Get rid of non-ascii characters in the debug display code (#8821)

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Jozef Behran 2020-05-06 21:35:18 +02:00 committed by GitHub
parent 664800b2ad
commit 4f9ccd89b3
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@ -128,9 +128,9 @@ void GameUI::update(const RunStats &stats, Client *client, MapDrawControl *draw_
<< "pos: (" << (player_position.X / BS)
<< ", " << (player_position.Y / BS)
<< ", " << (player_position.Z / BS)
<< ") | yaw: " << (wrapDegrees_0_360(cam.camera_yaw)) << "° "
<< ") | yaw: " << (wrapDegrees_0_360(cam.camera_yaw)) << "\xC2\xB0 "
<< yawToDirectionString(cam.camera_yaw)
<< " | pitch: " << (-wrapDegrees_180(cam.camera_pitch)) << "°"
<< " | pitch: " << (-wrapDegrees_180(cam.camera_pitch)) << "\xC2\xB0"
<< " | seed: " << ((u64)client->getMapSeed());
if (pointed_old.type == POINTEDTHING_NODE) {