Cleanup server addparticle(spawner) by merge two identical functions.

This commit is contained in:
Loic Blot 2015-07-25 11:56:24 +02:00
parent a8c5841140
commit 4e6971e593
3 changed files with 52 additions and 119 deletions

@ -96,14 +96,8 @@ int ModApiParticles::l_add_particle(lua_State *L)
texture = getstringfield_default(L, 1, "texture", "");
playername = getstringfield_default(L, 1, "playername", "");
}
if (playername == "") { // spawn for all players
getServer(L)->spawnParticleAll(pos, vel, acc,
getServer(L)->spawnParticle(playername, pos, vel, acc,
expirationtime, size, collisiondetection, vertical, texture);
} else {
getServer(L)->spawnParticle(playername.c_str(),
pos, vel, acc, expirationtime,
size, collisiondetection, vertical, texture);
}
return 1;
}
@ -195,8 +189,8 @@ int ModApiParticles::l_add_particlespawner(lua_State *L)
texture = getstringfield_default(L, 1, "texture", "");
playername = getstringfield_default(L, 1, "playername", "");
}
if (playername == "") { //spawn for all players
u32 id = getServer(L)->addParticleSpawnerAll( amount, time,
u32 id = getServer(L)->addParticleSpawner(amount, time,
minpos, maxpos,
minvel, maxvel,
minacc, maxacc,
@ -204,21 +198,9 @@ int ModApiParticles::l_add_particlespawner(lua_State *L)
minsize, maxsize,
collisiondetection,
vertical,
texture);
texture, playername);
lua_pushnumber(L, id);
} else {
u32 id = getServer(L)->addParticleSpawner(playername.c_str(),
amount, time,
minpos, maxpos,
minvel, maxvel,
minacc, maxacc,
minexptime, maxexptime,
minsize, maxsize,
collisiondetection,
vertical,
texture);
lua_pushnumber(L, id);
}
return 1;
}
@ -228,16 +210,12 @@ int ModApiParticles::l_delete_particlespawner(lua_State *L)
{
// Get parameters
u32 id = luaL_checknumber(L, 1);
std::string playername = "";
if (lua_gettop(L) == 2) {
playername = luaL_checkstring(L, 2);
}
if (lua_gettop(L) == 2) // only delete for one player
{
const char *playername = luaL_checkstring(L, 2);
getServer(L)->deleteParticleSpawner(playername, id);
}
else // delete for all players
{
getServer(L)->deleteParticleSpawnerAll(id);
}
return 1;
}

@ -3067,34 +3067,36 @@ void Server::notifyPlayers(const std::wstring &msg)
SendChatMessage(PEER_ID_INEXISTENT,msg);
}
void Server::spawnParticle(const char *playername, v3f pos,
void Server::spawnParticle(const std::string &playername, v3f pos,
v3f velocity, v3f acceleration,
float expirationtime, float size, bool
collisiondetection, bool vertical, const std::string &texture)
{
Player *player = m_env->getPlayer(playername);
u16 peer_id = PEER_ID_INEXISTENT;
if (playername != "") {
Player* player = m_env->getPlayer(playername.c_str());
if (!player)
return;
SendSpawnParticle(player->peer_id, pos, velocity, acceleration,
peer_id = player->peer_id;
}
SendSpawnParticle(peer_id, pos, velocity, acceleration,
expirationtime, size, collisiondetection, vertical, texture);
}
void Server::spawnParticleAll(v3f pos, v3f velocity, v3f acceleration,
float expirationtime, float size,
bool collisiondetection, bool vertical, const std::string &texture)
{
SendSpawnParticle(PEER_ID_INEXISTENT,pos, velocity, acceleration,
expirationtime, size, collisiondetection, vertical, texture);
}
u32 Server::addParticleSpawner(const char *playername, u16 amount, float spawntime,
u32 Server::addParticleSpawner(u16 amount, float spawntime,
v3f minpos, v3f maxpos, v3f minvel, v3f maxvel, v3f minacc, v3f maxacc,
float minexptime, float maxexptime, float minsize, float maxsize,
bool collisiondetection, bool vertical, const std::string &texture)
bool collisiondetection, bool vertical, const std::string &texture,
const std::string &playername)
{
Player *player = m_env->getPlayer(playername);
u16 peer_id = PEER_ID_INEXISTENT;
if (playername != "") {
Player* player = m_env->getPlayer(playername.c_str());
if (!player)
return -1;
peer_id = player->peer_id;
}
u32 id = 0;
for(;;) // look for unused particlespawner id
@ -3109,7 +3111,7 @@ u32 Server::addParticleSpawner(const char *playername, u16 amount, float spawnti
}
}
SendAddParticleSpawner(player->peer_id, amount, spawntime,
SendAddParticleSpawner(peer_id, amount, spawntime,
minpos, maxpos, minvel, maxvel, minacc, maxacc,
minexptime, maxexptime, minsize, maxsize,
collisiondetection, vertical, texture, id);
@ -3117,55 +3119,21 @@ u32 Server::addParticleSpawner(const char *playername, u16 amount, float spawnti
return id;
}
u32 Server::addParticleSpawnerAll(u16 amount, float spawntime,
v3f minpos, v3f maxpos,
v3f minvel, v3f maxvel,
v3f minacc, v3f maxacc,
float minexptime, float maxexptime,
float minsize, float maxsize,
bool collisiondetection, bool vertical, const std::string &texture)
void Server::deleteParticleSpawner(const std::string &playername, u32 id)
{
u32 id = 0;
for(;;) // look for unused particlespawner id
{
id++;
if (std::find(m_particlespawner_ids.begin(),
m_particlespawner_ids.end(), id)
== m_particlespawner_ids.end())
{
m_particlespawner_ids.push_back(id);
break;
}
}
SendAddParticleSpawner(PEER_ID_INEXISTENT, amount, spawntime,
minpos, maxpos, minvel, maxvel, minacc, maxacc,
minexptime, maxexptime, minsize, maxsize,
collisiondetection, vertical, texture, id);
return id;
}
void Server::deleteParticleSpawner(const char *playername, u32 id)
{
Player *player = m_env->getPlayer(playername);
u16 peer_id = PEER_ID_INEXISTENT;
if (playername != "") {
Player* player = m_env->getPlayer(playername.c_str());
if (!player)
return;
m_particlespawner_ids.erase(
std::remove(m_particlespawner_ids.begin(),
m_particlespawner_ids.end(), id),
m_particlespawner_ids.end());
SendDeleteParticleSpawner(player->peer_id, id);
peer_id = player->peer_id;
}
void Server::deleteParticleSpawnerAll(u32 id)
{
m_particlespawner_ids.erase(
std::remove(m_particlespawner_ids.begin(),
m_particlespawner_ids.end(), id),
m_particlespawner_ids.end());
SendDeleteParticleSpawner(PEER_ID_INEXISTENT, id);
SendDeleteParticleSpawner(peer_id, id);
}
Inventory* Server::createDetachedInventory(const std::string &name)

@ -269,34 +269,21 @@ public:
void notifyPlayer(const char *name, const std::wstring &msg);
void notifyPlayers(const std::wstring &msg);
void spawnParticle(const char *playername,
void spawnParticle(const std::string &playername,
v3f pos, v3f velocity, v3f acceleration,
float expirationtime, float size,
bool collisiondetection, bool vertical, const std::string &texture);
void spawnParticleAll(v3f pos, v3f velocity, v3f acceleration,
float expirationtime, float size,
bool collisiondetection, bool vertical, const std::string &texture);
u32 addParticleSpawner(const char *playername,
u16 amount, float spawntime,
u32 addParticleSpawner(u16 amount, float spawntime,
v3f minpos, v3f maxpos,
v3f minvel, v3f maxvel,
v3f minacc, v3f maxacc,
float minexptime, float maxexptime,
float minsize, float maxsize,
bool collisiondetection, bool vertical, const std::string &texture);
bool collisiondetection, bool vertical, const std::string &texture,
const std::string &playername);
u32 addParticleSpawnerAll(u16 amount, float spawntime,
v3f minpos, v3f maxpos,
v3f minvel, v3f maxvel,
v3f minacc, v3f maxacc,
float minexptime, float maxexptime,
float minsize, float maxsize,
bool collisiondetection, bool vertical, const std::string &texture);
void deleteParticleSpawner(const char *playername, u32 id);
void deleteParticleSpawnerAll(u32 id);
void deleteParticleSpawner(const std::string &playername, u32 id);
// Creates or resets inventory
Inventory* createDetachedInventory(const std::string &name);