forked from Mirrorlandia_minetest/minetest
Move ServerRemotePlayer to a separate file
This commit is contained in:
parent
89bc306632
commit
5344dec760
@ -94,6 +94,7 @@ configure_file(
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)
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)
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set(common_SRCS
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set(common_SRCS
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serverremoteplayer.cpp
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content_abm.cpp
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content_abm.cpp
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craftdef.cpp
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craftdef.cpp
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nameidmapping.cpp
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nameidmapping.cpp
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@ -2090,6 +2090,8 @@ private:
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float m_yaw;
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float m_yaw;
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SmoothTranslator pos_translator;
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SmoothTranslator pos_translator;
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bool m_is_local_player;
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bool m_is_local_player;
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LocalPlayer *m_local_player;
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float m_damage_visual_timer;
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public:
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public:
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PlayerCAO(IGameDef *gamedef, ClientEnvironment *env):
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PlayerCAO(IGameDef *gamedef, ClientEnvironment *env):
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@ -2099,7 +2101,9 @@ public:
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m_text(NULL),
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m_text(NULL),
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m_position(v3f(0,10*BS,0)),
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m_position(v3f(0,10*BS,0)),
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m_yaw(0),
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m_yaw(0),
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m_is_local_player(false)
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m_is_local_player(false),
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m_local_player(NULL),
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m_damage_visual_timer(0)
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{
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{
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if(gamedef == NULL)
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if(gamedef == NULL)
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ClientActiveObject::registerType(getType(), create);
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ClientActiveObject::registerType(getType(), create);
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@ -2122,13 +2126,13 @@ public:
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// yaw
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// yaw
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m_yaw = readF1000(is);
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m_yaw = readF1000(is);
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Player *player = m_env->getPlayer(m_name.c_str());
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if(player && player->isLocal())
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m_is_local_player = true;
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pos_translator.init(m_position);
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pos_translator.init(m_position);
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updateNodePos();
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Player *player = m_env->getPlayer(m_name.c_str());
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if(player && player->isLocal()){
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m_is_local_player = true;
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m_local_player = (LocalPlayer*)player;
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}
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}
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}
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~PlayerCAO()
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~PlayerCAO()
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@ -2183,7 +2187,6 @@ public:
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buf->append(vertices, 4, indices, 6);
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buf->append(vertices, 4, indices, 6);
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// Set material
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// Set material
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buf->getMaterial().setFlag(video::EMF_LIGHTING, false);
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buf->getMaterial().setFlag(video::EMF_LIGHTING, false);
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buf->getMaterial().setTexture(0, tsrc->getTextureRaw("player.png"));
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buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false);
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buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false);
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buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true);
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buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true);
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buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
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buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
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@ -2205,7 +2208,6 @@ public:
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buf->append(vertices, 4, indices, 6);
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buf->append(vertices, 4, indices, 6);
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// Set material
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// Set material
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buf->getMaterial().setFlag(video::EMF_LIGHTING, false);
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buf->getMaterial().setFlag(video::EMF_LIGHTING, false);
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buf->getMaterial().setTexture(0, tsrc->getTextureRaw("player_back.png"));
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buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false);
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buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false);
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buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true);
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buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true);
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buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
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buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
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@ -2226,6 +2228,8 @@ public:
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wname.c_str(), video::SColor(255,255,255,255), m_node);
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wname.c_str(), video::SColor(255,255,255,255), m_node);
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m_text->setPosition(v3f(0, (f32)BS*2.1, 0));
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m_text->setPosition(v3f(0, (f32)BS*2.1, 0));
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updateTextures("");
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updateNodePos();
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}
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}
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void removeFromScene()
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void removeFromScene()
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@ -2296,6 +2300,36 @@ public:
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updateNodePos();
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updateNodePos();
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}
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}
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}
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}
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void updateTextures(const std::string &mod)
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{
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if(!m_node)
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return;
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ITextureSource *tsrc = m_gamedef->tsrc();
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scene::IMesh *mesh = m_node->getMesh();
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if(mesh){
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{
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std::string tname = "player.png";
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tname += mod;
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scene::IMeshBuffer *buf = mesh->getMeshBuffer(0);
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buf->getMaterial().setTexture(0,
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tsrc->getTextureRaw(tname));
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}
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{
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std::string tname = "player_back.png";
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tname += mod;
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scene::IMeshBuffer *buf = mesh->getMeshBuffer(1);
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buf->getMaterial().setTexture(0,
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tsrc->getTextureRaw(tname));
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}
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}
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}
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bool directReportPunch(const std::string &toolname, v3f dir)
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{
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updateTextures("^[brighten");
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return false;
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}
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};
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};
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// Prototype
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// Prototype
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@ -37,6 +37,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "nodemetadata.h"
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#include "nodemetadata.h"
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#include "main.h" // For g_settings, g_profiler
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#include "main.h" // For g_settings, g_profiler
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#include "gamedef.h"
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#include "gamedef.h"
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#include "serverremoteplayer.h"
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#define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"
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#define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"
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@ -2189,15 +2190,17 @@ void ClientEnvironment::processActiveObjectMessage(u16 id,
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Callbacks for activeobjects
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Callbacks for activeobjects
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*/
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*/
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void ClientEnvironment::damageLocalPlayer(u8 damage)
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void ClientEnvironment::damageLocalPlayer(u8 damage, bool handle_hp)
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{
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{
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LocalPlayer *lplayer = getLocalPlayer();
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LocalPlayer *lplayer = getLocalPlayer();
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assert(lplayer);
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assert(lplayer);
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if(handle_hp){
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if(lplayer->hp > damage)
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if(lplayer->hp > damage)
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lplayer->hp -= damage;
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lplayer->hp -= damage;
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else
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else
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lplayer->hp = 0;
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lplayer->hp = 0;
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}
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ClientEnvEvent event;
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ClientEnvEvent event;
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event.type = CEE_PLAYER_DAMAGE;
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event.type = CEE_PLAYER_DAMAGE;
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@ -437,7 +437,7 @@ public:
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Callbacks for activeobjects
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Callbacks for activeobjects
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*/
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*/
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void damageLocalPlayer(u8 damage);
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void damageLocalPlayer(u8 damage, bool handle_hp=true);
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/*
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/*
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Client likes to call these
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Client likes to call these
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@ -37,6 +37,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "scriptapi.h"
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#include "scriptapi.h"
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#include "strfnd.h"
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#include "strfnd.h"
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#include "nameidmapping.h" // For loading legacy MaterialItems
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#include "nameidmapping.h" // For loading legacy MaterialItems
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#include "serverremoteplayer.h"
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/*
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/*
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InventoryItem
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InventoryItem
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279
src/player.cpp
279
src/player.cpp
@ -30,9 +30,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "nodedef.h"
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#include "nodedef.h"
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#include "environment.h"
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#include "environment.h"
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#include "gamedef.h"
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#include "gamedef.h"
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#include "content_sao.h"
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#include "tooldef.h"
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#include "materials.h"
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Player::Player(IGameDef *gamedef):
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Player::Player(IGameDef *gamedef):
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touching_ground(false),
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touching_ground(false),
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@ -178,282 +175,6 @@ void Player::deSerialize(std::istream &is)
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inventory.deSerialize(is, m_gamedef);
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inventory.deSerialize(is, m_gamedef);
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}
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}
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/*
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ServerRemotePlayer
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*/
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ServerRemotePlayer::ServerRemotePlayer(ServerEnvironment *env):
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Player(env->getGameDef()),
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ServerActiveObject(env, v3f(0,0,0)),
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m_last_good_position(0,0,0),
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m_last_good_position_age(0),
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m_additional_items(),
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m_inventory_not_sent(false),
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m_hp_not_sent(false),
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m_respawn_active(false),
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m_is_in_environment(false),
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m_position_not_sent(false)
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{
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}
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ServerRemotePlayer::ServerRemotePlayer(ServerEnvironment *env, v3f pos_, u16 peer_id_,
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const char *name_):
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Player(env->getGameDef()),
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ServerActiveObject(env, pos_),
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m_inventory_not_sent(false),
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m_hp_not_sent(false),
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m_is_in_environment(false),
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m_position_not_sent(false)
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{
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setPosition(pos_);
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peer_id = peer_id_;
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updateName(name_);
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}
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ServerRemotePlayer::~ServerRemotePlayer()
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{
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clearAddToInventoryLater();
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}
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void ServerRemotePlayer::setPosition(const v3f &position)
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{
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Player::setPosition(position);
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ServerActiveObject::setBasePosition(position);
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m_position_not_sent = true;
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}
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InventoryItem* ServerRemotePlayer::getWieldedItem()
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{
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InventoryList *list = inventory.getList("main");
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if (list)
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return list->getItem(m_selected_item);
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return NULL;
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}
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/* ServerActiveObject interface */
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void ServerRemotePlayer::addedToEnvironment()
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{
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assert(!m_is_in_environment);
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m_is_in_environment = true;
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}
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void ServerRemotePlayer::removingFromEnvironment()
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{
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assert(m_is_in_environment);
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m_is_in_environment = false;
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}
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bool ServerRemotePlayer::unlimitedTransferDistance() const
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{
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return true;
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}
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void ServerRemotePlayer::step(float dtime, bool send_recommended)
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{
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if(send_recommended == false)
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return;
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if(m_position_not_sent)
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{
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m_position_not_sent = false;
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std::ostringstream os(std::ios::binary);
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// command (0 = update position)
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writeU8(os, 0);
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// pos
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writeV3F1000(os, getPosition());
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// yaw
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writeF1000(os, getYaw());
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// create message and add to list
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ActiveObjectMessage aom(getId(), false, os.str());
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m_messages_out.push_back(aom);
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}
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}
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std::string ServerRemotePlayer::getClientInitializationData()
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{
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std::ostringstream os(std::ios::binary);
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// version
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writeU8(os, 0);
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// name
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os<<serializeString(getName());
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// pos
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writeV3F1000(os, getPosition());
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// yaw
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writeF1000(os, getYaw());
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return os.str();
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}
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std::string ServerRemotePlayer::getStaticData()
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{
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assert(0);
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return "";
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}
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void ServerRemotePlayer::punch(ServerActiveObject *puncher,
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float time_from_last_punch)
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{
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if(!puncher)
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return;
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// "Material" properties of a player
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MaterialProperties mp;
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mp.diggability = DIGGABLE_NORMAL;
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mp.crackiness = -1.0;
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mp.cuttability = 1.0;
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ToolDiggingProperties tp;
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puncher->getWieldDiggingProperties(&tp);
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HittingProperties hitprop = getHittingProperties(&mp, &tp,
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time_from_last_punch);
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infostream<<"1. getHP()="<<getHP()<<std::endl;
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setHP(getHP() - hitprop.hp);
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infostream<<"2. getHP()="<<getHP()<<std::endl;
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puncher->damageWieldedItem(hitprop.wear);
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}
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void ServerRemotePlayer::rightClick(ServerActiveObject *clicker)
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{
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}
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void ServerRemotePlayer::setPos(v3f pos)
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{
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setPosition(pos);
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// Movement caused by this command is always valid
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m_last_good_position = pos;
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m_last_good_position_age = 0;
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}
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void ServerRemotePlayer::moveTo(v3f pos, bool continuous)
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{
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setPosition(pos);
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// Movement caused by this command is always valid
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m_last_good_position = pos;
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m_last_good_position_age = 0;
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}
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void ServerRemotePlayer::getWieldDiggingProperties(ToolDiggingProperties *dst)
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{
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IGameDef *gamedef = m_env->getGameDef();
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IToolDefManager *tdef = gamedef->tdef();
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InventoryItem *item = getWieldedItem();
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if(item == NULL || std::string(item->getName()) != "ToolItem"){
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*dst = ToolDiggingProperties();
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return;
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}
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ToolItem *titem = (ToolItem*)item;
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*dst = tdef->getDiggingProperties(titem->getToolName());
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}
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void ServerRemotePlayer::damageWieldedItem(u16 amount)
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{
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infostream<<"Damaging "<<getName()<<"'s wielded item for amount="
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<<amount<<std::endl;
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InventoryList *list = inventory.getList("main");
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if(!list)
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return;
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InventoryItem *item = list->getItem(m_selected_item);
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if(item && (std::string)item->getName() == "ToolItem"){
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ToolItem *titem = (ToolItem*)item;
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bool weared_out = titem->addWear(amount);
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if(weared_out)
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list->deleteItem(m_selected_item);
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}
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}
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bool ServerRemotePlayer::addToInventory(InventoryItem *item)
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{
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infostream<<"Adding "<<item->getName()<<" into "<<getName()
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<<"'s inventory"<<std::endl;
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InventoryList *ilist = inventory.getList("main");
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if(ilist == NULL)
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return false;
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// In creative mode, just delete the item
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if(g_settings->getBool("creative_mode")){
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||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Skip if inventory has no free space
|
|
||||||
if(ilist->roomForItem(item) == false)
|
|
||||||
{
|
|
||||||
infostream<<"Player inventory has no free space"<<std::endl;
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Add to inventory
|
|
||||||
InventoryItem *leftover = ilist->addItem(item);
|
|
||||||
assert(!leftover);
|
|
||||||
|
|
||||||
m_inventory_not_sent = true;
|
|
||||||
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
void ServerRemotePlayer::addToInventoryLater(InventoryItem *item)
|
|
||||||
{
|
|
||||||
infostream<<"Adding (later) "<<item->getName()<<" into "<<getName()
|
|
||||||
<<"'s inventory"<<std::endl;
|
|
||||||
m_additional_items.push_back(item);
|
|
||||||
}
|
|
||||||
void ServerRemotePlayer::clearAddToInventoryLater()
|
|
||||||
{
|
|
||||||
for (std::vector<InventoryItem*>::iterator
|
|
||||||
i = m_additional_items.begin();
|
|
||||||
i != m_additional_items.end(); i++)
|
|
||||||
{
|
|
||||||
delete *i;
|
|
||||||
}
|
|
||||||
m_additional_items.clear();
|
|
||||||
}
|
|
||||||
void ServerRemotePlayer::completeAddToInventoryLater(u16 preferred_index)
|
|
||||||
{
|
|
||||||
InventoryList *ilist = inventory.getList("main");
|
|
||||||
if(ilist == NULL)
|
|
||||||
{
|
|
||||||
clearAddToInventoryLater();
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
// In creative mode, just delete the items
|
|
||||||
if(g_settings->getBool("creative_mode"))
|
|
||||||
{
|
|
||||||
clearAddToInventoryLater();
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
for (std::vector<InventoryItem*>::iterator
|
|
||||||
i = m_additional_items.begin();
|
|
||||||
i != m_additional_items.end(); i++)
|
|
||||||
{
|
|
||||||
InventoryItem *item = *i;
|
|
||||||
InventoryItem *leftover = item;
|
|
||||||
leftover = ilist->addItem(preferred_index, leftover);
|
|
||||||
leftover = ilist->addItem(leftover);
|
|
||||||
delete leftover;
|
|
||||||
}
|
|
||||||
m_additional_items.clear();
|
|
||||||
m_inventory_not_sent = true;
|
|
||||||
}
|
|
||||||
void ServerRemotePlayer::setHP(s16 hp_)
|
|
||||||
{
|
|
||||||
s16 oldhp = hp;
|
|
||||||
|
|
||||||
// FIXME: don't hardcode maximum HP, make configurable per object
|
|
||||||
if(hp_ < 0)
|
|
||||||
hp_ = 0;
|
|
||||||
else if(hp_ > 20)
|
|
||||||
hp_ = 20;
|
|
||||||
hp = hp_;
|
|
||||||
|
|
||||||
if(hp != oldhp)
|
|
||||||
m_hp_not_sent = true;
|
|
||||||
}
|
|
||||||
s16 ServerRemotePlayer::getHP()
|
|
||||||
{
|
|
||||||
return hp;
|
|
||||||
}
|
|
||||||
|
|
||||||
#ifndef SERVER
|
#ifndef SERVER
|
||||||
/*
|
/*
|
||||||
LocalPlayer
|
LocalPlayer
|
||||||
|
79
src/player.h
79
src/player.h
@ -174,85 +174,6 @@ public:
|
|||||||
|
|
||||||
};
|
};
|
||||||
|
|
||||||
/*
|
|
||||||
Player on the server
|
|
||||||
*/
|
|
||||||
|
|
||||||
#include "serverobject.h"
|
|
||||||
#include "content_object.h" // Object type IDs
|
|
||||||
|
|
||||||
class PlayerSAO;
|
|
||||||
|
|
||||||
class ServerRemotePlayer : public Player, public ServerActiveObject
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
ServerRemotePlayer(ServerEnvironment *env);
|
|
||||||
ServerRemotePlayer(ServerEnvironment *env, v3f pos_, u16 peer_id_,
|
|
||||||
const char *name_);
|
|
||||||
|
|
||||||
virtual ~ServerRemotePlayer();
|
|
||||||
|
|
||||||
virtual bool isLocal() const
|
|
||||||
{ return false; }
|
|
||||||
|
|
||||||
virtual void move(f32 dtime, Map &map, f32 pos_max_d)
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
virtual void setPosition(const v3f &position);
|
|
||||||
|
|
||||||
// Returns a reference
|
|
||||||
virtual InventoryItem* getWieldedItem();
|
|
||||||
|
|
||||||
/* ServerActiveObject interface */
|
|
||||||
|
|
||||||
u8 getType() const
|
|
||||||
{return ACTIVEOBJECT_TYPE_PLAYER;}
|
|
||||||
|
|
||||||
// Called after id has been set and has been inserted in environment
|
|
||||||
void addedToEnvironment();
|
|
||||||
// Called before removing from environment
|
|
||||||
void removingFromEnvironment();
|
|
||||||
|
|
||||||
bool environmentDeletes() const
|
|
||||||
{ return false; }
|
|
||||||
|
|
||||||
virtual bool unlimitedTransferDistance() const;
|
|
||||||
|
|
||||||
bool isStaticAllowed() const
|
|
||||||
{ return false; }
|
|
||||||
|
|
||||||
void step(float dtime, bool send_recommended);
|
|
||||||
std::string getClientInitializationData();
|
|
||||||
std::string getStaticData();
|
|
||||||
void punch(ServerActiveObject *puncher, float time_from_last_punch);
|
|
||||||
void rightClick(ServerActiveObject *clicker);
|
|
||||||
void setPos(v3f pos);
|
|
||||||
void moveTo(v3f pos, bool continuous);
|
|
||||||
virtual std::string getDescription(){return getName();}
|
|
||||||
|
|
||||||
virtual void getWieldDiggingProperties(ToolDiggingProperties *dst);
|
|
||||||
virtual void damageWieldedItem(u16 amount);
|
|
||||||
// If all fits, eats item and returns true. Otherwise returns false.
|
|
||||||
virtual bool addToInventory(InventoryItem *item);
|
|
||||||
virtual void addToInventoryLater(InventoryItem *item);
|
|
||||||
void clearAddToInventoryLater();
|
|
||||||
void completeAddToInventoryLater(u16 preferred_index);
|
|
||||||
virtual void setHP(s16 hp_);
|
|
||||||
virtual s16 getHP();
|
|
||||||
|
|
||||||
v3f m_last_good_position;
|
|
||||||
float m_last_good_position_age;
|
|
||||||
std::vector<InventoryItem*> m_additional_items;
|
|
||||||
bool m_inventory_not_sent;
|
|
||||||
bool m_hp_not_sent;
|
|
||||||
bool m_respawn_active;
|
|
||||||
|
|
||||||
private:
|
|
||||||
bool m_is_in_environment;
|
|
||||||
bool m_position_not_sent;
|
|
||||||
};
|
|
||||||
|
|
||||||
#ifndef SERVER
|
#ifndef SERVER
|
||||||
struct PlayerControl
|
struct PlayerControl
|
||||||
{
|
{
|
||||||
|
@ -31,6 +31,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||||||
#include "ban.h"
|
#include "ban.h"
|
||||||
#include "gamedef.h"
|
#include "gamedef.h"
|
||||||
#include "serialization.h" // For SER_FMT_VER_INVALID
|
#include "serialization.h" // For SER_FMT_VER_INVALID
|
||||||
|
#include "serverremoteplayer.h"
|
||||||
struct LuaState;
|
struct LuaState;
|
||||||
typedef struct lua_State lua_State;
|
typedef struct lua_State lua_State;
|
||||||
class IWritableToolDefManager;
|
class IWritableToolDefManager;
|
||||||
|
301
src/serverremoteplayer.cpp
Normal file
301
src/serverremoteplayer.cpp
Normal file
@ -0,0 +1,301 @@
|
|||||||
|
/*
|
||||||
|
Minetest-c55
|
||||||
|
Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||||
|
|
||||||
|
This program is free software; you can redistribute it and/or modify
|
||||||
|
it under the terms of the GNU General Public License as published by
|
||||||
|
the Free Software Foundation; either version 2 of the License, or
|
||||||
|
(at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License along
|
||||||
|
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||||
|
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "serverremoteplayer.h"
|
||||||
|
#include "main.h" // For g_settings
|
||||||
|
#include "settings.h"
|
||||||
|
#include "log.h"
|
||||||
|
#include "gamedef.h"
|
||||||
|
#include "tooldef.h"
|
||||||
|
#include "environment.h"
|
||||||
|
#include "materials.h"
|
||||||
|
|
||||||
|
ServerRemotePlayer::ServerRemotePlayer(ServerEnvironment *env):
|
||||||
|
Player(env->getGameDef()),
|
||||||
|
ServerActiveObject(env, v3f(0,0,0)),
|
||||||
|
m_last_good_position(0,0,0),
|
||||||
|
m_last_good_position_age(0),
|
||||||
|
m_additional_items(),
|
||||||
|
m_inventory_not_sent(false),
|
||||||
|
m_hp_not_sent(false),
|
||||||
|
m_respawn_active(false),
|
||||||
|
m_is_in_environment(false),
|
||||||
|
m_position_not_sent(false)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
ServerRemotePlayer::ServerRemotePlayer(ServerEnvironment *env, v3f pos_, u16 peer_id_,
|
||||||
|
const char *name_):
|
||||||
|
Player(env->getGameDef()),
|
||||||
|
ServerActiveObject(env, pos_),
|
||||||
|
m_inventory_not_sent(false),
|
||||||
|
m_hp_not_sent(false),
|
||||||
|
m_is_in_environment(false),
|
||||||
|
m_position_not_sent(false)
|
||||||
|
{
|
||||||
|
setPosition(pos_);
|
||||||
|
peer_id = peer_id_;
|
||||||
|
updateName(name_);
|
||||||
|
}
|
||||||
|
ServerRemotePlayer::~ServerRemotePlayer()
|
||||||
|
{
|
||||||
|
clearAddToInventoryLater();
|
||||||
|
}
|
||||||
|
|
||||||
|
void ServerRemotePlayer::setPosition(const v3f &position)
|
||||||
|
{
|
||||||
|
Player::setPosition(position);
|
||||||
|
ServerActiveObject::setBasePosition(position);
|
||||||
|
m_position_not_sent = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
InventoryItem* ServerRemotePlayer::getWieldedItem()
|
||||||
|
{
|
||||||
|
InventoryList *list = inventory.getList("main");
|
||||||
|
if (list)
|
||||||
|
return list->getItem(m_selected_item);
|
||||||
|
return NULL;
|
||||||
|
}
|
||||||
|
|
||||||
|
/* ServerActiveObject interface */
|
||||||
|
|
||||||
|
void ServerRemotePlayer::addedToEnvironment()
|
||||||
|
{
|
||||||
|
assert(!m_is_in_environment);
|
||||||
|
m_is_in_environment = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
void ServerRemotePlayer::removingFromEnvironment()
|
||||||
|
{
|
||||||
|
assert(m_is_in_environment);
|
||||||
|
m_is_in_environment = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool ServerRemotePlayer::unlimitedTransferDistance() const
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
void ServerRemotePlayer::step(float dtime, bool send_recommended)
|
||||||
|
{
|
||||||
|
if(send_recommended == false)
|
||||||
|
return;
|
||||||
|
|
||||||
|
if(m_position_not_sent)
|
||||||
|
{
|
||||||
|
m_position_not_sent = false;
|
||||||
|
|
||||||
|
std::ostringstream os(std::ios::binary);
|
||||||
|
// command (0 = update position)
|
||||||
|
writeU8(os, 0);
|
||||||
|
// pos
|
||||||
|
writeV3F1000(os, getPosition());
|
||||||
|
// yaw
|
||||||
|
writeF1000(os, getYaw());
|
||||||
|
// create message and add to list
|
||||||
|
ActiveObjectMessage aom(getId(), false, os.str());
|
||||||
|
m_messages_out.push_back(aom);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
std::string ServerRemotePlayer::getClientInitializationData()
|
||||||
|
{
|
||||||
|
std::ostringstream os(std::ios::binary);
|
||||||
|
// version
|
||||||
|
writeU8(os, 0);
|
||||||
|
// name
|
||||||
|
os<<serializeString(getName());
|
||||||
|
// pos
|
||||||
|
writeV3F1000(os, getPosition());
|
||||||
|
// yaw
|
||||||
|
writeF1000(os, getYaw());
|
||||||
|
return os.str();
|
||||||
|
}
|
||||||
|
|
||||||
|
std::string ServerRemotePlayer::getStaticData()
|
||||||
|
{
|
||||||
|
assert(0);
|
||||||
|
return "";
|
||||||
|
}
|
||||||
|
|
||||||
|
void ServerRemotePlayer::punch(ServerActiveObject *puncher,
|
||||||
|
float time_from_last_punch)
|
||||||
|
{
|
||||||
|
if(!puncher)
|
||||||
|
return;
|
||||||
|
|
||||||
|
// "Material" properties of a player
|
||||||
|
MaterialProperties mp;
|
||||||
|
mp.diggability = DIGGABLE_NORMAL;
|
||||||
|
mp.crackiness = -1.0;
|
||||||
|
mp.cuttability = 1.0;
|
||||||
|
|
||||||
|
ToolDiggingProperties tp;
|
||||||
|
puncher->getWieldDiggingProperties(&tp);
|
||||||
|
|
||||||
|
HittingProperties hitprop = getHittingProperties(&mp, &tp,
|
||||||
|
time_from_last_punch);
|
||||||
|
|
||||||
|
infostream<<"1. getHP()="<<getHP()<<std::endl;
|
||||||
|
setHP(getHP() - hitprop.hp);
|
||||||
|
infostream<<"2. getHP()="<<getHP()<<std::endl;
|
||||||
|
puncher->damageWieldedItem(hitprop.wear);
|
||||||
|
}
|
||||||
|
|
||||||
|
void ServerRemotePlayer::rightClick(ServerActiveObject *clicker)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
void ServerRemotePlayer::setPos(v3f pos)
|
||||||
|
{
|
||||||
|
setPosition(pos);
|
||||||
|
// Movement caused by this command is always valid
|
||||||
|
m_last_good_position = pos;
|
||||||
|
m_last_good_position_age = 0;
|
||||||
|
}
|
||||||
|
void ServerRemotePlayer::moveTo(v3f pos, bool continuous)
|
||||||
|
{
|
||||||
|
setPosition(pos);
|
||||||
|
// Movement caused by this command is always valid
|
||||||
|
m_last_good_position = pos;
|
||||||
|
m_last_good_position_age = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
void ServerRemotePlayer::getWieldDiggingProperties(ToolDiggingProperties *dst)
|
||||||
|
{
|
||||||
|
IGameDef *gamedef = m_env->getGameDef();
|
||||||
|
IToolDefManager *tdef = gamedef->tdef();
|
||||||
|
|
||||||
|
InventoryItem *item = getWieldedItem();
|
||||||
|
if(item == NULL || std::string(item->getName()) != "ToolItem"){
|
||||||
|
*dst = ToolDiggingProperties();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
ToolItem *titem = (ToolItem*)item;
|
||||||
|
*dst = tdef->getDiggingProperties(titem->getToolName());
|
||||||
|
}
|
||||||
|
|
||||||
|
void ServerRemotePlayer::damageWieldedItem(u16 amount)
|
||||||
|
{
|
||||||
|
infostream<<"Damaging "<<getName()<<"'s wielded item for amount="
|
||||||
|
<<amount<<std::endl;
|
||||||
|
InventoryList *list = inventory.getList("main");
|
||||||
|
if(!list)
|
||||||
|
return;
|
||||||
|
InventoryItem *item = list->getItem(m_selected_item);
|
||||||
|
if(item && (std::string)item->getName() == "ToolItem"){
|
||||||
|
ToolItem *titem = (ToolItem*)item;
|
||||||
|
bool weared_out = titem->addWear(amount);
|
||||||
|
if(weared_out)
|
||||||
|
list->deleteItem(m_selected_item);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
bool ServerRemotePlayer::addToInventory(InventoryItem *item)
|
||||||
|
{
|
||||||
|
infostream<<"Adding "<<item->getName()<<" into "<<getName()
|
||||||
|
<<"'s inventory"<<std::endl;
|
||||||
|
|
||||||
|
InventoryList *ilist = inventory.getList("main");
|
||||||
|
if(ilist == NULL)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
// In creative mode, just delete the item
|
||||||
|
if(g_settings->getBool("creative_mode")){
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Skip if inventory has no free space
|
||||||
|
if(ilist->roomForItem(item) == false)
|
||||||
|
{
|
||||||
|
infostream<<"Player inventory has no free space"<<std::endl;
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Add to inventory
|
||||||
|
InventoryItem *leftover = ilist->addItem(item);
|
||||||
|
assert(!leftover);
|
||||||
|
|
||||||
|
m_inventory_not_sent = true;
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
void ServerRemotePlayer::addToInventoryLater(InventoryItem *item)
|
||||||
|
{
|
||||||
|
infostream<<"Adding (later) "<<item->getName()<<" into "<<getName()
|
||||||
|
<<"'s inventory"<<std::endl;
|
||||||
|
m_additional_items.push_back(item);
|
||||||
|
}
|
||||||
|
void ServerRemotePlayer::clearAddToInventoryLater()
|
||||||
|
{
|
||||||
|
for (std::vector<InventoryItem*>::iterator
|
||||||
|
i = m_additional_items.begin();
|
||||||
|
i != m_additional_items.end(); i++)
|
||||||
|
{
|
||||||
|
delete *i;
|
||||||
|
}
|
||||||
|
m_additional_items.clear();
|
||||||
|
}
|
||||||
|
void ServerRemotePlayer::completeAddToInventoryLater(u16 preferred_index)
|
||||||
|
{
|
||||||
|
InventoryList *ilist = inventory.getList("main");
|
||||||
|
if(ilist == NULL)
|
||||||
|
{
|
||||||
|
clearAddToInventoryLater();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// In creative mode, just delete the items
|
||||||
|
if(g_settings->getBool("creative_mode"))
|
||||||
|
{
|
||||||
|
clearAddToInventoryLater();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
for (std::vector<InventoryItem*>::iterator
|
||||||
|
i = m_additional_items.begin();
|
||||||
|
i != m_additional_items.end(); i++)
|
||||||
|
{
|
||||||
|
InventoryItem *item = *i;
|
||||||
|
InventoryItem *leftover = item;
|
||||||
|
leftover = ilist->addItem(preferred_index, leftover);
|
||||||
|
leftover = ilist->addItem(leftover);
|
||||||
|
delete leftover;
|
||||||
|
}
|
||||||
|
m_additional_items.clear();
|
||||||
|
m_inventory_not_sent = true;
|
||||||
|
}
|
||||||
|
void ServerRemotePlayer::setHP(s16 hp_)
|
||||||
|
{
|
||||||
|
s16 oldhp = hp;
|
||||||
|
|
||||||
|
// FIXME: don't hardcode maximum HP, make configurable per object
|
||||||
|
if(hp_ < 0)
|
||||||
|
hp_ = 0;
|
||||||
|
else if(hp_ > 20)
|
||||||
|
hp_ = 20;
|
||||||
|
hp = hp_;
|
||||||
|
|
||||||
|
if(hp != oldhp)
|
||||||
|
m_hp_not_sent = true;
|
||||||
|
}
|
||||||
|
s16 ServerRemotePlayer::getHP()
|
||||||
|
{
|
||||||
|
return hp;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
102
src/serverremoteplayer.h
Normal file
102
src/serverremoteplayer.h
Normal file
@ -0,0 +1,102 @@
|
|||||||
|
/*
|
||||||
|
Minetest-c55
|
||||||
|
Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||||
|
|
||||||
|
This program is free software; you can redistribute it and/or modify
|
||||||
|
it under the terms of the GNU General Public License as published by
|
||||||
|
the Free Software Foundation; either version 2 of the License, or
|
||||||
|
(at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License along
|
||||||
|
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||||
|
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef SERVERREMOTEPLAYER_HEADER
|
||||||
|
#define SERVERREMOTEPLAYER_HEADER
|
||||||
|
|
||||||
|
#include "player.h"
|
||||||
|
#include "serverobject.h"
|
||||||
|
#include "content_object.h" // Object type IDs
|
||||||
|
|
||||||
|
/*
|
||||||
|
Player on the server
|
||||||
|
*/
|
||||||
|
|
||||||
|
class ServerRemotePlayer : public Player, public ServerActiveObject
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
ServerRemotePlayer(ServerEnvironment *env);
|
||||||
|
ServerRemotePlayer(ServerEnvironment *env, v3f pos_, u16 peer_id_,
|
||||||
|
const char *name_);
|
||||||
|
|
||||||
|
virtual ~ServerRemotePlayer();
|
||||||
|
|
||||||
|
virtual bool isLocal() const
|
||||||
|
{ return false; }
|
||||||
|
|
||||||
|
virtual void move(f32 dtime, Map &map, f32 pos_max_d)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
virtual void setPosition(const v3f &position);
|
||||||
|
|
||||||
|
// Returns a reference
|
||||||
|
virtual InventoryItem* getWieldedItem();
|
||||||
|
|
||||||
|
/* ServerActiveObject interface */
|
||||||
|
|
||||||
|
u8 getType() const
|
||||||
|
{return ACTIVEOBJECT_TYPE_PLAYER;}
|
||||||
|
|
||||||
|
// Called after id has been set and has been inserted in environment
|
||||||
|
void addedToEnvironment();
|
||||||
|
// Called before removing from environment
|
||||||
|
void removingFromEnvironment();
|
||||||
|
|
||||||
|
bool environmentDeletes() const
|
||||||
|
{ return false; }
|
||||||
|
|
||||||
|
virtual bool unlimitedTransferDistance() const;
|
||||||
|
|
||||||
|
bool isStaticAllowed() const
|
||||||
|
{ return false; }
|
||||||
|
|
||||||
|
void step(float dtime, bool send_recommended);
|
||||||
|
std::string getClientInitializationData();
|
||||||
|
std::string getStaticData();
|
||||||
|
void punch(ServerActiveObject *puncher, float time_from_last_punch);
|
||||||
|
void rightClick(ServerActiveObject *clicker);
|
||||||
|
void setPos(v3f pos);
|
||||||
|
void moveTo(v3f pos, bool continuous);
|
||||||
|
virtual std::string getDescription(){return getName();}
|
||||||
|
|
||||||
|
virtual void getWieldDiggingProperties(ToolDiggingProperties *dst);
|
||||||
|
virtual void damageWieldedItem(u16 amount);
|
||||||
|
// If all fits, eats item and returns true. Otherwise returns false.
|
||||||
|
virtual bool addToInventory(InventoryItem *item);
|
||||||
|
virtual void addToInventoryLater(InventoryItem *item);
|
||||||
|
void clearAddToInventoryLater();
|
||||||
|
void completeAddToInventoryLater(u16 preferred_index);
|
||||||
|
virtual void setHP(s16 hp_);
|
||||||
|
virtual s16 getHP();
|
||||||
|
|
||||||
|
v3f m_last_good_position;
|
||||||
|
float m_last_good_position_age;
|
||||||
|
std::vector<InventoryItem*> m_additional_items;
|
||||||
|
bool m_inventory_not_sent;
|
||||||
|
bool m_hp_not_sent;
|
||||||
|
bool m_respawn_active;
|
||||||
|
|
||||||
|
private:
|
||||||
|
bool m_is_in_environment;
|
||||||
|
bool m_position_not_sent;
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif
|
||||||
|
|
Loading…
Reference in New Issue
Block a user