forked from Mirrorlandia_minetest/minetest
Wieldmesh: Natural orientation depending on pitch (#5490)
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@ -404,9 +404,12 @@ void Camera::update(LocalPlayer* player, f32 frametime, f32 busytime,
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m_cameranode->setAspectRatio(m_aspect);
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m_cameranode->setAspectRatio(m_aspect);
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m_cameranode->setFOV(m_fov_y);
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m_cameranode->setFOV(m_fov_y);
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float wieldmesh_offset_Y = -35 + player->getPitch() * 0.05;
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wieldmesh_offset_Y = rangelim(wieldmesh_offset_Y, -52, -32);
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// Position the wielded item
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// Position the wielded item
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//v3f wield_position = v3f(45, -35, 65);
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//v3f wield_position = v3f(45, -35, 65);
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v3f wield_position = v3f(55, -35, 65);
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v3f wield_position = v3f(55, wieldmesh_offset_Y, 65);
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//v3f wield_rotation = v3f(-100, 120, -100);
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//v3f wield_rotation = v3f(-100, 120, -100);
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v3f wield_rotation = v3f(-100, 120, -100);
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v3f wield_rotation = v3f(-100, 120, -100);
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wield_position.Y += fabs(m_wield_change_timer)*320 - 40;
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wield_position.Y += fabs(m_wield_change_timer)*320 - 40;
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