forked from Mirrorlandia_minetest/minetest
Add minimal documentation about the $world/game/ addition
This commit is contained in:
parent
42323014ea
commit
4eaaa0ec53
@ -46,6 +46,19 @@ On an installed version on linux:
|
|||||||
~/.minetest/mods/gameid/ <-- User-installed mods
|
~/.minetest/mods/gameid/ <-- User-installed mods
|
||||||
~/.minetest/worlds/worldname/worldmods
|
~/.minetest/worlds/worldname/worldmods
|
||||||
|
|
||||||
|
Mod load path for world-specific games
|
||||||
|
--------------------------------------
|
||||||
|
It is possible to include a game in a world; in this case, no mods or
|
||||||
|
games are loaded or checked from anywhere else.
|
||||||
|
|
||||||
|
This is useful for eg. adventure worlds.
|
||||||
|
|
||||||
|
This happens if the following directory exists:
|
||||||
|
$world/game/
|
||||||
|
|
||||||
|
Mods should be then be placed in:
|
||||||
|
$world/game/mods/
|
||||||
|
|
||||||
Mod directory structure
|
Mod directory structure
|
||||||
------------------------
|
------------------------
|
||||||
mods
|
mods
|
||||||
|
Loading…
Reference in New Issue
Block a user