forked from Mirrorlandia_minetest/minetest
Add mesh generation delay
This commit is contained in:
parent
22567d107f
commit
4d5177ff70
@ -511,6 +511,10 @@ hud_hotbar_max_width (Maximum hotbar width) float 1.0
|
||||
# Enables caching of facedir rotated meshes.
|
||||
enable_mesh_cache (Mesh cache) bool false
|
||||
|
||||
# Delay between mesh updates on the client in ms. Increasing this will slow
|
||||
# down the rate of mesh updates, thus reducing jitter on slower clients.
|
||||
mesh_generation_interval (Mapblock mesh generation delay) int 0 0 50
|
||||
|
||||
# Enables minimap.
|
||||
enable_minimap (Minimap) bool true
|
||||
|
||||
|
@ -594,6 +594,11 @@ enable_client_modding (Client modding) bool false
|
||||
# type: bool
|
||||
# enable_mesh_cache = false
|
||||
|
||||
# Delay between mesh updates on the client in ms. Increasing this will slow
|
||||
# down the rate of mesh updates, thus reducing jitter on slower clients.
|
||||
# type: int min: 0 max: 50
|
||||
# mesh_generation_interval = 0
|
||||
|
||||
# Enables minimap.
|
||||
# type: bool
|
||||
# enable_minimap = true
|
||||
|
@ -157,6 +157,12 @@ QueuedMeshUpdate *MeshUpdateQueue::pop()
|
||||
MeshUpdateThread
|
||||
*/
|
||||
|
||||
MeshUpdateThread::MeshUpdateThread() : UpdateThread("Mesh")
|
||||
{
|
||||
m_generation_interval = g_settings->getU16("mesh_generation_interval");
|
||||
m_generation_interval = rangelim(m_generation_interval, 0, 50);
|
||||
}
|
||||
|
||||
void MeshUpdateThread::enqueueUpdate(v3s16 p, MeshMakeData *data,
|
||||
bool ack_block_to_server, bool urgent)
|
||||
{
|
||||
@ -168,7 +174,8 @@ void MeshUpdateThread::doUpdate()
|
||||
{
|
||||
QueuedMeshUpdate *q;
|
||||
while ((q = m_queue_in.pop())) {
|
||||
|
||||
if (m_generation_interval)
|
||||
sleep_ms(m_generation_interval);
|
||||
ScopeProfiler sp(g_profiler, "Client: Mesh making");
|
||||
|
||||
MapBlockMesh *mesh_new = new MapBlockMesh(q->data, m_camera_offset);
|
||||
|
@ -120,13 +120,14 @@ class MeshUpdateThread : public UpdateThread
|
||||
{
|
||||
private:
|
||||
MeshUpdateQueue m_queue_in;
|
||||
int m_generation_interval;
|
||||
|
||||
protected:
|
||||
virtual void doUpdate();
|
||||
|
||||
public:
|
||||
|
||||
MeshUpdateThread() : UpdateThread("Mesh") {}
|
||||
MeshUpdateThread();
|
||||
|
||||
void enqueueUpdate(v3s16 p, MeshMakeData *data,
|
||||
bool ack_block_to_server, bool urgent);
|
||||
|
@ -38,6 +38,7 @@ void set_default_settings(Settings *settings)
|
||||
settings->setDefault("enable_sound", "true");
|
||||
settings->setDefault("sound_volume", "0.8");
|
||||
settings->setDefault("enable_mesh_cache", "false");
|
||||
settings->setDefault("mesh_generation_interval", "0");
|
||||
settings->setDefault("enable_vbo", "true");
|
||||
settings->setDefault("free_move", "false");
|
||||
settings->setDefault("fast_move", "false");
|
||||
|
@ -245,6 +245,8 @@ fake_function() {
|
||||
gettext("Maximum proportion of current window to be used for hotbar.\nUseful if there's something to be displayed right or left of hotbar.");
|
||||
gettext("Mesh cache");
|
||||
gettext("Enables caching of facedir rotated meshes.");
|
||||
gettext("Mapblock mesh generation delay");
|
||||
gettext("Delay between mesh updates on the client in ms. Increasing this will slow\ndown the rate of mesh updates, thus reducing jitter on slower clients.");
|
||||
gettext("Minimap");
|
||||
gettext("Enables minimap.");
|
||||
gettext("Round minimap");
|
||||
|
Loading…
Reference in New Issue
Block a user