Wieldmesh: Natural orientation depending on pitch (#5490)

This commit is contained in:
kilbith 2017-03-31 21:57:08 +02:00 committed by Loic Blot
parent cc1ff26c3f
commit 529ba8002d
No known key found for this signature in database
GPG Key ID: EFAA458E8C153987

@ -404,9 +404,12 @@ void Camera::update(LocalPlayer* player, f32 frametime, f32 busytime,
m_cameranode->setAspectRatio(m_aspect); m_cameranode->setAspectRatio(m_aspect);
m_cameranode->setFOV(m_fov_y); m_cameranode->setFOV(m_fov_y);
float wieldmesh_offset_Y = -35 + player->getPitch() * 0.05;
wieldmesh_offset_Y = rangelim(wieldmesh_offset_Y, -52, -32);
// Position the wielded item // Position the wielded item
//v3f wield_position = v3f(45, -35, 65); //v3f wield_position = v3f(45, -35, 65);
v3f wield_position = v3f(55, -35, 65); v3f wield_position = v3f(55, wieldmesh_offset_Y, 65);
//v3f wield_rotation = v3f(-100, 120, -100); //v3f wield_rotation = v3f(-100, 120, -100);
v3f wield_rotation = v3f(-100, 120, -100); v3f wield_rotation = v3f(-100, 120, -100);
wield_position.Y += fabs(m_wield_change_timer)*320 - 40; wield_position.Y += fabs(m_wield_change_timer)*320 - 40;