forked from Mirrorlandia_minetest/minetest
Improve "compile on Windows" section in readme
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README.txt
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README.txt
@ -73,7 +73,7 @@ $ ./minetest
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- If you want to install it system-wide (or are making a distribution package), you will want to use -DRUN_IN_PLACE=0
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- You can build a bare server or a bare client by specifying -DBUILD_CLIENT=0 or -DBUILD_SERVER=0
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- You can select between Release and Debug build by -DCMAKE_BUILD_TYPE=<Debug or Release>
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- Note that the Debug build is considerably slower
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- Debug build is slower, but gives much more useful output in a debugger
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Compiling on Windows:
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---------------------
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@ -90,16 +90,18 @@ Compiling on Windows:
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http://www.winimage.com/zLibDll/index.html
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* Zlib library (zlibwapi.lib and zlibwapi.dll from zlib125dll.zip):
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http://www.winimage.com/zLibDll/index.html
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* gettext bibrary and tools:
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* Optional: gettext bibrary and tools:
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http://gnuwin32.sourceforge.net/downlinks/gettext.php
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- This is used for other UI languages. Feel free to leave it out.
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* And, of course, Minetest-c55:
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http://celeron.55.lt/~celeron55/minetest/download
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- Steps:
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- Select a directory called DIR hereafter in which you will operate.
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- Make sure you have CMake and a compiler installed.
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- Download all the other stuff to DIR and extract them into there. All those
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packages contain a nice base directory in them, which should end up being
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the direct subdirectories of DIR.
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- Download all the other stuff to DIR and extract them into there.
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("extract here", not "extract to packagename/")
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- All those packages contain a nice base directory in them, which
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should end up being the direct subdirectories of DIR.
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- You will end up with a directory structure like this (+=dir, -=file):
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-----------------
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+ DIR
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@ -119,7 +121,7 @@ Compiling on Windows:
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+ lib
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+ include
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...
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+ gettext
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+ gettext (optional)
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+bin
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+include
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+lib
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@ -163,7 +165,8 @@ Compiling on Windows:
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If using MSVC:
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- Open the generated minetest.sln
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- The project defaults to the "Debug" configuration. Make very sure to
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select "Release", unless you want to debug some stuff (it's slower)
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select "Release", unless you want to debug some stuff (it's slower
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and might not even work at all)
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- Build the ALL_BUILD project
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- Build the INSTALL project
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- You should now have a working game with the executable in
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