forked from Mirrorlandia_minetest/minetest
fully working i guess
This commit is contained in:
parent
804b2647ce
commit
52d99fef31
@ -25,6 +25,7 @@
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#enable_fog = true
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#new_style_water = true
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#new_style_leaves = true
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#frametime_graph = false
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# Server side stuff
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@ -41,6 +41,7 @@ void set_default_settings()
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g_settings.setDefault("enable_fog", "true");
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g_settings.setDefault("new_style_water", "true");
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g_settings.setDefault("new_style_leaves", "true");
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g_settings.setDefault("frametime_graph", "false");
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g_settings.setDefault("free_move", "false");
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g_settings.setDefault("continuous_forward", "false");
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28
src/main.cpp
28
src/main.cpp
@ -267,15 +267,6 @@ Doing now (most important at the top):
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# maybe done
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* not done
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=== Immediate stuff
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* Combine meshes to bigger ones in ClientMap and set them EHM_STATIC
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=== Making it more portable
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* MinGW: Switch away from swprintf; mingw has a bad version of it.
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Use snprintf + narrow_to_wide or (w)ostringstream
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* Some MSVC: std::sto* are defined without a namespace and collide
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with the ones in utility.h
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=== Stuff to do before release
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* Save the new mapgen stuff
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- map/meta.txt, which should contain only plain text, something like this:
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@ -291,7 +282,15 @@ Doing now (most important at the top):
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* only_from_disk might not work anymore - check and fix it.
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* Check the fixmes in the list above
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=== Making it more portable
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* MinGW: Switch away from swprintf; mingw has a bad version of it.
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Use snprintf + narrow_to_wide or (w)ostringstream
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* Some MSVC: std::sto* are defined without a namespace and collide
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with the ones in utility.h
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=== Stuff to do after release
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* Move digging property stuff from material.{h,cpp} to mapnode.cpp...
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- Or maybe move content_features to material.{h,cpp}?
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* Add some kind of erosion and other stuff that now is possible
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* Make client to fetch stuff asynchronously
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- Needs method SyncProcessData
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@ -308,6 +307,7 @@ Doing now (most important at the top):
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is generated. Fix it.
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* Make a small history check to transformLiquids to detect and log
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continuous oscillations, in such detail that they can be fixed.
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* Combine meshes to bigger ones in ClientMap and set them EHM_STATIC
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======================================================================
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@ -381,7 +381,7 @@ Doing now (most important at the top):
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IrrlichtWrapper *g_irrlicht = NULL;
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// This makes textures
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TextureSource *g_texturesource = NULL;
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ITextureSource *g_texturesource = NULL;
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MapDrawControl draw_control;
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@ -1659,7 +1659,8 @@ int main(int argc, char *argv[])
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g_device = device;
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g_irrlicht = new IrrlichtWrapper(device);
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g_texturesource = new TextureSource(device);
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TextureSource *texturesource = new TextureSource(device);
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g_texturesource = texturesource;
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/*
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Speed tests (done after irrlicht is loaded to get timer)
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@ -1722,7 +1723,7 @@ int main(int argc, char *argv[])
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init_content_inventory_texture_paths();
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init_mapnode(); // Second call with g_texturesource set
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init_mineral(g_irrlicht);
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init_mineral();
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/*
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GUI stuff
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@ -2084,7 +2085,7 @@ int main(int argc, char *argv[])
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/*
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Process TextureSource's queue
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*/
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g_texturesource->processQueue();
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texturesource->processQueue();
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/*
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Random calculations
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@ -3006,6 +3007,7 @@ int main(int argc, char *argv[])
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/*
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Frametime log
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*/
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if(g_settings.getBool("frametime_graph") == true)
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{
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s32 x = 10;
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for(core::list<float>::Iterator
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@ -32,7 +32,7 @@ extern IrrlichtWrapper *g_irrlicht;
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// This makes and maps textures
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#include "tile.h"
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extern TextureSource *g_texturesource;
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extern ITextureSource *g_texturesource;
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// Debug streams
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309
src/map.cpp
309
src/map.cpp
@ -1741,10 +1741,10 @@ ServerMap::ServerMap(std::string savedir):
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//m_chunksize = 2;
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// TODO: Save to and load from a file
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m_seed = (((u64)myrand()<<0)%0x7fff)
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+ (((u64)myrand()<<16)%0x7fff)
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+ (((u64)myrand()<<32)%0x7fff)
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+ (((u64)myrand()<<48)%0x7fff);
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m_seed = (((u64)(myrand()%0xffff)<<0)
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+ ((u64)(myrand()%0xffff)<<16)
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+ ((u64)(myrand()%0xffff)<<32)
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+ ((u64)(myrand()%0xffff)<<48));
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/*
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Experimental and debug stuff
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@ -1774,16 +1774,24 @@ ServerMap::ServerMap(std::string savedir):
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}
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else
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{
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// Load master heightmap
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loadMasterHeightmap();
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// Load map metadata (seed, chunksize)
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loadMapMeta();
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// Load sector (0,0) and throw and exception on fail
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// Load chunk metadata
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loadChunkMeta();
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/*// Load sector (0,0) and throw and exception on fail
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if(loadSectorFull(v2s16(0,0)) == false)
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throw LoadError("Failed to load sector (0,0)");
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throw LoadError("Failed to load sector (0,0)");*/
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dstream<<DTIME<<"Server: Successfully loaded master "
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"heightmap and sector (0,0) from "<<savedir<<
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/*dstream<<DTIME<<"Server: Successfully loaded chunk "
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"metadata and sector (0,0) from "<<savedir<<
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", assuming valid save directory."
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<<std::endl;*/
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dstream<<DTIME<<"INFO: Server: Successfully loaded map "
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<<"and chunk metadata from "<<savedir
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<<", assuming valid save directory."
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<<std::endl;
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m_map_saving_enabled = true;
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@ -1798,13 +1806,13 @@ ServerMap::ServerMap(std::string savedir):
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}
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catch(std::exception &e)
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{
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dstream<<DTIME<<"Server: Failed to load map from "<<savedir
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dstream<<DTIME<<"WARNING: Server: Failed to load map from "<<savedir
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<<", exception: "<<e.what()<<std::endl;
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dstream<<DTIME<<"Please remove the map or fix it."<<std::endl;
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dstream<<DTIME<<"WARNING: Map saving will be disabled."<<std::endl;
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dstream<<"Please remove the map or fix it."<<std::endl;
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dstream<<"WARNING: Map saving will be disabled."<<std::endl;
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}
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dstream<<DTIME<<"Initializing new map."<<std::endl;
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dstream<<DTIME<<"INFO: Initializing new map."<<std::endl;
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// Create zero sector
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emergeSector(v2s16(0,0));
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@ -2062,6 +2070,8 @@ double base_rock_level_2d(u64 seed, v2s16 p)
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return h;
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}
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#define VMANIP_FLAG_DUNGEON VOXELFLAG_CHECKED1
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/*
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This is the main map generation method
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*/
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@ -2195,6 +2205,9 @@ MapChunk* ServerMap::generateChunkRaw(v2s16 chunkpos,
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vmanip.initialEmerge(bigarea_blocks_min, bigarea_blocks_max);
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}
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// Clear all flags
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vmanip.clearFlag(0xff);
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TimeTaker timer_generate("generateChunkRaw() generate");
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// Maximum height of the stone surface and obstacles.
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@ -2414,7 +2427,7 @@ MapChunk* ServerMap::generateChunkRaw(v2s16 chunkpos,
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/*
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Make dungeons
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*/
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u32 dungeons_count = relative_volume / 600000;
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u32 dungeons_count = relative_volume / 400000;
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u32 bruises_count = relative_volume * stone_surface_max_y / 40000000;
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if(stone_surface_max_y < WATER_LEVEL)
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bruises_count = 0;
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@ -2424,7 +2437,7 @@ MapChunk* ServerMap::generateChunkRaw(v2s16 chunkpos,
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{
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s16 min_tunnel_diameter = 2;
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s16 max_tunnel_diameter = 6;
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u16 tunnel_routepoints = 15;
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u16 tunnel_routepoints = 25;
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bool bruise_surface = (jj < bruises_count);
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@ -2464,14 +2477,14 @@ MapChunk* ServerMap::generateChunkRaw(v2s16 chunkpos,
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of -= v3s16(1,0,1) * more;
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s16 route_y_min = 0;
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//s16 route_y_max = ar.Y-1;
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s16 route_y_max = -of.Y + stone_surface_max_y + max_tunnel_diameter/2;
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// If dungeons
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// Allow half a diameter + 7 over stone surface
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s16 route_y_max = -of.Y + stone_surface_max_y + max_tunnel_diameter/2 + 7;
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/*// If dungeons, don't go through surface too often
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if(bruise_surface == false)
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{
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// Don't go through surface too often
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route_y_max -= myrand_range(0, max_tunnel_diameter*2);
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}
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route_y_max -= myrand_range(0, max_tunnel_diameter*2);*/
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// Limit maximum to area
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route_y_max = rangelim(route_y_max, 0, ar.Y-1);
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if(bruise_surface)
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@ -2489,10 +2502,24 @@ MapChunk* ServerMap::generateChunkRaw(v2s16 chunkpos,
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/*dstream<<"route_y_min = "<<route_y_min
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<<", route_y_max = "<<route_y_max<<std::endl;*/
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s16 route_start_y_min = route_y_min;
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s16 route_start_y_max = route_y_max;
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// Start every 2nd dungeon from surface
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bool coming_from_surface = (jj % 2 == 0 && bruise_surface == false);
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if(coming_from_surface)
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{
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route_start_y_min = -of.Y + stone_surface_max_y + 5;
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}
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route_start_y_min = rangelim(route_start_y_min, 0, ar.Y-1);
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route_start_y_max = rangelim(route_start_y_max, 0, ar.Y-1);
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// Randomize starting position
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v3f orp(
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(float)(myrand()%ar.X)+0.5,
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(float)(myrand_range(route_y_min, route_y_max))+0.5,
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(float)(myrand_range(route_start_y_min, route_start_y_max))+0.5,
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(float)(myrand()%ar.Z)+0.5
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);
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@ -2509,18 +2536,35 @@ MapChunk* ServerMap::generateChunkRaw(v2s16 chunkpos,
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s16 max_d = max_tunnel_diameter;
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s16 rs = myrand_range(min_d, max_d);
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v3s16 maxlen(15, 5, 15);
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v3s16 maxlen;
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if(bruise_surface)
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{
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maxlen = v3s16(rs*7,rs*7,rs*7);
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}
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else
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{
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maxlen = v3s16(15, myrand_range(1, 20), 15);
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}
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v3f vec;
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if(coming_from_surface && j < 3)
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{
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vec = v3f(
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(float)(myrand()%(maxlen.X*2))-(float)maxlen.X,
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(float)(myrand()%(maxlen.Y*1))-(float)maxlen.Y,
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(float)(myrand()%(maxlen.Z*2))-(float)maxlen.Z
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);
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}
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else
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{
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vec = v3f(
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(float)(myrand()%(maxlen.X*2))-(float)maxlen.X,
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(float)(myrand()%(maxlen.Y*2))-(float)maxlen.Y,
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(float)(myrand()%(maxlen.Z*2))-(float)maxlen.Z
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);
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}
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v3f vec(
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(float)(myrand()%(maxlen.X*2))-(float)maxlen.X,
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(float)(myrand()%(maxlen.Y*2))-(float)maxlen.Y,
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(float)(myrand()%(maxlen.Z*2))-(float)maxlen.Z
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);
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v3f rp = orp + vec;
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if(rp.X < 0)
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rp.X = 0;
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@ -2553,7 +2597,7 @@ MapChunk* ServerMap::generateChunkRaw(v2s16 chunkpos,
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//s16 si2 = rs - MYMAX(0, maxabsxz-rs/4);
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s16 si2 = rs - MYMAX(0, maxabsxz-rs/7);
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//s16 si2 = rs - abs(x0);
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for(s16 y0=-si2+1+1; y0<=si2-1; y0++)
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for(s16 y0=-si2+1+2; y0<=si2-1; y0++)
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{
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s16 z = cp.Z + z0;
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s16 y = cp.Y + y0;
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@ -2580,6 +2624,12 @@ MapChunk* ServerMap::generateChunkRaw(v2s16 chunkpos,
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// water afterwards
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u32 i = vmanip.m_area.index(p);
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vmanip.m_data[i] = airnode;
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if(bruise_surface == false)
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{
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// Set tunnel flag
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vmanip.m_flags[i] |= VMANIP_FLAG_DUNGEON;
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}
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}
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}
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}
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@ -3000,13 +3050,17 @@ MapChunk* ServerMap::generateChunkRaw(v2s16 chunkpos,
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break;
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}
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n->d = CONTENT_WATERSOURCE;
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n->setLight(LIGHTBANK_DAY, light);
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// Make water only not in dungeons
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if(!(vmanip.m_flags[i]&VMANIP_FLAG_DUNGEON))
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{
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n->d = CONTENT_WATERSOURCE;
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//n->setLight(LIGHTBANK_DAY, light);
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// Add to transforming liquid queue (in case it'd
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// start flowing)
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v3s16 p = v3s16(p2d.X, y, p2d.Y);
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m_transforming_liquid.push_back(p);
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// Add to transforming liquid queue (in case it'd
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// start flowing)
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v3s16 p = v3s16(p2d.X, y, p2d.Y);
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m_transforming_liquid.push_back(p);
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}
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// Next one
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vmanip.m_area.add_y(em, i, -1);
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@ -3519,6 +3573,7 @@ MapChunk* ServerMap::generateChunkRaw(v2s16 chunkpos,
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//TimeTaker timer("generateChunkRaw() blitBackAll");
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vmanip.blitBackAll(&changed_blocks);
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}
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/*
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Update day/night difference cache of the MapBlocks
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*/
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@ -3553,14 +3608,22 @@ MapChunk* ServerMap::generateChunkRaw(v2s16 chunkpos,
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}
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/*
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Set central chunk non-volatile and return it
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Set central chunk non-volatile
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*/
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MapChunk *chunk = getChunk(chunkpos);
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assert(chunk);
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// Set non-volatile
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//chunk->setIsVolatile(false);
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chunk->setGenLevel(GENERATED_FULLY);
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// Return it
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/*
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Save changed parts of map
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*/
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save(true);
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/*
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Return central chunk (which was requested)
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*/
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return chunk;
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}
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@ -4543,7 +4606,8 @@ void ServerMap::save(bool only_changed)
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dstream<<DTIME<<"ServerMap: Saving whole map, this can take time."
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<<std::endl;
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saveMasterHeightmap();
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saveMapMeta();
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saveChunkMeta();
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u32 sector_meta_count = 0;
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u32 block_count = 0;
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@ -4601,8 +4665,9 @@ void ServerMap::loadAll()
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{
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DSTACK(__FUNCTION_NAME);
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dstream<<DTIME<<"ServerMap: Loading map..."<<std::endl;
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loadMasterHeightmap();
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loadMapMeta();
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loadChunkMeta();
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std::vector<fs::DirListNode> list = fs::GetDirListing(m_savedir+"/sectors/");
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@ -4657,6 +4722,7 @@ void ServerMap::loadAll()
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dstream<<DTIME<<"ServerMap: Map loaded."<<std::endl;
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}
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#if 0
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void ServerMap::saveMasterHeightmap()
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{
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DSTACK(__FUNCTION_NAME);
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@ -4685,6 +4751,163 @@ void ServerMap::loadMasterHeightmap()
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if(is.good() == false)
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throw FileNotGoodException("Cannot open master heightmap");*/
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}
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#endif
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void ServerMap::saveMapMeta()
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{
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DSTACK(__FUNCTION_NAME);
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dstream<<"INFO: ServerMap::saveMapMeta(): "
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<<"seed="<<m_seed<<", chunksize="<<m_chunksize
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<<std::endl;
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createDir(m_savedir);
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std::string fullpath = m_savedir + "/meta.txt";
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std::ofstream os(fullpath.c_str(), std::ios_base::binary);
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if(os.good() == false)
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{
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dstream<<"ERROR: ServerMap::saveMapMeta(): "
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<<"could not open"<<fullpath<<std::endl;
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||||
throw FileNotGoodException("Cannot open chunk metadata");
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}
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||||
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Settings params;
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params.setU64("seed", m_seed);
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||||
params.setS32("chunksize", m_chunksize);
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||||
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params.writeLines(os);
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||||
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||||
os<<"[end_of_params]\n";
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||||
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||||
}
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||||
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||||
void ServerMap::loadMapMeta()
|
||||
{
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||||
DSTACK(__FUNCTION_NAME);
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||||
dstream<<"INFO: ServerMap::loadMapMeta(): Loading chunk metadata"
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||||
<<std::endl;
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||||
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||||
std::string fullpath = m_savedir + "/meta.txt";
|
||||
std::ifstream is(fullpath.c_str(), std::ios_base::binary);
|
||||
if(is.good() == false)
|
||||
{
|
||||
dstream<<"ERROR: ServerMap::loadMapMeta(): "
|
||||
<<"could not open"<<fullpath<<std::endl;
|
||||
throw FileNotGoodException("Cannot open chunk metadata");
|
||||
}
|
||||
|
||||
Settings params;
|
||||
|
||||
for(;;)
|
||||
{
|
||||
if(is.eof())
|
||||
throw SerializationError
|
||||
("ServerMap::loadMapMeta(): [end_of_params] not found");
|
||||
std::string line;
|
||||
std::getline(is, line);
|
||||
std::string trimmedline = trim(line);
|
||||
if(trimmedline == "[end_of_params]")
|
||||
break;
|
||||
params.parseConfigLine(line);
|
||||
}
|
||||
|
||||
m_seed = params.getU64("seed");
|
||||
m_chunksize = params.getS32("chunksize");
|
||||
|
||||
dstream<<"INFO: ServerMap::loadMapMeta(): "
|
||||
<<"seed="<<m_seed<<", chunksize="<<m_chunksize
|
||||
<<std::endl;
|
||||
}
|
||||
|
||||
void ServerMap::saveChunkMeta()
|
||||
{
|
||||
DSTACK(__FUNCTION_NAME);
|
||||
|
||||
u32 count = m_chunks.size();
|
||||
|
||||
dstream<<"INFO: ServerMap::saveChunkMeta(): Saving metadata of "
|
||||
<<count<<" chunks"<<std::endl;
|
||||
|
||||
createDir(m_savedir);
|
||||
|
||||
std::string fullpath = m_savedir + "/chunk_meta";
|
||||
std::ofstream os(fullpath.c_str(), std::ios_base::binary);
|
||||
if(os.good() == false)
|
||||
{
|
||||
dstream<<"ERROR: ServerMap::saveChunkMeta(): "
|
||||
<<"could not open"<<fullpath<<std::endl;
|
||||
throw FileNotGoodException("Cannot open chunk metadata");
|
||||
}
|
||||
|
||||
u8 version = 0;
|
||||
|
||||
// Write version
|
||||
os.write((char*)&version, 1);
|
||||
|
||||
u8 buf[4];
|
||||
|
||||
// Write count
|
||||
writeU32(buf, count);
|
||||
os.write((char*)buf, 4);
|
||||
|
||||
for(core::map<v2s16, MapChunk*>::Iterator
|
||||
i = m_chunks.getIterator();
|
||||
i.atEnd()==false; i++)
|
||||
{
|
||||
v2s16 p = i.getNode()->getKey();
|
||||
MapChunk *chunk = i.getNode()->getValue();
|
||||
// Write position
|
||||
writeV2S16(buf, p);
|
||||
os.write((char*)buf, 4);
|
||||
// Write chunk data
|
||||
chunk->serialize(os, version);
|
||||
}
|
||||
}
|
||||
|
||||
void ServerMap::loadChunkMeta()
|
||||
{
|
||||
DSTACK(__FUNCTION_NAME);
|
||||
|
||||
dstream<<"INFO: ServerMap::loadChunkMeta(): Loading chunk metadata"
|
||||
<<std::endl;
|
||||
|
||||
std::string fullpath = m_savedir + "/chunk_meta";
|
||||
std::ifstream is(fullpath.c_str(), std::ios_base::binary);
|
||||
if(is.good() == false)
|
||||
{
|
||||
dstream<<"ERROR: ServerMap::loadChunkMeta(): "
|
||||
<<"could not open"<<fullpath<<std::endl;
|
||||
throw FileNotGoodException("Cannot open chunk metadata");
|
||||
}
|
||||
|
||||
u8 version = 0;
|
||||
|
||||
// Read version
|
||||
is.read((char*)&version, 1);
|
||||
|
||||
u8 buf[4];
|
||||
|
||||
// Read count
|
||||
is.read((char*)buf, 4);
|
||||
u32 count = readU32(buf);
|
||||
|
||||
dstream<<"INFO: ServerMap::loadChunkMeta(): Loading metadata of "
|
||||
<<count<<" chunks"<<std::endl;
|
||||
|
||||
for(u32 i=0; i<count; i++)
|
||||
{
|
||||
v2s16 p;
|
||||
MapChunk *chunk = new MapChunk();
|
||||
// Read position
|
||||
is.read((char*)buf, 4);
|
||||
p = readV2S16(buf);
|
||||
// Read chunk data
|
||||
chunk->deSerialize(is, version);
|
||||
m_chunks.insert(p, chunk);
|
||||
}
|
||||
}
|
||||
|
||||
void ServerMap::saveSectorMeta(ServerMapSector *sector)
|
||||
{
|
||||
|
@ -475,18 +475,13 @@ public:
|
||||
void save(bool only_changed);
|
||||
void loadAll();
|
||||
|
||||
// TODO
|
||||
// Saves map seed and possibly other stuff
|
||||
void saveMapMeta();
|
||||
void loadMapMeta();
|
||||
|
||||
// TODO
|
||||
void saveChunkMeta();
|
||||
void loadChunkMeta();
|
||||
|
||||
// DEPRECATED
|
||||
void saveMasterHeightmap();
|
||||
void loadMasterHeightmap();
|
||||
|
||||
// The sector mutex should be locked when calling most of these
|
||||
|
||||
// This only saves sector-specific data such as the heightmap
|
||||
|
@ -148,25 +148,6 @@ u8 MapBlock::getFaceLight(u32 daynight_ratio, MapNode n, MapNode n2,
|
||||
v3s16 face_dir)
|
||||
{
|
||||
try{
|
||||
// DEBUG
|
||||
/*{
|
||||
if(n.d == CONTENT_WATER)
|
||||
{
|
||||
u8 l = n.param2*2;
|
||||
if(l > LIGHT_MAX)
|
||||
l = LIGHT_MAX;
|
||||
return l;
|
||||
}
|
||||
if(n2.d == CONTENT_WATER)
|
||||
{
|
||||
u8 l = n2.param2*2;
|
||||
if(l > LIGHT_MAX)
|
||||
l = LIGHT_MAX;
|
||||
return l;
|
||||
}
|
||||
}*/
|
||||
|
||||
|
||||
u8 light;
|
||||
u8 l1 = n.getLightBlend(daynight_ratio);
|
||||
u8 l2 = n2.getLightBlend(daynight_ratio);
|
||||
@ -177,11 +158,13 @@ u8 MapBlock::getFaceLight(u32 daynight_ratio, MapNode n, MapNode n2,
|
||||
|
||||
// Make some nice difference to different sides
|
||||
|
||||
// This makes light come from a corner
|
||||
/*if(face_dir.X == 1 || face_dir.Z == 1 || face_dir.Y == -1)
|
||||
light = diminish_light(diminish_light(light));
|
||||
else if(face_dir.X == -1 || face_dir.Z == -1)
|
||||
light = diminish_light(light);*/
|
||||
|
||||
|
||||
// All neighboring faces have different shade (like in minecraft)
|
||||
if(face_dir.X == 1 || face_dir.X == -1 || face_dir.Y == -1)
|
||||
light = diminish_light(diminish_light(light));
|
||||
else if(face_dir.Z == 1 || face_dir.Z == -1)
|
||||
@ -791,7 +774,7 @@ void MapBlock::updateMesh(u32 daynight_ratio)
|
||||
// Flowing water material
|
||||
video::SMaterial material_water1;
|
||||
material_water1.setFlag(video::EMF_LIGHTING, false);
|
||||
material_water1.setFlag(video::EMF_BACK_FACE_CULLING, false);
|
||||
//material_water1.setFlag(video::EMF_BACK_FACE_CULLING, false);
|
||||
material_water1.setFlag(video::EMF_BILINEAR_FILTER, false);
|
||||
material_water1.setFlag(video::EMF_FOG_ENABLE, true);
|
||||
material_water1.MaterialType = video::EMT_TRANSPARENT_VERTEX_ALPHA;
|
||||
@ -1040,9 +1023,9 @@ void MapBlock::updateMesh(u32 daynight_ratio)
|
||||
video::S3DVertex(BS/2,0,BS/2, 0,0,0, c, 1,1),
|
||||
video::S3DVertex(BS/2,0,BS/2, 0,0,0, c, 1,0),
|
||||
video::S3DVertex(-BS/2,0,BS/2, 0,0,0, c, 0,0),*/
|
||||
video::S3DVertex(-BS/2,0,-BS/2, 0,0,0, c,
|
||||
video::S3DVertex(-BS/2,0,BS/2, 0,0,0, c,
|
||||
pa_water1.x0(), pa_water1.y1()),
|
||||
video::S3DVertex(BS/2,0,-BS/2, 0,0,0, c,
|
||||
video::S3DVertex(BS/2,0,BS/2, 0,0,0, c,
|
||||
pa_water1.x1(), pa_water1.y1()),
|
||||
video::S3DVertex(BS/2,0,BS/2, 0,0,0, c,
|
||||
pa_water1.x1(), pa_water1.y0()),
|
||||
@ -1118,21 +1101,25 @@ void MapBlock::updateMesh(u32 daynight_ratio)
|
||||
video::S3DVertex(BS/2,0,-BS/2, 0,0,0, c, 1,1),
|
||||
video::S3DVertex(BS/2,0,BS/2, 0,0,0, c, 1,0),
|
||||
video::S3DVertex(-BS/2,0,BS/2, 0,0,0, c, 0,0),*/
|
||||
video::S3DVertex(-BS/2,0,-BS/2, 0,0,0, c,
|
||||
pa_water1.x0(), pa_water1.y1()),
|
||||
video::S3DVertex(BS/2,0,-BS/2, 0,0,0, c,
|
||||
pa_water1.x1(), pa_water1.y1()),
|
||||
video::S3DVertex(BS/2,0,BS/2, 0,0,0, c,
|
||||
pa_water1.x1(), pa_water1.y0()),
|
||||
video::S3DVertex(-BS/2,0,BS/2, 0,0,0, c,
|
||||
pa_water1.x0(), pa_water1.y1()),
|
||||
video::S3DVertex(BS/2,0,BS/2, 0,0,0, c,
|
||||
pa_water1.x1(), pa_water1.y1()),
|
||||
video::S3DVertex(BS/2,0,-BS/2, 0,0,0, c,
|
||||
pa_water1.x1(), pa_water1.y0()),
|
||||
video::S3DVertex(-BS/2,0,-BS/2, 0,0,0, c,
|
||||
pa_water1.x0(), pa_water1.y0()),
|
||||
};
|
||||
|
||||
// This fixes a strange bug
|
||||
s32 corner_resolve[4] = {3,2,1,0};
|
||||
|
||||
for(s32 i=0; i<4; i++)
|
||||
{
|
||||
//vertices[i].Pos.Y += water_level;
|
||||
//vertices[i].Pos.Y += neighbor_levels[v3s16(0,0,0)];
|
||||
vertices[i].Pos.Y += corner_levels[i];
|
||||
s32 j = corner_resolve[i];
|
||||
vertices[i].Pos.Y += corner_levels[j];
|
||||
vertices[i].Pos += intToFloat(p + getPosRelative());
|
||||
}
|
||||
|
||||
|
@ -25,6 +25,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
some MapSectors. (something like 16x16)
|
||||
*/
|
||||
|
||||
// These should fit in 8 bits, as they are saved as such.
|
||||
enum{
|
||||
GENERATED_FULLY = 0,
|
||||
GENERATED_PARTLY = 10,
|
||||
@ -35,21 +36,10 @@ class MapChunk
|
||||
{
|
||||
public:
|
||||
MapChunk():
|
||||
//m_is_volatile(true)
|
||||
m_generation_level(GENERATED_NOT)
|
||||
{
|
||||
}
|
||||
|
||||
/*
|
||||
If is_volatile is true, chunk can be modified when
|
||||
neighboring chunks are generated.
|
||||
|
||||
It is set to false when all the 8 neighboring chunks have
|
||||
been generated.
|
||||
*/
|
||||
/*bool getIsVolatile(){ return m_is_volatile; }
|
||||
void setIsVolatile(bool is){ m_is_volatile = is; }*/
|
||||
|
||||
/*
|
||||
Generation level. Possible values:
|
||||
GENERATED_FULLY = 0 = fully generated
|
||||
@ -59,9 +49,17 @@ public:
|
||||
u16 getGenLevel(){ return m_generation_level; }
|
||||
void setGenLevel(u16 lev){ m_generation_level = lev; }
|
||||
|
||||
void serialize(std::ostream &os, u8 version)
|
||||
{
|
||||
os.write((char*)&m_generation_level, 1);
|
||||
}
|
||||
void deSerialize(std::istream &is, u8 version)
|
||||
{
|
||||
is.read((char*)&m_generation_level, 1);
|
||||
}
|
||||
|
||||
private:
|
||||
//bool m_is_volatile;
|
||||
u16 m_generation_level;
|
||||
u8 m_generation_level;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
@ -58,7 +58,7 @@ void initializeMaterialProperties()
|
||||
DiggingProperties(true, 1.0, 0));
|
||||
|
||||
g_material_properties[CONTENT_SAND].setDiggingProperties("",
|
||||
DiggingProperties(true, 0.5, 0));
|
||||
DiggingProperties(true, 0.4, 0));
|
||||
|
||||
/*
|
||||
Add MesePick to everything
|
||||
|
@ -30,14 +30,12 @@ const char *mineral_filenames[MINERAL_COUNT] =
|
||||
//textureid_t mineral_textures[MINERAL_COUNT] = {0};
|
||||
std::string mineral_textures[MINERAL_COUNT];
|
||||
|
||||
void init_mineral(IIrrlichtWrapper *irrlicht)
|
||||
void init_mineral()
|
||||
{
|
||||
for(u32 i=0; i<MINERAL_COUNT; i++)
|
||||
{
|
||||
if(mineral_filenames[i] == NULL)
|
||||
continue;
|
||||
//mineral_textures[i] = irrlicht->getTextureId(mineral_filenames[i]);
|
||||
//mineral_textures[i] = 0;
|
||||
mineral_textures[i] = mineral_filenames[i];
|
||||
}
|
||||
}
|
||||
|
@ -22,7 +22,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
|
||||
#include "inventory.h"
|
||||
#include "texture.h"
|
||||
#include "iirrlichtwrapper.h"
|
||||
|
||||
/*
|
||||
Minerals
|
||||
@ -32,7 +31,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
*/
|
||||
|
||||
// Caches textures
|
||||
void init_mineral(IIrrlichtWrapper *irrlicht);
|
||||
void init_mineral();
|
||||
|
||||
#define MINERAL_NONE 0
|
||||
#define MINERAL_COAL 1
|
||||
|
@ -79,6 +79,9 @@ Settings g_settings;
|
||||
|
||||
extern void set_default_settings();
|
||||
|
||||
// A dummy thing
|
||||
ITextureSource *g_texturesource = NULL;
|
||||
|
||||
/*
|
||||
Debug streams
|
||||
*/
|
||||
@ -259,9 +262,8 @@ int main(int argc, char *argv[])
|
||||
|
||||
// Initialize stuff
|
||||
|
||||
IIrrlichtWrapper irrlicht; // Dummy
|
||||
init_mapnode(&irrlicht);
|
||||
init_mineral(&irrlicht);
|
||||
init_mapnode();
|
||||
init_mineral();
|
||||
|
||||
/*
|
||||
Check parameters
|
||||
|
@ -30,7 +30,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
#include <winsock2.h>
|
||||
#include <ws2tcpip.h>
|
||||
#ifdef _MSC_VER
|
||||
#pragma comment(lib, "wsock32.lib")
|
||||
#pragma comment(lib, "ws2_32.lib")
|
||||
#endif
|
||||
typedef SOCKET socket_t;
|
||||
typedef int socklen_t;
|
||||
|
20
src/tile.h
20
src/tile.h
@ -103,10 +103,28 @@ struct SourceAtlasPointer
|
||||
}
|
||||
};
|
||||
|
||||
/*
|
||||
Implementation (to be used as a no-op on the server)
|
||||
*/
|
||||
class ITextureSource
|
||||
{
|
||||
public:
|
||||
ITextureSource(){}
|
||||
virtual ~ITextureSource(){}
|
||||
virtual u32 getTextureId(const std::string &name){return 0;}
|
||||
virtual u32 getTextureIdDirect(const std::string &name){return 0;}
|
||||
virtual std::string getTextureName(u32 id){return "";}
|
||||
virtual AtlasPointer getTexture(u32 id){return AtlasPointer(0);}
|
||||
virtual AtlasPointer getTexture(const std::string &name)
|
||||
{return AtlasPointer(0);}
|
||||
virtual video::ITexture* getTextureRaw(const std::string &name)
|
||||
{return NULL;}
|
||||
};
|
||||
|
||||
/*
|
||||
Creates and caches textures.
|
||||
*/
|
||||
class TextureSource
|
||||
class TextureSource : public ITextureSource
|
||||
{
|
||||
public:
|
||||
TextureSource(IrrlichtDevice *device);
|
||||
|
@ -1201,6 +1201,15 @@ public:
|
||||
return value;
|
||||
}
|
||||
|
||||
u64 getU64(std::string name)
|
||||
{
|
||||
u64 value = 0;
|
||||
std::string s = get(name);
|
||||
std::istringstream ss(s);
|
||||
ss>>value;
|
||||
return value;
|
||||
}
|
||||
|
||||
void setS32(std::string name, s32 value)
|
||||
{
|
||||
set(name, itos(value));
|
||||
@ -1218,6 +1227,13 @@ public:
|
||||
set(name, os.str());
|
||||
}
|
||||
|
||||
void setU64(std::string name, u64 value)
|
||||
{
|
||||
std::ostringstream os;
|
||||
os<<value;
|
||||
set(name, os.str());
|
||||
}
|
||||
|
||||
void clear()
|
||||
{
|
||||
m_settings.clear();
|
||||
|
@ -314,16 +314,12 @@ public:
|
||||
// Checked as being inexistent in source
|
||||
#define VOXELFLAG_INEXISTENT (1<<1)
|
||||
// Algorithm-dependent
|
||||
// flowWater: "visited"
|
||||
#define VOXELFLAG_CHECKED (1<<2)
|
||||
#define VOXELFLAG_CHECKED1 (1<<2)
|
||||
// Algorithm-dependent
|
||||
// getWaterPressure: "visited"
|
||||
#define VOXELFLAG_CHECKED2 (1<<3)
|
||||
// Algorithm-dependent
|
||||
// spreadWaterPressure: "visited"
|
||||
#define VOXELFLAG_CHECKED3 (1<<4)
|
||||
// Algorithm-dependent
|
||||
// water: "pressure check route node"
|
||||
#define VOXELFLAG_CHECKED4 (1<<5)
|
||||
|
||||
enum VoxelPrintMode
|
||||
|
Loading…
Reference in New Issue
Block a user