Change pitch fly binding to 'P', add to change keys menu (#8314)

This commit is contained in:
rubenwardy 2019-04-03 21:37:30 +01:00 committed by Paramat
parent a4677496f3
commit 4f7674d448
4 changed files with 30 additions and 32 deletions

@ -212,7 +212,7 @@ keymap_freemove (Fly key) key KEY_KEY_K
# Key for toggling pitch move mode. # Key for toggling pitch move mode.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_pitchmove (Pitch move key) key KEY_KEY_L keymap_pitchmove (Pitch move key) key KEY_KEY_P
# Key for toggling fast mode. # Key for toggling fast mode.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3

@ -204,7 +204,7 @@
# Key for toggling pitch move mode. # Key for toggling pitch move mode.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
# type: key # type: key
# keymap_pitchmove = KEY_KEY_L # keymap_pitchmove = KEY_KEY_P
# Key for toggling fast mode. # Key for toggling fast mode.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
@ -1291,7 +1291,7 @@
# ask_reconnect_on_crash = false # ask_reconnect_on_crash = false
# From how far clients know about objects, stated in mapblocks (16 nodes). # From how far clients know about objects, stated in mapblocks (16 nodes).
# #
# Setting this larger than active_block_range will also cause the server # Setting this larger than active_block_range will also cause the server
# to maintain active objects up to this distance in the direction the # to maintain active objects up to this distance in the direction the
# player is looking. (This can avoid mobs suddenly disappearing from view) # player is looking. (This can avoid mobs suddenly disappearing from view)
@ -1804,7 +1804,7 @@
# octaves = 3, # octaves = 3,
# persistence = 0.5, # persistence = 0.5,
# lacunarity = 2.0, # lacunarity = 2.0,
# flags = # flags =
# } # }
# Second of two 3D noises that together define tunnels. # Second of two 3D noises that together define tunnels.
@ -1817,7 +1817,7 @@
# octaves = 3, # octaves = 3,
# persistence = 0.5, # persistence = 0.5,
# lacunarity = 2.0, # lacunarity = 2.0,
# flags = # flags =
# } # }
# 3D noise defining giant caverns. # 3D noise defining giant caverns.
@ -1830,7 +1830,7 @@
# octaves = 5, # octaves = 5,
# persistence = 0.63, # persistence = 0.63,
# lacunarity = 2.0, # lacunarity = 2.0,
# flags = # flags =
# } # }
# 3D noise defining terrain. # 3D noise defining terrain.
@ -2213,7 +2213,7 @@
# octaves = 5, # octaves = 5,
# persistence = 0.63, # persistence = 0.63,
# lacunarity = 2.0, # lacunarity = 2.0,
# flags = # flags =
# } # }
# 3D noise defining structure of river canyon walls. # 3D noise defining structure of river canyon walls.
@ -2226,7 +2226,7 @@
# octaves = 4, # octaves = 4,
# persistence = 0.75, # persistence = 0.75,
# lacunarity = 2.0, # lacunarity = 2.0,
# flags = # flags =
# } # }
# 3D noise defining giant caverns. # 3D noise defining giant caverns.
@ -2239,7 +2239,7 @@
# octaves = 5, # octaves = 5,
# persistence = 0.63, # persistence = 0.63,
# lacunarity = 2.0, # lacunarity = 2.0,
# flags = # flags =
# } # }
# First of two 3D noises that together define tunnels. # First of two 3D noises that together define tunnels.
@ -2252,7 +2252,7 @@
# octaves = 3, # octaves = 3,
# persistence = 0.5, # persistence = 0.5,
# lacunarity = 2.0, # lacunarity = 2.0,
# flags = # flags =
# } # }
# Second of two 3D noises that together define tunnels. # Second of two 3D noises that together define tunnels.
@ -2265,7 +2265,7 @@
# octaves = 3, # octaves = 3,
# persistence = 0.5, # persistence = 0.5,
# lacunarity = 2.0, # lacunarity = 2.0,
# flags = # flags =
# } # }
## Mapgen Carpathian ## Mapgen Carpathian
@ -2465,7 +2465,7 @@
# octaves = 5, # octaves = 5,
# persistence = 0.55, # persistence = 0.55,
# lacunarity = 2.0, # lacunarity = 2.0,
# flags = # flags =
# } # }
# First of two 3D noises that together define tunnels. # First of two 3D noises that together define tunnels.
@ -2478,7 +2478,7 @@
# octaves = 3, # octaves = 3,
# persistence = 0.5, # persistence = 0.5,
# lacunarity = 2.0, # lacunarity = 2.0,
# flags = # flags =
# } # }
# Second of two 3D noises that together define tunnels. # Second of two 3D noises that together define tunnels.
@ -2491,7 +2491,7 @@
# octaves = 3, # octaves = 3,
# persistence = 0.5, # persistence = 0.5,
# lacunarity = 2.0, # lacunarity = 2.0,
# flags = # flags =
# } # }
# 3D noise defining giant caverns. # 3D noise defining giant caverns.
@ -2504,7 +2504,7 @@
# octaves = 5, # octaves = 5,
# persistence = 0.63, # persistence = 0.63,
# lacunarity = 2.0, # lacunarity = 2.0,
# flags = # flags =
# } # }
## Mapgen Flat ## Mapgen Flat
@ -2596,7 +2596,7 @@
# octaves = 3, # octaves = 3,
# persistence = 0.5, # persistence = 0.5,
# lacunarity = 2.0, # lacunarity = 2.0,
# flags = # flags =
# } # }
# Second of two 3D noises that together define tunnels. # Second of two 3D noises that together define tunnels.
@ -2609,7 +2609,7 @@
# octaves = 3, # octaves = 3,
# persistence = 0.5, # persistence = 0.5,
# lacunarity = 2.0, # lacunarity = 2.0,
# flags = # flags =
# } # }
## Mapgen Fractal ## Mapgen Fractal
@ -2759,7 +2759,7 @@
# octaves = 3, # octaves = 3,
# persistence = 0.5, # persistence = 0.5,
# lacunarity = 2.0, # lacunarity = 2.0,
# flags = # flags =
# } # }
# Second of two 3D noises that together define tunnels. # Second of two 3D noises that together define tunnels.
@ -2772,7 +2772,7 @@
# octaves = 3, # octaves = 3,
# persistence = 0.5, # persistence = 0.5,
# lacunarity = 2.0, # lacunarity = 2.0,
# flags = # flags =
# } # }
## Mapgen Valleys ## Mapgen Valleys
@ -2844,7 +2844,7 @@
# octaves = 3, # octaves = 3,
# persistence = 0.5, # persistence = 0.5,
# lacunarity = 2.0, # lacunarity = 2.0,
# flags = # flags =
# } # }
# Second of two 3D noises that together define tunnels. # Second of two 3D noises that together define tunnels.
@ -2857,7 +2857,7 @@
# octaves = 3, # octaves = 3,
# persistence = 0.5, # persistence = 0.5,
# lacunarity = 2.0, # lacunarity = 2.0,
# flags = # flags =
# } # }
# The depth of dirt or other biome filler node. # The depth of dirt or other biome filler node.
@ -2883,7 +2883,7 @@
# octaves = 6, # octaves = 6,
# persistence = 0.63, # persistence = 0.63,
# lacunarity = 2.0, # lacunarity = 2.0,
# flags = # flags =
# } # }
# Defines large-scale river channel structure. # Defines large-scale river channel structure.
@ -2935,7 +2935,7 @@
# octaves = 6, # octaves = 6,
# persistence = 0.8, # persistence = 0.8,
# lacunarity = 2.0, # lacunarity = 2.0,
# flags = # flags =
# } # }
# Amplifies the valleys. # Amplifies the valleys.
@ -3025,4 +3025,3 @@
# so see a full list at https://content.minetest.net/help/content_flags/ # so see a full list at https://content.minetest.net/help/content_flags/
# type: string # type: string
# contentdb_flag_blacklist = nonfree, desktop_default # contentdb_flag_blacklist = nonfree, desktop_default

@ -82,7 +82,7 @@ void set_default_settings(Settings *settings)
settings->setDefault("keymap_console", "KEY_F10"); settings->setDefault("keymap_console", "KEY_F10");
settings->setDefault("keymap_rangeselect", "KEY_KEY_R"); settings->setDefault("keymap_rangeselect", "KEY_KEY_R");
settings->setDefault("keymap_freemove", "KEY_KEY_K"); settings->setDefault("keymap_freemove", "KEY_KEY_K");
settings->setDefault("keymap_pitchmove", "KEY_KEY_L"); settings->setDefault("keymap_pitchmove", "KEY_KEY_P");
settings->setDefault("keymap_fastmove", "KEY_KEY_J"); settings->setDefault("keymap_fastmove", "KEY_KEY_J");
settings->setDefault("keymap_noclip", "KEY_KEY_H"); settings->setDefault("keymap_noclip", "KEY_KEY_H");
settings->setDefault("keymap_hotbar_next", "KEY_KEY_N"); settings->setDefault("keymap_hotbar_next", "KEY_KEY_N");

@ -50,7 +50,7 @@ enum
GUI_ID_KEY_FAST_BUTTON, GUI_ID_KEY_FAST_BUTTON,
GUI_ID_KEY_JUMP_BUTTON, GUI_ID_KEY_JUMP_BUTTON,
GUI_ID_KEY_NOCLIP_BUTTON, GUI_ID_KEY_NOCLIP_BUTTON,
GUI_ID_KEY_CINEMATIC_BUTTON, GUI_ID_KEY_PITCH_MOVE,
GUI_ID_KEY_CHAT_BUTTON, GUI_ID_KEY_CHAT_BUTTON,
GUI_ID_KEY_CMD_BUTTON, GUI_ID_KEY_CMD_BUTTON,
GUI_ID_KEY_CMD_LOCAL_BUTTON, GUI_ID_KEY_CMD_LOCAL_BUTTON,
@ -119,9 +119,9 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
const float s = m_gui_scale; const float s = m_gui_scale;
DesiredRect = core::rect<s32>( DesiredRect = core::rect<s32>(
screensize.X / 2 - 745 * s / 2, screensize.X / 2 - 835 * s / 2,
screensize.Y / 2 - 430 * s / 2, screensize.Y / 2 - 430 * s / 2,
screensize.X / 2 + 745 * s / 2, screensize.X / 2 + 835 * s / 2,
screensize.Y / 2 + 430 * s / 2 screensize.Y / 2 + 430 * s / 2
); );
recalculateAbsolutePosition(false); recalculateAbsolutePosition(false);
@ -155,13 +155,13 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
{ {
core::rect<s32> rect(0, 0, 100 * s, 30 * s); core::rect<s32> rect(0, 0, 100 * s, 30 * s);
rect += topleft + v2s32(offset.X + 120 * s, offset.Y - 5 * s); rect += topleft + v2s32(offset.X + 150 * s, offset.Y - 5 * s);
const wchar_t *text = wgettext(k->key.name()); const wchar_t *text = wgettext(k->key.name());
k->button = Environment->addButton(rect, this, k->id, text); k->button = Environment->addButton(rect, this, k->id, text);
delete[] text; delete[] text;
} }
if ((i + 1) % KMaxButtonPerColumns == 0) { if ((i + 1) % KMaxButtonPerColumns == 0) {
offset.X += 230 * s; offset.X += 260 * s;
offset.Y = 60 * s; offset.Y = 60 * s;
} else { } else {
offset += v2s32(0, 25 * s); offset += v2s32(0, 25 * s);
@ -430,9 +430,9 @@ void GUIKeyChangeMenu::init_keys()
this->add_key(GUI_ID_KEY_HOTBAR_NEXT_BUTTON,wgettext("Next item"), "keymap_hotbar_next"); this->add_key(GUI_ID_KEY_HOTBAR_NEXT_BUTTON,wgettext("Next item"), "keymap_hotbar_next");
this->add_key(GUI_ID_KEY_ZOOM_BUTTON, wgettext("Zoom"), "keymap_zoom"); this->add_key(GUI_ID_KEY_ZOOM_BUTTON, wgettext("Zoom"), "keymap_zoom");
this->add_key(GUI_ID_KEY_CAMERA_BUTTON, wgettext("Change camera"), "keymap_camera_mode"); this->add_key(GUI_ID_KEY_CAMERA_BUTTON, wgettext("Change camera"), "keymap_camera_mode");
this->add_key(GUI_ID_KEY_CINEMATIC_BUTTON, wgettext("Toggle Cinematic"), "keymap_cinematic");
this->add_key(GUI_ID_KEY_MINIMAP_BUTTON, wgettext("Toggle minimap"), "keymap_minimap"); this->add_key(GUI_ID_KEY_MINIMAP_BUTTON, wgettext("Toggle minimap"), "keymap_minimap");
this->add_key(GUI_ID_KEY_FLY_BUTTON, wgettext("Toggle fly"), "keymap_freemove"); this->add_key(GUI_ID_KEY_FLY_BUTTON, wgettext("Toggle fly"), "keymap_freemove");
this->add_key(GUI_ID_KEY_PITCH_MOVE, wgettext("Toggle pitchmove"), "keymap_pitchmove");
this->add_key(GUI_ID_KEY_FAST_BUTTON, wgettext("Toggle fast"), "keymap_fastmove"); this->add_key(GUI_ID_KEY_FAST_BUTTON, wgettext("Toggle fast"), "keymap_fastmove");
this->add_key(GUI_ID_KEY_NOCLIP_BUTTON, wgettext("Toggle noclip"), "keymap_noclip"); this->add_key(GUI_ID_KEY_NOCLIP_BUTTON, wgettext("Toggle noclip"), "keymap_noclip");
this->add_key(GUI_ID_KEY_MUTE_BUTTON, wgettext("Mute"), "keymap_mute"); this->add_key(GUI_ID_KEY_MUTE_BUTTON, wgettext("Mute"), "keymap_mute");
@ -451,4 +451,3 @@ void GUIKeyChangeMenu::init_keys()
this->add_key(GUI_ID_KEY_CHATLOG_BUTTON, wgettext("Toggle chat log"), "keymap_toggle_chat"); this->add_key(GUI_ID_KEY_CHATLOG_BUTTON, wgettext("Toggle chat log"), "keymap_toggle_chat");
this->add_key(GUI_ID_KEY_FOG_BUTTON, wgettext("Toggle fog"), "keymap_toggle_fog"); this->add_key(GUI_ID_KEY_FOG_BUTTON, wgettext("Toggle fog"), "keymap_toggle_fog");
} }