exists(const std::string &name) const
|
||||
{
|
||||
MutexAutoLock lock(m_mutex);
|
||||
|
||||
if (m_settings.find(name) != m_settings.end())
|
||||
if (existsLocal(name))
|
||||
return true;
|
||||
if (auto parent = getParent())
|
||||
return parent->exists(name);
|
||||
@ -669,6 +667,14 @@ bool Settings::exists(const std::string &name) const
|
||||
}
|
||||
|
||||
|
||||
bool Settings::existsLocal(const std::string &name) const
|
||||
{
|
||||
MutexAutoLock lock(m_mutex);
|
||||
|
||||
return m_settings.find(name) != m_settings.end();
|
||||
}
|
||||
|
||||
|
||||
std::vector<std::string> Settings::getNames() const
|
||||
{
|
||||
MutexAutoLock lock(m_mutex);
|
||||
|
@ -172,9 +172,12 @@ public:
|
||||
bool getNoiseParamsFromValue(const std::string &name, NoiseParams &np) const;
|
||||
bool getNoiseParamsFromGroup(const std::string &name, NoiseParams &np) const;
|
||||
|
||||
// return all keys used
|
||||
// return all keys used in this object
|
||||
std::vector<std::string> getNames() const;
|
||||
// check if setting exists anywhere in the hierarchy
|
||||
bool exists(const std::string &name) const;
|
||||
// check if setting exists in this object ("locally")
|
||||
bool existsLocal(const std::string &name) const;
|
||||
|
||||
|
||||
/***************************************
|
||||
|
Loading…
Reference in New Issue
Block a user