Allow for Game-Specific Menu Music (#11241)

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ExeVirus 2021-11-22 12:26:46 -05:00 committed by GitHub
parent e35cfa589a
commit 52bfbf6ed0
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GPG Key ID: 4AEE18F83AFDEB23
7 changed files with 95 additions and 63 deletions

@ -393,7 +393,7 @@ local function create_world_buttonhandler(this, fields)
core.settings:set("menu_last_game",pkgmgr.games[gameindex].id) core.settings:set("menu_last_game",pkgmgr.games[gameindex].id)
if this.data.update_worldlist_filter then if this.data.update_worldlist_filter then
menudata.worldlist:set_filtercriteria(pkgmgr.games[gameindex].id) menudata.worldlist:set_filtercriteria(pkgmgr.games[gameindex].id)
mm_texture.update("singleplayer", pkgmgr.games[gameindex].id) mm_game_theme.update("singleplayer", pkgmgr.games[gameindex].id)
end end
menudata.worldlist:refresh() menudata.worldlist:refresh()
core.settings:set("mainmenu_last_selected_world", core.settings:set("mainmenu_last_selected_world",

@ -16,23 +16,25 @@
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. --51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
mm_texture = {} mm_game_theme = {}
-------------------------------------------------------------------------------- --------------------------------------------------------------------------------
function mm_texture.init() function mm_game_theme.init()
mm_texture.defaulttexturedir = core.get_texturepath() .. DIR_DELIM .. "base" .. mm_game_theme.defaulttexturedir = core.get_texturepath() .. DIR_DELIM .. "base" ..
DIR_DELIM .. "pack" .. DIR_DELIM DIR_DELIM .. "pack" .. DIR_DELIM
mm_texture.basetexturedir = mm_texture.defaulttexturedir mm_game_theme.basetexturedir = mm_game_theme.defaulttexturedir
mm_texture.texturepack = core.settings:get("texture_path") mm_game_theme.texturepack = core.settings:get("texture_path")
mm_texture.gameid = nil mm_game_theme.gameid = nil
mm_game_theme.music_handle = nil
end end
-------------------------------------------------------------------------------- --------------------------------------------------------------------------------
function mm_texture.update(tab,gamedetails) function mm_game_theme.update(tab,gamedetails)
if tab ~= "singleplayer" then if tab ~= "singleplayer" then
mm_texture.reset() mm_game_theme.reset()
return return
end end
@ -40,50 +42,54 @@ function mm_texture.update(tab,gamedetails)
return return
end end
mm_texture.update_game(gamedetails) mm_game_theme.update_game(gamedetails)
end end
-------------------------------------------------------------------------------- --------------------------------------------------------------------------------
function mm_texture.reset() function mm_game_theme.reset()
mm_texture.gameid = nil mm_game_theme.gameid = nil
local have_bg = false local have_bg = false
local have_overlay = mm_texture.set_generic("overlay") local have_overlay = mm_game_theme.set_generic("overlay")
if not have_overlay then if not have_overlay then
have_bg = mm_texture.set_generic("background") have_bg = mm_game_theme.set_generic("background")
end end
mm_texture.clear("header") mm_game_theme.clear("header")
mm_texture.clear("footer") mm_game_theme.clear("footer")
core.set_clouds(false) core.set_clouds(false)
mm_texture.set_generic("footer") mm_game_theme.set_generic("footer")
mm_texture.set_generic("header") mm_game_theme.set_generic("header")
if not have_bg then if not have_bg then
if core.settings:get_bool("menu_clouds") then if core.settings:get_bool("menu_clouds") then
core.set_clouds(true) core.set_clouds(true)
else else
mm_texture.set_dirt_bg() mm_game_theme.set_dirt_bg()
end end
end end
if mm_game_theme.music_handle ~= nil then
core.sound_stop(mm_game_theme.music_handle)
end
end end
-------------------------------------------------------------------------------- --------------------------------------------------------------------------------
function mm_texture.update_game(gamedetails) function mm_game_theme.update_game(gamedetails)
if mm_texture.gameid == gamedetails.id then if mm_game_theme.gameid == gamedetails.id then
return return
end end
local have_bg = false local have_bg = false
local have_overlay = mm_texture.set_game("overlay",gamedetails) local have_overlay = mm_game_theme.set_game("overlay",gamedetails)
if not have_overlay then if not have_overlay then
have_bg = mm_texture.set_game("background",gamedetails) have_bg = mm_game_theme.set_game("background",gamedetails)
end end
mm_texture.clear("header") mm_game_theme.clear("header")
mm_texture.clear("footer") mm_game_theme.clear("footer")
core.set_clouds(false) core.set_clouds(false)
if not have_bg then if not have_bg then
@ -91,34 +97,34 @@ function mm_texture.update_game(gamedetails)
if core.settings:get_bool("menu_clouds") then if core.settings:get_bool("menu_clouds") then
core.set_clouds(true) core.set_clouds(true)
else else
mm_texture.set_dirt_bg() mm_game_theme.set_dirt_bg()
end end
end end
mm_texture.set_game("footer",gamedetails) mm_game_theme.set_game("footer",gamedetails)
mm_texture.set_game("header",gamedetails) mm_game_theme.set_game("header",gamedetails)
mm_texture.gameid = gamedetails.id mm_game_theme.gameid = gamedetails.id
end end
-------------------------------------------------------------------------------- --------------------------------------------------------------------------------
function mm_texture.clear(identifier) function mm_game_theme.clear(identifier)
core.set_background(identifier,"") core.set_background(identifier,"")
end end
-------------------------------------------------------------------------------- --------------------------------------------------------------------------------
function mm_texture.set_generic(identifier) function mm_game_theme.set_generic(identifier)
--try texture pack first --try texture pack first
if mm_texture.texturepack ~= nil then if mm_game_theme.texturepack ~= nil then
local path = mm_texture.texturepack .. DIR_DELIM .."menu_" .. local path = mm_game_theme.texturepack .. DIR_DELIM .."menu_" ..
identifier .. ".png" identifier .. ".png"
if core.set_background(identifier,path) then if core.set_background(identifier,path) then
return true return true
end end
end end
if mm_texture.defaulttexturedir ~= nil then if mm_game_theme.defaulttexturedir ~= nil then
local path = mm_texture.defaulttexturedir .. DIR_DELIM .."menu_" .. local path = mm_game_theme.defaulttexturedir .. DIR_DELIM .."menu_" ..
identifier .. ".png" identifier .. ".png"
if core.set_background(identifier,path) then if core.set_background(identifier,path) then
return true return true
@ -129,14 +135,16 @@ function mm_texture.set_generic(identifier)
end end
-------------------------------------------------------------------------------- --------------------------------------------------------------------------------
function mm_texture.set_game(identifier, gamedetails) function mm_game_theme.set_game(identifier, gamedetails)
if gamedetails == nil then if gamedetails == nil then
return false return false
end end
if mm_texture.texturepack ~= nil then mm_game_theme.set_music(gamedetails)
local path = mm_texture.texturepack .. DIR_DELIM ..
if mm_game_theme.texturepack ~= nil then
local path = mm_game_theme.texturepack .. DIR_DELIM ..
gamedetails.id .. "_menu_" .. identifier .. ".png" gamedetails.id .. "_menu_" .. identifier .. ".png"
if core.set_background(identifier, path) then if core.set_background(identifier, path) then
return true return true
@ -171,9 +179,10 @@ function mm_texture.set_game(identifier, gamedetails)
return false return false
end end
function mm_texture.set_dirt_bg() --------------------------------------------------------------------------------
if mm_texture.texturepack ~= nil then function mm_game_theme.set_dirt_bg()
local path = mm_texture.texturepack .. DIR_DELIM .."default_dirt.png" if mm_game_theme.texturepack ~= nil then
local path = mm_game_theme.texturepack .. DIR_DELIM .."default_dirt.png"
if core.set_background("background", path, true, 128) then if core.set_background("background", path, true, 128) then
return true return true
end end
@ -183,3 +192,12 @@ function mm_texture.set_dirt_bg()
local minimalpath = defaulttexturedir .. "menu_bg.png" local minimalpath = defaulttexturedir .. "menu_bg.png"
core.set_background("background", minimalpath, true, 128) core.set_background("background", minimalpath, true, 128)
end end
--------------------------------------------------------------------------------
function mm_game_theme.set_music(gamedetails)
if mm_game_theme.music_handle ~= nil then
core.sound_stop(mm_game_theme.music_handle)
end
local music_path = gamedetails.path .. DIR_DELIM .. "menu" .. DIR_DELIM .. "theme"
mm_game_theme.music_handle = core.sound_play(music_path, true)
end

@ -35,7 +35,7 @@ dofile(menupath .. DIR_DELIM .. "async_event.lua")
dofile(menupath .. DIR_DELIM .. "common.lua") dofile(menupath .. DIR_DELIM .. "common.lua")
dofile(menupath .. DIR_DELIM .. "pkgmgr.lua") dofile(menupath .. DIR_DELIM .. "pkgmgr.lua")
dofile(menupath .. DIR_DELIM .. "serverlistmgr.lua") dofile(menupath .. DIR_DELIM .. "serverlistmgr.lua")
dofile(menupath .. DIR_DELIM .. "textures.lua") dofile(menupath .. DIR_DELIM .. "game_theme.lua")
dofile(menupath .. DIR_DELIM .. "dlg_config_world.lua") dofile(menupath .. DIR_DELIM .. "dlg_config_world.lua")
dofile(menupath .. DIR_DELIM .. "dlg_settings_advanced.lua") dofile(menupath .. DIR_DELIM .. "dlg_settings_advanced.lua")
@ -87,7 +87,7 @@ local function init_globals()
core.settings:set("menu_last_game", default_game) core.settings:set("menu_last_game", default_game)
end end
mm_texture.init() mm_game_theme.init()
-- Create main tabview -- Create main tabview
local tv_main = tabview_create("maintab", {x = 12, y = 5.4}, {x = 0, y = 0}) local tv_main = tabview_create("maintab", {x = 12, y = 5.4}, {x = 0, y = 0})
@ -113,7 +113,7 @@ local function init_globals()
if tv_main.current_tab == "local" then if tv_main.current_tab == "local" then
local game = pkgmgr.find_by_gameid(core.settings:get("menu_last_game")) local game = pkgmgr.find_by_gameid(core.settings:get("menu_last_game"))
if game == nil then if game == nil then
mm_texture.reset() mm_game_theme.reset()
end end
end end
@ -121,8 +121,6 @@ local function init_globals()
tv_main:show() tv_main:show()
ui.update() ui.update()
core.sound_play("main_menu", true)
end end
init_globals() init_globals()

@ -54,7 +54,7 @@ if enable_gamebar then
for key,value in pairs(fields) do for key,value in pairs(fields) do
for j=1,#pkgmgr.games,1 do for j=1,#pkgmgr.games,1 do
if ("game_btnbar_" .. pkgmgr.games[j].id == key) then if ("game_btnbar_" .. pkgmgr.games[j].id == key) then
mm_texture.update("singleplayer", pkgmgr.games[j]) mm_game_theme.update("singleplayer", pkgmgr.games[j])
core.set_topleft_text(pkgmgr.games[j].name) core.set_topleft_text(pkgmgr.games[j].name)
core.settings:set("menu_last_game",pkgmgr.games[j].id) core.settings:set("menu_last_game",pkgmgr.games[j].id)
menudata.worldlist:set_filtercriteria(pkgmgr.games[j].id) menudata.worldlist:set_filtercriteria(pkgmgr.games[j].id)
@ -323,7 +323,7 @@ local function main_button_handler(this, fields, name, tabdata)
create_world_dlg:set_parent(this) create_world_dlg:set_parent(this)
this:hide() this:hide()
create_world_dlg:show() create_world_dlg:show()
mm_texture.update("singleplayer", current_game()) mm_game_theme.update("singleplayer", current_game())
return true return true
end end
@ -340,7 +340,7 @@ local function main_button_handler(this, fields, name, tabdata)
delete_world_dlg:set_parent(this) delete_world_dlg:set_parent(this)
this:hide() this:hide()
delete_world_dlg:show() delete_world_dlg:show()
mm_texture.update("singleplayer",current_game()) mm_game_theme.update("singleplayer",current_game())
end end
end end
@ -358,7 +358,7 @@ local function main_button_handler(this, fields, name, tabdata)
configdialog:set_parent(this) configdialog:set_parent(this)
this:hide() this:hide()
configdialog:show() configdialog:show()
mm_texture.update("singleplayer",current_game()) mm_game_theme.update("singleplayer",current_game())
end end
end end
@ -375,7 +375,7 @@ if enable_gamebar then
if game then if game then
menudata.worldlist:set_filtercriteria(game.id) menudata.worldlist:set_filtercriteria(game.id)
core.set_topleft_text(game.name) core.set_topleft_text(game.name)
mm_texture.update("singleplayer",game) mm_game_theme.update("singleplayer",game)
end end
singleplayer_refresh_gamebar() singleplayer_refresh_gamebar()
@ -387,7 +387,7 @@ if enable_gamebar then
gamebar:hide() gamebar:hide()
end end
core.set_topleft_text("") core.set_topleft_text("")
mm_texture.update(new_tab,nil) mm_game_theme.update(new_tab,nil)
end end
end end
end end

@ -247,7 +247,7 @@ local function handle_settings_buttons(this, fields, tabname, tabdata)
adv_settings_dlg:set_parent(this) adv_settings_dlg:set_parent(this)
this:hide() this:hide()
adv_settings_dlg:show() adv_settings_dlg:show()
--mm_texture.update("singleplayer", current_game()) --mm_game_theme.update("singleplayer", current_game())
return true return true
end end
if fields["cb_smooth_lighting"] then if fields["cb_smooth_lighting"] then

@ -113,8 +113,16 @@ If you want to specify multiple images for one identifier, add additional
images named like `$identifier.$n.png`, with an ascending number $n starting images named like `$identifier.$n.png`, with an ascending number $n starting
with 1, and a random image will be chosen from the provided ones. with 1, and a random image will be chosen from the provided ones.
Menu music
-----------
Games can provide custom main menu music. They are put inside a `menu`
directory inside the game directory.
The music files are named `theme.ogg`.
If you want to specify multiple music files for one game, add additional
images named like `theme.$n.ogg`, with an ascending number $n starting
with 1 (max 10), and a random music file will be chosen from the provided ones.
Mods Mods
==== ====
@ -5642,6 +5650,8 @@ Sounds
player actions (e.g. door closing). player actions (e.g. door closing).
* `minetest.sound_stop(handle)` * `minetest.sound_stop(handle)`
* `handle` is a handle returned by `minetest.sound_play` * `handle` is a handle returned by `minetest.sound_play`
* `minetest.sound_stop_all()`
Stops all currently playing non-ephermeral sounds.
* `minetest.sound_fade(handle, step, gain)` * `minetest.sound_fade(handle, step, gain)`
* `handle` is a handle returned by `minetest.sound_play` * `handle` is a handle returned by `minetest.sound_play`
* `step` determines how fast a sound will fade. * `step` determines how fast a sound will fade.

@ -104,16 +104,22 @@ void MenuMusicFetcher::fetchSounds(const std::string &name,
if(m_fetched.count(name)) if(m_fetched.count(name))
return; return;
m_fetched.insert(name); m_fetched.insert(name);
std::string base; std::vector<fs::DirListNode> list;
base = porting::path_share + DIR_DELIM + "sounds"; // Reusable local function
dst_paths.insert(base + DIR_DELIM + name + ".ogg"); auto add_paths = [&dst_paths](const std::string name, const std::string base = "") {
int i; dst_paths.insert(base + name + ".ogg");
for(i=0; i<10; i++) for (int i = 0; i < 10; i++)
dst_paths.insert(base + DIR_DELIM + name + "."+itos(i)+".ogg"); dst_paths.insert(base + name + "." + itos(i) + ".ogg");
base = porting::path_user + DIR_DELIM + "sounds"; };
dst_paths.insert(base + DIR_DELIM + name + ".ogg"); // Allow full paths
for(i=0; i<10; i++) if (name.find(DIR_DELIM_CHAR) != std::string::npos) {
dst_paths.insert(base + DIR_DELIM + name + "."+itos(i)+".ogg"); add_paths(name);
} else {
std::string share_prefix = porting::path_share + DIR_DELIM;
add_paths(name, share_prefix + "sounds" + DIR_DELIM);
std::string user_prefix = porting::path_user + DIR_DELIM;
add_paths(name, user_prefix + "sounds" + DIR_DELIM);
}
} }
/******************************************************************************/ /******************************************************************************/