forked from Mirrorlandia_minetest/minetest
Perform some quality assurance for translation strings (#11375)
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c60a146e22
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51bf4a6e26
@ -512,8 +512,8 @@ bool ClientLauncher::launch_game(std::string &error_message,
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// Load gamespec for required game
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start_data.game_spec = findWorldSubgame(worldspec.path);
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if (!start_data.game_spec.isValid()) {
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error_message = gettext("Could not find or load game \"")
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+ worldspec.gameid + "\"";
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error_message = gettext("Could not find or load game: ")
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+ worldspec.gameid;
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errorstream << error_message << std::endl;
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return false;
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}
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@ -93,11 +93,12 @@ void GUIVolumeChange::regenerateGui(v2u32 screensize)
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core::rect<s32> rect(0, 0, 160 * s, 20 * s);
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rect = rect + v2s32(size.X / 2 - 80 * s, size.Y / 2 - 70 * s);
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const wchar_t *text = wgettext("Sound Volume: ");
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wchar_t text[100];
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const wchar_t *str = wgettext("Sound Volume: %d%%");
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swprintf(text, sizeof(text) / sizeof(wchar_t), str, volume);
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delete[] str;
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core::stringw volume_text = text;
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delete [] text;
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volume_text += core::stringw(volume) + core::stringw("%");
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Environment->addStaticText(volume_text.c_str(), rect, false,
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true, this, ID_soundText);
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}
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@ -183,11 +184,13 @@ bool GUIVolumeChange::OnEvent(const SEvent& event)
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g_settings->setFloat("sound_volume", (float) pos / 100);
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gui::IGUIElement *e = getElementFromId(ID_soundText);
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const wchar_t *text = wgettext("Sound Volume: ");
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core::stringw volume_text = text;
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delete [] text;
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wchar_t text[100];
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const wchar_t *str = wgettext("Sound Volume: %d%%");
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swprintf(text, sizeof(text) / sizeof(wchar_t), str, pos);
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delete[] str;
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core::stringw volume_text = text;
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volume_text += core::stringw(pos) + core::stringw("%");
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e->setText(volume_text.c_str());
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return true;
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}
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