Use the new Player::isDead function when it's the case

This commit is contained in:
Loic Blot 2015-03-13 08:57:19 +01:00
parent 7c19933a8c
commit 4e63c977c7
3 changed files with 13 additions and 7 deletions

@ -2564,8 +2564,10 @@ void ClientEnvironment::damageLocalPlayer(u8 damage, bool handle_hp)
assert(lplayer);
if(handle_hp) {
if (lplayer->hp == 0) // Don't damage a dead player
// Don't damage a dead player
if (lplayer->isDead())
return;
if(lplayer->hp > damage)
lplayer->hp -= damage;
else

@ -556,7 +556,9 @@ void Server::handleCommand_PlayerPos(NetworkPacket* pkt)
}
// If player is dead we don't care of this packet
if (player->hp == 0) {
if (player->isDead()) {
verbosestream << "TOSERVER_PLAYERPOS: " << player->getName()
<< " is dead. Ignoring packet";
return;
}
@ -921,6 +923,8 @@ void Server::handleCommand_Breath(NetworkPacket* pkt)
* He is dead !
*/
if (player->isDead()) {
verbosestream << "TOSERVER_BREATH: " << player->getName()
<< " is dead. Ignoring packet";
return;
}
@ -1051,7 +1055,7 @@ void Server::handleCommand_Respawn(NetworkPacket* pkt)
return;
}
if (player->hp != 0 || !g_settings->getBool("enable_damage"))
if (!player->isDead() || !g_settings->getBool("enable_damage"))
return;
RespawnPlayer(pkt->getPeerId());
@ -1108,9 +1112,9 @@ void Server::handleCommand_Interact(NetworkPacket* pkt)
return;
}
if (player->hp == 0) {
if (player->isDead()) {
verbosestream << "TOSERVER_INTERACT: " << player->getName()
<< " tried to interact, but is dead!" << std::endl;
<< " is dead. Ignoring packet";
return;
}

@ -1106,7 +1106,7 @@ PlayerSAO* Server::StageTwoClientInit(u16 peer_id)
SendPlayerBreath(peer_id);
// Show death screen if necessary
if(player->hp == 0)
if(player->isDead())
SendDeathscreen(peer_id, false, v3f(0,0,0));
// Note things in chat if not in simple singleplayer mode