forked from Mirrorlandia_minetest/minetest
StaticText: Reset background on EnrichedString change (#9340)
This also fixes the F6 profiler background color -> now controlled by EnrichedString
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7d29611c1b
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@ -82,7 +82,6 @@ void GameUI::init()
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core::rect<s32>(0, 0, 0, 0), false, false, guiroot);
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m_guitext_profiler->setOverrideFont(g_fontengine->getFont(
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g_fontengine->getDefaultFontSize() * 0.9f, FM_Mono));
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m_guitext_profiler->setBackgroundColor(video::SColor(120, 0, 0, 0));
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m_guitext_profiler->setVisible(false);
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}
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@ -246,11 +245,12 @@ void GameUI::updateProfiler()
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int lines = g_profiler->print(os, m_profiler_current_page, m_profiler_max_page);
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++lines;
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std::wstring text = utf8_to_wide(os.str());
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setStaticText(m_guitext_profiler, text.c_str());
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EnrichedString str(utf8_to_wide(os.str()));
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str.setBackground(video::SColor(120, 0, 0, 0));
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setStaticText(m_guitext_profiler, str);
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core::dimension2d<u32> size = m_guitext_profiler->getOverrideFont()->
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getDimension(text.c_str());
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getDimension(str.c_str());
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core::position2di upper_left(6, 50);
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core::position2di lower_right = upper_left;
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lower_right.X += size.Width + 10;
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@ -308,9 +308,10 @@ void StaticText::updateText()
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const EnrichedString &cText = ColoredText;
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BrokenText.clear();
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if (cText.hasBackground()) {
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if (cText.hasBackground())
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setBackgroundColor(cText.getBackground());
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}
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else
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setDrawBackground(false);
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if (!WordWrap) {
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BrokenText.push_back(cText);
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