Implement search tab and version picker

This commit is contained in:
sapier 2013-12-11 23:07:38 +01:00
parent dfd1f87762
commit 4ccaa6d0af
8 changed files with 466 additions and 190 deletions

@ -17,6 +17,20 @@
--------------------------------------------------------------------------------
-- Generic implementation of a filter/sortable list --
-- Usage: --
-- Filterlist needs to be initialized on creation. To achieve this you need to --
-- pass following functions: --
-- raw_fct() (mandatory): --
-- function returning a table containing the elements to be filtered --
-- compare_fct(element1,element2) (mandatory): --
-- function returning true/false if element1 is same element as element2 --
-- uid_match_fct(element1,uid) (optional) --
-- function telling if uid is attached to element1 --
-- filter_fct(element,filtercriteria) (optional) --
-- function returning true/false if filtercriteria met to element --
-- fetch_param (optional) --
-- parameter passed to raw_fct to aquire correct raw data --
-- --
--------------------------------------------------------------------------------
filterlist = {}
@ -157,7 +171,7 @@ function filterlist.process(this)
this.m_processed_list = {}
for k,v in pairs(this.m_raw_list) do
if this.m_filtercriteria == nil or
if this.m_filtercriteria == nil or
this.m_filter_fct(v,this.m_filtercriteria) then
table.insert(this.m_processed_list,v)
end
@ -167,7 +181,7 @@ function filterlist.process(this)
return
end
if this.m_sort_list[this.m_sortmode] ~= nil and
if this.m_sort_list[this.m_sortmode] ~= nil and
type(this.m_sort_list[this.m_sortmode]) == "function" then
this.m_sort_list[this.m_sortmode](this)
@ -237,7 +251,7 @@ function compare_worlds(world1,world2)
end
--------------------------------------------------------------------------------
function sort_worlds_alphabetic(this)
function sort_worlds_alphabetic(this)
table.sort(this.m_processed_list, function(a, b)
--fixes issue #857 (crash due to sorting nil in worldlist)

@ -119,6 +119,30 @@ os.tempfolder = function()
end
--------------------------------------------------------------------------------
function text2textlist(xpos,ypos,width,height,tl_name,textlen,text,transparency)
local textlines = engine.splittext(text,textlen)
local retval = "textlist[" .. xpos .. "," .. ypos .. ";"
.. width .. "," .. height .. ";"
.. tl_name .. ";"
for i=1, #textlines, 1 do
textlines[i] = textlines[i]:gsub("\r","")
retval = retval .. engine.formspec_escape(textlines[i]) .. ","
end
retval = retval .. ";0;"
if transparency then
retval = retval .. "true"
end
retval = retval .. "]"
return retval
end
--------------------------------------------------------------------------------
function init_globals()
--init gamedata
@ -939,9 +963,9 @@ end
function tabbuilder.tab_settings()
tab_string =
"vertlabel[0,0;" .. fgettext("SETTINGS") .. "]" ..
"checkbox[1,0;cb_fancy_trees;".. fgettext("Fancy Trees") .. ";"
"checkbox[1,0;cb_fancy_trees;".. fgettext("Fancy Trees") .. ";"
.. dump(engine.setting_getbool("new_style_leaves")) .. "]"..
"checkbox[1,0.5;cb_smooth_lighting;".. fgettext("Smooth Lighting")
"checkbox[1,0.5;cb_smooth_lighting;".. fgettext("Smooth Lighting")
.. ";".. dump(engine.setting_getbool("smooth_lighting")) .. "]"..
"checkbox[1,1;cb_3d_clouds;".. fgettext("3D Clouds") .. ";"
.. dump(engine.setting_getbool("enable_3d_clouds")) .. "]"..
@ -979,7 +1003,7 @@ if engine.setting_getbool("enable_shaders") then
.. dump(engine.setting_getbool("enable_waving_leaves")) .. "]"..
"checkbox[8,2.5;cb_waving_plants;".. fgettext("Waving Plants") .. ";"
.. dump(engine.setting_getbool("enable_waving_plants")) .. "]"
else
else
tab_string = tab_string ..
"textlist[8.33,0.7;4,1;;#888888" .. fgettext("Bumpmapping") .. ";0;true]" ..
"textlist[8.33,1.2;4,1;;#888888" .. fgettext("Parallax Occlusion") .. ";0;true]" ..

@ -56,10 +56,12 @@ function modmgr.extract(modfile)
if tempfolder ~= nil and
tempfolder ~= "" then
engine.create_dir(tempfolder)
engine.extract_zip(modfile.name,tempfolder)
return tempfolder
if engine.extract_zip(modfile.name,tempfolder) then
return tempfolder
end
end
end
return nil
end
-------------------------------------------------------------------------------
@ -615,7 +617,7 @@ function modmgr.installmod(modfilename,basename)
if modpath == nil then
gamedata.errormessage = fgettext("Install Mod: file: \"$1\"", modfile.name) ..
fgettext("\nInstall Mod: unsupported filetype \"$1\"", modfile.type)
fgettext("\nInstall Mod: unsupported filetype \"$1\" or broken archive", modfile.type)
return
end

@ -21,6 +21,7 @@
modstore = {}
--------------------------------------------------------------------------------
-- @function [parent=#modstore] init
function modstore.init()
modstore.tabnames = {}
@ -33,11 +34,55 @@ function modstore.init()
DIR_DELIM .. "pack" .. DIR_DELIM
modstore.lastmodtitle = ""
modstore.last_search = ""
modstore.searchlist = filterlist.create(
function()
if modstore.modlist_unsorted ~= nil and
modstore.modlist_unsorted.data ~= nil then
return modstore.modlist_unsorted.data
end
return {}
end,
function(element,modid)
if element.id == modid then
return true
end
return false
end, --compare fct
nil, --uid match fct
function(element,substring)
if substring == nil or
substring == "" then
return false
end
substring = substring:upper()
if element.title ~= nil and
element.title:upper():find(substring) ~= nil then
return true
end
if element.details ~= nil and
element.details.author ~= nil and
element.details.author:upper():find(substring) ~= nil then
return true
end
if element.details ~= nil and
element.details.description ~= nil and
element.details.description:upper():find(substring) ~= nil then
return true
end
return false
end --filter fct
)
modstore.current_list = nil
end
--------------------------------------------------------------------------------
-- @function [parent=#modstore] nametoindex
function modstore.nametoindex(name)
for i=1,#modstore.tabnames,1 do
@ -50,12 +95,34 @@ function modstore.nametoindex(name)
end
--------------------------------------------------------------------------------
-- @function [parent=#modstore] getsuccessfuldialog
function modstore.getsuccessfuldialog()
local retval = ""
retval = retval .. "size[6,2]"
if modstore.lastmodentry ~= nil then
retval = retval .. "label[0,0.25;" .. fgettext("Successfully installed:") .. "]"
retval = retval .. "label[3,0.25;" .. modstore.lastmodentry.moddetails.title .. "]"
retval = retval .. "label[0,0.75;" .. fgettext("Shortname:") .. "]"
retval = retval .. "label[3,0.75;" .. engine.formspec_escape(modstore.lastmodentry.moddetails.basename) .. "]"
end
retval = retval .. "button[2.5,1.5;1,0.5;btn_confirm_mod_successfull;" .. fgettext("ok") .. "]"
return retval
end
--------------------------------------------------------------------------------
-- @function [parent=#modstore] gettab
function modstore.gettab(tabname)
local retval = ""
local is_modstore_tab = false
if tabname == "dialog_modstore_unsorted" then
modstore.modsperpage = 5
retval = modstore.getmodlist(modstore.modlist_unsorted)
is_modstore_tab = true
end
@ -70,30 +137,33 @@ function modstore.gettab(tabname)
end
if tabname == "modstore_mod_installed" then
return "size[6,2]label[0.25,0.25;Mod(s): " .. modstore.lastmodtitle ..
" installed successfully]" ..
"button[2.5,1.5;1,0.5;btn_confirm_mod_successfull;ok]"
return modstore.getsuccessfuldialog()
end
if tabname == "modstore_downloading" then
return "size[6,2]label[0.25,0.25;Dowloading " .. modstore.lastmodtitle ..
" please wait]"
return "size[6,2]label[0.25,0.75;" .. fgettext("Downloading") ..
" " .. modstore.lastmodtitle .. " " ..
fgettext("please wait...") .. "]"
end
return ""
end
--------------------------------------------------------------------------------
-- @function [parent=#modstore] tabheader
function modstore.tabheader(tabname)
local retval = "size[12,9.25]"
local retval = "size[12,10.25]"
retval = retval .. "tabheader[-0.3,-0.99;modstore_tab;" ..
"Unsorted,Search;" ..
modstore.nametoindex(tabname) .. ";true;false]"
modstore.nametoindex(tabname) .. ";true;false]" ..
"button[4,9.9;4,0.5;btn_modstore_close;" ..
fgettext("Close modstore") .. "]"
return retval
end
--------------------------------------------------------------------------------
-- @function [parent=#modstore] handle_buttons
function modstore.handle_buttons(current_tab,fields)
if fields["modstore_tab"] then
@ -101,14 +171,25 @@ function modstore.handle_buttons(current_tab,fields)
if index > 0 and
index <= #modstore.tabnames then
if modstore.tabnames[index] == "dialog_modstore_search" then
filterlist.set_filtercriteria(modstore.searchlist,modstore.last_search)
filterlist.refresh(modstore.searchlist)
modstore.modsperpage = 4
modstore.currentlist = {
page = 0,
pagecount =
math.ceil(filterlist.size(modstore.searchlist) / modstore.modsperpage),
data = filterlist.get_list(modstore.searchlist),
}
end
return {
current_tab = modstore.tabnames[index],
is_dialog = true,
show_buttons = false
}
end
modstore.modlist_page = 0
end
if fields["btn_modstore_page_up"] then
@ -124,15 +205,26 @@ function modstore.handle_buttons(current_tab,fields)
end
end
if fields["btn_hidden_close_download"] then
return {
if fields["btn_hidden_close_download"] ~= nil then
if fields["btn_hidden_close_download"].successfull then
modstore.lastmodentry = fields["btn_hidden_close_download"]
return {
current_tab = "modstore_mod_installed",
is_dialog = true,
show_buttons = false
}
else
modstore.lastmodtitle = ""
return {
current_tab = modstore.tabnames[1],
is_dialog = true,
show_buttons = false
}
end
end
if fields["btn_confirm_mod_successfull"] then
modstore.lastmodentry = nil
modstore.lastmodtitle = ""
return {
current_tab = modstore.tabnames[1],
@ -141,74 +233,116 @@ function modstore.handle_buttons(current_tab,fields)
}
end
for i=1, modstore.modsperpage, 1 do
local installbtn = "btn_install_mod_" .. i
if fields["btn_modstore_search"] or
(fields["key_enter"] and fields["te_modstore_search"] ~= nil) then
modstore.last_search = fields["te_modstore_search"]
filterlist.set_filtercriteria(modstore.searchlist,fields["te_modstore_search"])
filterlist.refresh(modstore.searchlist)
modstore.currentlist = {
page = 0,
pagecount = math.ceil(filterlist.size(modstore.searchlist) / modstore.modsperpage),
data = filterlist.get_list(modstore.searchlist),
}
end
if fields["btn_modstore_close"] then
return {
is_dialog = false,
show_buttons = true,
current_tab = engine.setting_get("main_menu_tab")
}
end
for key,value in pairs(fields) do
local foundat = key:find("btn_install_mod_")
if ( foundat == 1) then
local modid = tonumber(key:sub(17))
for i=1,#modstore.modlist_unsorted.data,1 do
if modstore.modlist_unsorted.data[i].id == modid then
local moddetails = modstore.modlist_unsorted.data[i].details
if fields[installbtn] then
local modlistentry =
modstore.current_list.page * modstore.modsperpage + i
if modstore.modlist_unsorted.data[modlistentry] ~= nil and
modstore.modlist_unsorted.data[modlistentry].details ~= nil then
local moddetails = modstore.modlist_unsorted.data[modlistentry].details
if modstore.lastmodtitle ~= "" then
modstore.lastmodtitle = modstore.lastmodtitle .. ", "
end
modstore.lastmodtitle = modstore.lastmodtitle .. moddetails.title
engine.handle_async(
function(param)
local fullurl = engine.setting_get("modstore_download_url") ..
param.moddetails.download_url
if engine.download_file(fullurl,param.filename) then
return {
moddetails = param.moddetails,
filename = param.filename,
successfull = true
}
else
return {
modtitle = param.title,
successfull = false
}
end
end,
{
moddetails = moddetails,
filename = os.tempfolder() .. ".zip"
},
function(result)
if result.successfull then
modmgr.installmod(result.filename,result.moddetails.basename)
os.remove(result.filename)
else
gamedata.errormessage = "Failed to download " .. result.moddetails.title
end
engine.button_handler({btn_hidden_close_download=true})
if modstore.lastmodtitle ~= "" then
modstore.lastmodtitle = modstore.lastmodtitle .. ", "
end
)
return {
current_tab = "modstore_downloading",
is_dialog = true,
show_buttons = false,
ignore_menu_quit = true
}
else
gamedata.errormessage =
"Internal modstore error please leave modstore and reopen! (Sorry)"
modstore.lastmodtitle = modstore.lastmodtitle .. moddetails.title
engine.handle_async(
function(param)
local fullurl = engine.setting_get("modstore_download_url") ..
param.moddetails.download_url
if param.version ~= nil then
local found = false
for i=1,#param.moddetails.versions, 1 do
if param.moddetails.versions[i].date:sub(1,10) == param.version then
fullurl = engine.setting_get("modstore_download_url") ..
param.moddetails.versions[i].download_url
found = true
end
end
if not found then
return {
moddetails = param.moddetails,
successfull = false
}
end
end
if engine.download_file(fullurl,param.filename) then
return {
texturename = param.texturename,
moddetails = param.moddetails,
filename = param.filename,
successfull = true
}
else
return {
modtitle = param.title,
successfull = false
}
end
end,
{
moddetails = moddetails,
version = fields["dd_version" .. modid],
filename = os.tempfolder() .. "_MODNAME_" .. moddetails.basename .. ".zip",
texturename = modstore.modlist_unsorted.data[i].texturename
},
function(result)
if result.successfull then
modmgr.installmod(result.filename,result.moddetails.basename)
os.remove(result.filename)
else
gamedata.errormessage = "Failed to download " .. result.moddetails.title
end
if gamedata.errormessage == nil then
engine.button_handler({btn_hidden_close_download=result})
else
engine.button_handler({btn_hidden_close_download={successfull=false}})
end
end
)
return {
current_tab = "modstore_downloading",
is_dialog = true,
show_buttons = false,
ignore_menu_quit = true
}
end
end
break
end
end
end
--------------------------------------------------------------------------------
-- @function [parent=#modstore] update_modlist
function modstore.update_modlist()
modstore.modlist_unsorted = {}
modstore.modlist_unsorted.data = {}
@ -241,6 +375,7 @@ function modstore.update_modlist()
end
--------------------------------------------------------------------------------
-- @function [parent=#modstore] fetchdetails
function modstore.fetchdetails()
for i=1,#modstore.modlist_unsorted.data,1 do
@ -267,23 +402,160 @@ function modstore.fetchdetails()
)
end
end
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
function modstore.getmodlist(list)
local retval = ""
retval = retval .. "label[10,-0.4;" .. fgettext("Page $1 of $2", list.page+1, list.pagecount) .. "]"
-- @function [parent=#modstore] getscreenshot
function modstore.getscreenshot(ypos,listentry)
retval = retval .. "button[11.6,-0.1;0.5,0.5;btn_modstore_page_up;^]"
retval = retval .. "box[11.6,0.35;0.28,8.6;#000000]"
local scrollbarpos = 0.35 + (8.1/(list.pagecount-1)) * list.page
retval = retval .. "box[11.6," ..scrollbarpos .. ";0.28,0.5;#32CD32]"
retval = retval .. "button[11.6,9.0;0.5,0.5;btn_modstore_page_down;v]"
if #list.data < (list.page * modstore.modsperpage) then
return retval
if listentry.details ~= nil and
(listentry.details.screenshot_url == nil or
listentry.details.screenshot_url == "") then
if listentry.texturename == nil then
listentry.texturename = modstore.basetexturedir .. "no_screenshot.png"
end
return "image[0,".. ypos .. ";3,2;" ..
engine.formspec_escape(listentry.texturename) .. "]"
end
if listentry.details ~= nil and
listentry.texturename == nil then
--make sure we don't download multiple times
listentry.texturename = "in progress"
--prepare url and filename
local fullurl = engine.setting_get("modstore_download_url") ..
listentry.details.screenshot_url
local filename = os.tempfolder() .. "_MID_" .. listentry.id
--trigger download
engine.handle_async(
--first param is downloadfct
function(param)
param.successfull = engine.download_file(param.fullurl,param.filename)
return param
end,
--second parameter is data passed to async job
{
fullurl = fullurl,
filename = filename,
modid = listentry.id
},
--integrate result to raw list
function(result)
if result.successfull then
local found = false
for i=1,#modstore.modlist_unsorted.data,1 do
if modstore.modlist_unsorted.data[i].id == result.modid then
found = true
modstore.modlist_unsorted.data[i].texturename = result.filename
break
end
end
if found then
engine.event_handler("Refresh")
else
engine.log("error","got screenshot but didn't find matching mod: " .. result.modid)
end
end
end
)
end
if listentry.texturename ~= nil and
listentry.texturename ~= "in progress" then
return "image[0,".. ypos .. ";3,2;" ..
engine.formspec_escape(listentry.texturename) .. "]"
end
return ""
end
--------------------------------------------------------------------------------
--@function [parent=#modstore] getshortmodinfo
function modstore.getshortmodinfo(ypos,listentry,details)
local retval = ""
retval = retval .. "box[0," .. ypos .. ";11.4,1.75;#FFFFFF]"
--screenshot
retval = retval .. modstore.getscreenshot(ypos,listentry)
--title + author
retval = retval .."label[2.75," .. ypos .. ";" ..
engine.formspec_escape(details.title) .. " (" .. details.author .. ")]"
--description
local descriptiony = ypos + 0.5
retval = retval .. "textarea[3," .. descriptiony .. ";6.5,1.55;;" ..
engine.formspec_escape(details.description) .. ";]"
--rating
local ratingy = ypos
retval = retval .."label[7," .. ratingy .. ";" ..
fgettext("Rating") .. ":]"
retval = retval .. "label[8.7," .. ratingy .. ";" .. details.rating .."]"
--versions (IMPORTANT has to be defined AFTER rating)
if details.versions ~= nil and
#details.versions > 1 then
local versiony = ypos + 0.05
retval = retval .. "dropdown[9.1," .. versiony .. ";2.48,0.25;dd_version" .. details.id .. ";"
local versions = ""
for i=1,#details.versions , 1 do
if versions ~= "" then
versions = versions .. ","
end
versions = versions .. details.versions[i].date:sub(1,10)
end
retval = retval .. versions .. ";1]"
end
if details.basename then
--install button
local buttony = ypos + 1.2
retval = retval .."button[9.1," .. buttony .. ";2.5,0.5;btn_install_mod_" .. details.id .. ";"
if modmgr.mod_exists(details.basename) then
retval = retval .. fgettext("re-Install") .."]"
else
retval = retval .. fgettext("Install") .."]"
end
end
return retval
end
--------------------------------------------------------------------------------
--@function [parent=#modstore] getmodlist
function modstore.getmodlist(list,yoffset)
modstore.current_list = list
if #list.data == 0 then
return ""
end
if yoffset == nil then
yoffset = 0
end
local scrollbar = ""
scrollbar = scrollbar .. "label[0.1,9.5;"
.. fgettext("Page $1 of $2", list.page+1, list.pagecount) .. "]"
scrollbar = scrollbar .. "box[11.6," .. (yoffset + 0.35) .. ";0.28,"
.. (8.6 - yoffset) .. ";#000000]"
local scrollbarpos = (yoffset + 0.75) +
((7.7 -yoffset)/(list.pagecount-1)) * list.page
scrollbar = scrollbar .. "box[11.6," ..scrollbarpos .. ";0.28,0.5;#32CD32]"
scrollbar = scrollbar .. "button[11.6," .. (yoffset + (0.3))
.. ";0.5,0.5;btn_modstore_page_up;^]"
scrollbar = scrollbar .. "button[11.6," .. 9.0
.. ";0.5,0.5;btn_modstore_page_down;v]"
local retval = ""
local endmod = (list.page * modstore.modsperpage) + modstore.modsperpage
@ -295,10 +567,6 @@ function modstore.getmodlist(list)
--getmoddetails
local details = list.data[i].details
-- if details == nil then
-- details = modstore.get_details(list.data[i].id)
-- end
if details == nil then
details = {}
details.title = list.data[i].title
@ -308,97 +576,39 @@ function modstore.getmodlist(list)
end
if details ~= nil then
local screenshot_ypos = (i-1 - (list.page * modstore.modsperpage))*1.9 +0.2
retval = retval .. "box[0," .. screenshot_ypos .. ";11.4,1.75;#FFFFFF]"
if details.basename then
--screenshot
if details.screenshot_url ~= nil and
details.screenshot_url ~= "" then
if list.data[i].texturename == nil then
local fullurl = engine.setting_get("modstore_download_url") ..
details.screenshot_url
local filename = os.tempfolder() .. "_MID_" .. list.data[i].id
list.data[i].texturename = "in progress"
engine.handle_async(
function(param)
param.successfull = engine.download_file(param.fullurl,param.filename)
return param
end,
{
fullurl = fullurl,
filename = filename,
listindex = i,
modid = list.data[i].id
},
function(result)
if modstore.modlist_unsorted and
modstore.modlist_unsorted.data and
#modstore.modlist_unsorted.data >= result.listindex and
modstore.modlist_unsorted.data[result.listindex].id == result.modid then
if result.successfull then
modstore.modlist_unsorted.data[result.listindex].texturename = result.filename
else
modstore.modlist_unsorted.data[result.listindex].texturename = modstore.basetexturedir .. "no_screenshot.png"
end
engine.event_handler("Refresh")
end
end
)
end
else
if list.data[i].texturename == nil then
list.data[i].texturename = modstore.basetexturedir .. "no_screenshot.png"
end
end
if list.data[i].texturename ~= nil and
list.data[i].texturename ~= "in progress" then
retval = retval .. "image[0,".. screenshot_ypos .. ";3,2;" ..
engine.formspec_escape(list.data[i].texturename) .. "]"
end
end
--title + author
retval = retval .."label[2.75," .. screenshot_ypos .. ";" ..
engine.formspec_escape(details.title) .. " (" .. details.author .. ")]"
--description
local descriptiony = screenshot_ypos + 0.5
retval = retval .. "textarea[3," .. descriptiony .. ";6.5,1.55;;" ..
engine.formspec_escape(details.description) .. ";]"
--rating
local ratingy = screenshot_ypos + 0.6
retval = retval .."label[9.1," .. ratingy .. ";" ..
fgettext("Rating") .. ":]"
retval = retval .. "label[11.1," .. ratingy .. ";" .. details.rating .."]"
if details.basename then
--install button
local buttony = screenshot_ypos + 1.2
local buttonnumber = (i - (list.page * modstore.modsperpage))
retval = retval .."button[9.1," .. buttony .. ";2.5,0.5;btn_install_mod_" .. buttonnumber .. ";"
if modmgr.mod_exists(details.basename) then
retval = retval .. fgettext("re-Install") .."]"
else
retval = retval .. fgettext("Install") .."]"
end
end
local screenshot_ypos =
yoffset +(i-1 - (list.page * modstore.modsperpage))*1.9 +0.2
retval = retval .. modstore.getshortmodinfo(screenshot_ypos,
list.data[i],
details)
end
end
modstore.current_list = list
return retval
return retval .. scrollbar
end
--------------------------------------------------------------------------------
--@function [parent=#modstore] getsearchpage
function modstore.getsearchpage()
local retval = ""
local search = ""
if modstore.last_search ~= nil then
search = modstore.last_search
end
--TODO implement search!
retval = retval ..
"button[9.5,0.2;2.5,0.5;btn_modstore_search;".. fgettext("Search") .. "]" ..
"field[0.5,0.5;9,0.5;te_modstore_search;;" .. search .. "]"
--show 4 mods only
modstore.modsperpage = 4
retval = retval ..
modstore.getmodlist(
modstore.currentlist,
1.75)
return retval;
end

@ -210,7 +210,7 @@ ModStoreModDetails readModStoreModDetails(Json::Value& details) {
}
if (retval.versions.size() < 1) {
errorstream << "readModStoreModDetails: not a single version specified!" << std::endl;
infostream << "readModStoreModDetails: not a single version specified!" << std::endl;
retval.valid = false;
}

@ -156,7 +156,7 @@ GUIEngine::GUIEngine( irr::IrrlichtDevice* dev,
m_sound_manager = &dummySoundManager;
//create topleft header
core::rect<s32> rect(0, 0, 500, 40);
core::rect<s32> rect(0, 0, 500, 20);
rect += v2s32(4, 0);
std::string t = std::string("Minetest ") + minetest_version_hash;

@ -1856,7 +1856,7 @@ void GUIFormSpecMenu::drawMenu()
v2u32 screenSize = driver->getScreenSize();
core::rect<s32> allbg(0, 0, screenSize.X , screenSize.Y);
if (m_bgfullscreen)
if (m_bgfullscreen)
driver->draw2DRectangle(m_bgcolor, allbg, &allbg);
else
driver->draw2DRectangle(m_bgcolor, AbsoluteRect, &AbsoluteClippingRect);
@ -1959,7 +1959,7 @@ void GUIFormSpecMenu::drawMenu()
IItemDefManager *idef = m_gamedef->idef();
ItemStack item;
item.deSerialize(spec.name, idef);
video::ITexture *texture = idef->getInventoryTexture(item.getDefinition(idef).name, m_gamedef);
video::ITexture *texture = idef->getInventoryTexture(item.getDefinition(idef).name, m_gamedef);
// Image size on screen
core::rect<s32> imgrect(0, 0, spec.geom.X, spec.geom.Y);
// Image rectangle on screen
@ -1998,7 +1998,7 @@ void GUIFormSpecMenu::drawMenu()
if (spec.tooltip != "")
{
core::rect<s32> rect = spec.rect;
if (rect.isPointInside(m_pointer))
if (rect.isPointInside(m_pointer))
{
m_tooltip_element->setVisible(true);
this->bringToFront(m_tooltip_element);
@ -2168,7 +2168,7 @@ void GUIFormSpecMenu::acceptInput(bool quit=false)
for(u32 i=0; i<m_fields.size(); i++)
{
const FieldSpec &s = m_fields[i];
if(s.send)
if(s.send)
{
if(s.ftype == f_Button)
{
@ -2194,8 +2194,11 @@ void GUIFormSpecMenu::acceptInput(bool quit=false)
if ((element) && (element->getType() == gui::EGUIET_COMBO_BOX)) {
e = static_cast<gui::IGUIComboBox*>(element);
}
fields[wide_to_narrow(s.fname.c_str())] =
wide_to_narrow(e->getItem(e->getSelected()));
s32 selected = e->getSelected();
if (selected >= 0) {
fields[wide_to_narrow(s.fname.c_str())] =
wide_to_narrow(e->getItem(selected));
}
}
else if (s.ftype == f_TabHeader) {
// no dynamic cast possible due to some distributions shipped
@ -2662,7 +2665,7 @@ bool GUIFormSpecMenu::OnEvent(const SEvent& event)
for(u32 i=0; i<m_fields.size(); i++)
{
FieldSpec &s = m_fields[i];
// if its a button, set the send field so
// if its a button, set the send field so
// lua knows which button was pressed
if (((s.ftype == f_Button) || (s.ftype == f_CheckBox)) &&
(s.fid == event.GUIEvent.Caller->getID()))

@ -336,6 +336,26 @@ int ModApiMainMenu::l_get_modstore_details(lua_State *L)
lua_pushstring(L,current_mod.versions[0].file.c_str());
lua_settable(L, top);
lua_pushstring(L,"versions");
lua_newtable(L);
int versionstop = lua_gettop(L);
for (unsigned int i=0;i < current_mod.versions.size(); i++) {
lua_pushnumber(L,i+1);
lua_newtable(L);
int current_element = lua_gettop(L);
lua_pushstring(L,"date");
lua_pushstring(L,current_mod.versions[i].date.c_str());
lua_settable(L,current_element);
lua_pushstring(L,"download_url");
lua_pushstring(L,current_mod.versions[i].file.c_str());
lua_settable(L,current_element);
lua_settable(L,versionstop);
}
lua_settable(L, top);
lua_pushstring(L,"screenshot_url");
lua_pushstring(L,current_mod.titlepic.file.c_str());
lua_settable(L, top);
@ -782,7 +802,10 @@ int ModApiMainMenu::l_extract_zip(lua_State *L)
io::IFileSystem* fs = engine->m_device->getFileSystem();
fs->addFileArchive(zipfile,true,false,io::EFAT_ZIP);
if (!fs->addFileArchive(zipfile,true,false,io::EFAT_ZIP)) {
lua_pushboolean(L,false);
return 1;
}
assert(fs->getFileArchiveCount() > 0);