From 4ed837bcfa2d9601c6b5c3d2e8d37ad9f5a6e2a6 Mon Sep 17 00:00:00 2001 From: Kahrl Date: Sun, 18 Sep 2011 17:02:30 +0200 Subject: [PATCH] trying some view bobbing changes --- src/camera.cpp | 23 +++++++++++++++++++---- 1 file changed, 19 insertions(+), 4 deletions(-) diff --git a/src/camera.cpp b/src/camera.cpp index a9497152b..43009bd7c 100644 --- a/src/camera.cpp +++ b/src/camera.cpp @@ -133,16 +133,31 @@ void Camera::update(LocalPlayer* player, f32 frametime, v2u32 screensize) f32 bobfrac = (f32) bobframe / (BOBFRAMES/2); f32 bobdir = (m_view_bobbing_anim < (BOBFRAMES/2)) ? 1.0 : -1.0; + #if 1 f32 bobknob = 1.2; f32 bobtmp = sin(pow(bobfrac, bobknob) * PI); v3f bobvec = v3f( - 0.01 * bobdir * sin(bobfrac * PI), - 0.005 * bobtmp * bobtmp, + bobdir * sin(bobfrac * PI), + 0.8 * bobtmp * bobtmp, 0.); - rel_cam_pos += bobvec * 3.; - rel_cam_target += bobvec * 4.5; + rel_cam_pos += 0.03 * bobvec; + rel_cam_target += 0.045 * bobvec; + rel_cam_up.rotateXYBy(0.03 * bobdir * bobtmp * PI); + #else + f32 angle_deg = 1 * bobdir * sin(bobfrac * PI); + f32 angle_rad = angle_deg * PI / 180; + f32 r = 0.05; + v3f off = v3f( + r * sin(angle_rad), + r * (cos(angle_rad) - 1), + 0); + rel_cam_pos += off; + //rel_cam_target += off; + rel_cam_up.rotateXYBy(angle_deg); + #endif + } // Compute absolute camera position and target