Improve mobv2

This commit is contained in:
Perttu Ahola 2011-10-15 12:17:21 +03:00
parent 43a28f04fa
commit 5341bf59c2
11 changed files with 221 additions and 78 deletions

@ -1523,7 +1523,7 @@ void Client::groundAction(u8 action, v3s16 nodepos_undersurface,
Send(0, data, true);
}
void Client::clickActiveObject(u8 button, u16 id, u16 item)
void Client::clickActiveObject(u8 button, u16 id, u16 item_i)
{
if(connectedAndInitialized() == false){
dout_client<<DTIME<<"Client::clickActiveObject() "
@ -1532,6 +1532,38 @@ void Client::clickActiveObject(u8 button, u16 id, u16 item)
return;
}
Player *player = m_env.getLocalPlayer();
if(player == NULL)
return;
ClientActiveObject *obj = m_env.getActiveObject(id);
if(obj){
if(button == 0){
ToolItem *titem = NULL;
std::string toolname = "";
InventoryList *mlist = player->inventory.getList("main");
if(mlist != NULL)
{
InventoryItem *item = mlist->getItem(item_i);
if(item && (std::string)item->getName() == "ToolItem")
{
titem = (ToolItem*)item;
toolname = titem->getToolName();
}
}
v3f playerpos = player->getPosition();
v3f objpos = obj->getPosition();
v3f dir = (objpos - playerpos).normalize();
bool disable_send = obj->directReportPunch(toolname, dir);
if(disable_send)
return;
}
}
/*
length: 7
[0] u16 command
@ -1544,7 +1576,7 @@ void Client::clickActiveObject(u8 button, u16 id, u16 item)
writeU16(&data[0], TOSERVER_CLICK_ACTIVEOBJECT);
writeU8(&data[2], button);
writeU16(&data[3], id);
writeU16(&data[5], item);
writeU16(&data[5], item_i);
Send(0, data, true);
}

@ -183,7 +183,7 @@ public:
void groundAction(u8 action, v3s16 nodepos_undersurface,
v3s16 nodepos_oversurface, u16 item);
void clickActiveObject(u8 button, u16 id, u16 item);
void clickActiveObject(u8 button, u16 id, u16 item_i);
void sendSignNodeText(v3s16 p, std::string text);
void sendInventoryAction(InventoryAction *a);

@ -70,6 +70,10 @@ public:
// Create a certain type of ClientActiveObject
static ClientActiveObject* create(u8 type);
// If returns true, punch will not be sent to the server
virtual bool directReportPunch(const std::string &toolname, v3f dir)
{ return false; }
protected:
// Used for creating objects based on type
typedef ClientActiveObject* (*Factory)();

@ -874,7 +874,10 @@ MobV2CAO::MobV2CAO():
m_last_light(0),
m_shooting(0),
m_shooting_unset_timer(0),
m_sprite_size(BS,BS),
m_sprite_y(0),
m_bright_shooting(false),
m_lock_full_brightness(false),
m_player_hit_timer(0)
{
ClientActiveObject::registerType(getType(), create);
@ -897,10 +900,10 @@ void MobV2CAO::addToScene(scene::ISceneManager *smgr)
if(m_node != NULL)
return;
std::string texture_name = m_properties->get("texture_name");
//dstream<<"MobV2CAO::addToScene using texture_name="<<texture_name<<std::endl;
/*dstream<<"MobV2CAO::addToScene using texture_name="<<
m_texture_name<<std::endl;*/
std::string texture_string = "[makealpha2:128,0,0;128,128,0:";
texture_string += texture_name;
texture_string += m_texture_name;
scene::MyBillboardSceneNode *bill = new scene::MyBillboardSceneNode(
smgr->getRootSceneNode(), smgr, -1, v3f(0,0,0), v2f(1,1));
@ -986,7 +989,7 @@ void MobV2CAO::updateNodePos()
if(m_node == NULL)
return;
m_node->setPosition(pos_translator.vect_show + m_sprite_pos);
m_node->setPosition(pos_translator.vect_show + v3f(0,m_sprite_y,0));
}
void MobV2CAO::step(float dtime, ClientEnvironment *env)
@ -1137,15 +1140,16 @@ void MobV2CAO::processMessage(const std::string &data)
{
//u16 damage = readU16(is);
u8 li = decode_light(m_last_light);
/*u8 li = decode_light(m_last_light);
if(li >= 100)
li = 30;
else
li = 255;
video::SColor color(255,li,li,li);
li = 255;*/
/*video::SColor color(255,255,0,0);
m_node->setColor(color);
m_damage_visual_timer = 0.2;
m_damage_visual_timer = 0.2;*/
}
// Trigger shooting
else if(cmd == 2)
@ -1183,38 +1187,19 @@ void MobV2CAO::initialize(const std::string &data)
std::istringstream tmp_is(tmp_os.str(), std::ios::binary);
m_properties->parseConfigLines(tmp_is, "MobArgsEnd");
/*dstream<<"INFO: MobV2CAO::initialize(): got properties:"<<std::endl;
m_properties->writeLines(dstream);*/
dstream<<"INFO: MobV2CAO::initialize(): got properties:"<<std::endl;
m_properties->writeLines(dstream);
m_properties->setDefault("texture_name", "stone.png");
m_properties->setDefault("looks", "dummy_default");
m_properties->setDefault("yaw", "0");
m_properties->setDefault("pos", "(0,0,0)");
m_properties->setDefault("sprite_size", "(1,1)");
m_properties->setDefault("sprite_pos", "(0,0,0)");
m_properties->setDefault("selection_size", "(0.4,0.4)");
m_properties->setDefault("selection_y", "-0.4");
m_properties->setDefault("sprite_type", "humanoid_1");
m_properties->setDefault("simple_anim_frames", "1");
m_properties->setDefault("simple_anim_frametime", "0.5");
m_properties->setDefault("lock_full_brightness", "false");
m_properties->setDefault("player_hit_damage", "0");
m_properties->setDefault("player_hit_distance", "1.5");
m_properties->setDefault("player_hit_interval", "1.5");
setLooks(m_properties->get("looks"));
m_yaw = m_properties->getFloat("yaw");
m_position = m_properties->getV3F("pos");
m_sprite_size = m_properties->getV2F("sprite_size") * BS;
m_sprite_pos = m_properties->getV3F("sprite_pos") * BS;
v2f selection_size = m_properties->getV2F("selection_size") * BS;
float selection_y = m_properties->getFloat("selection_y") * BS;
m_selection_box = core::aabbox3d<f32>(
-selection_size.X, selection_y, -selection_size.X,
selection_size.X, selection_y+selection_size.Y,
selection_size.X);
m_sprite_type = m_properties->get("sprite_type");
m_simple_anim_frames = m_properties->getS32("simple_anim_frames");
m_simple_anim_frametime = m_properties->getFloat("simple_anim_frametime");
m_lock_full_brightness = m_properties->getBool("lock_full_brightness");
m_player_hit_damage = m_properties->getS32("player_hit_damage");
m_player_hit_distance = m_properties->getFloat("player_hit_distance");
m_player_hit_interval = m_properties->getFloat("player_hit_interval");
@ -1225,4 +1210,55 @@ void MobV2CAO::initialize(const std::string &data)
updateNodePos();
}
bool MobV2CAO::directReportPunch(const std::string &toolname, v3f dir)
{
video::SColor color(255,255,0,0);
m_node->setColor(color);
m_damage_visual_timer = 0.05;
m_position += dir * BS;
pos_translator.sharpen();
pos_translator.update(m_position);
updateNodePos();
return false;
}
void MobV2CAO::setLooks(const std::string &looks)
{
v2f selection_size = v2f(0.4, 0.4) * BS;
float selection_y = 0 * BS;
if(looks == "dungeon_master"){
m_texture_name = "dungeon_master.png";
m_sprite_type = "humanoid_1";
m_sprite_size = v2f(2, 3) * BS;
m_sprite_y = 0.85 * BS;
selection_size = v2f(0.4, 2.6) * BS;
selection_y = -0.4 * BS;
}
else if(looks == "fireball"){
m_texture_name = "fireball.png";
m_sprite_type = "simple";
m_sprite_size = v2f(1, 1) * BS;
m_simple_anim_frames = 3;
m_simple_anim_frametime = 0.1;
m_lock_full_brightness = true;
}
else{
m_texture_name = "stone.png";
m_sprite_type = "simple";
m_sprite_size = v2f(1, 1) * BS;
m_simple_anim_frames = 3;
m_simple_anim_frametime = 0.333;
selection_size = v2f(0.4, 0.4) * BS;
selection_y = 0 * BS;
}
m_selection_box = core::aabbox3d<f32>(
-selection_size.X, selection_y, -selection_size.X,
selection_size.X, selection_y+selection_size.Y,
selection_size.X);
}

@ -33,19 +33,19 @@ class Settings;
struct SmoothTranslator
{
v3f vect_old;
v3f vect_show;
v3f vect_aim;
f32 anim_counter;
f32 anim_time;
f32 anim_time_counter;
v3f vect_show;
v3f vect_aim;
SmoothTranslator():
vect_old(0,0,0),
vect_show(0,0,0),
vect_aim(0,0,0),
anim_counter(0),
anim_time(0),
anim_time_counter(0),
vect_show(0,0,0),
vect_aim(0,0,0)
anim_time_counter(0)
{}
void init(v3f vect)
@ -53,6 +53,14 @@ struct SmoothTranslator
vect_old = vect;
vect_show = vect;
vect_aim = vect;
anim_counter = 0;
anim_time = 0;
anim_time_counter = 0;
}
void sharpen()
{
init(vect_show);
}
void update(v3f vect_new)
@ -329,11 +337,17 @@ public:
//{return m_position;}
bool doShowSelectionBox(){return false;}
// If returns true, punch will not be sent to the server
bool directReportPunch(const std::string &toolname, v3f dir);
private:
void setLooks(const std::string &looks);
IntervalLimiter m_attack_interval;
core::aabbox3d<f32> m_selection_box;
scene::MyBillboardSceneNode *m_node;
v3f m_position;
std::string m_texture_name;
float m_yaw;
SmoothTranslator pos_translator;
bool m_walking;
@ -345,7 +359,7 @@ private:
bool m_shooting;
float m_shooting_unset_timer;
v2f m_sprite_size;
v3f m_sprite_pos;
float m_sprite_y;
bool m_bright_shooting;
std::string m_sprite_type;
int m_simple_anim_frames;

@ -916,7 +916,8 @@ MobV2SAO::MobV2SAO(ServerEnvironment *env, u16 id, v3f pos,
m_shoot_reload_timer(0),
m_shooting(false),
m_shooting_timer(0),
m_falling(false)
m_falling(false),
m_disturb_timer(100000)
{
ServerActiveObject::registerType(getType(), create);
@ -1072,6 +1073,22 @@ void MobV2SAO::step(float dtime, bool send_recommended)
return;
}
Player *disturbing_player =
m_env->getPlayer(m_disturbing_player.c_str());
v3f disturbing_player_off = v3f(0,1,0);
float disturbing_player_distance = 1000000;
float disturbing_player_dir = 0;
if(disturbing_player){
disturbing_player_off =
disturbing_player->getPosition() - m_base_position;
disturbing_player_distance = disturbing_player_off.getLength();
disturbing_player_off.normalize();
disturbing_player_dir = 180./M_PI*atan2(disturbing_player_off.Z,
disturbing_player_off.X);
}
m_disturb_timer += dtime;
if(!m_falling)
{
m_shooting_timer -= dtime;
@ -1088,15 +1105,10 @@ void MobV2SAO::step(float dtime, bool send_recommended)
dstream<<__FUNCTION_NAME<<": Shooting fireball from "<<PP(pos)
<<" at speed "<<PP(speed)<<std::endl;
Settings properties;
properties.set("looks", "fireball");
properties.setV3F("speed", speed);
properties.setFloat("die_age", 5.0);
properties.set("move_type", "constant_speed");
properties.set("texture_name", "fireball.png");
properties.setV3F("sprite_pos", v3f(0.0, 0.0, 0.0));
properties.setV2F("sprite_size", v2f(1.0, 1.0));
properties.set("sprite_type", "simple");
properties.set("simple_anim_frames", "3");
properties.set("simple_anim_frametime", "0.1");
properties.setFloat("hp", 1000);
properties.set("lock_full_brightness", "true");
properties.set("player_hit_damage", "9");
@ -1114,8 +1126,18 @@ void MobV2SAO::step(float dtime, bool send_recommended)
m_shoot_reload_timer += dtime;
if(m_shoot_reload_timer >= 5.0 && !m_next_pos_exists)
float reload_time = 15.0;
if(m_disturb_timer <= 15.0)
reload_time = 3.0;
if(m_shoot_reload_timer >= reload_time && !m_next_pos_exists)
{
if(m_disturb_timer < 30.0 && disturbing_player &&
disturbing_player_distance < 16*BS &&
fabs(disturbing_player_off.Y) < 5*BS){
m_yaw = disturbing_player_dir;
sendPosition();
}
m_shoot_reload_timer = 0.0;
m_shooting = true;
m_shooting_timer = 1.5;
@ -1261,23 +1283,35 @@ void MobV2SAO::step(float dtime, bool send_recommended)
if(m_base_position.getDistanceFrom(m_last_sent_position) > 0.05*BS)
{
m_last_sent_position = m_base_position;
std::ostringstream os(std::ios::binary);
// command (0 = update position)
writeU8(os, 0);
// pos
writeV3F1000(os, m_base_position);
// yaw
writeF1000(os, m_yaw);
// create message and add to list
ActiveObjectMessage aom(getId(), false, os.str());
m_messages_out.push_back(aom);
sendPosition();
}
}
u16 MobV2SAO::punch(const std::string &toolname, v3f dir)
u16 MobV2SAO::punch(const std::string &toolname, v3f dir,
const std::string &playername)
{
assert(m_env);
Map *map = &m_env->getMap();
m_disturb_timer = 0;
m_disturbing_player = playername;
m_yaw = wrapDegrees_180(180./M_PI*atan2(dir.Z, dir.X) + 180.);
v3f new_base_position = m_base_position + dir * BS;
{
v3s16 pos_i = floatToInt(new_base_position, BS);
v3s16 size_blocks = v3s16(m_size.X+0.5,m_size.Y+0.5,m_size.X+0.5);
v3s16 pos_size_off(0,0,0);
if(m_size.X >= 2.5){
pos_size_off.X = -1;
pos_size_off.Y = -1;
}
bool free = checkFreePosition(map, pos_i + pos_size_off, size_blocks);
if(free)
m_base_position = new_base_position;
}
sendPosition();
u16 amount = 2;
dstream<<"id="<<m_id<<": punch with \""<<toolname<<"\""<<std::endl;
/* See tool names in inventory.h */
@ -1297,6 +1331,22 @@ u16 MobV2SAO::punch(const std::string &toolname, v3f dir)
return 65536/100;
}
void MobV2SAO::sendPosition()
{
m_last_sent_position = m_base_position;
std::ostringstream os(std::ios::binary);
// command (0 = update position)
writeU8(os, 0);
// pos
writeV3F1000(os, m_base_position);
// yaw
writeF1000(os, m_yaw);
// create message and add to list
ActiveObjectMessage aom(getId(), false, os.str());
m_messages_out.push_back(aom);
}
void MobV2SAO::setPropertyDefaults()
{
m_properties->setDefault("move_type", "ground_nodes");

@ -155,8 +155,10 @@ public:
std::string getClientInitializationData();
void step(float dtime, bool send_recommended);
InventoryItem* createPickedUpItem(){return NULL;}
u16 punch(const std::string &toolname, v3f dir);
u16 punch(const std::string &toolname, v3f dir,
const std::string &playername);
private:
void sendPosition();
void setPropertyDefaults();
void readProperties();
void updateProperties();
@ -182,6 +184,8 @@ private:
float m_die_age;
v2f m_size;
bool m_falling;
float m_disturb_timer;
std::string m_disturbing_player;
Settings *m_properties;
};

@ -645,17 +645,12 @@ void ServerEnvironment::activateBlock(MapBlock *block, u32 additional_dtime)
static void getMob_dungeon_master(Settings &properties)
{
properties.set("texture_name", "dungeon_master.png");
properties.setV3F("sprite_pos", v3f(0.0, 0.85, 0.0));
properties.setV2F("sprite_size", v2f(2.0, 3.0));
properties.setFloat("selection_y", -0.4);
properties.setV2F("selection_size", v2f(0.4, 2.6));
properties.set("looks", "dungeon_master");
properties.setFloat("yaw", 1.57);
properties.setFloat("hp", 20);
properties.setBool("bright_shooting", true);
properties.set("shoot_type", "fireball");
properties.set("shoot_y", "0.7");
properties.set("sprite_type", "humanoid_1");
properties.set("player_hit_damage", "1");
properties.set("player_hit_distance", "1.0");
properties.set("player_hit_interval", "0.5");

@ -1532,16 +1532,23 @@ void the_game(
//if(input->getLeftClicked())
if(input->getLeftState())
{
bool do_punch = false;
bool do_punch_damage = false;
if(object_hit_delay_timer <= 0.0){
do_punch = true;
do_punch_damage = true;
object_hit_delay_timer = object_hit_delay;
}
if(input->getLeftClicked()){
do_punch = true;
}
if(do_punch){
dstream<<DTIME<<"Left-clicked object"<<std::endl;
left_punch = true;
}
if(do_punch_damage){
client.clickActiveObject(0,
selected_active_object->getId(), g_selected_item);
object_hit_delay_timer = object_hit_delay;
left_punch = true;
} else {
dstream<<DTIME<<"Left-clicked object faster than allowed"
<<std::endl;
left_punch_muted = true;
}
}
else if(input->getRightClicked())

@ -2340,7 +2340,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
v3f objpos = obj->getBasePosition();
v3f dir = (objpos - playerpos).normalize();
u16 wear = obj->punch(toolname, dir);
u16 wear = obj->punch(toolname, dir, player->getName());
if(titem)
{

@ -104,7 +104,8 @@ public:
If the object doesn't return an item, this will be called.
Return value is tool wear.
*/
virtual u16 punch(const std::string &toolname, v3f dir)
virtual u16 punch(const std::string &toolname, v3f dir,
const std::string &playername)
{return 0;}
/*