forked from Mirrorlandia_minetest/minetest
Cleanup ClientLauncher structure (#10160)
Remove duplicated variables and unify the startup data into a new (inherited) struct.
This commit is contained in:
parent
2bec83eec0
commit
4fa1e03f68
@ -56,6 +56,20 @@ bool isMenuActive()
|
|||||||
// Passed to menus to allow disconnecting and exiting
|
// Passed to menus to allow disconnecting and exiting
|
||||||
MainGameCallback *g_gamecallback = nullptr;
|
MainGameCallback *g_gamecallback = nullptr;
|
||||||
|
|
||||||
|
#if 0
|
||||||
|
// This can be helpful for the next code cleanup
|
||||||
|
static void dump_start_data(const GameStartData &data)
|
||||||
|
{
|
||||||
|
std::cout <<
|
||||||
|
"\ndedicated " << (int)data.is_dedicated_server <<
|
||||||
|
"\nport " << data.socket_port <<
|
||||||
|
"\nworld_path " << data.world_spec.path <<
|
||||||
|
"\nworld game " << data.world_spec.gameid <<
|
||||||
|
"\ngame path " << data.game_spec.path <<
|
||||||
|
"\nplayer name " << data.name <<
|
||||||
|
"\naddress " << data.address << std::endl;
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
ClientLauncher::~ClientLauncher()
|
ClientLauncher::~ClientLauncher()
|
||||||
{
|
{
|
||||||
@ -74,9 +88,16 @@ ClientLauncher::~ClientLauncher()
|
|||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
bool ClientLauncher::run(GameParams &game_params, const Settings &cmd_args)
|
bool ClientLauncher::run(GameStartData &start_data, const Settings &cmd_args)
|
||||||
{
|
{
|
||||||
init_args(game_params, cmd_args);
|
/* This function is called when a client must be started.
|
||||||
|
* Covered cases:
|
||||||
|
* - Singleplayer (address but map provided)
|
||||||
|
* - Join server (no map but address provided)
|
||||||
|
* - Local server (for main menu only)
|
||||||
|
*/
|
||||||
|
|
||||||
|
init_args(start_data, cmd_args);
|
||||||
|
|
||||||
// List video modes if requested
|
// List video modes if requested
|
||||||
if (list_video_modes)
|
if (list_video_modes)
|
||||||
@ -216,7 +237,7 @@ bool ClientLauncher::run(GameParams &game_params, const Settings &cmd_args)
|
|||||||
core::rect<s32>(0, 0, 10000, 10000));
|
core::rect<s32>(0, 0, 10000, 10000));
|
||||||
|
|
||||||
bool game_has_run = launch_game(error_message, reconnect_requested,
|
bool game_has_run = launch_game(error_message, reconnect_requested,
|
||||||
game_params, cmd_args);
|
start_data, cmd_args);
|
||||||
|
|
||||||
// Reset the reconnect_requested flag
|
// Reset the reconnect_requested flag
|
||||||
reconnect_requested = false;
|
reconnect_requested = false;
|
||||||
@ -241,13 +262,6 @@ bool ClientLauncher::run(GameParams &game_params, const Settings &cmd_args)
|
|||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (current_playername.length() > PLAYERNAME_SIZE-1) {
|
|
||||||
error_message = gettext("Player name too long.");
|
|
||||||
playername = current_playername.substr(0, PLAYERNAME_SIZE-1);
|
|
||||||
g_settings->set("name", playername);
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
RenderingEngine::get_video_driver()->setTextureCreationFlag(
|
RenderingEngine::get_video_driver()->setTextureCreationFlag(
|
||||||
video::ETCF_CREATE_MIP_MAPS, g_settings->getBool("mip_map"));
|
video::ETCF_CREATE_MIP_MAPS, g_settings->getBool("mip_map"));
|
||||||
|
|
||||||
@ -258,18 +272,11 @@ bool ClientLauncher::run(GameParams &game_params, const Settings &cmd_args)
|
|||||||
|
|
||||||
the_game(
|
the_game(
|
||||||
kill,
|
kill,
|
||||||
random_input,
|
|
||||||
input,
|
input,
|
||||||
worldspec.path,
|
start_data,
|
||||||
current_playername,
|
|
||||||
current_password,
|
|
||||||
current_address,
|
|
||||||
current_port,
|
|
||||||
error_message,
|
error_message,
|
||||||
chat_backend,
|
chat_backend,
|
||||||
&reconnect_requested,
|
&reconnect_requested
|
||||||
gamespec,
|
|
||||||
simple_singleplayer_mode
|
|
||||||
);
|
);
|
||||||
RenderingEngine::get_scene_manager()->clear();
|
RenderingEngine::get_scene_manager()->clear();
|
||||||
|
|
||||||
@ -311,31 +318,27 @@ bool ClientLauncher::run(GameParams &game_params, const Settings &cmd_args)
|
|||||||
return retval;
|
return retval;
|
||||||
}
|
}
|
||||||
|
|
||||||
void ClientLauncher::init_args(GameParams &game_params, const Settings &cmd_args)
|
void ClientLauncher::init_args(GameStartData &start_data, const Settings &cmd_args)
|
||||||
{
|
{
|
||||||
|
|
||||||
skip_main_menu = cmd_args.getFlag("go");
|
skip_main_menu = cmd_args.getFlag("go");
|
||||||
|
|
||||||
// FIXME: This is confusing (but correct)
|
start_data.address = g_settings->get("address");
|
||||||
|
if (cmd_args.exists("address")) {
|
||||||
|
// Join a remote server
|
||||||
|
start_data.address = cmd_args.get("address");
|
||||||
|
start_data.world_path.clear();
|
||||||
|
}
|
||||||
|
if (!start_data.world_path.empty()) {
|
||||||
|
// Start a singleplayer instance
|
||||||
|
start_data.address = "";
|
||||||
|
}
|
||||||
|
|
||||||
/* If world_path is set then override it unless skipping the main menu using
|
start_data.name = g_settings->get("name");
|
||||||
* the --go command line param. Else, give preference to the address
|
|
||||||
* supplied on the command line
|
|
||||||
*/
|
|
||||||
address = g_settings->get("address");
|
|
||||||
if (!game_params.world_path.empty() && !skip_main_menu)
|
|
||||||
address = "";
|
|
||||||
else if (cmd_args.exists("address"))
|
|
||||||
address = cmd_args.get("address");
|
|
||||||
|
|
||||||
playername = g_settings->get("name");
|
|
||||||
if (cmd_args.exists("name"))
|
if (cmd_args.exists("name"))
|
||||||
playername = cmd_args.get("name");
|
start_data.name = cmd_args.get("name");
|
||||||
|
|
||||||
list_video_modes = cmd_args.getFlag("videomodes");
|
list_video_modes = cmd_args.getFlag("videomodes");
|
||||||
|
|
||||||
use_freetype = g_settings->getBool("freetype");
|
|
||||||
|
|
||||||
random_input = g_settings->getBool("random_input")
|
random_input = g_settings->getBool("random_input")
|
||||||
|| cmd_args.getFlag("random-input");
|
|| cmd_args.getFlag("random-input");
|
||||||
}
|
}
|
||||||
@ -375,28 +378,20 @@ void ClientLauncher::init_input()
|
|||||||
}
|
}
|
||||||
|
|
||||||
bool ClientLauncher::launch_game(std::string &error_message,
|
bool ClientLauncher::launch_game(std::string &error_message,
|
||||||
bool reconnect_requested, GameParams &game_params,
|
bool reconnect_requested, GameStartData &start_data,
|
||||||
const Settings &cmd_args)
|
const Settings &cmd_args)
|
||||||
{
|
{
|
||||||
// Initialize menu data
|
// Prepare and check the start data to launch a game
|
||||||
MainMenuData menudata;
|
std::string error_message_lua = error_message;
|
||||||
menudata.address = address;
|
|
||||||
menudata.name = playername;
|
|
||||||
menudata.password = password;
|
|
||||||
menudata.port = itos(game_params.socket_port);
|
|
||||||
menudata.script_data.errormessage = error_message;
|
|
||||||
menudata.script_data.reconnect_requested = reconnect_requested;
|
|
||||||
|
|
||||||
error_message.clear();
|
error_message.clear();
|
||||||
|
|
||||||
if (cmd_args.exists("password"))
|
if (cmd_args.exists("password"))
|
||||||
menudata.password = cmd_args.get("password");
|
start_data.password = cmd_args.get("password");
|
||||||
|
|
||||||
|
|
||||||
if (cmd_args.exists("password-file")) {
|
if (cmd_args.exists("password-file")) {
|
||||||
std::ifstream passfile(cmd_args.get("password-file"));
|
std::ifstream passfile(cmd_args.get("password-file"));
|
||||||
if (passfile.good()) {
|
if (passfile.good()) {
|
||||||
getline(passfile, menudata.password);
|
getline(passfile, start_data.password);
|
||||||
} else {
|
} else {
|
||||||
error_message = gettext("Provided password file "
|
error_message = gettext("Provided password file "
|
||||||
"failed to open: ")
|
"failed to open: ")
|
||||||
@ -407,88 +402,112 @@ bool ClientLauncher::launch_game(std::string &error_message,
|
|||||||
}
|
}
|
||||||
|
|
||||||
// If a world was commanded, append and select it
|
// If a world was commanded, append and select it
|
||||||
if (!game_params.world_path.empty()) {
|
// This is provieded by "get_world_from_cmdline()", main.cpp
|
||||||
worldspec.gameid = getWorldGameId(game_params.world_path, true);
|
if (!start_data.world_path.empty()) {
|
||||||
worldspec.name = _("[--world parameter]");
|
auto &spec = start_data.world_spec;
|
||||||
|
|
||||||
if (worldspec.gameid.empty()) { // Create new
|
spec.path = start_data.world_path;
|
||||||
worldspec.gameid = g_settings->get("default_game");
|
spec.gameid = getWorldGameId(spec.path, true);
|
||||||
worldspec.name += " [new]";
|
spec.name = _("[--world parameter]");
|
||||||
|
|
||||||
|
if (spec.gameid.empty()) { // Create new
|
||||||
|
spec.gameid = g_settings->get("default_game");
|
||||||
|
spec.name += " [new]";
|
||||||
}
|
}
|
||||||
worldspec.path = game_params.world_path;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/* Show the GUI menu
|
/* Show the GUI menu
|
||||||
*/
|
*/
|
||||||
|
std::string server_name, server_description;
|
||||||
|
start_data.local_server = false;
|
||||||
if (!skip_main_menu) {
|
if (!skip_main_menu) {
|
||||||
|
// Initialize menu data
|
||||||
|
// TODO: Re-use existing structs (GameStartData)
|
||||||
|
MainMenuData menudata;
|
||||||
|
menudata.address = start_data.address;
|
||||||
|
menudata.name = start_data.name;
|
||||||
|
menudata.password = start_data.password;
|
||||||
|
menudata.port = itos(start_data.socket_port);
|
||||||
|
menudata.script_data.errormessage = error_message_lua;
|
||||||
|
menudata.script_data.reconnect_requested = reconnect_requested;
|
||||||
|
|
||||||
main_menu(&menudata);
|
main_menu(&menudata);
|
||||||
|
|
||||||
// Skip further loading if there was an exit signal.
|
// Skip further loading if there was an exit signal.
|
||||||
if (*porting::signal_handler_killstatus())
|
if (*porting::signal_handler_killstatus())
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
address = menudata.address;
|
if (!menudata.script_data.errormessage.empty()) {
|
||||||
|
/* The calling function will pass this back into this function upon the
|
||||||
|
* next iteration (if any) causing it to be displayed by the GUI
|
||||||
|
*/
|
||||||
|
error_message = menudata.script_data.errormessage;
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
int newport = stoi(menudata.port);
|
int newport = stoi(menudata.port);
|
||||||
if (newport != 0)
|
if (newport != 0)
|
||||||
game_params.socket_port = newport;
|
start_data.socket_port = newport;
|
||||||
|
|
||||||
simple_singleplayer_mode = menudata.simple_singleplayer_mode;
|
|
||||||
|
|
||||||
|
// Update world information using main menu data
|
||||||
std::vector<WorldSpec> worldspecs = getAvailableWorlds();
|
std::vector<WorldSpec> worldspecs = getAvailableWorlds();
|
||||||
|
|
||||||
if (menudata.selected_world >= 0
|
int world_index = menudata.selected_world;
|
||||||
&& menudata.selected_world < (int)worldspecs.size()) {
|
if (world_index >= 0 && world_index < (int)worldspecs.size()) {
|
||||||
g_settings->set("selected_world_path",
|
g_settings->set("selected_world_path",
|
||||||
worldspecs[menudata.selected_world].path);
|
worldspecs[world_index].path);
|
||||||
worldspec = worldspecs[menudata.selected_world];
|
start_data.world_spec = worldspecs[world_index];
|
||||||
}
|
}
|
||||||
|
|
||||||
|
start_data.name = menudata.name;
|
||||||
|
start_data.password = menudata.password;
|
||||||
|
start_data.address = std::move(menudata.address);
|
||||||
|
server_name = menudata.servername;
|
||||||
|
server_description = menudata.serverdescription;
|
||||||
|
|
||||||
|
start_data.local_server = !menudata.simple_singleplayer_mode &&
|
||||||
|
start_data.address.empty();
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!menudata.script_data.errormessage.empty()) {
|
if (!RenderingEngine::run())
|
||||||
/* The calling function will pass this back into this function upon the
|
|
||||||
* next iteration (if any) causing it to be displayed by the GUI
|
|
||||||
*/
|
|
||||||
error_message = menudata.script_data.errormessage;
|
|
||||||
return false;
|
return false;
|
||||||
}
|
|
||||||
|
|
||||||
if (menudata.name.empty() && !simple_singleplayer_mode) {
|
if (!start_data.isSinglePlayer() && start_data.name.empty()) {
|
||||||
error_message = gettext("Please choose a name!");
|
error_message = gettext("Please choose a name!");
|
||||||
errorstream << error_message << std::endl;
|
errorstream << error_message << std::endl;
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
playername = menudata.name;
|
|
||||||
password = menudata.password;
|
|
||||||
|
|
||||||
current_playername = playername;
|
|
||||||
current_password = password;
|
|
||||||
current_address = address;
|
|
||||||
current_port = game_params.socket_port;
|
|
||||||
|
|
||||||
// If using simple singleplayer mode, override
|
// If using simple singleplayer mode, override
|
||||||
if (simple_singleplayer_mode) {
|
if (start_data.isSinglePlayer()) {
|
||||||
assert(!skip_main_menu);
|
start_data.name = "singleplayer";
|
||||||
current_playername = "singleplayer";
|
start_data.password = "";
|
||||||
current_password = "";
|
start_data.socket_port = myrand_range(49152, 65535);
|
||||||
current_address = "";
|
|
||||||
current_port = myrand_range(49152, 65535);
|
|
||||||
} else {
|
} else {
|
||||||
g_settings->set("name", playername);
|
g_settings->set("name", start_data.name);
|
||||||
if (!address.empty()) {
|
if (!start_data.address.empty()) {
|
||||||
ServerListSpec server;
|
ServerListSpec server;
|
||||||
server["name"] = menudata.servername;
|
server["name"] = server_name;
|
||||||
server["address"] = menudata.address;
|
server["address"] = start_data.address;
|
||||||
server["port"] = menudata.port;
|
server["port"] = itos(start_data.socket_port);
|
||||||
server["description"] = menudata.serverdescription;
|
server["description"] = server_description;
|
||||||
ServerList::insert(server);
|
ServerList::insert(server);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (start_data.name.length() > PLAYERNAME_SIZE - 1) {
|
||||||
|
error_message = gettext("Player name too long.");
|
||||||
|
start_data.name.resize(PLAYERNAME_SIZE);
|
||||||
|
g_settings->set("name", start_data.name);
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
auto &worldspec = start_data.world_spec;
|
||||||
infostream << "Selected world: " << worldspec.name
|
infostream << "Selected world: " << worldspec.name
|
||||||
<< " [" << worldspec.path << "]" << std::endl;
|
<< " [" << worldspec.path << "]" << std::endl;
|
||||||
|
|
||||||
if (current_address.empty()) { // If local game
|
if (start_data.address.empty()) {
|
||||||
|
// For singleplayer and local server
|
||||||
if (worldspec.path.empty()) {
|
if (worldspec.path.empty()) {
|
||||||
error_message = gettext("No world selected and no address "
|
error_message = gettext("No world selected and no address "
|
||||||
"provided. Nothing to do.");
|
"provided. Nothing to do.");
|
||||||
@ -504,8 +523,8 @@ bool ClientLauncher::launch_game(std::string &error_message,
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Load gamespec for required game
|
// Load gamespec for required game
|
||||||
gamespec = findWorldSubgame(worldspec.path);
|
start_data.game_spec = findWorldSubgame(worldspec.path);
|
||||||
if (!gamespec.isValid() && !game_params.game_spec.isValid()) {
|
if (!start_data.game_spec.isValid()) {
|
||||||
error_message = gettext("Could not find or load game \"")
|
error_message = gettext("Could not find or load game \"")
|
||||||
+ worldspec.gameid + "\"";
|
+ worldspec.gameid + "\"";
|
||||||
errorstream << error_message << std::endl;
|
errorstream << error_message << std::endl;
|
||||||
@ -515,15 +534,7 @@ bool ClientLauncher::launch_game(std::string &error_message,
|
|||||||
if (porting::signal_handler_killstatus())
|
if (porting::signal_handler_killstatus())
|
||||||
return true;
|
return true;
|
||||||
|
|
||||||
if (game_params.game_spec.isValid() &&
|
if (!start_data.game_spec.isValid()) {
|
||||||
game_params.game_spec.id != worldspec.gameid) {
|
|
||||||
warningstream << "Overriding gamespec from \""
|
|
||||||
<< worldspec.gameid << "\" to \""
|
|
||||||
<< game_params.game_spec.id << "\"" << std::endl;
|
|
||||||
gamespec = game_params.game_spec;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!gamespec.isValid()) {
|
|
||||||
error_message = gettext("Invalid gamespec.");
|
error_message = gettext("Invalid gamespec.");
|
||||||
error_message += " (world.gameid=" + worldspec.gameid + ")";
|
error_message += " (world.gameid=" + worldspec.gameid + ")";
|
||||||
errorstream << error_message << std::endl;
|
errorstream << error_message << std::endl;
|
||||||
@ -531,6 +542,7 @@ bool ClientLauncher::launch_game(std::string &error_message,
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
start_data.world_path = start_data.world_spec.path;
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -32,15 +32,15 @@ public:
|
|||||||
|
|
||||||
~ClientLauncher();
|
~ClientLauncher();
|
||||||
|
|
||||||
bool run(GameParams &game_params, const Settings &cmd_args);
|
bool run(GameStartData &start_data, const Settings &cmd_args);
|
||||||
|
|
||||||
protected:
|
private:
|
||||||
void init_args(GameParams &game_params, const Settings &cmd_args);
|
void init_args(GameStartData &start_data, const Settings &cmd_args);
|
||||||
bool init_engine();
|
bool init_engine();
|
||||||
void init_input();
|
void init_input();
|
||||||
|
|
||||||
bool launch_game(std::string &error_message, bool reconnect_requested,
|
bool launch_game(std::string &error_message, bool reconnect_requested,
|
||||||
GameParams &game_params, const Settings &cmd_args);
|
GameStartData &start_data, const Settings &cmd_args);
|
||||||
|
|
||||||
void main_menu(MainMenuData *menudata);
|
void main_menu(MainMenuData *menudata);
|
||||||
|
|
||||||
@ -48,23 +48,8 @@ protected:
|
|||||||
|
|
||||||
bool list_video_modes = false;
|
bool list_video_modes = false;
|
||||||
bool skip_main_menu = false;
|
bool skip_main_menu = false;
|
||||||
bool use_freetype = false;
|
|
||||||
bool random_input = false;
|
bool random_input = false;
|
||||||
std::string address = "";
|
|
||||||
std::string playername = "";
|
|
||||||
std::string password = "";
|
|
||||||
InputHandler *input = nullptr;
|
InputHandler *input = nullptr;
|
||||||
MyEventReceiver *receiver = nullptr;
|
MyEventReceiver *receiver = nullptr;
|
||||||
gui::IGUISkin *skin = nullptr;
|
gui::IGUISkin *skin = nullptr;
|
||||||
gui::IGUIFont *font = nullptr;
|
|
||||||
SubgameSpec gamespec;
|
|
||||||
WorldSpec worldspec;
|
|
||||||
bool simple_singleplayer_mode = false;
|
|
||||||
|
|
||||||
// These are set up based on the menu and other things
|
|
||||||
// TODO: Are these required since there's already playername, password, etc
|
|
||||||
std::string current_playername = "inv£lid";
|
|
||||||
std::string current_password = "";
|
|
||||||
std::string current_address = "does-not-exist";
|
|
||||||
int current_port = 0;
|
|
||||||
};
|
};
|
||||||
|
@ -34,11 +34,13 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||||||
#include "clouds.h"
|
#include "clouds.h"
|
||||||
#include "config.h"
|
#include "config.h"
|
||||||
#include "content_cao.h"
|
#include "content_cao.h"
|
||||||
|
#include "content/subgames.h"
|
||||||
#include "client/event_manager.h"
|
#include "client/event_manager.h"
|
||||||
#include "fontengine.h"
|
#include "fontengine.h"
|
||||||
#include "itemdef.h"
|
#include "itemdef.h"
|
||||||
#include "log.h"
|
#include "log.h"
|
||||||
#include "filesys.h"
|
#include "filesys.h"
|
||||||
|
#include "gameparams.h"
|
||||||
#include "gettext.h"
|
#include "gettext.h"
|
||||||
#include "gui/guiChatConsole.h"
|
#include "gui/guiChatConsole.h"
|
||||||
#include "gui/guiConfirmRegistration.h"
|
#include "gui/guiConfirmRegistration.h"
|
||||||
@ -669,19 +671,11 @@ public:
|
|||||||
~Game();
|
~Game();
|
||||||
|
|
||||||
bool startup(bool *kill,
|
bool startup(bool *kill,
|
||||||
bool random_input,
|
|
||||||
InputHandler *input,
|
InputHandler *input,
|
||||||
const std::string &map_dir,
|
const GameStartData &game_params,
|
||||||
const std::string &playername,
|
|
||||||
const std::string &password,
|
|
||||||
// If address is "", local server is used and address is updated
|
|
||||||
std::string *address,
|
|
||||||
u16 port,
|
|
||||||
std::string &error_message,
|
std::string &error_message,
|
||||||
bool *reconnect,
|
bool *reconnect,
|
||||||
ChatBackend *chat_backend,
|
ChatBackend *chat_backend);
|
||||||
const SubgameSpec &gamespec, // Used for local game
|
|
||||||
bool simple_singleplayer_mode);
|
|
||||||
|
|
||||||
void run();
|
void run();
|
||||||
void shutdown();
|
void shutdown();
|
||||||
@ -691,21 +685,18 @@ protected:
|
|||||||
void extendedResourceCleanup();
|
void extendedResourceCleanup();
|
||||||
|
|
||||||
// Basic initialisation
|
// Basic initialisation
|
||||||
bool init(const std::string &map_dir, std::string *address,
|
bool init(const std::string &map_dir, const std::string &address,
|
||||||
u16 port,
|
u16 port, const SubgameSpec &gamespec);
|
||||||
const SubgameSpec &gamespec);
|
|
||||||
bool initSound();
|
bool initSound();
|
||||||
bool createSingleplayerServer(const std::string &map_dir,
|
bool createSingleplayerServer(const std::string &map_dir,
|
||||||
const SubgameSpec &gamespec, u16 port, std::string *address);
|
const SubgameSpec &gamespec, u16 port);
|
||||||
|
|
||||||
// Client creation
|
// Client creation
|
||||||
bool createClient(const std::string &playername,
|
bool createClient(const GameStartData &start_data);
|
||||||
const std::string &password, std::string *address, u16 port);
|
|
||||||
bool initGui();
|
bool initGui();
|
||||||
|
|
||||||
// Client connection
|
// Client connection
|
||||||
bool connectToServer(const std::string &playername,
|
bool connectToServer(const GameStartData &start_data,
|
||||||
const std::string &password, std::string *address, u16 port,
|
|
||||||
bool *connect_ok, bool *aborted);
|
bool *connect_ok, bool *aborted);
|
||||||
bool getServerContent(bool *aborted);
|
bool getServerContent(bool *aborted);
|
||||||
|
|
||||||
@ -885,7 +876,6 @@ private:
|
|||||||
bool *reconnect_requested;
|
bool *reconnect_requested;
|
||||||
scene::ISceneNode *skybox;
|
scene::ISceneNode *skybox;
|
||||||
|
|
||||||
bool random_input;
|
|
||||||
bool simple_singleplayer_mode;
|
bool simple_singleplayer_mode;
|
||||||
/* End 'cache' */
|
/* End 'cache' */
|
||||||
|
|
||||||
@ -1017,28 +1007,21 @@ Game::~Game()
|
|||||||
}
|
}
|
||||||
|
|
||||||
bool Game::startup(bool *kill,
|
bool Game::startup(bool *kill,
|
||||||
bool random_input,
|
|
||||||
InputHandler *input,
|
InputHandler *input,
|
||||||
const std::string &map_dir,
|
const GameStartData &start_data,
|
||||||
const std::string &playername,
|
|
||||||
const std::string &password,
|
|
||||||
std::string *address, // can change if simple_singleplayer_mode
|
|
||||||
u16 port,
|
|
||||||
std::string &error_message,
|
std::string &error_message,
|
||||||
bool *reconnect,
|
bool *reconnect,
|
||||||
ChatBackend *chat_backend,
|
ChatBackend *chat_backend)
|
||||||
const SubgameSpec &gamespec,
|
|
||||||
bool simple_singleplayer_mode)
|
|
||||||
{
|
{
|
||||||
|
|
||||||
// "cache"
|
// "cache"
|
||||||
this->device = RenderingEngine::get_raw_device();
|
this->device = RenderingEngine::get_raw_device();
|
||||||
this->kill = kill;
|
this->kill = kill;
|
||||||
this->error_message = &error_message;
|
this->error_message = &error_message;
|
||||||
this->reconnect_requested = reconnect;
|
this->reconnect_requested = reconnect;
|
||||||
this->random_input = random_input;
|
|
||||||
this->input = input;
|
this->input = input;
|
||||||
this->chat_backend = chat_backend;
|
this->chat_backend = chat_backend;
|
||||||
this->simple_singleplayer_mode = simple_singleplayer_mode;
|
this->simple_singleplayer_mode = start_data.isSinglePlayer();
|
||||||
|
|
||||||
input->keycache.populate();
|
input->keycache.populate();
|
||||||
|
|
||||||
@ -1059,10 +1042,12 @@ bool Game::startup(bool *kill,
|
|||||||
|
|
||||||
g_client_translations->clear();
|
g_client_translations->clear();
|
||||||
|
|
||||||
if (!init(map_dir, address, port, gamespec))
|
// address can change if simple_singleplayer_mode
|
||||||
|
if (!init(start_data.world_spec.path, start_data.address,
|
||||||
|
start_data.socket_port, start_data.game_spec))
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
if (!createClient(playername, password, address, port))
|
if (!createClient(start_data))
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
RenderingEngine::initialize(client, hud);
|
RenderingEngine::initialize(client, hud);
|
||||||
@ -1221,7 +1206,7 @@ void Game::shutdown()
|
|||||||
|
|
||||||
bool Game::init(
|
bool Game::init(
|
||||||
const std::string &map_dir,
|
const std::string &map_dir,
|
||||||
std::string *address,
|
const std::string &address,
|
||||||
u16 port,
|
u16 port,
|
||||||
const SubgameSpec &gamespec)
|
const SubgameSpec &gamespec)
|
||||||
{
|
{
|
||||||
@ -1245,8 +1230,8 @@ bool Game::init(
|
|||||||
return false;
|
return false;
|
||||||
|
|
||||||
// Create a server if not connecting to an existing one
|
// Create a server if not connecting to an existing one
|
||||||
if (address->empty()) {
|
if (address.empty()) {
|
||||||
if (!createSingleplayerServer(map_dir, gamespec, port, address))
|
if (!createSingleplayerServer(map_dir, gamespec, port))
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -1281,7 +1266,7 @@ bool Game::initSound()
|
|||||||
}
|
}
|
||||||
|
|
||||||
bool Game::createSingleplayerServer(const std::string &map_dir,
|
bool Game::createSingleplayerServer(const std::string &map_dir,
|
||||||
const SubgameSpec &gamespec, u16 port, std::string *address)
|
const SubgameSpec &gamespec, u16 port)
|
||||||
{
|
{
|
||||||
showOverlayMessage(N_("Creating server..."), 0, 5);
|
showOverlayMessage(N_("Creating server..."), 0, 5);
|
||||||
|
|
||||||
@ -1314,8 +1299,7 @@ bool Game::createSingleplayerServer(const std::string &map_dir,
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool Game::createClient(const std::string &playername,
|
bool Game::createClient(const GameStartData &start_data)
|
||||||
const std::string &password, std::string *address, u16 port)
|
|
||||||
{
|
{
|
||||||
showOverlayMessage(N_("Creating client..."), 0, 10);
|
showOverlayMessage(N_("Creating client..."), 0, 10);
|
||||||
|
|
||||||
@ -1330,8 +1314,7 @@ bool Game::createClient(const std::string &playername,
|
|||||||
g_touchscreengui->hide();
|
g_touchscreengui->hide();
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
if (!connectToServer(playername, password, address, port,
|
if (!connectToServer(start_data, &could_connect, &connect_aborted))
|
||||||
&could_connect, &connect_aborted))
|
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
if (!could_connect) {
|
if (!could_connect) {
|
||||||
@ -1463,8 +1446,7 @@ bool Game::initGui()
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool Game::connectToServer(const std::string &playername,
|
bool Game::connectToServer(const GameStartData &start_data,
|
||||||
const std::string &password, std::string *address, u16 port,
|
|
||||||
bool *connect_ok, bool *connection_aborted)
|
bool *connect_ok, bool *connection_aborted)
|
||||||
{
|
{
|
||||||
*connect_ok = false; // Let's not be overly optimistic
|
*connect_ok = false; // Let's not be overly optimistic
|
||||||
@ -1473,10 +1455,10 @@ bool Game::connectToServer(const std::string &playername,
|
|||||||
|
|
||||||
showOverlayMessage(N_("Resolving address..."), 0, 15);
|
showOverlayMessage(N_("Resolving address..."), 0, 15);
|
||||||
|
|
||||||
Address connect_address(0, 0, 0, 0, port);
|
Address connect_address(0, 0, 0, 0, start_data.socket_port);
|
||||||
|
|
||||||
try {
|
try {
|
||||||
connect_address.Resolve(address->c_str());
|
connect_address.Resolve(start_data.address.c_str());
|
||||||
|
|
||||||
if (connect_address.isZero()) { // i.e. INADDR_ANY, IN6ADDR_ANY
|
if (connect_address.isZero()) { // i.e. INADDR_ANY, IN6ADDR_ANY
|
||||||
//connect_address.Resolve("localhost");
|
//connect_address.Resolve("localhost");
|
||||||
@ -1503,7 +1485,8 @@ bool Game::connectToServer(const std::string &playername,
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
client = new Client(playername.c_str(), password, *address,
|
client = new Client(start_data.name.c_str(),
|
||||||
|
start_data.password, start_data.address,
|
||||||
*draw_control, texture_src, shader_src,
|
*draw_control, texture_src, shader_src,
|
||||||
itemdef_manager, nodedef_manager, sound, eventmgr,
|
itemdef_manager, nodedef_manager, sound, eventmgr,
|
||||||
connect_address.isIPv6(), m_game_ui.get());
|
connect_address.isIPv6(), m_game_ui.get());
|
||||||
@ -1574,13 +1557,13 @@ bool Game::connectToServer(const std::string &playername,
|
|||||||
} else {
|
} else {
|
||||||
registration_confirmation_shown = true;
|
registration_confirmation_shown = true;
|
||||||
(new GUIConfirmRegistration(guienv, guienv->getRootGUIElement(), -1,
|
(new GUIConfirmRegistration(guienv, guienv->getRootGUIElement(), -1,
|
||||||
&g_menumgr, client, playername, password,
|
&g_menumgr, client, start_data.name, start_data.password,
|
||||||
connection_aborted, texture_src))->drop();
|
connection_aborted, texture_src))->drop();
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
wait_time += dtime;
|
wait_time += dtime;
|
||||||
// Only time out if we aren't waiting for the server we started
|
// Only time out if we aren't waiting for the server we started
|
||||||
if (!address->empty() && wait_time > 10) {
|
if (!start_data.isSinglePlayer() && wait_time > 10) {
|
||||||
*error_message = "Connection timed out.";
|
*error_message = "Connection timed out.";
|
||||||
errorstream << *error_message << std::endl;
|
errorstream << *error_message << std::endl;
|
||||||
break;
|
break;
|
||||||
@ -2399,10 +2382,10 @@ void Game::checkZoomEnabled()
|
|||||||
void Game::updateCameraDirection(CameraOrientation *cam, float dtime)
|
void Game::updateCameraDirection(CameraOrientation *cam, float dtime)
|
||||||
{
|
{
|
||||||
if ((device->isWindowActive() && device->isWindowFocused()
|
if ((device->isWindowActive() && device->isWindowFocused()
|
||||||
&& !isMenuActive()) || random_input) {
|
&& !isMenuActive()) || input->isRandom()) {
|
||||||
|
|
||||||
#ifndef __ANDROID__
|
#ifndef __ANDROID__
|
||||||
if (!random_input) {
|
if (!input->isRandom()) {
|
||||||
// Mac OSX gets upset if this is set every frame
|
// Mac OSX gets upset if this is set every frame
|
||||||
if (device->getCursorControl()->isVisible())
|
if (device->getCursorControl()->isVisible())
|
||||||
device->getCursorControl()->setVisible(false);
|
device->getCursorControl()->setVisible(false);
|
||||||
@ -3349,7 +3332,7 @@ bool Game::nodePlacement(const ItemDefinition &selected_def,
|
|||||||
}
|
}
|
||||||
|
|
||||||
// formspec in meta
|
// formspec in meta
|
||||||
if (meta && !meta->getString("formspec").empty() && !random_input
|
if (meta && !meta->getString("formspec").empty() && !input->isRandom()
|
||||||
&& !isKeyDown(KeyType::SNEAK)) {
|
&& !isKeyDown(KeyType::SNEAK)) {
|
||||||
// on_rightclick callbacks are called anyway
|
// on_rightclick callbacks are called anyway
|
||||||
if (nodedef_manager->get(map.getNode(nodepos)).rightclickable)
|
if (nodedef_manager->get(map.getNode(nodepos)).rightclickable)
|
||||||
@ -4260,19 +4243,11 @@ void Game::showPauseMenu()
|
|||||||
/****************************************************************************/
|
/****************************************************************************/
|
||||||
|
|
||||||
void the_game(bool *kill,
|
void the_game(bool *kill,
|
||||||
bool random_input,
|
|
||||||
InputHandler *input,
|
InputHandler *input,
|
||||||
const std::string &map_dir,
|
const GameStartData &start_data,
|
||||||
const std::string &playername,
|
|
||||||
const std::string &password,
|
|
||||||
const std::string &address, // If empty local server is created
|
|
||||||
u16 port,
|
|
||||||
|
|
||||||
std::string &error_message,
|
std::string &error_message,
|
||||||
ChatBackend &chat_backend,
|
ChatBackend &chat_backend,
|
||||||
bool *reconnect_requested,
|
bool *reconnect_requested) // Used for local game
|
||||||
const SubgameSpec &gamespec, // Used for local game
|
|
||||||
bool simple_singleplayer_mode)
|
|
||||||
{
|
{
|
||||||
Game game;
|
Game game;
|
||||||
|
|
||||||
@ -4280,14 +4255,11 @@ void the_game(bool *kill,
|
|||||||
* is created then this is updated and we don't want to change the value
|
* is created then this is updated and we don't want to change the value
|
||||||
* passed to us by the calling function
|
* passed to us by the calling function
|
||||||
*/
|
*/
|
||||||
std::string server_address = address;
|
|
||||||
|
|
||||||
try {
|
try {
|
||||||
|
|
||||||
if (game.startup(kill, random_input, input, map_dir,
|
if (game.startup(kill, input, start_data, error_message,
|
||||||
playername, password, &server_address, port, error_message,
|
reconnect_requested, &chat_backend)) {
|
||||||
reconnect_requested, &chat_backend, gamespec,
|
|
||||||
simple_singleplayer_mode)) {
|
|
||||||
game.run();
|
game.run();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -25,6 +25,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||||||
class InputHandler;
|
class InputHandler;
|
||||||
class ChatBackend; /* to avoid having to include chat.h */
|
class ChatBackend; /* to avoid having to include chat.h */
|
||||||
struct SubgameSpec;
|
struct SubgameSpec;
|
||||||
|
struct GameStartData;
|
||||||
|
|
||||||
struct Jitter {
|
struct Jitter {
|
||||||
f32 max, min, avg, counter, max_sample, min_sample, max_fraction;
|
f32 max, min, avg, counter, max_sample, min_sample, max_fraction;
|
||||||
@ -41,16 +42,10 @@ struct CameraOrientation {
|
|||||||
f32 camera_pitch; // "up/down"
|
f32 camera_pitch; // "up/down"
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
void the_game(bool *kill,
|
void the_game(bool *kill,
|
||||||
bool random_input,
|
|
||||||
InputHandler *input,
|
InputHandler *input,
|
||||||
const std::string &map_dir,
|
const GameStartData &start_data,
|
||||||
const std::string &playername,
|
|
||||||
const std::string &password,
|
|
||||||
const std::string &address, // If "", local server is used
|
|
||||||
u16 port,
|
|
||||||
std::string &error_message,
|
std::string &error_message,
|
||||||
ChatBackend &chat_backend,
|
ChatBackend &chat_backend,
|
||||||
bool *reconnect_requested,
|
bool *reconnect_requested);
|
||||||
const SubgameSpec &gamespec, // Used for local game
|
|
||||||
bool simple_singleplayer_mode);
|
|
||||||
|
@ -219,6 +219,11 @@ public:
|
|||||||
|
|
||||||
virtual ~InputHandler() = default;
|
virtual ~InputHandler() = default;
|
||||||
|
|
||||||
|
virtual bool isRandom() const
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
virtual bool isKeyDown(GameKeyType k) = 0;
|
virtual bool isKeyDown(GameKeyType k) = 0;
|
||||||
virtual bool wasKeyDown(GameKeyType k) = 0;
|
virtual bool wasKeyDown(GameKeyType k) = 0;
|
||||||
virtual bool cancelPressed() = 0;
|
virtual bool cancelPressed() = 0;
|
||||||
@ -372,6 +377,11 @@ class RandomInputHandler : public InputHandler
|
|||||||
public:
|
public:
|
||||||
RandomInputHandler() = default;
|
RandomInputHandler() = default;
|
||||||
|
|
||||||
|
bool isRandom() const
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
virtual bool isKeyDown(GameKeyType k) { return keydown[keycache.key[k]]; }
|
virtual bool isKeyDown(GameKeyType k) { return keydown[keycache.key[k]]; }
|
||||||
virtual bool wasKeyDown(GameKeyType k) { return false; }
|
virtual bool wasKeyDown(GameKeyType k) { return false; }
|
||||||
virtual bool cancelPressed() { return false; }
|
virtual bool cancelPressed() { return false; }
|
||||||
|
@ -23,10 +23,29 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||||||
|
|
||||||
struct SubgameSpec;
|
struct SubgameSpec;
|
||||||
|
|
||||||
|
// Information provided from "main"
|
||||||
struct GameParams
|
struct GameParams
|
||||||
{
|
{
|
||||||
|
GameParams() = default;
|
||||||
|
|
||||||
u16 socket_port;
|
u16 socket_port;
|
||||||
std::string world_path;
|
std::string world_path;
|
||||||
SubgameSpec game_spec;
|
SubgameSpec game_spec;
|
||||||
bool is_dedicated_server;
|
bool is_dedicated_server;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
// Information processed by main menu
|
||||||
|
struct GameStartData : GameParams
|
||||||
|
{
|
||||||
|
GameStartData() = default;
|
||||||
|
|
||||||
|
bool isSinglePlayer() const { return address.empty() && !local_server; }
|
||||||
|
|
||||||
|
std::string name;
|
||||||
|
std::string password;
|
||||||
|
std::string address;
|
||||||
|
bool local_server;
|
||||||
|
|
||||||
|
// "world_path" must be kept in sync!
|
||||||
|
WorldSpec world_spec;
|
||||||
|
};
|
||||||
|
12
src/main.cpp
12
src/main.cpp
@ -197,7 +197,7 @@ int main(int argc, char *argv[])
|
|||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
GameParams game_params;
|
GameStartData game_params;
|
||||||
#ifdef SERVER
|
#ifdef SERVER
|
||||||
porting::attachOrCreateConsole();
|
porting::attachOrCreateConsole();
|
||||||
game_params.is_dedicated_server = true;
|
game_params.is_dedicated_server = true;
|
||||||
@ -604,10 +604,14 @@ static bool game_configure(GameParams *game_params, const Settings &cmd_args)
|
|||||||
|
|
||||||
static void game_configure_port(GameParams *game_params, const Settings &cmd_args)
|
static void game_configure_port(GameParams *game_params, const Settings &cmd_args)
|
||||||
{
|
{
|
||||||
if (cmd_args.exists("port"))
|
if (cmd_args.exists("port")) {
|
||||||
game_params->socket_port = cmd_args.getU16("port");
|
game_params->socket_port = cmd_args.getU16("port");
|
||||||
else
|
} else {
|
||||||
game_params->socket_port = g_settings->getU16("port");
|
if (game_params->is_dedicated_server)
|
||||||
|
game_params->socket_port = g_settings->getU16("port");
|
||||||
|
else
|
||||||
|
game_params->socket_port = g_settings->getU16("remote_port");
|
||||||
|
}
|
||||||
|
|
||||||
if (game_params->socket_port == 0)
|
if (game_params->socket_port == 0)
|
||||||
game_params->socket_port = DEFAULT_SERVER_PORT;
|
game_params->socket_port = DEFAULT_SERVER_PORT;
|
||||||
|
Loading…
Reference in New Issue
Block a user