forked from Mirrorlandia_minetest/minetest
Cleanup server addparticle(spawner) by merge two identical functions.
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a8c5841140
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4e6971e593
@ -96,14 +96,8 @@ int ModApiParticles::l_add_particle(lua_State *L)
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texture = getstringfield_default(L, 1, "texture", "");
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playername = getstringfield_default(L, 1, "playername", "");
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}
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if (playername == "") { // spawn for all players
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getServer(L)->spawnParticleAll(pos, vel, acc,
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getServer(L)->spawnParticle(playername, pos, vel, acc,
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expirationtime, size, collisiondetection, vertical, texture);
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} else {
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getServer(L)->spawnParticle(playername.c_str(),
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pos, vel, acc, expirationtime,
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size, collisiondetection, vertical, texture);
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}
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return 1;
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}
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@ -195,30 +189,18 @@ int ModApiParticles::l_add_particlespawner(lua_State *L)
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texture = getstringfield_default(L, 1, "texture", "");
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playername = getstringfield_default(L, 1, "playername", "");
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}
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if (playername == "") { //spawn for all players
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u32 id = getServer(L)->addParticleSpawnerAll( amount, time,
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minpos, maxpos,
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minvel, maxvel,
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minacc, maxacc,
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minexptime, maxexptime,
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minsize, maxsize,
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collisiondetection,
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vertical,
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texture);
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lua_pushnumber(L, id);
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} else {
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u32 id = getServer(L)->addParticleSpawner(playername.c_str(),
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amount, time,
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minpos, maxpos,
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minvel, maxvel,
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minacc, maxacc,
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minexptime, maxexptime,
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minsize, maxsize,
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collisiondetection,
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vertical,
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texture);
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lua_pushnumber(L, id);
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}
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u32 id = getServer(L)->addParticleSpawner(amount, time,
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minpos, maxpos,
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minvel, maxvel,
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minacc, maxacc,
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minexptime, maxexptime,
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minsize, maxsize,
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collisiondetection,
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vertical,
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texture, playername);
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lua_pushnumber(L, id);
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return 1;
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}
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@ -228,16 +210,12 @@ int ModApiParticles::l_delete_particlespawner(lua_State *L)
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{
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// Get parameters
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u32 id = luaL_checknumber(L, 1);
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std::string playername = "";
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if (lua_gettop(L) == 2) {
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playername = luaL_checkstring(L, 2);
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}
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if (lua_gettop(L) == 2) // only delete for one player
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{
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const char *playername = luaL_checkstring(L, 2);
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getServer(L)->deleteParticleSpawner(playername, id);
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}
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else // delete for all players
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{
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getServer(L)->deleteParticleSpawnerAll(id);
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}
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getServer(L)->deleteParticleSpawner(playername, id);
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return 1;
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}
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@ -3067,34 +3067,36 @@ void Server::notifyPlayers(const std::wstring &msg)
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SendChatMessage(PEER_ID_INEXISTENT,msg);
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}
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void Server::spawnParticle(const char *playername, v3f pos,
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void Server::spawnParticle(const std::string &playername, v3f pos,
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v3f velocity, v3f acceleration,
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float expirationtime, float size, bool
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collisiondetection, bool vertical, const std::string &texture)
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{
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Player *player = m_env->getPlayer(playername);
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if(!player)
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return;
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SendSpawnParticle(player->peer_id, pos, velocity, acceleration,
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u16 peer_id = PEER_ID_INEXISTENT;
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if (playername != "") {
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Player* player = m_env->getPlayer(playername.c_str());
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if (!player)
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return;
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peer_id = player->peer_id;
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}
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SendSpawnParticle(peer_id, pos, velocity, acceleration,
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expirationtime, size, collisiondetection, vertical, texture);
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}
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void Server::spawnParticleAll(v3f pos, v3f velocity, v3f acceleration,
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float expirationtime, float size,
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bool collisiondetection, bool vertical, const std::string &texture)
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{
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SendSpawnParticle(PEER_ID_INEXISTENT,pos, velocity, acceleration,
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expirationtime, size, collisiondetection, vertical, texture);
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}
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u32 Server::addParticleSpawner(const char *playername, u16 amount, float spawntime,
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u32 Server::addParticleSpawner(u16 amount, float spawntime,
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v3f minpos, v3f maxpos, v3f minvel, v3f maxvel, v3f minacc, v3f maxacc,
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float minexptime, float maxexptime, float minsize, float maxsize,
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bool collisiondetection, bool vertical, const std::string &texture)
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bool collisiondetection, bool vertical, const std::string &texture,
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const std::string &playername)
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{
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Player *player = m_env->getPlayer(playername);
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if(!player)
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return -1;
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u16 peer_id = PEER_ID_INEXISTENT;
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if (playername != "") {
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Player* player = m_env->getPlayer(playername.c_str());
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if (!player)
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return -1;
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peer_id = player->peer_id;
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}
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u32 id = 0;
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for(;;) // look for unused particlespawner id
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@ -3109,7 +3111,7 @@ u32 Server::addParticleSpawner(const char *playername, u16 amount, float spawnti
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}
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}
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SendAddParticleSpawner(player->peer_id, amount, spawntime,
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SendAddParticleSpawner(peer_id, amount, spawntime,
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minpos, maxpos, minvel, maxvel, minacc, maxacc,
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minexptime, maxexptime, minsize, maxsize,
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collisiondetection, vertical, texture, id);
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@ -3117,55 +3119,21 @@ u32 Server::addParticleSpawner(const char *playername, u16 amount, float spawnti
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return id;
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}
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u32 Server::addParticleSpawnerAll(u16 amount, float spawntime,
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v3f minpos, v3f maxpos,
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v3f minvel, v3f maxvel,
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v3f minacc, v3f maxacc,
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float minexptime, float maxexptime,
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float minsize, float maxsize,
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bool collisiondetection, bool vertical, const std::string &texture)
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void Server::deleteParticleSpawner(const std::string &playername, u32 id)
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{
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u32 id = 0;
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for(;;) // look for unused particlespawner id
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{
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id++;
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if (std::find(m_particlespawner_ids.begin(),
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m_particlespawner_ids.end(), id)
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== m_particlespawner_ids.end())
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{
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m_particlespawner_ids.push_back(id);
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break;
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}
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u16 peer_id = PEER_ID_INEXISTENT;
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if (playername != "") {
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Player* player = m_env->getPlayer(playername.c_str());
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if (!player)
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return;
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peer_id = player->peer_id;
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}
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SendAddParticleSpawner(PEER_ID_INEXISTENT, amount, spawntime,
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minpos, maxpos, minvel, maxvel, minacc, maxacc,
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minexptime, maxexptime, minsize, maxsize,
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collisiondetection, vertical, texture, id);
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return id;
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}
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void Server::deleteParticleSpawner(const char *playername, u32 id)
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{
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Player *player = m_env->getPlayer(playername);
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if(!player)
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return;
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m_particlespawner_ids.erase(
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std::remove(m_particlespawner_ids.begin(),
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m_particlespawner_ids.end(), id),
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m_particlespawner_ids.end());
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SendDeleteParticleSpawner(player->peer_id, id);
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}
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void Server::deleteParticleSpawnerAll(u32 id)
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{
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m_particlespawner_ids.erase(
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std::remove(m_particlespawner_ids.begin(),
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m_particlespawner_ids.end(), id),
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m_particlespawner_ids.end());
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SendDeleteParticleSpawner(PEER_ID_INEXISTENT, id);
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SendDeleteParticleSpawner(peer_id, id);
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}
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Inventory* Server::createDetachedInventory(const std::string &name)
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23
src/server.h
23
src/server.h
@ -269,34 +269,21 @@ public:
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void notifyPlayer(const char *name, const std::wstring &msg);
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void notifyPlayers(const std::wstring &msg);
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void spawnParticle(const char *playername,
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void spawnParticle(const std::string &playername,
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v3f pos, v3f velocity, v3f acceleration,
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float expirationtime, float size,
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bool collisiondetection, bool vertical, const std::string &texture);
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void spawnParticleAll(v3f pos, v3f velocity, v3f acceleration,
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float expirationtime, float size,
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bool collisiondetection, bool vertical, const std::string &texture);
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u32 addParticleSpawner(const char *playername,
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u16 amount, float spawntime,
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u32 addParticleSpawner(u16 amount, float spawntime,
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v3f minpos, v3f maxpos,
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v3f minvel, v3f maxvel,
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v3f minacc, v3f maxacc,
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float minexptime, float maxexptime,
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float minsize, float maxsize,
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bool collisiondetection, bool vertical, const std::string &texture);
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bool collisiondetection, bool vertical, const std::string &texture,
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const std::string &playername);
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u32 addParticleSpawnerAll(u16 amount, float spawntime,
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v3f minpos, v3f maxpos,
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v3f minvel, v3f maxvel,
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v3f minacc, v3f maxacc,
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float minexptime, float maxexptime,
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float minsize, float maxsize,
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bool collisiondetection, bool vertical, const std::string &texture);
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void deleteParticleSpawner(const char *playername, u32 id);
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void deleteParticleSpawnerAll(u32 id);
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void deleteParticleSpawner(const std::string &playername, u32 id);
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// Creates or resets inventory
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Inventory* createDetachedInventory(const std::string &name);
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