forked from Mirrorlandia_minetest/minetest
Biome API: Reduce heat and humidity persistences to 0.5
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@ -121,8 +121,8 @@ struct MapgenParams {
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chunksize = 5;
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flags = MG_TREES | MG_CAVES | MG_LIGHT;
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sparams = NULL;
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np_biome_heat = NoiseParams(50, 50, v3f(500.0, 500.0, 500.0), 5349, 3, 0.70, 2.0);
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np_biome_humidity = NoiseParams(50, 50, v3f(500.0, 500.0, 500.0), 842, 3, 0.55, 2.0);
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np_biome_heat = NoiseParams(50, 50, v3f(500.0, 500.0, 500.0), 5349, 3, 0.5, 2.0);
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np_biome_humidity = NoiseParams(50, 50, v3f(500.0, 500.0, 500.0), 842, 3, 0.5, 2.0);
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}
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};
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