forked from Mirrorlandia_minetest/minetest
Allow for Game-Specific Menu Music (#11241)
This commit is contained in:
parent
e35cfa589a
commit
52bfbf6ed0
@ -393,7 +393,7 @@ local function create_world_buttonhandler(this, fields)
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core.settings:set("menu_last_game",pkgmgr.games[gameindex].id)
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core.settings:set("menu_last_game",pkgmgr.games[gameindex].id)
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if this.data.update_worldlist_filter then
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if this.data.update_worldlist_filter then
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menudata.worldlist:set_filtercriteria(pkgmgr.games[gameindex].id)
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menudata.worldlist:set_filtercriteria(pkgmgr.games[gameindex].id)
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mm_texture.update("singleplayer", pkgmgr.games[gameindex].id)
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mm_game_theme.update("singleplayer", pkgmgr.games[gameindex].id)
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end
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end
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menudata.worldlist:refresh()
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menudata.worldlist:refresh()
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core.settings:set("mainmenu_last_selected_world",
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core.settings:set("mainmenu_last_selected_world",
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@ -16,23 +16,25 @@
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--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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mm_texture = {}
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mm_game_theme = {}
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--------------------------------------------------------------------------------
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--------------------------------------------------------------------------------
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function mm_texture.init()
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function mm_game_theme.init()
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mm_texture.defaulttexturedir = core.get_texturepath() .. DIR_DELIM .. "base" ..
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mm_game_theme.defaulttexturedir = core.get_texturepath() .. DIR_DELIM .. "base" ..
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DIR_DELIM .. "pack" .. DIR_DELIM
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DIR_DELIM .. "pack" .. DIR_DELIM
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mm_texture.basetexturedir = mm_texture.defaulttexturedir
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mm_game_theme.basetexturedir = mm_game_theme.defaulttexturedir
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mm_texture.texturepack = core.settings:get("texture_path")
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mm_game_theme.texturepack = core.settings:get("texture_path")
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mm_texture.gameid = nil
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mm_game_theme.gameid = nil
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mm_game_theme.music_handle = nil
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end
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end
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--------------------------------------------------------------------------------
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--------------------------------------------------------------------------------
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function mm_texture.update(tab,gamedetails)
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function mm_game_theme.update(tab,gamedetails)
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if tab ~= "singleplayer" then
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if tab ~= "singleplayer" then
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mm_texture.reset()
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mm_game_theme.reset()
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return
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return
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end
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end
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@ -40,50 +42,54 @@ function mm_texture.update(tab,gamedetails)
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return
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return
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end
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end
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mm_texture.update_game(gamedetails)
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mm_game_theme.update_game(gamedetails)
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end
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end
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--------------------------------------------------------------------------------
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--------------------------------------------------------------------------------
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function mm_texture.reset()
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function mm_game_theme.reset()
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mm_texture.gameid = nil
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mm_game_theme.gameid = nil
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local have_bg = false
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local have_bg = false
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local have_overlay = mm_texture.set_generic("overlay")
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local have_overlay = mm_game_theme.set_generic("overlay")
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if not have_overlay then
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if not have_overlay then
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have_bg = mm_texture.set_generic("background")
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have_bg = mm_game_theme.set_generic("background")
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end
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end
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mm_texture.clear("header")
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mm_game_theme.clear("header")
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mm_texture.clear("footer")
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mm_game_theme.clear("footer")
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core.set_clouds(false)
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core.set_clouds(false)
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mm_texture.set_generic("footer")
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mm_game_theme.set_generic("footer")
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mm_texture.set_generic("header")
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mm_game_theme.set_generic("header")
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if not have_bg then
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if not have_bg then
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if core.settings:get_bool("menu_clouds") then
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if core.settings:get_bool("menu_clouds") then
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core.set_clouds(true)
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core.set_clouds(true)
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else
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else
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mm_texture.set_dirt_bg()
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mm_game_theme.set_dirt_bg()
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end
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end
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end
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end
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if mm_game_theme.music_handle ~= nil then
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core.sound_stop(mm_game_theme.music_handle)
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end
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end
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end
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--------------------------------------------------------------------------------
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--------------------------------------------------------------------------------
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function mm_texture.update_game(gamedetails)
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function mm_game_theme.update_game(gamedetails)
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if mm_texture.gameid == gamedetails.id then
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if mm_game_theme.gameid == gamedetails.id then
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return
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return
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end
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end
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local have_bg = false
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local have_bg = false
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local have_overlay = mm_texture.set_game("overlay",gamedetails)
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local have_overlay = mm_game_theme.set_game("overlay",gamedetails)
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if not have_overlay then
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if not have_overlay then
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have_bg = mm_texture.set_game("background",gamedetails)
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have_bg = mm_game_theme.set_game("background",gamedetails)
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end
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end
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mm_texture.clear("header")
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mm_game_theme.clear("header")
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mm_texture.clear("footer")
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mm_game_theme.clear("footer")
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core.set_clouds(false)
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core.set_clouds(false)
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if not have_bg then
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if not have_bg then
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@ -91,34 +97,34 @@ function mm_texture.update_game(gamedetails)
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if core.settings:get_bool("menu_clouds") then
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if core.settings:get_bool("menu_clouds") then
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core.set_clouds(true)
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core.set_clouds(true)
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else
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else
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mm_texture.set_dirt_bg()
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mm_game_theme.set_dirt_bg()
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end
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end
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end
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end
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mm_texture.set_game("footer",gamedetails)
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mm_game_theme.set_game("footer",gamedetails)
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mm_texture.set_game("header",gamedetails)
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mm_game_theme.set_game("header",gamedetails)
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mm_texture.gameid = gamedetails.id
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mm_game_theme.gameid = gamedetails.id
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end
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end
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--------------------------------------------------------------------------------
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--------------------------------------------------------------------------------
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function mm_texture.clear(identifier)
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function mm_game_theme.clear(identifier)
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core.set_background(identifier,"")
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core.set_background(identifier,"")
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end
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end
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--------------------------------------------------------------------------------
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--------------------------------------------------------------------------------
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function mm_texture.set_generic(identifier)
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function mm_game_theme.set_generic(identifier)
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--try texture pack first
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--try texture pack first
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if mm_texture.texturepack ~= nil then
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if mm_game_theme.texturepack ~= nil then
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local path = mm_texture.texturepack .. DIR_DELIM .."menu_" ..
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local path = mm_game_theme.texturepack .. DIR_DELIM .."menu_" ..
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identifier .. ".png"
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identifier .. ".png"
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if core.set_background(identifier,path) then
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if core.set_background(identifier,path) then
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return true
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return true
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end
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end
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end
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end
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if mm_texture.defaulttexturedir ~= nil then
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if mm_game_theme.defaulttexturedir ~= nil then
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local path = mm_texture.defaulttexturedir .. DIR_DELIM .."menu_" ..
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local path = mm_game_theme.defaulttexturedir .. DIR_DELIM .."menu_" ..
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identifier .. ".png"
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identifier .. ".png"
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if core.set_background(identifier,path) then
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if core.set_background(identifier,path) then
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return true
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return true
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@ -129,14 +135,16 @@ function mm_texture.set_generic(identifier)
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end
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end
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--------------------------------------------------------------------------------
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--------------------------------------------------------------------------------
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function mm_texture.set_game(identifier, gamedetails)
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function mm_game_theme.set_game(identifier, gamedetails)
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if gamedetails == nil then
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if gamedetails == nil then
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return false
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return false
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end
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end
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if mm_texture.texturepack ~= nil then
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mm_game_theme.set_music(gamedetails)
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local path = mm_texture.texturepack .. DIR_DELIM ..
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if mm_game_theme.texturepack ~= nil then
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local path = mm_game_theme.texturepack .. DIR_DELIM ..
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gamedetails.id .. "_menu_" .. identifier .. ".png"
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gamedetails.id .. "_menu_" .. identifier .. ".png"
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if core.set_background(identifier, path) then
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if core.set_background(identifier, path) then
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return true
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return true
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@ -171,9 +179,10 @@ function mm_texture.set_game(identifier, gamedetails)
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return false
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return false
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end
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end
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function mm_texture.set_dirt_bg()
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--------------------------------------------------------------------------------
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if mm_texture.texturepack ~= nil then
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function mm_game_theme.set_dirt_bg()
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local path = mm_texture.texturepack .. DIR_DELIM .."default_dirt.png"
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if mm_game_theme.texturepack ~= nil then
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local path = mm_game_theme.texturepack .. DIR_DELIM .."default_dirt.png"
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if core.set_background("background", path, true, 128) then
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if core.set_background("background", path, true, 128) then
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return true
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return true
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end
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end
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@ -183,3 +192,12 @@ function mm_texture.set_dirt_bg()
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local minimalpath = defaulttexturedir .. "menu_bg.png"
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local minimalpath = defaulttexturedir .. "menu_bg.png"
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core.set_background("background", minimalpath, true, 128)
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core.set_background("background", minimalpath, true, 128)
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end
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end
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--------------------------------------------------------------------------------
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function mm_game_theme.set_music(gamedetails)
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if mm_game_theme.music_handle ~= nil then
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core.sound_stop(mm_game_theme.music_handle)
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end
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local music_path = gamedetails.path .. DIR_DELIM .. "menu" .. DIR_DELIM .. "theme"
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mm_game_theme.music_handle = core.sound_play(music_path, true)
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end
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@ -35,7 +35,7 @@ dofile(menupath .. DIR_DELIM .. "async_event.lua")
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dofile(menupath .. DIR_DELIM .. "common.lua")
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dofile(menupath .. DIR_DELIM .. "common.lua")
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dofile(menupath .. DIR_DELIM .. "pkgmgr.lua")
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dofile(menupath .. DIR_DELIM .. "pkgmgr.lua")
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dofile(menupath .. DIR_DELIM .. "serverlistmgr.lua")
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dofile(menupath .. DIR_DELIM .. "serverlistmgr.lua")
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dofile(menupath .. DIR_DELIM .. "textures.lua")
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dofile(menupath .. DIR_DELIM .. "game_theme.lua")
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dofile(menupath .. DIR_DELIM .. "dlg_config_world.lua")
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dofile(menupath .. DIR_DELIM .. "dlg_config_world.lua")
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dofile(menupath .. DIR_DELIM .. "dlg_settings_advanced.lua")
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dofile(menupath .. DIR_DELIM .. "dlg_settings_advanced.lua")
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@ -87,7 +87,7 @@ local function init_globals()
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core.settings:set("menu_last_game", default_game)
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core.settings:set("menu_last_game", default_game)
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end
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end
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mm_texture.init()
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mm_game_theme.init()
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-- Create main tabview
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-- Create main tabview
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local tv_main = tabview_create("maintab", {x = 12, y = 5.4}, {x = 0, y = 0})
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local tv_main = tabview_create("maintab", {x = 12, y = 5.4}, {x = 0, y = 0})
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@ -113,7 +113,7 @@ local function init_globals()
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if tv_main.current_tab == "local" then
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if tv_main.current_tab == "local" then
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local game = pkgmgr.find_by_gameid(core.settings:get("menu_last_game"))
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local game = pkgmgr.find_by_gameid(core.settings:get("menu_last_game"))
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if game == nil then
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if game == nil then
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mm_texture.reset()
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mm_game_theme.reset()
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end
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end
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end
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end
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@ -121,8 +121,6 @@ local function init_globals()
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tv_main:show()
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tv_main:show()
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ui.update()
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ui.update()
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core.sound_play("main_menu", true)
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end
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end
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init_globals()
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init_globals()
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@ -54,7 +54,7 @@ if enable_gamebar then
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for key,value in pairs(fields) do
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for key,value in pairs(fields) do
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for j=1,#pkgmgr.games,1 do
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for j=1,#pkgmgr.games,1 do
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if ("game_btnbar_" .. pkgmgr.games[j].id == key) then
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if ("game_btnbar_" .. pkgmgr.games[j].id == key) then
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mm_texture.update("singleplayer", pkgmgr.games[j])
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mm_game_theme.update("singleplayer", pkgmgr.games[j])
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core.set_topleft_text(pkgmgr.games[j].name)
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core.set_topleft_text(pkgmgr.games[j].name)
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core.settings:set("menu_last_game",pkgmgr.games[j].id)
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core.settings:set("menu_last_game",pkgmgr.games[j].id)
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menudata.worldlist:set_filtercriteria(pkgmgr.games[j].id)
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menudata.worldlist:set_filtercriteria(pkgmgr.games[j].id)
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@ -323,7 +323,7 @@ local function main_button_handler(this, fields, name, tabdata)
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create_world_dlg:set_parent(this)
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create_world_dlg:set_parent(this)
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this:hide()
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this:hide()
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create_world_dlg:show()
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create_world_dlg:show()
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mm_texture.update("singleplayer", current_game())
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mm_game_theme.update("singleplayer", current_game())
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return true
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return true
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end
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end
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@ -340,7 +340,7 @@ local function main_button_handler(this, fields, name, tabdata)
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delete_world_dlg:set_parent(this)
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delete_world_dlg:set_parent(this)
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this:hide()
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this:hide()
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delete_world_dlg:show()
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delete_world_dlg:show()
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mm_texture.update("singleplayer",current_game())
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mm_game_theme.update("singleplayer",current_game())
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end
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end
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end
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end
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@ -358,7 +358,7 @@ local function main_button_handler(this, fields, name, tabdata)
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configdialog:set_parent(this)
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configdialog:set_parent(this)
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this:hide()
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this:hide()
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configdialog:show()
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configdialog:show()
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mm_texture.update("singleplayer",current_game())
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mm_game_theme.update("singleplayer",current_game())
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end
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end
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end
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end
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@ -375,7 +375,7 @@ if enable_gamebar then
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if game then
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if game then
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menudata.worldlist:set_filtercriteria(game.id)
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menudata.worldlist:set_filtercriteria(game.id)
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core.set_topleft_text(game.name)
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core.set_topleft_text(game.name)
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mm_texture.update("singleplayer",game)
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mm_game_theme.update("singleplayer",game)
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end
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end
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singleplayer_refresh_gamebar()
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singleplayer_refresh_gamebar()
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@ -387,7 +387,7 @@ if enable_gamebar then
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gamebar:hide()
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gamebar:hide()
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end
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end
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core.set_topleft_text("")
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core.set_topleft_text("")
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mm_texture.update(new_tab,nil)
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mm_game_theme.update(new_tab,nil)
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end
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end
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end
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end
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end
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end
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@ -247,7 +247,7 @@ local function handle_settings_buttons(this, fields, tabname, tabdata)
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adv_settings_dlg:set_parent(this)
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adv_settings_dlg:set_parent(this)
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this:hide()
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this:hide()
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adv_settings_dlg:show()
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adv_settings_dlg:show()
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--mm_texture.update("singleplayer", current_game())
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--mm_game_theme.update("singleplayer", current_game())
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return true
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return true
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end
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end
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if fields["cb_smooth_lighting"] then
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if fields["cb_smooth_lighting"] then
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@ -113,8 +113,16 @@ If you want to specify multiple images for one identifier, add additional
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images named like `$identifier.$n.png`, with an ascending number $n starting
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images named like `$identifier.$n.png`, with an ascending number $n starting
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with 1, and a random image will be chosen from the provided ones.
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with 1, and a random image will be chosen from the provided ones.
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Menu music
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-----------
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Games can provide custom main menu music. They are put inside a `menu`
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directory inside the game directory.
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The music files are named `theme.ogg`.
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If you want to specify multiple music files for one game, add additional
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images named like `theme.$n.ogg`, with an ascending number $n starting
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with 1 (max 10), and a random music file will be chosen from the provided ones.
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Mods
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Mods
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====
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====
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@ -5642,6 +5650,8 @@ Sounds
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player actions (e.g. door closing).
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player actions (e.g. door closing).
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* `minetest.sound_stop(handle)`
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* `minetest.sound_stop(handle)`
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* `handle` is a handle returned by `minetest.sound_play`
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* `handle` is a handle returned by `minetest.sound_play`
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* `minetest.sound_stop_all()`
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Stops all currently playing non-ephermeral sounds.
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* `minetest.sound_fade(handle, step, gain)`
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* `minetest.sound_fade(handle, step, gain)`
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* `handle` is a handle returned by `minetest.sound_play`
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* `handle` is a handle returned by `minetest.sound_play`
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* `step` determines how fast a sound will fade.
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* `step` determines how fast a sound will fade.
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@ -104,16 +104,22 @@ void MenuMusicFetcher::fetchSounds(const std::string &name,
|
|||||||
if(m_fetched.count(name))
|
if(m_fetched.count(name))
|
||||||
return;
|
return;
|
||||||
m_fetched.insert(name);
|
m_fetched.insert(name);
|
||||||
std::string base;
|
std::vector<fs::DirListNode> list;
|
||||||
base = porting::path_share + DIR_DELIM + "sounds";
|
// Reusable local function
|
||||||
dst_paths.insert(base + DIR_DELIM + name + ".ogg");
|
auto add_paths = [&dst_paths](const std::string name, const std::string base = "") {
|
||||||
int i;
|
dst_paths.insert(base + name + ".ogg");
|
||||||
for(i=0; i<10; i++)
|
for (int i = 0; i < 10; i++)
|
||||||
dst_paths.insert(base + DIR_DELIM + name + "."+itos(i)+".ogg");
|
dst_paths.insert(base + name + "." + itos(i) + ".ogg");
|
||||||
base = porting::path_user + DIR_DELIM + "sounds";
|
};
|
||||||
dst_paths.insert(base + DIR_DELIM + name + ".ogg");
|
// Allow full paths
|
||||||
for(i=0; i<10; i++)
|
if (name.find(DIR_DELIM_CHAR) != std::string::npos) {
|
||||||
dst_paths.insert(base + DIR_DELIM + name + "."+itos(i)+".ogg");
|
add_paths(name);
|
||||||
|
} else {
|
||||||
|
std::string share_prefix = porting::path_share + DIR_DELIM;
|
||||||
|
add_paths(name, share_prefix + "sounds" + DIR_DELIM);
|
||||||
|
std::string user_prefix = porting::path_user + DIR_DELIM;
|
||||||
|
add_paths(name, user_prefix + "sounds" + DIR_DELIM);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/******************************************************************************/
|
/******************************************************************************/
|
||||||
|
Loading…
Reference in New Issue
Block a user