forked from Mirrorlandia_minetest/minetest
Get rid of non-ascii characters in the debug display code (#8821)
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664800b2ad
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@ -128,9 +128,9 @@ void GameUI::update(const RunStats &stats, Client *client, MapDrawControl *draw_
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<< "pos: (" << (player_position.X / BS)
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<< "pos: (" << (player_position.X / BS)
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<< ", " << (player_position.Y / BS)
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<< ", " << (player_position.Y / BS)
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<< ", " << (player_position.Z / BS)
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<< ", " << (player_position.Z / BS)
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<< ") | yaw: " << (wrapDegrees_0_360(cam.camera_yaw)) << "° "
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<< ") | yaw: " << (wrapDegrees_0_360(cam.camera_yaw)) << "\xC2\xB0 "
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<< yawToDirectionString(cam.camera_yaw)
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<< yawToDirectionString(cam.camera_yaw)
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<< " | pitch: " << (-wrapDegrees_180(cam.camera_pitch)) << "°"
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<< " | pitch: " << (-wrapDegrees_180(cam.camera_pitch)) << "\xC2\xB0"
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<< " | seed: " << ((u64)client->getMapSeed());
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<< " | seed: " << ((u64)client->getMapSeed());
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if (pointed_old.type == POINTEDTHING_NODE) {
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if (pointed_old.type == POINTEDTHING_NODE) {
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