Perform some quality assurance for translation strings (#11375)

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Wuzzy 2021-06-23 16:35:50 +00:00 committed by GitHub
parent c60a146e22
commit 51bf4a6e26
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GPG Key ID: 4AEE18F83AFDEB23
2 changed files with 12 additions and 9 deletions

@ -512,8 +512,8 @@ bool ClientLauncher::launch_game(std::string &error_message,
// Load gamespec for required game
start_data.game_spec = findWorldSubgame(worldspec.path);
if (!start_data.game_spec.isValid()) {
error_message = gettext("Could not find or load game \"")
+ worldspec.gameid + "\"";
error_message = gettext("Could not find or load game: ")
+ worldspec.gameid;
errorstream << error_message << std::endl;
return false;
}

@ -93,11 +93,12 @@ void GUIVolumeChange::regenerateGui(v2u32 screensize)
core::rect<s32> rect(0, 0, 160 * s, 20 * s);
rect = rect + v2s32(size.X / 2 - 80 * s, size.Y / 2 - 70 * s);
const wchar_t *text = wgettext("Sound Volume: ");
wchar_t text[100];
const wchar_t *str = wgettext("Sound Volume: %d%%");
swprintf(text, sizeof(text) / sizeof(wchar_t), str, volume);
delete[] str;
core::stringw volume_text = text;
delete [] text;
volume_text += core::stringw(volume) + core::stringw("%");
Environment->addStaticText(volume_text.c_str(), rect, false,
true, this, ID_soundText);
}
@ -183,11 +184,13 @@ bool GUIVolumeChange::OnEvent(const SEvent& event)
g_settings->setFloat("sound_volume", (float) pos / 100);
gui::IGUIElement *e = getElementFromId(ID_soundText);
const wchar_t *text = wgettext("Sound Volume: ");
core::stringw volume_text = text;
delete [] text;
wchar_t text[100];
const wchar_t *str = wgettext("Sound Volume: %d%%");
swprintf(text, sizeof(text) / sizeof(wchar_t), str, pos);
delete[] str;
core::stringw volume_text = text;
volume_text += core::stringw(pos) + core::stringw("%");
e->setText(volume_text.c_str());
return true;
}