Fix texture tear issue

This commit is contained in:
RealBadAngel 2016-01-21 16:04:41 +01:00 committed by est31
parent e50c784e2c
commit 52eea79928

@ -544,6 +544,7 @@ bool ClientLauncher::create_engine_device()
params.Vsync = vsync; params.Vsync = vsync;
params.EventReceiver = receiver; params.EventReceiver = receiver;
params.HighPrecisionFPU = g_settings->getBool("high_precision_fpu"); params.HighPrecisionFPU = g_settings->getBool("high_precision_fpu");
params.ZBufferBits = 24;
#ifdef __ANDROID__ #ifdef __ANDROID__
params.PrivateData = porting::app_global; params.PrivateData = porting::app_global;
params.OGLES2ShaderPath = std::string(porting::path_user + DIR_DELIM + params.OGLES2ShaderPath = std::string(porting::path_user + DIR_DELIM +